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Fandom Irregular Opening (Multifandom) Characters

I mean't more like Odin or Thor, you know Valhalla Mythos.

I'd say that based on their feats alone, Thor and Odin are probably too OP (Thor and The Giants anyone?). Mortal Heroes from Norse Mythology would be another thing though, and might get accepted.
 
I'd say that based on their feats alone, Thor and Odin are probably too OP (Thor and The Giants anyone?). Mortal Heroes from Norse Mythology would be another thing though, and might get accepted.
Though my character himself actually isn't godly immortal, he stems from the same mythology. His power is more like a Demi-god like Hercules from Disney or more along the lines like that.
 
Name:
Magnus Burnsides
Nickname(s):
I'Morko (the Bear, in Elvish) [guitar sting], The Hammer, Mango, Mags, Maggie, Didley, Terry and Sir (by Angus)
Alignment:
Lawful Good

Appearance:
cAgmtgN.jpg

tumblr_opg8vcb8wI1thib9wo1_540.jpg


Fandom:
The Adventure Zone

Personality:
"Listen. Respect above all else, I protect those who can't protect themselves, I respect Justice. That's Magnus's deal." -Travis McElroy​
Magnus is a man of action, and remains that way throughout the series. Although he starts off as a rather unthinking person, with the phrase "Magnus rushes in" being used often in earlier episodes of the podcast, his experiences seem to have made him wittier. It was confirmed by his creator that the mentality was due to Magnus wanting to go out in a blaze of glory but this also changed throughout the series.

He's a mead guy who likes Turkish delight, does not comfortably give up merchandising and is very much a man of the people. He loves dogs and was annoyed by the "no dogs on the moon" rule that the Bureau of Balance enforced on it's base

Magnus puts other people before himself, and although sometimes he acts kinda like a dick (though this is only for comedy's sake in the podcast) he has good intentions overall. He values his strength and has spend most of his life trying to become stronger so that he can protect those weaker than himself.
Although he is more often than not jealous of the magic users in his party, he channels his anger into flexing. He's also extremely loyal to his friends and would take a fantasy bullet for Taako or Merle "in a heartbeat."​

Backstory:
Magnus's introduction to being a 'protector' was defending a mongrel dog from three bullies and being beaten up to protect the dog, allowing it to escape. This solidified his need to defend those that are weaker than him. When going through his past memories with June, he encounters a long stretch of static in his memories. This is part of a time period where [-STATIC-].

Magnus lived in a large town called Raven's Roost, and years before his adventure with Merle and Taako began, he lead a revolt against the Mad Governor Kalen. When the city of Raven's Roost had been founded, people stood behind Kalen, but Kalen saw his power as endless and become corrupt. In retaliation, Magnus gathered people together and defeated Kalen and his soldiers in battle. Sadly, Kalen managed to escape.

Magnus had earned his (as June put it) happy ending. He worked in The Hammer and Tongs, the pride of the Craftsman Corridor in his own. His mentor and blacksmith/general craftsman, Steven Waxmen, had taken Magnus under his wing. He would later become his father-in-law after Magnus married his daughter, Julia.



Five years later, he met with Merle and Taako and the three began their adventures, and working under the promise of adventure and riches they were tasked by Merle's second cousin (Dwarves have large families) into helping him find a vault full of Dwarven riches.

There were Goblins, a charming Bugbear named Klarg, an Orc woman, an evil wizard and a magical weapon on mass destruction. After their rather eventful adventure, the Orc woman, Killian recruited the three into the Bureau of Balance (after the director of the organisation put them through multiple tests in which Magnus found his proficiency for ripping off robot arms).

From there, their adventures truly began. There were multiple weapons of mass destruction scattered across the world, known as the Grand Relics. What the party had found on their first adventure was merely one of seven.

