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Active [Clockhaven] Investigate Around And Find Out


"Nothing can stop me!! Shihihihi!!" Having freed herself from the vine, the fae performed a brief victorious dance, seemingly disregarding the hectic situation outside. Though her celebration was interrupted by two things that immediately happened. Victorique suddenly busted into the house, uncover a hidden safe and went into trance.

"I-is that a treasure box??!" Simi's eyes glimmered when she saw the safe, it might not be the traditional buried wooden box, but it's still a container where people store and hide their valuables right?

"Everyone, formation barnacle!" Rallying the sea gels, Simi pointed towards Victorique. The sea gels understand what the formation supposedly mean as it wasn't their first time using it. They immediately surround the halfling, using their bigger bodies to completely hide her from sight and guard her from incoming attack with their bodies. Simi nodded with satisfaction, now she must focus to deal with their new guests, or rather, her frequent visitors.

"Let's go, Potty. Time for plan T... Tactical Retreat!!" Simi yelled so her voice could be heard within the house. Potty answered with an eager gawk as he perched back on Simi's shoulder. She then proceed to ran out of the house through the north gate, letting out a squeal when she saw the skeletal pirates emerged from the basement.

Action:
1) Order minions to protect Victorique by surrounding her
2-3) Run outside the building to the north​
 


Tags: Victorique ( Elvario Elvario )


Orchid's attack did a good job wiping out most of the horde, though there were a few that managed to survive. Orchid was going to need to reevaluate her abilities later, someone must've updated the system if her attack somehow managed to miss these enemies so close to her. As the enemies lashed out at her, she didn't bother dodging, relying on her Orichalcum Plate Armor (Rank C) to withstand the blows. Instead she positioned her poleaxe in a ready stance, blade at waist-height to the pumpkin zombie behind her. As they swarmed her, and their claws clash against her armor, she stepped forward with a WHIRLWIND ATTACK, aiming to decapitate the three zombies. Carrying the momentum of her swing into a 360, she'd aim to slice apart their pumpkin heads: while she doubts that they'd survive the first attack, better safe than sorry and destroy their brains. Or whatever is keeping them alive.

However some more pumpkins managed to escape to the north, and there was still that giant to the south. Orchid had to weigh her options. Victorique was somewhere inside, probably safe. At the very least these enemies weren't inside, yet. And while the investigator is good at dodging trouble, better to make sure that trouble doesn't find her in the first place. Thus Orchid decides to head north to deal with the rest of those pumpkin zombies: they're the only ones small enough to potentially sneak inside, so the sooner they're dealt with, the easier it'll be for Orchid to keep tabs of any giants outside to eliminate. Crouching low to the ground, she leaps forward towards next mob, aiming to land in the middle of them so she can unleash a WIND WHEEL attack. Starting low, her swept the feet of the zombies between her and the unknown (to Orchid at least) armored mercenary, before continuing to build the momentum of her spinning blade faster and faster to increase the range from 5ft to 15ft, which should hopefully be enough to take out the zombies and miss that mercenary. Who presumably is an ally.

Just who are these people? Next time, Orchid needs to just stick with Victorique so she has a clear idea of who's friend or foe. Still, this man could be an ally, and once Orchid deals with these zombies she'll try to save him from the vines, assuming he doesn't save himself first.

Actions:
1. WHIRLWIND STRIKE the three pumpkin zombies surrounding Orchid.

2. Jump into position in the middle of the northern pumpkin horde.

3. Activate WIND WHEEL, aiming to only strike the pumpkin zombies.

Cooldown B 1/4
God Shattering Star - Fighting Style Polearm Master A, Blood-Flame Blade (Blight) E, Cleave (Area) C, Earth-Splitter (Quake) F, Precision (Selective) F, Leading (Accurate) A, Death God Eyes (Multidimensional), Knockdown (Tangle) D, Jumping B - Orchid's strongest technique. Rocketing forward with the power to challenge the stars, she swings her weapon with furious might, crushing anyone caught within the blast radius and scorching them alive with blood flame. However she is perfectly capable of ensuring that her own allies are safe from the effects of her own attack, killing enemies and protecting allies alike. - Grade B - 4 Post Cooldown - 1 Actions

Cooldown D 1/2
Metagaming - Appraisal D - Orchid knows she's in some strange sort of Isekai with quasi RPG mechanics, so she is going to take advantage of the fact she can examine objects and creatures in a gamified manner to try and figure out information that would otherwise be unavailable to her. Typically she'd use this ability to gauge someone's strength and abilities, though she may also just use it to read up on equipment and other objects. - Grade D - 2 Post Cooldown

