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Fantasy A N N O . P R O F A N A . 2042 ✟ CS

Y
Created at
Index progress
Incomplete

Nowhere is safe
Main
Here
Lore
Here
Other
Here

Lekiel

Two Thousand Club
Supporter

“Do only one thing. . . survive.”

NOTE: If you would like to post your CS in code, make sure there is a mobile-friendly version or provide one.

CS Details:
Link To Writing: (Link me your best writing work)

Name:
Age: (22-50, all human races age the same way as normal humans. Remember, your age affects your characters abilities. Nobody is born extraordinary, but everyone can make themselves extraordinary through effort and experience.)
Gender:
Race: (Human: No limit, Sanguineus: limit 2 minimum 1, Vampire: limit 3, Werewolf: limit 3, Witch: Limit 3 minimum 2)
Physical Desc.: (Height, body built, hair colour, eye colour and any other distinguishing features)
Face-claim: (Include picture. Real person or realistic art)

Profession: (Recommended: Division 13 Specialist)
Capabilities: (If non-base human, detail your character's experience with their racial traits. If Witch, detail roughly their most proficient spells (2-3, you are not limited to this. But I just want to make sure everyone is on the same power level page).)
Equipment:

Hand-Hand Combat: (Standard police training and any extra details etc. etc. don't need to be detailed)
Firearm Proficiency: (how good are you with a gun)
Additional Skills:

Personality: (at least 2 negative and 2 positive)
Background:

Likes:
Dislikes:

Theme Song:



NOTE: Currently thinking of having a maximum of 8 approved profiles.​









The Cast



Sanguineus
Alpheus Xie Yi Cheng - Vagabond Vagabond
Damien C. Harte - Wilder28 Wilder28


Humans
Stanley Jansson - Sylvio Sylvio
Khaled Al-Assad - Inb4Cloaker Inb4Cloaker
Ven Gomez - xuanan xuanan
Katrina Aliandra - Straw-Berry Milk Straw-Berry Milk


Werewolves
Lars Erikson - Lekiel Lekiel
Kobayashi Masaru - Vagabond Vagabond
Katya Belov - Sm0ochys Sm0ochys


Vampires
Quill Hamerstadt - boo. boo.


Witches
Euanthe Greenfinch (G) - s o u r s o u r
Brielle Andżelika Białowież (M) - Lekiel Lekiel






Quill Hamerstadt, 25, Vampire [ alive ]
Law Enforcement, Division 13 Specialist






Ven Gomez, 32, Human [ alive ]
Law Enforcement, Division 13 Senior Specialist






Brielle Bialoweiz, 26, Mundane White Witch [ alive ]
Civilian, sous chef and freelance jazz bar singer






Khaled Al-Assad, 29, Human [ alive ]
Civilian, Undercover OCONUS Insurgent






Stanley Jansson, 28, Human [ alive ]
Law Enforcement, Division 13 Senior Specialist






Euanthe Greenfinch, 28, Green Witch [ alive ]
Civilian, conservationist and freelance private investigator






Alpheus Cheng, 43, Sanguineus [ alive ]
Law Enforcement, Division 13 Squad Lieutenant






Lars Erikson, 45, Werewolf [ alive ]
Law Enforcement, Division 13 Squad Captain






Katrina Aliandra, 24, Human [ alive ]
Law Enforcement, Division 13 Rookie Specialist, I & A






Katya Belov, 22, Werewolf [ alive ]
Law Enforcement, Division 13 Rookie Specialist






Kobayashi Masaru, 24, Werewolf [ alive ]
Law Enforcement, Division 13 Senior Specialist






Damien Harte, 22, Sanguineus [ alive ]
Law Enforcement, Division 13 Rookie Specialist





coded by weldherwings.
 
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Lars Erikson








endless what ifs,




I will never forget





basic

Skills

Psyche

Misc


  • basic details



    full name

    Lars Erikson

    nick name

    Lars. . . Just Lars

    age

    45

    Gender & Sexuality

    Male. Heterosexual.

    race

    Werewolf

    height

    185cm (6'1') 7'1' when transformed

    physical desc.

