Onamonapia
Red-Caped War Lord
@Idea Are you gonna make another character? Or is that against the rules?
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That post was great! I was not expecting your character to die. However, we could've saved you. Why did you kill him off?Idea said:you´ll see...
did you like the post?
two things...Onamonapia said:That post was great! I was not expecting your character to die. However, we could've saved you. Why did you kill him off?
?quiescentLunacy said:
Idea said:?quiescentLunacy said:
I just thought it seemed appropriate for the situation. It was running through my head the entire time I wrote my response.Idea said:
hmm... if you replaced "another one" with "Martin"....quiescentLunacy said:I just thought it seemed appropriate for the situation. It was running through my head the entire time I wrote my response.
Skills are learned by using weapons with special properties, and usually appear immediately after equipping a weapon that gives the skill, or after using the weapon until the skill appears. Generally if a skill doesn't show up right away or after a little bit of using a weapon it probably doesn't have any. Your starting weapons don't have any skills of their own, but some skills once unlocked can be used with other weapons of similar type. For example if you used a spear with the Icarus Strike skill, you'd then be able to use that ability with other spears. There are also skills, perks, and magics tied to weapon mastery, for you to discover as you learn how to use different types effectively.quiescentLunacy said:@OverconfidentMagi I've got some questions about Skills, and I think I just thought up a pretty good one for any type of staff weapon. First off, how exactly do skills manifest? Do they manifest in combat, or do they have to be learned? And for staff Skills, I was thinking one of them would be a defensive skill. It would be called "Deflect", and the action would be spinning the staff with two hands (like baton twirling), generating a small, temporary defensive field that could block weaker attacks and take some of the force out of stronger ones. What do you think?
fakSeraph Darkfire] [URL="https://www.rpnation.com/profile/35550-onamonapia/ said:@Onamonapia[/URL] Mwhahaha, I was faster in my posting.
of fuck. This is what I get from being tired.Seraph Darkfire] [URL="https://www.rpnation.com/profile/17367-idea/ said:@Idea[/URL] You shifted into first person again near the end there.
Well, let's say for instance everything happened really fast. The attacks went through, Stella got smashed into a tree, but everyone else was distracted by the boar being killed and the dwarf suddenly yelling. The others were too busy fighting a boar and arguing with a dwarf to notice that one of the party members was seriously hurt, at least until Stella made a noise. I edited a bit of it though, so she doesn't scream before they start talking. She lets out a quiet groan after Jett speaks. Let's just leave it at that, because in a text-based RP like this, the order of most actions is subjective anyway.Onamonapia said:@quiescentLunacy Wouldn't your post only work if you posted before us? Our characters had no reaction about what happened.
Ah, alright then.quiescentLunacy said:Well, let's say for instance everything happened really fast. The attacks went through, Stella got smashed into a tree, but everyone else was distracted by the boar being killed and the dwarf suddenly yelling. The others were too busy fighting a boar and arguing with a dwarf to notice that one of the party members was seriously hurt, at least until Stella made a noise. I edited a bit of it though, so she doesn't scream before they start talking. She lets out a quiet groan after Jett speaks. Let's just leave it at that, because in a text-based RP like this, the order of most actions is subjective anyway.
Other way around, more time passes in Rhune than the real world. And Stella isn't able to call the gate at the moment. Her condition needs to be normal or stable for her to leave. Irregular conditions prevent leaving.@OverconfidentMagi[/URL]