Cooldown E 0/1
Wind Wheel - Fighting Style Polearm Master E, Cleave (Area) E, Knockdown (Tangle) E - Orchid spins her weapon vigorously above her head and sweep foes around her, transitioning into a mighty blow that can knock down enemies around her. - Grade E - 1 Post Cooldown - 1 Action

Cooldown F 0/0
Whirlwind Attack - Fighting Style Polearm Master F, Cleave (Area) F - Taking full advantage of her greater reach, Orchid lashes out at all the enemies around her, her weapon ripping through foes to strike at each enemy with a single mighty blow. - Grade F - 0 Post Cooldown
 
Phoebe Penrose
Phoebe(Library2).png

Interactions: Victorique ( Elvario Elvario ), Dayle ( Shatter Shard Shatter Shard ), Simi ( Spoiled Bread Spoiled Bread ), Orchid ( Lucius Cypher Lucius Cypher )
Languages: Common | [Terran]

Looks like the initial target is reacting like one would expect when you're struck with a bolt of lighting, though she wasn't sure whether or not that much violent convulsing is the normal amount for an undead of that size. At least it looked like it was on its way out, so there was one less giant to deal with at least. The other 2 giants, however, were luckier. Soon after she saw the results of her spell, Phoebe turned back to check on how Simi was doing with those vines. Turns out her feeling before was right on target, Simi freeing herself without any help. From what she can outside the window on the left, it looks like their backup was taking good care of the pumpkins in the field too.

Seeing the situations with the pumpkins and with Simi behind her under control, she turned her attention to the giant that deflected her first lighting bolt. "Don't just want to take leftover volts from another, do you? Alright then..." Sparks of electricity once again began to appear around Phoebe as she focused her mana into another volley. The sparks didn't reach the same amount of intensity as before, nor lingered as long, before shooting out towards the unharmed giant as she'd keep the level of her spell low. This strike probably won't down the giant like her lightning did to the first giant, but she figured it would be a good idea not to drain her mana reserves too quickly, just in case some emergency healing needed to be done or another powerful enemy reared their heads.

Actions:
  • [Chain Strike E] - Magic E, Componentless Magic E, Lightning Affinity F, Magic Range E, Magic Targets E, Selective Magic E, Focus E, Energized E
    • Phoebe focuses her magic and causing a magic circle to appear in front of her. Shortly after the magic circle has formed, lightning shoots out from it towards a target within 100 feet of Phoebe. Upon striking the target, the lightning then spreads and strikes up to an additional 4 enemies around the vicinity of the target so long as the additional targets also were within 100 feet of Phoebe at time of casting.
    • Grade E + Energized E: 0 post cooldown
Cooldowns:
  • Grade C: 1/2
  • Grade E: 0/0
 





Dayle Keller
"Red Star's Bastard Dog"





Strength
Precision
Intelligence
Vitality
Speed


{ A }
{ F }
{ D }
{ A }
{ B }


C










Active Titles:
Human | Thug | Unruffled | Underbelly Survivor | Crimson Troop | (Class) Anchor



-Widersia-
Clockhaven, Central Police Station


Code by: Shatter Shard



Dayle's eyes widened as Victorique ran back into the house. "Ah wait!" But she was too fast. "Fucking hell!" He was about to chase after her, but the giant's unusual activity gave him pause. That's when he remembered the sound of explosion behind the house, where the other giants were. Although he couldn't be sure, he had a hunch on what would happen. "STAY AWAY FROM THE GIANT!" Dayle's men immediately reacted to his voice, those fast enough to react dashing out of range, and those late diving out of range in an effort to save themselves. As for Dayle, he immediately booked it inside the house and took shelter from the giant. "I swear to all hells, shorty!" He yelled out as he gritted his teeth and hid. "If that free food isn't great, I'm gonna be so pissed real bad!"