    Brown eyes with with weathered hardened lines around the edges. A perpetual pall seems to shadow his otherwise striking apperance, akin to one who is burdened by his memories. A light fuzz of five o'clock shadow frames his jawline while his raven black hair is often slicked back neatly. A werewolf who is still very much in his physical prime, Lars' body framing is that of a keenly honed weapon. Muscular yet with rippling tone of one not unfamiliar with speed and agility even before his transformation. Several jagged scars criss-cross his back, mementos of his time in service, deep enough that even his regenerative powers cannot fully heal. On his right forearm, with inky blackness peaking out under the edges of his sleeves is a tattoo of an owl

    faceclaim

    Luke Evans






    Pushing On
    2WEI ft. Pandora J.


    "our greatest weapon, is that we are human"









coded by weldherwings.


 
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inside
outside
info
  • QUILL

    [ name - ] Quill Hamerstadt.

    [ age - ] 25.

    [ gender - ] Male.

    [ race - ] Vampire.

    [ birthday - ] March 18th.

    [ faceclaim - ] David Yang.

    [ physical description - ] Quill stands at exactly six foot and don't you forget it. It's tough to decide if he's lanky and awkward or just lean; whatever the case, he's certainly not overly muscular. His job requires that he keep up his physical strength, but he can't seem to put on any more weight. Don't underestimate Quill, though, because he's a tougher nut to crack than he might seem. Maybe it's the eyes, the dark almond-shapes eyes that never seem to stop staring and analyzing; maybe it's the not-quite-black hair that's just a little too unruly. He keep it just above his shoulders, and usually it just goes in whichever direction it wants to because frankly Quill has given up. You might say, just cut it short, and Quill might laugh and say you're right, I should, but he wouldn't do it.



coded by weldherwings.
 
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Brielle Białowież








I keep seeing the same things,




a neverending dream





basic

Skills

Psyche

Misc


  • basic details



    full name

    Brielle Andżelika Białowież

    nick name

    Elle

    age

    26

    Gender & Sexuality

    Female. Biromantic asexual.

    race

    Mundane White Witch

    height

    175cm (5 feet 9)

    physical desc.

    Cocoa brown hair that falls in soft languid waves. Shoulder blade length. Usually tied back in a high ponytail. Hazel almond shaped eyes and fair skinned. Facial features include high cheekbones, with a faint sprinkling of freckles across the nose and cheeks. Willowy elegant limbs with just enough curves and decent musculature as to still appear fit and feminine.

    faceclaim

    Phoebe Tonkin






    send me your love
    Mia Wray


    "world's full of shit already, shit just decided to rise to the surface"









coded by weldherwings.


 
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  • Name: Stanley Jansson

    Age: 28 years old

    Gender: Cismale

    Race: Human

    Physical Description: Short brown hair with facial hair to make him a little older than he already is. Standing at 5'11 weighing about 140 lbs, Stan has a lean build and compared to a his colleagues, he's a twig compared to them, especially his younger sister who's lifted him on multiple occasions. Don't let his size fool you though. He's very quick on his feet and highly agile. His skin is light as cream with scars dawning his body marking his feats of combat against lycans. His intense and stoic look are a symptom of his no nonsense attitude when it comes to doing his job.

    Face Claim: Eldar Skarr

BASICS

SKILLS

PERSON

EXTRA



code by RI.a
 
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dossier
biography
extra
Alpheus Xie
谢以誠
  • PROFILE
    FULL NAME
    Alpheus Xie Yi Cheng
    NICKNAMES
    Al, Cheng Ge
    OCCUPATION
    Division 13 Lieutenant
    AGE
    Forty-Three
    RACE
    Sanguineus
    GENDER
    Male
    I want glory to surrender to me.
    I'll conquer the world without turning back.
    APPEARANCE
    physical
    HEIGHT
    5’11” | 180.6cm
    WEIGHT
    163lbs | 73.9kg
    BLOOD TYPE
    O-
    HAIR COLOR
    Black
    EYE COLOR
    Green
    DESCRIPTION
    An eyecatching figure from a distance, Alpheus stands at a taller than average height with a deceivingly slim build underneath his favored soot grey coat. He has a fairly well muscled physique with strongly built arms that pack quite a punch. His hair is generally kept with a low fade and it's almost borderline unnatural how there never seems to be a hair out of place. His green eyes are a light jade-like shade and he has a relatively warm tan complexion. His body is heavily scarred though it's hard to catch a glimpse of them underneath his layers save for the rather eyecatching scar running down the left side of his face starting from just above his temple to down at the curve of his jaw. In addition to that, just under the cuff of his sleeves and at the collar of his fine pressed shirt, there are visible glimpses of elegant white tattoos curving in a design that is near impossible to recognize without him taking off his shirt.

