Not a bad thing to do when you can't make up your mind.
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Valuable feedback! It's a difference of philosophy, I think. Some games place the ST on a pedestal and say they're in charge, dictating the story. Other games put the players in charge of telling a story through their characters, and the ST serves as a facilitator. They make the game the players are playing together run smoothly. In the latter case the criteria for, 'Does this deserve Solar/Lunar XP?' is easy: If it makes the game more fun for you as a player (usually by making the story you're telling better), it deserves XP. If you feel like you're giving out too much XP and it's reducing your fun, give out less! If you feel like you're not giving out enough, and you'd have more fun with more XP flowing around, make opportunities to give out more!I feel that the xp awards are the bailiwick of the Storyteller.
Difficulty for what? The Awareness roll is an opposed roll against a pool, so it's not a fixed difficulty. There is a -3 penalty to the Awareness roll from the darkness and dense jungle, but you may have Charms or other assorted goodies that negate some or all of that.
I think I know the feeling. Take care of yourself, you hear me? Your Nomarch commands it.No, but I have plans to fix that. Going to get out of the apartment and go somewhere fun to relax. It turns out non-US citizens can't return to the US right now if they visit any of a long list of countries, even if they're vaccinated, so I'll take the train across the country instead. Next post for Hazel & John is short, but for Atusa and Renna & Morrolan they're sizable. I haven't been in the mood for writing lately.
Good to hear.Alright, I am back home, feeling much better, and have some free time again. I will return to my irregularly scheduled program in the next few days.
What sort of story would you like to have? I'm sure we can shoehorn just about anything in here.[Just honestly not feeling up for any big posts or heavy political stuff right now.]
I have to admit, part of me currently likes the idea of going to war with the Court of Bleached Bone, with the friction between the Fayum siblings being a complication.What sort of story would you like to have? I'm sure we can shoehorn just about anything in here.
Okay, I can see maybe four approaches that immediately present themselves:
- We downplay the succession crisis. Chumiren wins decisively, nipping the civil war in the bud before it begins. Atusa leads a crusade against the Court of Bleached Bone and fights a lot of lions riding dinosaurs. This doesn't immediately solve the independence problem, but a victorious warlord returning to seize the throne is such an obvious threat Chumiren is already trying to mitigate it.
- Atusa chooses now as/we skip to the moment when she declares independence from the Fayum. She's a Solar, what are they going to do about it? If she throws her weight around socially she can likely peacefully assert her independence, or she could fight a war for it. We could skip to a point where the civil war is in full swing to make independence easier.
- We retcon the feudal structure of Faqari society - Atusa is and always was an absolute monarch with no power sharing. We start a new story that better fits that context, and consider what's come before a world-building exercise in alternate history.
- We skip to when the Hematti change from nomadic to settled, which naturally will cause them to become independent of the Fayum regardless of what else is going on. The nomadic tribes by tradition don't mess with the settled tribes - they've got most of the water, and their settlements are heavily fortified, so besieging them is usually out of the question.