His gaze then landed on the captain holding back the werewolf, then back outside. "You lot!" He ordered his men. "Don't worry about killing the giants! Just disable them!" Those who were far away enough from the convulsing giant now converged into one group again since the pumpkins have been mostly dealt with. Acknowledging Dayle's command, they instead focused their attacks on impairing the giants by slashing at joints and limbs, as well as dealing with the remnant pumpkin (Basic Swordsmanship). Hearing that familiar cackling sound again, Dayle warned his men. "Wait for the mage to strike! Then go bollocks!" The cronies faithfully kept their distance, waiting after Phoebe's strike to attack again. Though it's a difficult endeavor, they had to do it. Meanwhile, Dayle rushed towards the side of the captain. "Pull back a bit!" He bellowed as he prepared his chains. If the captain followed his advice, Dayle would then lash out with a clubbed chains towards the werewolf (Where It Hurts). He wasn't sure if they could kill the thing, but he sure as hell will try. "We better deal with this fucker soon, or we'll get more on our asses!"

Actions​

Dayle​

1. Move back into the house and hide.
2. Attack werewolf (Where It Hurts)
3. Normal Attack werewolf

Red Star Cronies​

1. Get out of range from the dying giant
2. Regroup and wait
3. Disable Giants and kill remaining pumpkins on their side (Basic Swordsmanship).

Abilities​

Grade F (Cronies)​

[CD | 0 Post] Basic Swordsmanship: Fighting Style [Windrider] F, Swiftness [Accurate] F| Their skill in swordsmanship allows them to hit foes faster than themselves, and thus have an advantage over similarly skilled opponents.

Energized Grade E​

[CD | 0 Post] Where It Hurts: Fighting Style [Bonebreaker] E, Chains [Flexible] E, Sting Like a Bee [Hotshot] F, Thwack [Accurate] E| Dayle flourishes his Chains, before striking with force and precision, either as if he was swinging a mace or lashing out with a whip. Exclusively used to cause as much as pain as possible, potentially impairing a target through pain.

Grade D (2/2)​


Grade C (3/3)​




SCROLLABLE



 
Kane Blackburne

Interactions: Elvario Elvario

Thankfully Kane had been swift enough to get out of the way, and even as he had tried to warn Morana early enough unfortunately for her, she had gotten considerably more acid on her.

"So you've encountered things like these before huh? Any idea how to neutralize that acid?" He wasn't too hopeful on that front but figured he'd ask, Morana did look like the sort that might have something sciencey to counteract it being from Widersia and all..but then if she did she probably would have used it on herself already by now to stop the damage to her.

Even so, when she brought up the next part, Kane almost let out a sigh, with not a ton else that made sense to do in that moment, other than keep attacking outside baddies, why not save the guy? Mercenary or not , he had helped so far, and even Kane understood sometimes the dirty work needed to be done by someone, upon reflection perhaps he'd felt a bit too harsh earlier, a bit embittered by his own experiences and generally being the one to bring criminal sorts to justice..Even so He'd give Morana a nod.

"..Yeah yeah, I guess we should save the guy, he did just help destroy that large one for us, so we can pay him back by helping him out now, just watch those legs, I have no idea what your plan is if they burn too much or if you can heal or whatever, but let's get this done quick and dirty then."

Despite the vice leader's obvious sounding desperation Kane didn't speak like he was particularly moved but even so he went on the offensive when he moved in to attack where Morana seemed to suggest and first he used a move attack combo


Actions 1 + 2: MOVE!&ATTACK!- Fast E + Acrobatics E + Special Movement Zen Direction F + Fighting Style [Black Scripture Style: Royal Rotian Executioner] E + Incurable E + Penetrating E + Hot Shot E + Selective E + Energized E - E Grade Ability (Energized 0 Post cooldown)
Kane moves up to 40ft then uses his Royal Rotian Executioner BLack Scripture fighting style to attempt to strike target(s) in a critical location to deal double damage. Attack ignores up to 2 grades of target's defensively used item. Wounds caused by attack require E grade healing or higher.

Swinging at the ones that were in melee range to try to take them out. "Take this ya creepy bastards!" He'd give a bit of a unsettling look of confidence from a standard outsider's look during the violence

Kane then came in for a follow up swing attacking the vines ensnaring the guy, using a

Action 3: Lesser Tenebrae Scriptura Percutiens - Fighting Style [Black Scripture Style: Royal Rotian Executioner] F + Incurable F + Penetrating F + Hot Shot F + Selective F + Energized F - F grade Ability 0 post cooldown (Energized)

"Now Get yourself sorted! even If we're working together just for this, let's get you outta here alive!"
 