    He's often seen in a neatly pressed dress shirt, vest, slacks, and dress shoes. Whether or not it works out for him with all the physical activity he has to do doesn't seem to be something of note since he never seems to be too ruffled after a scuffle. Alpheus also never seems to be without his signature goatee and a cigarette held loosely between his lips.
    PERSONALITY
    And if I cannot bend heaven's will then
    I'll make sure the earth will quiver at my wrath.
    Exalted.

    From a young age, Alpheus was taught many things. He was to protect humanity with his life. He was chosen to watch over and guide those around him. And he was blessed to be given such an opportunity. It comes as no surprise then that Alpheus has something of an ego. Certainly, he doesn't look down upon others, but he thinks very highly of himself. Irrefutable, the pinnacle of just and strong, Alpheus doesn't take too kindly to being told he's wrong when he believes otherwise. He's headstrong, willing to take advice but rarely acting upon it.

    After all, he was born and raised humanity's defender. Though he's a bit of a black sheep when compared to the others in his family. He's viciously independent, believing himself to be more capable than he is. He has a tendency to bite off more than he can chew. The only saving grace Alpheus has is that, despite his rather stubborn disposition, he is calm and observant. He is capable of seeing more than letting on to which generally has gotten him out of a fair number of close calls. He thinks quickly on his feet and nothing fazes him anymore these days. There's an air of callousness to the self-proclaimed sentinel of justice in the face of utter moral decay, an apathy that could push him towards the fine line of being immoral.

    However, this apathy makes him a perfect neutral party. He takes no sides. He acts upon what he views as just, though his own concept of righteousness may be skewed.
    vocational
    inventory
    tonfas
    made of silver
    Glock 17
    standard issued pistol
    gospel rounds
    full mag. use sparingly.
    cigarette case
    Full of Dunhill Fine Cut Golds
    Notebook
    Near impossible to read
    Skills
    CQC - A heavy hitter, he was trained to fight since he turned six. He's got a background in sanda blended with sambo, kickboxing, and krav maga in terms of his striking style. His groundgame is raw bjj which he has a purple belt in. Not exceptional, but certainly capable of not making basic mistakes like giving up his back when he's forced to the ground. His preferred weapon of choice is his trusty pair of tonfas, though a standard-issued baton is right up his alley with something he knows how to use and he knows how to use it well. Metal pipes, bats, wrenches, and other blunt objects are decent substitutes.
    Firearms Proficiency - Standard shot at an average range, field-tested. Knows how to use a variety of handguns, assault rifles, and shotguns. Prefers cqc, but if he had to choose he'll go for a pistol.
    Additional Skills -
    Criminal Profiling. With a bachelor's in Criminal Justice and a lifetime spent in the slums with the worst of them, Alpheus has an intuitive sixth sense when it comes to sniffing out a lie and sorting out the guilty from the innocent.
    Identification of Narcotics. A former abuser, he knows fairly well a number of drugs from their appearance and touch alone. He doesn't like to handle them though.
    Urban Warfare. Well-versed in fighting in tight spots in cityscapes and slums, Alpheus is a veteran of urban warfare and guerilla techniques. He's got a good eye for spotting cover.
    Tactical Driving. Passing his defensive driving class with flying colors, Alpheus is the guy you want behind the wheel in the case of a chase or a getaway. He's got a mean streak of recklessness though, so hold onto something.
    Problem Solving. With a keen mind and endless drills being forced upon him by his father at a young age, Alpheus excels at thinking outside of the box whether it comes to how to tackle a case or handle a firefight.
    Capabilities

    Hailing from a distinguished family of sanguines, it comes as no surprise he is capable of what the exalted bloodline is known for. With the expected enhanced strength and speed, increased durability, and enhanced self-healing capabilities expected of his kind, Alpheus has also been no stranger to using these abilities. However, due to his highly growing apathy, he's been recommended to stave off the abilities if possible. Not that he's one to take a suggestion such as that laying down.


code by Nano
 
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Khaled Al-Assad

  • 462DF838-E11D-4A71-B0A8-B3D31E10E50D.jpeg
    Name: Khaled Al-Assad

    Age: 29

    Gender: Male

    Ethnicity: Palestinian

    Affiliation: OCONUS Insurgent

    Height: 6’1”

    Weight: 170 lbs

    Face Claim: Cristian Condrin

    سوف نتغلب

 
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  • euanthe the witch






    you've got to pick up every stitch


    • NAME - euanthe greenfinch

      AGE - twenty-eight

      GENDER - female

      RACE - green witch

      SEXUALITY - pansexual


      euanthe is of medium height. her body favors lean muscles and she is built for endurance. her face is tanned and freckled. both her eyes and curly hair are a dark brown. she has a variety of scars, ranging from dark scratch marks on her legs from hiking to fading wounds on her forearms from working with animals.




    coded by weldherwings.

