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Lol. Ah okay then. Since you seem to understand the chart, what do you think about it?No no, it was just one of those old science charts I had to follow through. If A is true, go to C, and if A is not true, got to E. One of those kinds of things.
*shrugs* It was more of a thought that I had. An ability that can benefit or harm someone or a group of people.It makes sense, and is effective, though I am not sure that we will be doing that kind of thing in this rp.
Nice. Makes sense. Yeah, it's funny. I don't know what iteration this site is at anymore. Overhaul 39? Anyway, back when I first started here, and every change I've been a part of since, I've learned to not trust the rolling on the site. It wasn't very random from what I remember. I don't know if that's still true, but I've had players roll their dice off-site since.Lol. Sorta. It was more like a practice run to see how the sites dice system works.
I thought someone was a medic...The way our groups seems to be going, a group wide medic effect might be incredibly useful...
I thought someone was a medic...
Lol. Don't worry. I am already trying to brainstorm ideas for good and bad luck affects. At worst, everyones abilities and magic won't work properly and at best everyones abilities and magic are enhanced four fold.Im just imagining Tanner firing arrow after arrow at an incoming enemy, then all the sudden the dice roll goes badly, and he gets shot in the back. Oh that will be funny.
Oh boy. I'm not the best to be asking. I'm so tainted by indie RPGs, I'm going to give you some hippie-dippie answer. You know, something like:Lol. well since your the GM what do you think about the dice ability?
Lol. Don't worry. That is just an idea of what can happen. I need to know more about the setting in order to know what to put as an effect.Oh that's good...