Holo
The local outcast.
Back long ago before man's will and imagination were tamed there was once a more powerful clan of men.
The leader of this clan was a powerful wizard named Borman and he was deemed greedy by mankind. The rest of the world rose to fight his long stretching reach and rule of tyranny. At the end of this battle five wizards sealed Borman's soul in a magical dungeon. The days after a swarm of goblins left the dungeon but was quickly stopped by the wizards. They then used magic to form a barrier that would keep monsters from leaving the dungeon. Afterwards drawn by the call of the dark magic of Borman many youth arrived looking to learn but not knowing what they were learning. One boy showed up welding dark magic but a kind heart. This boy had incredibly power and could be the perfect wizard. His name was Ferrison. They taught him personally and he quickly mastered all they could teach him and was their best student. They however sensed something dark in the dungeon once and found him down by the sealed soul of Borman. The rest of what happened was lost in history and in the end only the boy returned.
He had a frown and years later opened a academy on the ground and used the dungeon to test the students and keep them from experimenting on each other. He had two apprentices one who couldn't pass a single class due to lack of strength and magical reserves. The other was his daughter who was the ultimate mage destined to finally free the world from Borman's existence.
After a few years the daughter vanished into the dungeon after hurting the boy on accident and argueing with her father. They searched but couldn't find or sense her at all. The young male apprentice holds out hope that she'll come back one day to help them.
The school teaches the four main types of magic and their six sub sects of followings in the main types. The four are blue magic, enchantments, white magic, and arcane magic. Rumors are being passed around that a class for necromancy is held in the deeper levels of the dungeon in secret, but there is no proof and the headmaster publicly shames any use of the magic. The school consists of most of the town and also houses four wings along with the dungeon which is used for training and materials. This is the areas and what they are used for in the order you'll tour them.
The medical wing.
This area is run by two teachers and has a kind old witch that occasionally appears to help. They teach white magic used to battle undead, heal and protect, and craft barriers or seals.
The forges.
The forges are filled with magic fire that is adjusted by thoughts to forge magic equipment. The forges can make weapons and jewelery with any enchantment as long as the materials are there. The forges are run by a teacher and a student assistant who will be arriving soon.
The Blue house.
This area is enchanted so that death here is impossible making it the best place to practice combat magic. Blue mages tend to be the most eager to explore the dungeon and often love the forges. This area is run by two teachers to teach offense and defense in the highest quality.
The forest shack.
This area is run by the ghost of a great druid but is only allowed to be exploited during the day since a large group of banshees roams the forest at night led by a lych who has never really been seen clearly. This area teaches arcane magic due to its connection to the undead. A woman in red wanders this forest silently and plays pranks on people until dark. It is said she then turns into a banshee herself and shrieks endlessly killing all that hear her.
The last really important place to show is the dungeon. Never enter the dungeon after dark because that's when the larger monsters stir. A few years after the school was founded a group of students found a hydra on the first floor. Only one made it back and succumbed to his wounds a day after before talking of seeing many stronger enemies. The dungeon changes forms the deeper you go twisted into some evil place by the force of Borman's magic.
The classes available and required are listed below.
Required
The leader of this clan was a powerful wizard named Borman and he was deemed greedy by mankind. The rest of the world rose to fight his long stretching reach and rule of tyranny. At the end of this battle five wizards sealed Borman's soul in a magical dungeon. The days after a swarm of goblins left the dungeon but was quickly stopped by the wizards. They then used magic to form a barrier that would keep monsters from leaving the dungeon. Afterwards drawn by the call of the dark magic of Borman many youth arrived looking to learn but not knowing what they were learning. One boy showed up welding dark magic but a kind heart. This boy had incredibly power and could be the perfect wizard. His name was Ferrison. They taught him personally and he quickly mastered all they could teach him and was their best student. They however sensed something dark in the dungeon once and found him down by the sealed soul of Borman. The rest of what happened was lost in history and in the end only the boy returned.
He had a frown and years later opened a academy on the ground and used the dungeon to test the students and keep them from experimenting on each other. He had two apprentices one who couldn't pass a single class due to lack of strength and magical reserves. The other was his daughter who was the ultimate mage destined to finally free the world from Borman's existence.
After a few years the daughter vanished into the dungeon after hurting the boy on accident and argueing with her father. They searched but couldn't find or sense her at all. The young male apprentice holds out hope that she'll come back one day to help them.
The school teaches the four main types of magic and their six sub sects of followings in the main types. The four are blue magic, enchantments, white magic, and arcane magic. Rumors are being passed around that a class for necromancy is held in the deeper levels of the dungeon in secret, but there is no proof and the headmaster publicly shames any use of the magic. The school consists of most of the town and also houses four wings along with the dungeon which is used for training and materials. This is the areas and what they are used for in the order you'll tour them.
The medical wing.
This area is run by two teachers and has a kind old witch that occasionally appears to help. They teach white magic used to battle undead, heal and protect, and craft barriers or seals.
The forges.
The forges are filled with magic fire that is adjusted by thoughts to forge magic equipment. The forges can make weapons and jewelery with any enchantment as long as the materials are there. The forges are run by a teacher and a student assistant who will be arriving soon.
The Blue house.
This area is enchanted so that death here is impossible making it the best place to practice combat magic. Blue mages tend to be the most eager to explore the dungeon and often love the forges. This area is run by two teachers to teach offense and defense in the highest quality.
The forest shack.
This area is run by the ghost of a great druid but is only allowed to be exploited during the day since a large group of banshees roams the forest at night led by a lych who has never really been seen clearly. This area teaches arcane magic due to its connection to the undead. A woman in red wanders this forest silently and plays pranks on people until dark. It is said she then turns into a banshee herself and shrieks endlessly killing all that hear her.
The last really important place to show is the dungeon. Never enter the dungeon after dark because that's when the larger monsters stir. A few years after the school was founded a group of students found a hydra on the first floor. Only one made it back and succumbed to his wounds a day after before talking of seeing many stronger enemies. The dungeon changes forms the deeper you go twisted into some evil place by the force of Borman's magic.
The classes available and required are listed below.
Required
- One combat class of some sort whether offensive or defensive.
- One class of either white or arcane magic
- Wizard history class (held in front of the dungeon.)
- One sub magic class: druid training, paladin training, swordspell training, combat mage training, nature guardian training, holy priest training, demon maester training, master craftsmen training.