Tags and character goals:
Elvario Elvario Victorique Sopheana – Gather as much evidence as she can to prove Klyios' is involved in some shady dealings.
Clockwork_Magic Clockwork_Magic Phoebe Penrose - Ensure Victorique doesn't die during her investigation.
Shatter Shard Shatter Shard Dayle Keller –Ensure Victorique doesn't die during her investigation.
Spoiled Bread Spoiled Bread Simi – Ensure Victorique doesn't die during her investigation. | Ensure she herself doesn't die to those after her own life either.
TheTimePiece TheTimePiece Kane Blackburne – Ensure Victorique doesn't die during her investigation.
Lucius Cypher Lucius Cypher Ntaj “Orchid” Yaj – Arrive | Ensure Victorique doesn't die during her investigation.

BiyyaKf.jpeg
(Please ignore the blacked out bit on the map, something bugged out.)

After Simi's heroic and triumphant 360 no-scope battle royal victory, Victorique would only nod in response to the question, before going silent to use her post-cognition again to figure out the combination. Simi's Sea Gels followed command and got into formation to cosily cover up and cover for Victorique.

Sadly enough, the next leg of the plan, plan T, didn't go as planned. As Simi tried to rush towards the back-door, she'd not make it in time for the Undead pirates to have moved into the adjecent rooms already, as the pirate captain immediately spotted her.

Language: #Abyssal#

#“Well, would you look at that... Crew, to me! We got her!”# He called out in Abyssal. He'd immediately went to go try slash twice at her (Attack Strength D, Weapon E, Combo +1) at her with his sword, whilst the two crew members behind him go ready to try intercept her, should she continue trying to get out this way. The sounds of more crew-members being beyond them were audible.

----------------------------------------------------------------------------------------------------​

The pumpkins that'd rushed Orchid after her first area of effect were submitted to another one that countered (defending or letting them strike the armour would've taken an action of its own timing and action-economy wise) their own attacks. The stronger of Orchid's Whirlwind Strikes (E-grade) was just about enough to finish them off with their pumpkin heads falling cleanly to the ground. That said, Orchid would not have the energy to jump and attack afterwards (Jump F needs an ability to be used, thus it would cause Cooldown on F-grade abilities. Without energised, only 1 F-grade ability can be used per post). That said, she was able to move at the pumpkins north and attack the closest three of them within the area. The others were either too far away or physically defended by their allies being in-between them and the source of the attack.

As the three pumpkin undead were attacked, they'd move in attack back (Claws Attack E x3) whilst the nearest three others changed their targets around after spotting the inbound Orchid and decided to spit an odd looking seed at her (Range Attack x3).

----------------------------------------------------------------------------------------------------​

Phoebe's magic warmed up the previously unharmed Giant to electric shocking therapy pretty well. It did indeed not fall down, but it did smell a fair bit toastier and burned compared to before. That said, the undead giant managed to retaliate by smashing one of the Dayle's men that'd been trying to back-up before into a pulp. The other was lucky enough to back-up in time to get hit as well, the the giant once again gave chase, forcing Dayle's men further back towards the entrance.

Three of Dayle's men managed to team up and take down the remaining pumpkin. As they did, the trembling giant exploded into foul acidic mush that covered those in its surroundings. Most were far enough away not to be killed but it, but a few, including Dayle himself, would feel the acid slatter onto clothes and armour and to feel and see it start eating its way through it.

The exploding giant and acid it'd spread made it impossible for the groups to fully form up, which was already made difficult as they'd probably be killed instantly if they'd turn their backs on the giants that were currently facing them already.

The rightmost giant was able to squash a mercenary and one of the cronies alike as it kept on rampaging relatively uninterrupted. I would soon move closer to the centre one, threatening to force Dayle's men to fight from two sides.

The centre giant managed to keep up the pressure, though the men, being tasked to regroup, managed to at least form a more united front against it, with even one of the remaining mercenaries trying to join in. That said, it seemed that smashing and slashing at limbs was not going as well as they hoped. As they slowly kept trying to hack and dismember the giant, it would start bleeding foul acidic blood and slow down, but they weren't able to fully dismember it as the bones seemed to tough for them to really get trough.

The left giant was ramping even more, swinging so wildly and vigorously that it forced Dayle's men back towards the already killed and exploded undead giant, which would be dangerous going, as its corpse was flooding the surrounding soil with foul acidic blood whilst the centre giant as also pressuring the other group of cronies closer.

