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Dice Exalted Essence: The Young Exalts and the Sea OOC

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Ijara's in a RD. If she drops it, she abruptly ceases to have ever existed 😆. I wasn't aware, though. I'll try to puzzle out how she might blow her cover.
I'm mostly thinking of how she might have to explain a few things to the others. Like, what made her believe that such a thing would even work in the first place.

Suffice to say, this is not at all how I imagined this scene going.
 
😆 sorry, I can abandon this idea for narrative convenience, it just immediately jumped out as the best way to save lives. We don't gain anything by failing miserably to fight this thing while it slaughters defenseless people. Ijara hates the idea of surrendering, but I have to imagine she's a devout student of the Gauntlet. The fact it hurts doesn't make it the wrong choice.

I don't think it will be a hard sell IC - it demanded a surrender when it first appeared, though only those of us who speak old realm know that, to be fair. Persuading other characters to do it will be harder than persuading them it might work. Things that don't accept surrenders don't usually bother demanding them. No one's batted an eyelash that she remembers Realm historical accounts of the last time this thing showed up.

Anyway, just say the word and this thought never occurred to Ijara. I'm not trying to make life difficult 😆.
 
😆 sorry, I can abandon this idea for narrative convenience, it just immediately jumped out as the best way to save lives. We don't gain anything by failing miserably to fight this thing while it slaughters defenseless people. Ijara hates the idea of surrendering, but I have to imagine she's a devout student of the Gauntlet. The fact it hurts doesn't make it the wrong choice.

I don't think it will be a hard sell IC - it demanded a surrender when it first appeared, though only those of us who speak old realm know that, to be fair. Persuading other characters to do it will be harder than persuading them it might work. Things that don't accept surrenders don't usually bother demanding them. No one's batted an eyelash that she remembers Realm historical accounts of the last time this thing showed up.

Anyway, just say the word and this thought never occurred to Ijara. I'm not trying to make life difficult 😆.
I will admit that I was initially planning to just have a frantic rush for the docks, with the five of you all running through the city streets, slicing, spearing and blasting your way through the Aigonites. But you know me; I only plan out so much in advance, and I like to give my players a bit of creative freedom and encourage ingenuity. Plus, I'd consider it more than a little disrespectful and hypocritical of me to hear a player propose an interesting and unexpected solution to a dilemma, discuss it with them, and then veto it because it ultimately deviates too much from what I originally had in mind.

That said, I appreciate you consenting to not go through with it, and I never imagined that you were deliberately trying to make things difficult for me beforehand.

I'm thinking we do this one of three ways:
  1. Ijara never considers trying to surrender.
  2. Aigaion recognizes her - specifically recognizing one of her past lives as a particularly loathed enemy - and doesn't entertain thoughts of trying to talk to her.
  3. The two of them talk, but Aigaion gets provoked into attacking, possibly after learning about the current state of Creation.
 
I have an off topic question for the group, so please bear with me. I have tried to run an Abyssal game in 2.5 twice, but I'm having trouble keeping players. The first have I tried died from lack of posting, and in this current one I have only two players posting with a third fading away.

I am considering trying this game using Exalted Essence, but since the system is so new, it would be a learning experience for me to get up to full speed in it.

So I guess my point is, if I start the game over using Essence, would any of you guys be interested in signing up? And two, if so, could I maybe get some technical aid in the mechanics of the system from everyone?

I would really like to run this game with a strong group of players that I like and respect, and I can think of no better bunch than this group.
 
So I guess my point is, if I start the game over using Essence, would any of you guys be interested in signing up? And two, if so, could I maybe get some technical aid in the mechanics of the system from everyone?

I would really like to run this game with a strong group of players that I like and respect, and I can think of no better bunch than this group.
I would absolutely be interested in such a game. And naturally, I'm happy to help you with the mechanics however much I can.
 
As one of your players in the current game, I would enjoy a chance to continue the story with a revamped version of Voice.
 
I have an off topic question for the group, so please bear with me. I have tried to run an Abyssal game in 2.5 twice, but I'm having trouble keeping players. The first have I tried died from lack of posting, and in this current one I have only two players posting with a third fading away.

I am considering trying this game using Exalted Essence, but since the system is so new, it would be a learning experience for me to get up to full speed in it.

So I guess my point is, if I start the game over using Essence, would any of you guys be interested in signing up? And two, if so, could I maybe get some technical aid in the mechanics of the system from everyone?

I would really like to run this game with a strong group of players that I like and respect, and I can think of no better bunch than this group.
I think it's important to point out what the advantages of Essence are over 2.5e and whether those advantages actually help address the problem you're running into.

Essence is simpler and faster than 2.5e. If your players are feeling overwhelmed by rules or play is becoming bogged down in mechanics and the slow pace is causing a loss of momentum and interest, Essence could help.

Essence has all the splats, which can help make players who love certain splats more enthusiastic. In an all abyssal game, that may be less relevant.

Essence is easier to run. The simplified rules and quicker-than-quick characters make life a lot easier for Storytellers. If you're spending a lot of time trying to build combat encounters and it's overwhelming, Essence can help.

If none of those sound like they address your problems, then sadly Essence itself probably won't help, and it may simply be a matter of trying to find players that better match your storytelling style or campaign idea.

Is this the reverse locust crusade game I played with you a long time ago, or something new? I really liked that idea, it was quite clever.
 