 
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Anaïs looked unsettled, and Levy reveled in it. The young woman exuded confidence in every area. The cement on the sidewalk seemed to bow under her heels, sending ripples of murmurs and gossip through the working-class Manhattan crowds. But no one could tame the ocean. Not Christopher Columbus or Queen Elizabeth or the Spanish Armada. Nobody. That was why Levy liked it. If the sea so desired it, you could lose control and spiral into a low-lying sandbar at high tide and get stranded until some poor bloke had to come out and help you, perhaps also getting stuck in the process. It was nice, the lack of control.

The wind’s changing directions, I’m gonna swing the sail,” he said, nonchalant. The low metal boom at the bottom of the sail rotated toward Anaïs with a rusty groan of protest. It didn’t hit her, but it sure came close. Levy ducked under the boom so he could sit next to her again, just to catch a glimpse of her white-blonde hair all wild and billowing in the sea breeze like a wedding veil. He heard her talking, but the words were swallowed by the wind and she mimicked the appearance of a fish out of water, mouth gaping randomly without any sound coming out. His slender lips curled back in amusement at the thought, but then he caught the words “luxury ship” and immediately snapped to attention. “That’s what they’re called, then? A luxury ship,” he repeated at a mumble. Then Anaïs continued, about the lavish furniture and the illustrious parties. Her mother and father had danced? By her tender tone, he could almost imagine their elegant movements in the ballroom in his head.

Levy had seen Anaïs’ father only in glimpses. It was like he’d seen the man in a distant, forgettable dream, and for some reason the most memorable thing about him was that he recalled the man’s extremely pointy nose. You could jab through a deer’s heart with that nose. He looked very European in the photos Levy had seen of him, the ones scattered around the house in unsuspecting places that Lucius would probably never stumble across. In the window of the kitchen that Lucius never entered, in the washing room that Lucius would not dare look in the direction of for fear of losing some aspect of his masculinity. He couldn’t imagine his father dancing with anybody, especially not with his delicate dormouse of a wife. His feet were too clumsy and heavyset. Anaïs sounded upset now, but Levy couldn’t see her expression because he was sitting behind her, so he just waited like a dead anchor, watching her on the hull. Before he knew it, in one swift movement she’d pulled a slim pistol from her pocket. The gunmetal gleamed brighter than any sailor’s star in the dying sunlight. It was an older model, but the quality, as always, was exquisite. He imagined a ten year-old Anaïs receiving, of all things, an M1911 for her birthday. He wondered if she treasured it then as much as she did now. She was the kind of female devil to feign delight at an underwhelming gift, then toss it out as soon as the giver’s back had turned. Sometimes they didn’t know what their gifts were worth until it almost slipped between their fingers.

Lost in this reverie, it took him a moment to realize that the cold thing pressed against his forehead was not actually his long hair dripping with sweat, but the mouth of a pistol. An M1911.

That’s not funny, Anaïs, I—“ he stumbled back as the pistol clicked, but there was nowhere to stumble back to. By the time he realized the gun wasn’t loaded, he was already falling off of The Nightingale. Moments later he landed in the water with a resounding splash. A flock of bubbles took flight from his nose and mouth like white cranes. When he emerged to the surface, trying to stir up as much water as possible to splash Anaïs, he gave her a pout. His finer clothes weighed heavy on his back, and despite the cold shock of the ocean, he fumbled to unbutton his shirt and toss it upon the sailboat. “That was cruel, you know.

Name: Ven Gomez
Age: 32
Gender: Male
Race: Human
Physical Desc.: With a crooked nose and jutting teeth, Ven is far from attractive, but what he lacks in appearances, he compensates for in bitter, poor-natured humor. His hair reaches his shoulder and is dark, matted and greasy, and his skin tone is a tanned olive, and his eyes are a similar color. He has long, gangly limbs and no muscle to speak of, and although he may not be able to lift much with his scrawny arms, he can run like the prairie thunder.