Mercenary Leader
VEaNoRK.jpeg

7RCQDr4.jpeg

Meanwhile, the mercenary leader was looking far worse for the wear, being forced to retreat out of the house whilst the werewolf was still going full-in on the attack towards him. It looked like he might get defeated soon enough, after which the werewolf would likely go after whomever it'd spot next. Luckily enough, Dayle decided to play nice. Upon hearing Dayle's words, the captain stepped out of the entrance and to the left, allowing Dayle to come in and hit the werewolf with his chains. The chains seemed to deal a fair bit of harm to the werewolf, but the creature was quick to heal up almost immediately. Either it'd already been healing up during it scuffle with the captain, or its regenerative abilities were truly insane. Perhaps both. It growled and snarled at Dayle, trying to grab the chains and (Super-strength E) pulling on them whilst (Natural Weapons D) biting at Dayle with its maw.

----------------------------------------------------------------------------------------------------​

Morana
HWvrQTS.jpg


Having a moment of clarity thanks to Kane's question and warning, Morana stopped charging up and instead tore off part of her skirt and used it to rub off the acid (action 1). As best as the mechanical fingers allowed her to be dexterous enough for it, at least. “Thanks for the reminder. Rub it off, or wash it off if you've got water. Or milk. That neutralises it even better.” Sometimes, the easiest solutions are the most effective.

Vice Leader
JJLBjX3.jpeg


Kane's attack managed to take out one of the pumpkin undead, whilst his second attack helped cut loose the vice leader. “...Thanks.” He'd state, before he'd take something out of his pocket. It looked like a small note-book. “Give this to the shorty, if you live. That should settle any debts.” He state, before he'd started to retreat, after his men, who managed to drag away the wounded.

Morana, meanwhile, managed to take c are of another Pumpkin undead, lobbing off it's head with clawed strikes. Whilst the mask hid most of her facial features, she did seem to saviour the moment her claw sank through the creature to finish it off for good. That said, two more went after them, one clawing (Claws Attack E x2) at Kane and the other doing the same against Morana. They'd see Orchid having arrived and distracted the rest of the group from flooding them.
 

"Didn't know you're in cohort with the pumpkinheads, capt bone!" Simi was so used to being chased that she wasn't really surprised to meet the undead captain here. The big fish wouldn't be able to move here afterall so it make sense to send the captain. Still, it would be fine if she's the only one around but her being supposed to bodyguard while actually inviting more danger was unacceptable. So Simi being stubborn and prideful would stand her ground and met the captain's sword with her own, at least until Victorique finished hugging the treasure box.

Conjuring her water blade, Simi let out a battle cry as she trade blows with the captain. Blade for blade, from a captain to another captain.

Action:
1-3) Counter undead captain's attack with Simi Blade - Magic F, Componentless Magic F, Water Affinity F, Energized F - Simi conjures a blade of water to hit a target 5 ft ahead - Grade F - 0 Post Cooldown​
 
Kane Blackburne
Interaction: Elvario Elvario

"That easy huh? Guess even those big undead guys aren't as well put together as I thought if their acid is that easy to clean, I mean I'm assuming someone raised and made them or whatever, I might not know a lot about magic but I do know that necormancery is a thing supposedly."

"Also I'd love to know later what situation you got yourself into where you got to use milk to neutralize the guts acid of one of those tons of fun."
Kane chuckled.

"So if we aren't dead, we should definitely hang later if you aren't too busy." He'd add in, directing the words toward Morana.

A satisfied smirk fell upon Kane's face when he fell the pumpkin. Kane was a bit surprised to have the Vice Leader give him the small notebook, from the sounds of things, something in return for saving his life. Someone in his line of work who actually had a sense of life debt and honor? Kane was mildly impressed with that. He slipped the notebook into his robe securely against his chest.

"Thanks for the info, I'm sure "Shorty" Will appreciate it, Guess you mercs aren't all so bad, hope you and your guys don't die out there and whatever your next job is goes well." He'd add toward the latter bit.

He could give them that much since it sounded like they had been given a job which was considerably well beyond whatever coin they had been offered as far as the danger scale went.

"Hah! Looks Like I'm getting to kill monsters after all! Didn't know following her around like this would give me the opportunity if I'm being honest! If only they could see me now!"

Kane first swung his axe down at the nearest pumpkin enemy, in an effort to decapitate them with his ability Tenebrae Scriptura Percutiens.

He'd then follow up with another swing in a bid to finish them off with a Lesser Tenebrae Scriptura Percutiens ,if they were already defeated at this point he'd try to swing at the one attacking Morana instead.