I think it's important to point out what the advantages of Essence are over 2.5e and whether those advantages actually help address the problem you're running into.

Essence is simpler and faster than 2.5e. If your players are feeling overwhelmed by rules or play is becoming bogged down in mechanics and the slow pace is causing a loss of momentum and interest, Essence could help.

Essence has all the splats, which can help make players who love certain splats more enthusiastic. In an all abyssal game, that may be less relevant.

Essence is easier to run. The simplified rules and quicker-than-quick characters make life a lot easier for Storytellers. If you're spending a lot of time trying to build combat encounters and it's overwhelming, Essence can help.

If none of those sound like they address your problems, then sadly Essence itself probably won't help, and it may simply be a matter of trying to find players that better match your storytelling style or campaign idea.

Is this the reverse locust crusade game I played with you a long time ago, or something new? I really liked that idea, it was quite clever.
I have one player that had told me that he was out because he didn't like the 2.5e system that is back for more if I use Essence. I personally love the 3.0 rules, and how that Essence is a quick derivative of them, so we have that going for us.

Yes, the game is the 'invade Autochthon with the Great Contagion' storyline. Thank you for the complement on it being clever, by the way.

Would you be interested in giving that another go of it with the new system?
 
Cool beans! Thanks for giving this a go of it. I think I'll be setting up a new game/ooc thread in a little bit.
 
In regards to our current game, I've gone ahead and marked what I understand Garret, Most Assurant and Sojiro's Anima values to be at based on Charm usage so far, but if anyone feels that they should have a higher Anima value, feel free to correct me.
 
So... we can just walk away, right? The enemy didn't attempt to move faster than one range band a turn.

Also, did you say you expected us to retreat to the docks? I would expect Aigaion had already sunk all the ships, what with it not liking people leaving, and if it hadn't, it would promptly sink any ship we attempted to leave on. Is there some reason we should believe the docks will prove a viable means of escape?
 
Apologies for the delay in answering.

So... we can just walk away, right? The enemy didn't attempt to move faster than one range band a turn.
You can certainly take move actions if you want.

Also, did you say you expected us to retreat to the docks? I would expect Aigaion had already sunk all the ships, what with it not liking people leaving...
Not necessarily. Aigaion didn't spawn its Aigonites until all of you regained consciousness, and right now, I wouldn't say you can be certain whether or not it's managed to take out all the ships yet. It may be that the garrison troops and Dragon-blooded have managed to protect at least some of them, especially with the five of you currently taking up much of Aigaion's attention.

...and if it hadn't, it would promptly sink any ship we attempted to leave on. Is there some reason we should believe the docks will prove a viable means of escape?
I would say that right now, the main reason to believe so - for Ijara at least - is that if Aigaion has to pick between securing a territory and preventing people from escaping, it'll generally pick the former. As long as there's sufficient enough resistance to draw its focus for a while, the five of you will likely be able to slip away.

Alternatively, I can have it so that the Bureau of Destiny decides to send a Chosen of Journeys in to evacuate Ijara and the others, on the basis that one of the potential destinies in the Loom of Fate involves them all playing a role in Aigaion's defeat. A message gets communicated to Ijara to explain this, and also tells her that the Chosen of Journeys will be awaiting her at the docks.
 
Power maxes out at 10, though in some cases when you overflow you can donate the excess to others or exchange it for anima or something.
Ah, thanks for catching that.

Rykon Rykon , you hereby have 6 excess Power. How do you wish to spend it?
 
Respiration goes:

1m at the beginning of every non-combat scene.
1m at the end of every combat scene.
1m at the beginning of each combat round.

So I'd guess you've respired 3m.

Edit: Oops, end of every combat round, so probably 2m.
 
Hmm, since the characters don't trust each other yet and Ijara is retreating. I'd like to go for anima as reaching iconic will increase all our Defense by 1 for those that can stay in short range of Sojiro. An iconic air anima should serve as a signal to the garrison as well.
 
From what I understand from Word of God and what Ijara has learned IC, standing and fighting is suicide. A fighting retreat seems the order of the day. If you can defeat that thing, though, by all means 😆 Ijara can hurt it just fine from Long Range, so she'll still back you up while escorting the civilians if necessary.
 
From what I understand from Word of God and what Ijara has learned IC, standing and fighting is suicide. A fighting retreat seems the order of the day. If you can defeat that thing, though, by all means 😆 Ijara can hurt it just fine from Long Range, so she'll still back you up while escorting the civilians if necessary.
Given that I and Sojiro don't have the full details... My goal for the scene is to cover the retreat and cripple an eye. Which should be plenty doable. Sojiro is fast enough to make an escape on his own, with passively being able to move 2 range bands per action thanks to his basic anima.

Edit: And if multi-action starts happening, he's not a valid target for a ranged attack now that he has rushed this round.
 
Psychie Psychie
Your calculation is correct, but Essence respiration isn't exactly a factor. My understanding - as far as I remember - was that Garret's Charm usage so far consists only of Flow Like Blood and Hybrid Body Transformation. Both those Charms require you to commit motes to keep them in effect, much like you have to commit motes to attune to Artifacts in 3E. Once the Charms are no longer in effect, you get the motes back. Since Garret shifted back into his human form after the first fight, he would've gone back to 4 out of 5 motes, with retransforming putting him back down to 2 out of 5 motes.

EbonChevalier EbonChevalier
There's no turn order. When it's the turn of the PCs to move, they can move whenever.
 

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