The memory of these artefacts had been wiped from the world to prevent the atrocities caused by them from happening again. The gang remembered a brutal war taking place that almost destroyed the planet and from there were sent on multiple missions to recover the relics as "Reclaimers", for they had resisted the thrall of [-STATIC-]

A murder mystery set on a train, a Mad Max-style race, a floating laboratory with a race against time, a town caught outside of time itself and a deadly game awaited out heroes. With stops to Fantasy Costco inbetween adventures, Magnus grew to be close friends with Killian and her partner Carey, who would teach Magnus "a few tricks" in how to be a Rogue like her. He was taught in the ways of thievery and sweet flips.

He considered the boy detective Angus McDonald annoying at first but came to see him as like a little brother (Magnus was an only child). That didn't stop the gang from teasing him though.

After defeating The Hunger (a Lovecraftian being intent on consuming the world), Magnus moves back to the remains of Raven's Roost and starts a school/company known as Hammer and Tails, where he trained people to protect others and does dog training (specialising in service dogs and Scottish deer hounds). He adopts a Scottish deer hound which he names Johann.

He tries to keep in touch with his friends, attending the wedding that we see in the final episode of the podcast.

Powers/Abilities:

  • Master Carpenter: His test to become a Master Carpenter involved building a really good chair, which he named SitBoy 1 (unless his numbering system began prior to becoming a Master Carpenter)​
  • Rustic Hospitality: Magnus is beloved by the common people, who will shield him from his enemies and give him food and shelter when needed.​
  • He speaks Common, Elvish, Thieves' Cant (a secret language of symbols used by rogues) and Mannequin​
  • His strength and constitution scores makes him practically superhuman when compared to other men. He's strong enough to rip off robot arms and beat giant monsters with his fists alone. His Hit Points by the end of the series is over one hundred and thirty, translating into near-superhuman durability. If hits get past his armour, Magnus can take them and keep going as the party tank. Magnus can lift 3 other members of the Bureau of Balance on a good day. Despite this, he doesn't really train, he's a naturally burly boy​
  • Second Wind: Magnus has a limited well of stamina that he can draw on to protect himself from harm, restoring HP. This is a one-time ability he gains back after resting between an hour and 12 hours​
  • Action Surge: Magnus can push himself beyond his normal limits for a moment. This, like his second wind is an ability that needs to recharge.​
  • Magnus is a Battle Master, a type of fighter who
    employs martial techniques passed down through generations. To a Battle Master, combat is an academic field, sometimes including subjects beyond battle such as weaponsmithing and calligraphy. This makes him well-rounded fighter of great skill and knowledge. He's a master of combat, both unarmed and with swords, axes (his favourite), dual wielding and shields. He's also used robot arms as weapons before, and is proficient in using arms as weapons.​
  • Despite his size, Magnus is surprisingly dexterous and was trained by his friend Carey Fangbattle in the ways of "thievery and sweet flips", making him a very dangerous fighter when he decides to hide from his enemies for once.​
  • Has a proficiency in animal handling, levers, vehicles, and as mentioned before severing arms.​
  • Ambidextrous (is both right and left handed)​
  • Due to drinking a potion that "tasted like licorice", he never has to maintain his facial hair.​
Equipment/Gear:
Magnus has a lot of items, but due to his player forgetting about them I'm only going to list the items I've seen used in the podcast that he held onto until the final episode.
  • A standard adventure's kit (rations, rope and the like) and Thieves Tools (lockpicks and the like)
  • Short bow (+ arrows)
  • Grappling Hook
  • His pet fish, Steven
  • Loafers of Striding and Springing: Allows him to jump up to 30ft
  • Bracer of Balance: On his left arm. Outside of allowing him to access Bureau of Balance things, and recognising him as a member of the organisation it doesn't do much else aside from the fact that it can't be removed.
  • Flaming Poisoning Raging Sword Of Doom: A two-handed sword, it features a gigantic blade wreathed in flames with a crooked, oozing scorpion’s stinger affixed to its point. While naked, Magnus was able to use it against agents of the Hunger and held his own.
  • Phantom Fist: Knocks back enemies if Magnus uses an unarmed attack.
  • Railsplitter: An axe (Magnus' favourite) that can cut down a tree in a single swipe.
  • Defender's Dial: A belt with a dial in the middle containing three images: a flame, an ice cube, and a lightning bolt. Once a day, the belt will grant the wearer resistance against a certain type for 5 minutes depending on what it is set to: fire, ice, lightning.
  • Chance Lance: Comes back when you call it
  • Pocket Workshop: A pocket woodworking shop. Think of it like a pocket dimension that's essentially a carpenter's wet dream.
  • Shield of Heroic Memories: This perfectly round silver shield initially has a mirror finish. As a hero takes it into battle it remembers the enemies encountered, gaining extra defence on any subsequent battle with creatures of that type. The events of the battle are intricately engraved onto the shield’s surface (which has a seemingly endless capacity for detail). The shield can be lied to, but Magnus has not been very successful with this.