With each swing the same sort of dark energy which had been seen coming from the hands earlier, radiated off of his blade, leaving wounds which appeared to be imbued in the very same energy which was found on the dark stigmatas which he had been inflicting, representing their incurable nature through normal means.



Actions:

1: Take Notebook to secure it.

2: use
Tenebrae Scriptura Percutiens Fighting Style [Black Scripture Style: Royal Rotian Executioner] E + Incurable E + Penetrating E + Hot Shot E + Selective E + Energized E - E Grade Ability (Energized 0 Post cooldown)
Kane his Royal Rotian Executioner BLack Scripture fighting style to attempt to strike target(s) in a critical location to deal double damage. Attack ignores up to 2 grades of target's defensively used item. Wounds caused by attack require E grade healing or higher.

On pumpkin enemy trying to attack Kane.

3. Use Lesser Tenebrae Scriptura Percuitens on enemy trying to attack Kane to try to finish them off, if already defeated, attack one trying to attack Morana.

Lesser Tenebrae Scriptura Percutiens Fighting Style [Black Scripture Style: Royal Rotian Executioner] F + Incurable F + Penetrating F + Hot Shot F + Selective F + Energized F - F Grade Ability (Energized -1 Post cooldown)
Kane his Royal Rotian Executioner Black Scripture fighting style to attempt to strike target(s) in a critical location to deal double damage. Attack ignores up to 1 grades of target's defensively used item. Wounds caused by attack require F grade healing or higher.
 





Dayle Keller
"Red Star's Bastard Dog"





Strength
Precision
Intelligence
Vitality
Speed


{ A }
{ F }
{ D }
{ A }
{ B }


C










Active Titles:
Human | Thug | Unruffled | Underbelly Survivor | Crimson Troop | (Class) Anchor



-Widersia-
Clockhaven, Central Police Station


Code by: Shatter Shard



Dayle grit his teeth from being splattered with acid, but it was nothing he couldn't handle for a while. "Fucking hell! And now I have to deal with this fuck- SHIT!" His arm stopped midway as he felt the tug of the werewolf's pull on the chains, but is unable to completely tip the pull to his side (Superstrength F). Seeing the incoming claw on him, he had no choice but to wrap his arms with his other rope of chains and cover it with aura, before raising it to try and block the claw (Can't Touch This E). "Fuck off!" He bellowed as he used the werewolf's pull as leverage to try and use the momentum to punch it back a bit (Hook, Line, and Sinker F). He panted as he felt the sting of the acid on his body still continuing to melt his skin off. Once he was given enough time to himself before the werewolf strikes again, Dayle quickly remove his outerwear and use it to brush the acid off his body. He had a sturdy body (Tough Skin [Heavy Armor] E), but the acid that splashed him may render it useless from all the burns turning his skin soft. His eyes turned furious as he realized they were already in a great disadvantage. He wanted to go back to Victorique, but the chaos is stopping him and the others. "This is why I hate these rotting motherfuckers!"

Meanwhile, the cronies couldn't afford to lose more numbers and become liabilities to their boss. Instead of attacking, they focused on distracting the giants instead. Seeing that their attacks weren't doing much to them, they figured to stall for time. And so the cronies focused their entirety on dodging, weaving, and avoiding every attack that is coming their way. They would occasionally nip the giants in an effort to keep their attention on them (Basic Swordsmanship F).

Actions​

Dayle​

1. Defend against werewolf attack (Can't Touch This E)
2. Attack werewolf (Hook, Line, and Sinker F)
3. Remove acid

Red Star Cronies​

1. Defend against giant attacks (Dodge)
2. Defend more
3. Keep the giants distracted by attacking them intermittently (Basic Swordsmanship F).

Abilities​

Grade F (Cronies)​

[CD | 0 Post] Basic Swordsmanship: Fighting Style [Windrider] F, Swiftness [Accurate] F| Their skill in swordsmanship allows them to hit foes faster than themselves, and thus have an advantage over similarly skilled opponents.

Energized Grade E​

[CD | 0 Post] Can't Touch This: Fighting Style [Bonebreaker] E, Nope [Deflect] E, Hellhound [Aura] F| Dayle uses his aura to clad his body in palpable heat. This aura physically manifests as a protective film around his body, allowing him to deflect non-magical attacks.

Grade D (1/2)​


Grade C (2/3)​




SCROLLABLE



 

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