Having some magical armor for my unicorn will make Asha very happy.
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The Lunar or Solar is a regular old Joe before their Exaltation. Once whatever event happens in their life that triggers the arrival of the Shard happens, they then get their awesome powers.
They keep the original soul that they had upon their birth; the Shard just adds to that with past life knowledge and powers.
The latter, I think of it like a second soul. It's not the same mortal soul every time. To my knowledge anyway.
Not like their's many mortals that retain memories of past lives outside the Forest Witches subsplat, which I've never really found that appealing compared to the alternatives.
Like the Lunar-Solar bond, I'd assume that's largely a case by case basis for a character and what the player and ST decide to do with it.That's understandable. How much of their past lives do exalts commonly remember? Or does that sort of thing vary from exalt to exalt?
Like the Lunar-Solar bond, I'd assume that's largely a case by case basis for a character and what the player and ST decide to do with it.
In 2E there was even a flaw called throwback where the impression of the past life was so strong it could seize control of the host body. I doubt we'll see that return for 3E, but evidently not unprecedented for the setting.
If you want it to be important to Hazel, why not make an aspect Heir of [First Age Ranger] that can be tagged or compelled. Sounds like the perfect use of the Fate extension to me.
But that does beg a question. Will her monstrous shadow give her away when she is in animal form?
I am wondering if Renna and her mercenary company being there already, or if we are arriving on location in the opening scene.
Perhaps there's a better spot for him and the restaurant somewhere else.
However, I'm not sure if Special Xp, as mentioned, counts towards essence growth. Or if it just replaces Lunar/Solar xp.
Will I be okay to lead my own Faqari clan with Influence 3 (the rating for tribal leaders given by the book)? Also assuming I should take Command 4 (up to 1,000 soldiers), so that I have enough warriors to protect 5,000 people.
I'm not sure Solars automatically recognize their bondmate on sight as a Lunar would.
the demon could find being pulled towards a Solar to be a repulsive experience
1st. It wasnt JUST a seal that Hazel performed. But bound Erembour as if she summoned her. While even that is risky and dangerous, it does grant Hazel some degree of control over and protection from Erembour. The demon isn't running around buck wild inside of Hazel.
While it is not mentioned in the Third Circle Demon summoning spell. IF it works the same as first or second circle summoning, then Hazel may only have a year and a day before her control over Erembour wanes. While she may be still sealed, it might lead to a rougher time for Hazel in keeping her under control.
Asha run on the wind or water
Is a Solar or Lunar BORN with the reincarnated soul and the shard of exaltation find them when they are ready during great duress and stuff?
Answers a lot of questions!tl;dr Look at all those questions.
Erembour is not particularly interested in being convenient, so yes. Mind you, a rat scampering down an alley with a monstrous shadow is much more likely to be dismissed as a weird visual illusion than a person walking down the street in broad daylight.
I leave that up to you. Both work well. If you want to have an independent story with Renna + Morrolan prior to meeting Attusa you could do it either way, but arriving in the opening scene would make sense.
I can think of a few alternatives here.
If you don't mind being famous, you could have simply turned down the invitation to study at the academy in favour of the culinary arts. People would be aghast, some might hold it against you, but it would certainly attract a lot of business. Many would be curious to try the cooking of the man who turned down the great academy in favour of pursuing his passion.
If you don't want to be famous but do want to live in the Principate, Hanama is the Goddess of Dreams, Inspiration, Divination, and the Pursuit of Enlightenment. If you persuaded her that your dream was to pursue culinary arts, and it was your personal path to enlightenment, she could have hidden your exam results and reported you scored exactly high enough to be your father's apprentice without attracting any undue attention. She would keep an eye on you, but you'd otherwise go unremarked.
You also could have grown up Faqari, possibly even in Attusa's clan, or Hisari, the hill people who do most of the mining and goat herding, providing much of the materials the Faqari haul across the dunes for trade. There are the Lake Kingdoms where the Achaea carves deep canyons out in the desert east of the river valley. It fans out in a delta and forms a mess of large lakes (many of which are underground) and small rivers before it eventually dries up, and there are a number of minor powers out there living primarily in lakeside cities carved into canyon walls. It's a bit rural and out of the way, though. Then there are the canopy cities of Locura, or Tiama where a lot of local cultures blend together.
If none of those appeal to you, we can work together on a new location and make sure it's important enough to the story you have plenty of excuses to visit your home.
I had imagined Special XP as Lunar/Solar XP, but if you want faster power progression we could change one or both of the sources of Special XP to Regular XP.
To me Influence represents how much weight your words carry with a group of people, and how much authority you have over them. If those people already contain soldiers, you would be able to sway their deployment. Command puts you in personal command over an armed group, and makes them personally loyal to you. The difference being if you lost your legitimacy with the group you had influence over, those soldiers would continue to follow you anyway because their loyalty was never to the polity, it was to you.