  • Ring of the Giant-Slayer: A copper ring that increases Magnus' defence and makes him more effective at fighting foes even larger than he is.
  • Fletcher's Mitt: A green cloth glove that allows Magnus to catch arrows out of the air and makes it easier to avoid non-magical projectiles.
  • Tankard of Potent Drink: Allows user to drink a lot or sober up
  • The Glutton's Fork: Basically, eat any non-magical item that can fit in your mouth.
The following are legendary items used in the finale, for the sake of not making Magnus OP I'm going to say he will only use them when completely necessary (big boss battles/hordes)
  • Bear Face: A football helmet that has ram horns on the top and bear fangs where the faceplate would be; Created by Magnus himself; Imbued with Retribution, which means that if he takes damage during combat, he'll deal more damage on his own turn.
  • 2-th Necklace: A tooth necklace made up of bear teeth; Created by Magnus himself; Imbued with Gambler's Luck, which allows him to reroll anytime he rolls a 1.
Weaknesses:
  • Difficult past which can be exploited
  • Fear of spiders.
  • Despite his strengths, he's still a human being and so has all the same weaknesses as one.
  • Magic-based foes have kicked the crap out of him throughout the series.
  • Will put himself in danger if it means protecting others, especially his friends.
  • Although he's developed from the mentality a bit, he still might rush into situations without thinking more often than not.
  • Although he has a lot of strength, his AC is still only 20 when wielding a shield. For a level 14 character that's not a lot.
Theme:
 
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"I've come to meet you, I am your Alice."
Name: Hikaru Arisugawa
Nickname(s): "Gaitou Alice", "Alice", "Hikaru"
Alignment: Neutral Good
Appearance:
"Normal, Everyday Form"

tumblr_inline_oa93v8tNa51u46940_540.jpg

"Gaitou Alice"

d58892501363fc735d3c12592162e3c2.jpg

157410l.jpg


Fandom: Gaitou Alice
Personality:
A Spunky, cheerful guy who seems happy-go-lucky. Throughout the course of his story, he appears to be kind and sympathetic, often consoling his target to drive out the Gai Demons's true forms(Rabbits, for his case); Lower class demons who prey on the darkness on one's heart. Of course, being kind alone would not make a good Gaitou; he has insecurities about him being an 'unwanted child' which led him to form a contract with Bander Snatch on a night without his father. Despite this, he can still smile without a care and look out for others.
Backstory:
-Once upon a time, there was a young man named 'Hikaru Arisugawa'. His mother died at birth, leaving him along with a dissatisfied father who's always at work, barely making time for him. One night, a few weeks before his first year of highschool, a small, black plush looking fluffball landed on his hand, offering him company. The Fluffball then told him a tale about the ability to enter dreams, to receive the darkness dwelling in their hearts in order to bring joy....Hikaru liked that, and the fluffball can tell.

Biting Hikaru's finger, he fell asleep; soon waking up in another's dream, a black rabbit in front of him; his First Gai Rabbit. The fluffball explained to Hikaru about his powers; the ability to summon knives of various sizes, and the utilization of his new Gaitou outfit. Embarassed at first, and until now, he got used to the outfit.

