Do I double 10's on Decisive rolls in this system?
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I don't see anything saying you can't, so go ahead.Do I double 10's on Decisive rolls in this system?
Indeed it is.That's 11 Lethal.
Yes, also what would I have to roll to get them organized and evacuating?I have you marked at 6 Power right now; how much do you want to wager for your damage roll?
Also, just for future reference, this is something you should declare at the same time you state your intent to do a decisive attack.
EbonChevalier
If you're not going to attack this round, do you want to do a Sprint move? That'll put you within Close Range of Ijara, the guards and the fleeing servants.
Well the servants are already moving thanks to Ijara. You're not around anyone else who needs to be told to head to the docks right now.Yes, also what would I have to roll to get them organized and evacuating?
so the civilians aren’t danger of the aigionites anymore?Well the servants are already moving thanks to Ijara. You're not around anyone else who needs to be told to head to the docks right now.
Well they're not currently under attack from the two groups fighting with the other PC's, but they still have to get to the docks safely, and there are no doubt plenty of other civilians elsewhere. This is a big city, after all.so the civilians aren’t danger of the aigionites anymore?
Then Tulak will be helping themWell they're not currently under attack from the two groups fighting with the other PC's, but they still have to get to the docks safely, and there are no doubt plenty of other civilians elsewhere. This is a big city, after all.
Okay. I'll likely move you, the civilians and the honour guard out of combat time at the start of the next round then.Then Tulak will be helping them
I assumed the stunt and used stunt dice.Rykon
Just to check, I know that your attack roll includes 4 dice from Finesse, 5 dice from Close Combat, 5 dice from your Excellency and 3 dice due to using a Rush. Where do the last 2 dice come from though? Or are you counting the two bonus successes from Aramitama's accuracy rating as the extra dice?
Ah, right. Thanks for clarifying. Yes, that works out.I assumed the stunt and used stunt dice.
I've been happy to find that power-tiering has been toned down a lot in Essence with there being a built-in expectation of highly diverse parties. This build is probably one of the cheesiest combinations I've stumbled across in large part by accident. Almost all of it can be imitated by any splat, but when I remembered that Air-aspected get the additional range band of movement from their anima, things got really scary.Also...wow. If this is what an Essence 1 Dragon-blooded can do, I'm starting to wonder whether giving Kyoma two Implosion Bows was overkill.
Can't always help bad luck with dice rollers. Good news is the weapon accuracy of 1 bonus success should still bring that up to a hit and with the overwhelming rating, build 3 more Power.Another Withering attack on the critters with a pathetic roll. Only 3 successes to hit.
Go ahead. Increase your Defense by 1 for this attack.I'd like to add any relevant stunt as well if you'll allow it.
Yes, please.
That's the story the mechanics say.Wait Rykons attack is actually hurting it?
That was somewhat my intention as well, but I'm not particularly inclined to complain about that expectation being subverted. I'm largely playing to find out what happens, and in any event, it's yet to be seen what Aigaion's capable of when it comes to attacking you lot.I thought we’d be dead if we tried attacking that thing head on