Given you have Influence 3 over the clan, you already have the authority to decide what the clan's warriors will do within the confines of their cultural duties (probably defending ships, fighting Raksha, guarding expeditions into ruins, and raiding other clans). If you want to also buy Command 4 that's an extra thousand soldiers so fanatically loyal to you that even if you lose your position as leader of your clan they would continue to follow you.
Speaking of which, do you lead alone? Is there some sort of council? At 28 it seems you would have influential elders. Does your clan use blood line of succession? Some kind of elected post? Trial by combat/trial by some other test of skill?
They do. There's no asymmetry in the bond.
Hazel will find the light of an iconic Solar anima unpleasant because Erembour dislikes it, but Erembour is not offended by the idea that Hazel might be in love with a Solar.
She's been summoned by plenty of First Age Solars to teach them how to win the heart of their beloved, or help them do it. Shipping people is one of her many hobbies. She's also been summoned to teach the arts of love, be a concubine, DJ parties, spark revolutions, steal priceless treasures, assist in sorcerous workings and crafting of artifacts, etc etc. She was one of the more popular Third Circle demons to summon in the First Age because of the general utility of her purviews. There were plenty of years where there were fights over who would get her that year, and sometimes she went decades without returning to Malfeas for more than a day.
Oh dear. You didn't mention this. The only way I can let you have a bound-as-in-summoned Third Circle Demon at Essence 1 is if the binding has almost completely sealed her powers. If she's bound-as-in-summoned she has an unbreakable Defining Tie of Loyalty to you, so she can't do anything you forbid her from doing (like making your shadow all monstrous when you don't want it). Her ability to troll you or be inconvenient is significantly curtailed, but at that point the only reason she would be upset with you is boredom. Summoning someone like her with nothing you want her to accomplish and sealing all her powers away is to her just an insulting waste of her talents. It's like summoning Luna and assigning her the task of giving colour commentary in your head for a year. It will be fantastic colour commentary, but really?
She has been summoned for sillier things before, though.
You get a year and a day of arbitrary control, or until the completion of some specified task.
Asha would be deeply offended at the suggestion. She can already run on water, and even on wind in the Wyld. Barding, though, I'm sure would be appreciated.
This has been answered excellently already by others, but no, your soul has likely never been Exalted in any of its reincarnations. There are three pieces to the soul: The Hun, Po, and the optional Exaltation. The Hun is the higher soul which reincarnates. The Po is the lower 'animal' soul which stays with the body when you die and can form a Hungry Ghost if the proper funerary rites aren't performed. The Exaltation is a separate soul piece that carries its own baggage and attaches to the soul of someone chosen by its bestower somewhere in Creation. The UCS/Luna/etc don't just wait for a soul to make its way through Lethe to give that same soul the same Exaltation again (Given how many died in the Usurpation/Great Contagion/Balorean Crusade the backlog for reincarnation is loooooong. Many souls from the First Age are still waiting). We can tell that an Exaltation doesn't have to bind to the reincarnated Hun soul of its last incarnation because Deathlords exist (Hun souls of Solars, Lunars, and maybe even Exigents/Sidereals/stranger things) and yet their exaltations have found new souls.
To me Influence represents how much weight your words carry with a group of people, and how much authority you have over them. If those people already count soldiers amongst their number, you would be able to sway their deployment. Command puts you in personal command over an armed group, and makes them personally loyal to you. The difference being if you lost your legitimacy with the group you had influence over, those soldiers would continue to follow you anyway because their loyalty was never to the polity, it was to you.
Given you have Influence 3 over the clan, you already have the authority to decide what the clan's warriors will do within the confines of their cultural duties (probably defending ships, fighting Raksha, guarding expeditions into ruins, and raiding other clans). If you want to also buy Command 4 that's an extra thousand soldiers so fanatically loyal to you that even if you lose your position as leader of your clan they would continue to follow you.
Speaking of which, do you lead alone? Is there some sort of council? At 28 it seems you would have influential elders. Does your clan use blood line of succession? Some kind of elected post? Trial by combat/trial by some other test of skill?
I'd like to look at options outside of the principate.
Using the Faqari as an example, what would the geography within the area of its influence look like? Size or scale? Architecture? I know primarily the Faqari seem to trade in valuable metals, any major crops? If it is a decent fit, it'd probably be most convenient to have Barker's Alley within their borders for getting the circle together.
Without binding as if summoned. How much control does Hazel have over Erembour? And how safe is Hazel in her own head or in her dreams?
You have me curious. It sounds like the Faqari don't produce much food for themselves at all, making them dependent on suppliers, probably from within Locura or the Sassarin Principate. That's liable to put them in a very warlike disposition over the course of history just to pull in enough supplies as to not starve to death.
I'm currently inclined to have my clan settled around the Manse in question prior to the start of the game, Petra-style.
Would it be possible to start with a couple minor demons?