Hikaru soon made a name for himself in the guise of 'Gaitou Alice, the thief of Dreamland, signing himself to a game even he was unaware of.(Not gonna put the rest of the story here, spoiler territory for the manga!)
Powers/Abilities:
"The World shines brilliantly, In both dreams and reality, in the name of 'Alice', take me to the place where the berserk rabbits are..."
Dream Shifting ~ The ability to transform to his 'Gaitou form' as he enter one's dreams. He uses this to cleanse one's darkness and slay Gai rabbits. He can also see these rabbits. Although in this case, he can freely change to his Gaitou form whenever he pleases, and can utilize all the abilities he has as 'Alice'
Knife Summoning ~ In his Gaitou form, he can summon a knife to serve as his 'Weapon'. However, the size and strength of the weapon depends on his 'Favourability Meter' which can be found on a small ribbon tied ball container on his wrist with the words 'Delight Me!' hanging from a tag. It can range from a small Kitchen Knife, a Naginata, to a Greatsword.
Bladed Weapon Wielding ~ Due to his weapons being all bladed, he had learnt how to use these weapons on his own.
Equipment/Gear:
44.jpg
"Delight Me!" Wristband ~ A Ribbon tied to a small plastic ball which will be filled with water depending on his Favourability with the audience of the 4219th Gaitou Games. Favourability is usually filled whenever they feel sympathy or genuinely liked the Gaitou's performance or when something 'erotic'(Like crashing on a wall, per say) happens on the Gaitou...It's an odd mechanic, to be honest.
Knives ~ Knives he can summon out of thin air. They're not too sharp, and not too dull at the same time. Can cut flesh. These 'Knives' can change depending on the Favourability.

Weaknesses:
~When the Gaitou doesn't please the audience(Doesn't kill a Gai Rabbit or doesn't crash into a wall or be in pain), his weapons would become of a lower tier. At one point, a Gaitou's weapons became weak water guns. So Alice, if his Favourability is drained, can only wield toy knives...Have fun killing stuff with that.
~Too kind for his own good. He risks his life for others rather than his own. However, when confronted with an enemy, he tends to focus on that first, considering that he doesn't want to loose the 'Games'.
~Despite all that shit, he's still human. One well placed hit can surely kill him.
 
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"I've come to meet you, I am your Alice."
Name: Hikaru Arisugawa
Nickname(s): "Gaitou Alice", "Alice", "Hikaru"
Alignment: Neutral Good
Appearance:
"Normal, Everyday Form"

tumblr_inline_oa93v8tNa51u46940_540.jpg

"Gaitou Alice"

d58892501363fc735d3c12592162e3c2.jpg

157410l.jpg


Fandom: Gaitou Alice
Personality:
A Spunky, cheerful guy who seems happy-go-lucky. Throughout the course of his story, he appears to be kind and sympathetic, often consoling his target to drive out the Gai Demons's true forms(Rabbits, for his case); Lower class demons who prey on the darkness on one's heart. Of course, being kind alone would not make a good Gaitou; he has insecurities about him being an 'unwanted child' which led him to form a contract with Bander Snatch on a night without his father. Despite this, he can still smile without a care and look out for others.
Backstory:
-Once upon a time, there was a young man named 'Hikaru Arisugawa'. His mother died at birth, leaving him along with a dissatisfied father who's always at work, barely making time for him. One night, a few weeks before his first year of highschool, a small, black plush looking fluffball landed on his hand, offering him company. The Fluffball then told him a tale about the ability to enter dreams, to receive the darkness dwelling in their hearts in order to bring joy....Hikaru liked that, and the fluffball can tell.

Biting Hikaru's finger, he fell asleep; soon waking up in another's dream, a black rabbit in front of him; his First Gai Rabbit. The fluffball explained to Hikaru about his powers; the ability to summon knives of various sizes, and the utilization of his new Gaitou outfit. Embarassed at first, and until now, he got used to the outfit.

