D. Rex
Magic Eight Ball
Let's see if I can come up with some flags.in no particular order.
1. Want to have built an epic tower manse with which to effectively conduct and focus conduct sorcerous works. Wizards Tower!
2. Would like to help begin a campaign to take over the regions manses one by one. Perhaps to weaken rival sorcerers and spread our own influence over the area.
3. With Hazel being new in the region, that the local sorcerers laugh at her as Jaydudes new sorcerer. Treating her as a complete noob way out of her league.
4. Them sorcerers get their comeuppance at Hazels smug hands.
5. Go up against the magical leaders of various factions and regions in the area. Taking them on one by one. Countering sorcerous works with her own, magical duels, etc.
6. Go through great peril to prevent a magical disaster that could spell disaster for the kingdom or threatens the life of Jaydude.
7. Suffer a a massive defeat that forces her to rely on Erembours power to get through.
8. Convince Erembour to share magical secrets. Such as training to learn spells, new spells unknown to the world, and methods of enhancing sorcerous works.
9. To stunt malfean twists into spells via infusion or interference of/from Erembours power.
10. Try to reform Erembour towards Luna. After all. It was Luna who sheltered creation from the mighty and magnificent gaze of Sun, and in the blessed night of Luna Erembour could find peace.
11. Explore the whole "honorary princess of hell" thing cause it sounds awesome.
12. Explore the Lunar/Solar bond. The feelings and meaning behind it. To submit herself bondmate 2e style.
13. Find a way to incorporate Nocturne like a magical staff and think up suitable evocations for it.
14. Have dealings with Neith and see about learning from her. Would she be receptive of Hazel? Or would she see her as a threat? Would Hazel have see her as a nemesis due to her being anti solar?
15. Contact Raksi and see what she has to say.
There is some for now! Can likely think of plenty more. Especially as I learn more.
1. Want to have built an epic tower manse with which to effectively conduct and focus conduct sorcerous works. Wizards Tower!
2. Would like to help begin a campaign to take over the regions manses one by one. Perhaps to weaken rival sorcerers and spread our own influence over the area.
3. With Hazel being new in the region, that the local sorcerers laugh at her as Jaydudes new sorcerer. Treating her as a complete noob way out of her league.
4. Them sorcerers get their comeuppance at Hazels smug hands.
5. Go up against the magical leaders of various factions and regions in the area. Taking them on one by one. Countering sorcerous works with her own, magical duels, etc.
6. Go through great peril to prevent a magical disaster that could spell disaster for the kingdom or threatens the life of Jaydude.
7. Suffer a a massive defeat that forces her to rely on Erembours power to get through.
8. Convince Erembour to share magical secrets. Such as training to learn spells, new spells unknown to the world, and methods of enhancing sorcerous works.
9. To stunt malfean twists into spells via infusion or interference of/from Erembours power.
10. Try to reform Erembour towards Luna. After all. It was Luna who sheltered creation from the mighty and magnificent gaze of Sun, and in the blessed night of Luna Erembour could find peace.
11. Explore the whole "honorary princess of hell" thing cause it sounds awesome.
12. Explore the Lunar/Solar bond. The feelings and meaning behind it. To submit herself bondmate 2e style.
13. Find a way to incorporate Nocturne like a magical staff and think up suitable evocations for it.
14. Have dealings with Neith and see about learning from her. Would she be receptive of Hazel? Or would she see her as a threat? Would Hazel have see her as a nemesis due to her being anti solar?
15. Contact Raksi and see what she has to say.
There is some for now! Can likely think of plenty more. Especially as I learn more.