Psychie
Princess Psychie
Ok, thanks for the info. I'll update my sheet accordingly.
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6 points of excess Power boosts your Anima from 3 to 6.Hmm, since the characters don't trust each other yet and Ijara is retreating. I'd like to go for anima as reaching iconic will increase all our Defense by 1 for those that can stay in short range of Sojiro. An iconic air anima should serve as a signal to the garrison as well.
Yes, you add your Ranged Combat Ability score to the roll when attacking from range.For an excellency do I add my ranged combat stats to an ordinary ranged combat roll?
So to be clear Dex + range + range?Yes, you add your Ranged Combat Ability score to the roll when attacking from range.
Replace Dex with whichever Essence Attribute you're using, and yes.So to be clear Dex + range + range?
So the roll is your Finesse rating + your Ranged Combat rating + your Ranged Combat rating again.Whoops I meant finesse
Yeah, it's a big nerf to "onslaught penalties" as hardness has rarely been an obstacle or very relevant statistic in most encounters I've seen in previous editions. That said, with it being much harder to raise defense and no perfects as written last I checked, Defense itself was also heavily nerfed as untouchable strategies have become far less viable. Essence can be pretty deadly under certain circumstances, maybe more so than 2E since it had much more defense support to contrast the mega-lethality combos.Also, something I just saw in the rules; much like 3E's onslaught penalties, each withering attack against a foe in a round reduces its Hardness by 1 for that round.
I didn't think of this at the time, but careful relying on this. The behemoth's attacks are clearly large AoEs, and almost certainly unblockable and undodgeable if they're levelling significant sections of palaces in a single strike. It could well just target the ground in your vicinity and let you try to outrun the explosion + collapsing building.Edit: And if multi-action starts happening, he's not a valid target for a ranged attack now that he has rushed this round.
Are you sure such things even exist in Essence? Cause I'm not seeing either flavor of perfect attack in the text, much less defenses to circumvent them. The closest thing that comes to mind is the Devil Darting Needle effect that was built into Aramitama which I'll get to in a moment. Otherwise, perfects on both offense and defense have been edited out of the edition as far as I can tell. Even if they weren't completely thrown out, throwing something that's both out the gate at an E1 party for their first session is a bit heavy-handed even for old hats especially when any means of coping is obscured at best. Still numbers aside, I like the idea that Sojiro is more concerned with duty than self-preservation what with the whole warrior-soldier culture of his house and education.I didn't think of this at the time, but careful relying on this. The behemoth's attacks are clearly large AoEs, and almost certainly unblockable and undodgeable if they're levelling significant sections of palaces in a single strike. It could well just target the ground in your vicinity and let you try to outrun the explosion + collapsing building.
I am a bit as well, but keep in mind this effect has a few big limitations to contest it. The biggest being that it resets at the top of each round, meaning that if you don't act first it won't apply in practicality. It also has to be maintained each round by moving at full speed each round, meaning teammates can corner the wielder by pinning them down, there's even a generic gambit for such a thing.Edit of my own: I'm honestly really surprised that effect exists - a blanket 'No' to Exalted archers is brutal, without even a rider about 'against same Essence or lower' or a way to contest the effect if you can make impossible shots.
Wow. At 8 soak and 30 health... Even with 10 Power and a +3 weapon, on average a decisive attack will deal 0 damage.Aigaion (Commander): Size 0, Defense 4, Hardness 10/10, Soak 8, 30/30 Health Levels
Like I said, Behemoths are intended to be used as foes for Essence 5 groups.Wow. At 8 soak and 30 health... Even with 10 Power and a +3 weapon, on average a decisive attack will deal 0 damage.
Okay, so if we want to hurt it we have to Reveal Weakness to drop the Soak to 4, and maybe do it again to drop Soak to 2. I'm not sure if we do want to hurt it, but Rykon at least expressed interest in giving it a black eye.
Yeah, but usually pre-made Exalted enemies are undertuned so it might say that, but it's an open question whether it's true .Like I said, Behemoths are intended to be used as foes for Essence 5 groups.
Either way, you still need to have 10 Power to be able to use decisive attacks against it.Yeah, but usually pre-made Exalted enemies are undertuned so it might say that, but it's an open question whether it's true .
Oh, but wait, extra successes on the attack roll count for decisive damage rolls. I forgot about that. That's actually not so bad. Maybe Rykon is right - we might legitimately be able to hurt this thing, if it conveniently stands in range of our weapons.
That sounds about right. There are a lot of things the books assert that don't align with what you'd see in play.Yeah, but usually pre-made Exalted enemies are undertuned so it might say that, but it's an open question whether it's true .
Yep, now imagine that last withering attack, but as a decisive attack with Excellent Strike added. That's 40 raw damage dice with 2 free damage successes and that counts as damage boosted by magic also.Oh, but wait, extra successes on the attack roll count for decisive damage rolls. I forgot about that. That's actually not so bad. Maybe Rykon is right - we might legitimately be able to hurt this thing, if it conveniently stands in range of our weapons.