Hikaru soon made a name for himself in the guise of 'Gaitou Alice, the thief of Dreamland, signing himself to a game even he was unaware of.(Not gonna put the rest of the story here, spoiler territory for the manga!)
Powers/Abilities:
"The World shines brilliantly, In both dreams and reality, in the name of 'Alice', take me to the place where the berserk rabbits are..."
Dream Shifting ~ The ability to transform to his 'Gaitou form' as he enter one's dreams. He uses this to cleanse one's darkness and slay Gai rabbits. He can also see these rabbits. Although in this case, he can freely change to his Gaitou form whenever he pleases, and can utilize all the abilities he has as 'Alice'
Knife Summoning ~ In his Gaitou form, he can summon a knife to serve as his 'Weapon'. However, the size and strength of the weapon depends on his 'Favourability Meter' which can be found on a small ribbon tied ball container on his wrist with the words 'Delight Me!' hanging from a tag. It can range from a small Kitchen Knife, a Naginata, to a Greatsword.
Bladed Weapon Wielding ~ Due to his weapons being all bladed, he had learnt how to use these weapons on his own.
Equipment/Gear:
44.jpg
"Delight Me!" Wristband ~ A Ribbon tied to a small plastic ball which will be filled with water depending on his Favourability with the audience of the 4219th Gaitou Games. Favourability is usually filled whenever they feel sympathy or genuinely liked the Gaitou's performance or when something 'erotic'(Like crashing on a wall, per say) happens on the Gaitou...It's an odd mechanic, to be honest.
Knives ~ Knives he can summon out of thin air. They're not too sharp, and not too dull at the same time. Can cut flesh. These 'Knives' can change depending on the Favourability.

Weaknesses:
~When the Gaitou doesn't please the audience(Doesn't kill a Gai Rabbit or doesn't crash into a wall or be in pain), his weapons would become of a lower tier. At one point, a Gaitou's weapons became weak water guns. So Alice, if his Favourability is drained, can only wield toy knives...Have fun killing stuff with that.
~Too kind for his own good. He risks his life for others rather than his own. However, when confronted with an enemy, he tends to focus on that first, considering that he doesn't want to loose the 'Games'.
~Despite all that shit, he's still human. One well placed hit can surely kill him.


Name: Black Rock Shooter
Nickname(s): None. BRS
Alignment: Chaotic Neutral
Appearance:
latest

Fandom: Black Rock Shooter(Anime Variant)
Personality:
She is very calm and silent while fighting, but tends to have a rather savage side to her. She professes herself to have no feelings and to work only from her nature. She seems to say things exactly as they are, being very blunt and rather proud.

She seems to be more brutal than any other B★RS incarnation, having beheaded Chariot and Arata's other self, and killed Dead Master, and as Insane Black★Rock Shooter, attempted to kill Black★Gold Saw and Strength.She appears to be rather mentally unstable, often making unpredictable decisions and actions. She seems to have no regard of anyone's feelings as she coldly mocked Mato's feeble attempts to fight and continued fighting Strength regardless of her human self's cries. She is a very mysterious, yet sadistic person and can actually be quite taunting of her enemy in battle. She seems very confident in her ability, almost to the point where she thinks she can defeat anyone. She becomes noticably irritated if she is not winning a battle. She does not seem to care if people die as long as she achieves her goal.

Backstory:
Many years prior to the anime's beginning, presumably sometime around Mato Kuroi's birth, she appeared in the Otherworld as a manifestation of Mato's desire to help people while ignoring her own pain. This desire gave her a large amount of physical ability.
Powers/Abilities:
Although she shows weakness in combat often, she can be skilled enough to defeat even more powerful opponents than her, as well as take on armies single-handedly. Her attacks focus more on offensive and evasive maneuvers, having skill with ranged weaponry and great prowess in wielding close-quarter weapons. She also uses her unique athletic abilities in combat, being shown to be able to do many flips and dodges. Black★Rock Shooter wastes no time in her movement, taking in every single aspect of the fight. When she kills her opponent, her left eye causes a blue flame to emerge from it. Her motif seems to have blue flames. Many of her abilities are either vaguely shown, or unknown.

Superhuman Endurance

Superhuman Durability ~being able to survive merciless pounding, impalement, slicing, bullets, being crushed, grinded, and many other things. Despite this, she still manages to stand up and fight effectively. Presumably via healing factor by being connected directly to Mato Kuroi. However, due to the Multiverse's unstable state, her pain will be directed to no one's emotions, but herself. Meaning, she will feel the pain of being attacked, and her durability would slowly break if she does not rest up.

Black★Rock Shooter has displayed superhuman feats of speed and agility on numerous occasions. She can move at incredible speeds, leap long distances, react with perfect accuracy, and dodge attacks faster than the eye can see. She also displays great finesse in combat. However, for this case, we'll limit this based on her stamina. If she's tired, she cannot react as fast...But who's to say she would be weakened by then?

While Black★Rock Shooter has shown no obvious signs of possessing superhuman strength, she seems to be able to wield her Rock Cannon, which looks quite heavy, with great ease.

Equipment/Gear:
Rock Cannon ~ A Giant cannon which can transform into a three-barreled gattling gun. It can be broken, but cannot disappear completely and can be summoned at will.(Once one is broken, she can summon another one to replace it.)
Black Blade ~ A Black Katana with a shit ton of durability. Can break through concrete...Need I say more?
Weaknesses:
~As an Other Self, she is bound to her 'Other' counterpart. Once she's gone, she'll disappear as well.
~Despite being an emotionless killing machine, she has her limits. She can get tired after fighting a powerful foe and can be left defenseless.
~She lacks on defensive capabilities.
~She's over reliant on her weapons. Taking care of that should do the trick.[/Accordion]
keep the CSs separate.
 
Name: Black Rock Shooter
Nickname(s): None. BRS
Alignment: Chaotic Neutral
Appearance:
latest

Fandom: Black Rock Shooter(Anime Variant)
Personality:
She is very calm and silent while fighting, but tends to have a rather savage side to her. She professes herself to have no feelings and to work only from her nature. She seems to say things exactly as they are, being very blunt and rather proud.

She seems to be more brutal than any other B★RS incarnation, having beheaded Chariot and Arata's other self, and killed Dead Master, and as Insane Black★Rock Shooter, attempted to kill Black★Gold Saw and Strength.She appears to be rather mentally unstable, often making unpredictable decisions and actions. She seems to have no regard of anyone's feelings as she coldly mocked Mato's feeble attempts to fight and continued fighting Strength regardless of her human self's cries. She is a very mysterious, yet sadistic person and can actually be quite taunting of her enemy in battle. She seems very confident in her ability, almost to the point where she thinks she can defeat anyone. She becomes noticably irritated if she is not winning a battle. She does not seem to care if people die as long as she achieves her goal.

Backstory:
Many years prior to the anime's beginning, presumably sometime around Mato Kuroi's birth, she appeared in the Otherworld as a manifestation of Mato's desire to help people while ignoring her own pain. This desire gave her a large amount of physical ability.
Powers/Abilities:
Although she shows weakness in combat often, she can be skilled enough to defeat even more powerful opponents than her, as well as take on armies single-handedly. Her attacks focus more on offensive and evasive maneuvers, having skill with ranged weaponry and great prowess in wielding close-quarter weapons. She also uses her unique athletic abilities in combat, being shown to be able to do many flips and dodges. Black★Rock Shooter wastes no time in her movement, taking in every single aspect of the fight. When she kills her opponent, her left eye causes a blue flame to emerge from it. Her motif seems to have blue flames. Many of her abilities are either vaguely shown, or unknown.

Superhuman Endurance

Superhuman Durability ~being able to survive merciless pounding, impalement, slicing, bullets, being crushed, grinded, and many other things. Despite this, she still manages to stand up and fight effectively. Presumably via healing factor by being connected directly to Mato Kuroi. However, due to the Multiverse's unstable state, her pain will be directed to no one's emotions, but herself. Meaning, she will feel the pain of being attacked, and her durability would slowly break if she does not rest up.

Black★Rock Shooter has displayed superhuman feats of speed and agility on numerous occasions. She can move at incredible speeds, leap long distances, react with perfect accuracy, and dodge attacks faster than the eye can see. She also displays great finesse in combat. However, for this case, we'll limit this based on her stamina. If she's tired, she cannot react as fast...But who's to say she would be weakened by then?

While Black★Rock Shooter has shown no obvious signs of possessing superhuman strength, she seems to be able to wield her Rock Cannon, which looks quite heavy, with great ease.

Equipment/Gear:
Rock Cannon ~ A Giant cannon which can transform into a three-barreled gattling gun. It can be broken, but cannot disappear completely and can be summoned at will.(Once one is broken, she can summon another one to replace it.)
Black Blade ~ A Black Katana with a shit ton of durability. Can break through concrete...Need I say more?
Weaknesses:
~As an Other Self, she is bound to her 'Other' counterpart. Once she's gone, she'll disappear as well.
~Despite being an emotionless killing machine, she has her limits. She can get tired after fighting a powerful foe and can be left defenseless.
~She lacks on defensive capabilities.
~She's over reliant on her weapons. Taking care of that should do the trick.[/Accordion]
 
Name: Bjornson Gudrun

Nicknames: The Highlander, Scotty, Quilty as charged.

Alignment: Chaotic Good

Appearance:
 

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Name: Aspar
Nickname: The Hero of Conton City
Alignment: Lawful Good
Race: Saiyan
Appearance:
IMG_4136.jpg

Personality: Aspar seems to be calm and collected, as well as optimistic. These traits are not commonly seen in pure Saiyans, but he seems to be a special case. He does not allow his primal rage to take over and control him, rather he taps into it at times for boosts in power. He appears to be rather intelligent as well, possessing tactical awareness and decision making skills that allow him to determine if a situation is not going his way and will allow him to find the best possible solution easier. He doesn't seem openly opposed to violence, but would rather use it as a last resort if he feels he can go on without it. Also, Aspar seems to be a man of few words, rarely speaking and not much when he does.

Backstory: As a member of the Saiyan race, Aspar's story would originally start and end on planet Vegeta when the Saiyan race was almost entirely wiped out by the evil tyrant Frieza, but this doesn't seem to be the case. His grandparents were off-world when the planet was destroyed by Frieza, sparing them the fate that befell millions of other Saiyans. They gave birth to a child, Aspar's father, who then went on to find another surviving Saiyan on another world, his mother. When he was born, his potential for combat wasn't all that great. His power was low, and he struggled to pick up the talent for martial arts his parents would have. However, through trial and tribulation as he grew up, he became a respectable warrior in mind and body. This would help when he was recruited into the Time Patrol, a group of people overseen by the Supreme Kai of Time to watch for alterations in the timeline and correct these alterations to set history back on track from their base of operations in Conton City, the main headquarters for the Time Patrol.

His career as a Time Patroller changed when he was given a special mission from Elder Kai to work directly with himself, the Supreme Kai of Time, Trunks, and the savior of Toki Toki City, Ace. With their support, he travelled throughout history to correct different alterations and set history back on track, but this had all happened once before. A woman named Towa, little sister to the ruler of the Demon Realm Dabura, was travelling throughout history collecting energy from her alterations with her creation Mira, a powerful bio-android she created. Together, they recruited villains from many different timelines to aid in their evil plot to revive the Demon Realm with the energy they collected. This came into a climactic battle where Mira absorbed Towa, who had in her possession an egg containing a brand new history laid by the mystical bird Toki Toki. It took the combined efforts of Aspar and Son Goku in his Super Saiyan Blue form to bring this new and powerful Mira down and save the egg. Aspar continues to humbly watch over history as a proud member of the Time Patrol.

Powers/Abilities: Aspar has the ability to harness his ki, an inner source of energy that allows him to do incredible things. During his time in the Time Patrol, he was able to learn from many different masters from throughout history and learn their abilities. Though the moves he uses the most are the Super Attacks Burst Kamehameha, Super God Fist, and Kamehameha. His Ultimate Attacks are devastating and cause massive damage to his enemies, and these include Super Kamehameha and Spirit Sword. His Evasive Skill, Force Shield, shields him from most attacks and sends enemies back upon contact with the barrier. He can use his Maximum Charge to charge up his ki to launch these attacks. His Super Attacks take less ki to use than his Ultimate Attacks.

Being a Saiyan, he has the ability to transform into a Super Saiyan, which greatly increases his power and physical attack damage. He can take this a step further by achieving the Super Saiyan 2 form, which doubles the power of the Super Saiyan form.

His Saiyan biology also grants him a boost in power each time he is brought back from the brink of death, also called a Zenkai Boost.

Equipment/Gear: As a Time Patroller, his fighting skill isn't going to cut it all the time. For when he gets injured, he can use the Energy Capsule Z to heal all recent damage. If he feels he needs a boost, he can use Regen Capsule L to gain a slight healing factor for a minute. If he gets knocked out, the Senzu Bean Essence Capsule can bring him back and heal a small portion of damage he was dealt. If he's low on energy, he can use Aura Capsule L to restore a large portion of his ki. He can only carry one of each capsule and must find more if he uses them.

Weaknesses: As stated before, Aspar's skill doesn't fall into his martial arts abilities. While he is physically strong due to his constant training and fighting powerful foes on his Time Patrols, he relies more on ki than physical combat. If pressured into close combat, he could be overpowered by a more skilled opponent. He is also still a mortal man, able to be felled by enough damage, and his Senzu Essence Capsule cannot bring him back from death.
 
IMG_3236.JPG Name: Shafaqat Aibnatfirdaus (Translates to ‘Compassion Daughter of Paradise)

Nickname(s): Ginny Dreamer (Alias), Gin, Dreamy

Alignment: CG

Fandom: Supernatural OC

Personality: Sarcastic and melancholic much of the time, but manages to maintain a cheerful, upbeat personality. She's very cynical about the way the world works, but she tries to believe that there are still some good people out there.

Backstory: Shafaqat is what those in her world call a monster. More specifically, a second generation djinn. After a hunter attack when she was very young, she's had to survive on her own, which is hardly easy, even for a djinn.

Powers/Abilities: Super speed/strength/agility, Venom (Sedative, hallucinogen, overdose can kill a human. Must have skin contact), Minor telepathy (Can see the deepest desire of a creature, and only that) Can appear as human (Natural form eyes and markings glow with blue flames).

Equipment/Gear: Backpack with basic survival gear, bedroll, enough dried food to last a week, a hypodermic needle, and several blood bags.

Weaknesses: Silver knife dipped in lamb’s blood (thrust into heart to kill), blood loss (only disables, and can be fixed by feeding on human blood), powerful Holy magic (An angel’s smite is known to kill a djinn easily).
 
View attachment 346256 Name: Shafaqat Aibnatfirdaus (Translates to ‘Compassion Daughter of Paradise)

Nickname(s): Ginny Dreamer (Alias), Gin, Dreamy

Alignment: CG

Fandom: Supernatural OC

Personality: Sarcastic and melancholic much of the time, but manages to maintain a cheerful, upbeat personality. She's very cynical about the way the world works, but she tries to believe that there are still some good people out there.

Backstory: Shafaqat is what those in her world call a monster. More specifically, a second generation djinn. After a hunter attack when she was very young, she's had to survive on her own, which is hardly easy, even for a djinn.

Powers/Abilities: Super speed/strength/agility, Venom (Sedative, hallucinogen, overdose can kill a human. Must have skin contact), Minor telepathy (Can see the deepest desire of a creature, and only that) Can appear as human (Natural form eyes and markings glow with blue flames).

Equipment/Gear: Backpack with basic survival gear, bedroll, enough dried food to last a week, a hypodermic needle, and several blood bags.

Weaknesses: Silver knife dipped in lamb’s blood (thrust into heart to kill), blood loss (only disables, and can be fixed by feeding on human blood), powerful Holy magic (An angel’s smite is known to kill a djinn easily).

Accepted, but I gotta ask what you've got planned for them.
 

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