— distinguishing features: He has burn marks on his palms from a stove when he was a child.

Face-claim: Kirk Hammett
fad02b723ab7098251ef6dd4c6999392.jpg


Profession: Division 13 Specialist
Capabilities: Not exactly a super soldier, I was thinking Ven is one of the weaker members of the team, which is something he struggles to reconcile with.
Equipment: Two pistols filled with silverjackets and various salts and iron items, including two chain iron necklaces.

Hand-Hand Combat: On the poorer side; he isn't well-built for combat.
Firearm Proficiency: Extremely high, as he is rather proficient with his pistols.
Additional Skills: Ven has a stunning navigational sense and always knows which way is north. Some call it intuition. He calls it luck.

Personality:

— traits: Gullible, quiet, kind-hearted, serious, and honest.

— flaws: Annoying, stupid, individualistic, impatient a bit slow.

— strengths: Positive, determined, open-minded, cool-headed, and resourceful.
Ven is a man who tells it like it is. He has a blatant disregard for social norms or politeness and is not a stickler for formality. He openly expresses his judgements and advice when asked, but rarely speaks when spoken to, assuming an almost superior attitude toward anyone he deems incompetent. He can be emotionally broken but does his best to hide this fact through facial expressions that are more stoic than a brick. He is extremely impatient and approaches nearly everything with a businesslike attitude. As he is easily upset and aggravated, he can be stubborn and difficult to work with. He always chooses the winning side or the one where he believes he will obtain the most profit. He is quite independent and hardworking and rejects anyone who may try to aide him. He is easily confused by what others consider moral and ethical and very seriously considers what they say to simply be hogwash, preferring to create his own code of ideals instead. He may seem bitter or serious most of the time, but he does have a dry, tasteless, and sarcastic kind of humor that often just comes off as mean or just goes underneath most people's humor radar.

Serious and devoid of humor most of the time, Ven rarely laughs or jokes. He has a cold attitude and loses his patience easily over those he deems not useful or lacking in any way, making him a very picky person who has difficulties getting along with others. He is very straightforward and individualistic, never accepting what others say and remaining stubborn even after his points have been struck down. This adamant personality gives him an unapproachable air but, when approached, he quickly becomes unsettled and easily embarrassed. Fiercely independent, he protects those who are important to him with reckless abandon, going so far as to even sacrifice his life for them. He is his own man, not a product of his upbringing, economic and social standings, or religion, but of his own thoughts, decisions, and free will. He does not believe his fate can be controlled by external forces and because of this is a perfectionist who sees everything as being able to be altered and improved, often to the offense of those whom he corrects. He has a devotion to autonomous thinking and may even be viewed as cruel by others because of this.

Background: Ven was raised by a man who treated him like a machine. He was raised to do things almost robotically, with a sense of organization and order in mind. This man mysteriously disappeared in Ven's youth and he was sent away to a boarding school and trained vigorously for most of his life. At first he was an architect with a hobby for air-pistol, but on a whim he tried the police academy's regimen and things only seemed to be looking up from there.

Likes:
Sleeping
* Sailing
* Rowing
* Nighttime or the early morning hours
* Modern architecture
* Politics
* Orchestral music
* Black metal/doom metal
* Animals
* Gardening
* He has a peculiar talent for knitting
* Swimming in the ocean
* Fishing
* Debating
* Competence
* Good weather - better for boats!
* Bicycles and trains

Dislikes:
* Those who disagree with him
* Uncivilized people
* Uncleanliness
* College
* Worms, despite enjoying fishing...
* Chaotic situations
* Long distance running/swimming
* Birds
* Windy/rainy/stormy days
* Cell phones
* Automobiles

Theme Song: Fear & Fury by Pallbearer
 
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Not accepted
Name: Shayla Duffont

Age: 24

Gender: Female

Race: Mundane Half-Witch

Physical Desc:

Shayla's natural hair color is a sandy blonde; however, her use of witch craft has altered her hair color to be a shade of pink that varies based on her emotional state. A dark pink implies that Shayla is feeling heavy emotions such as dread, hate, or fear. On the other hand, a light pink implies she is feeling much more whimsical, light-hearted, friendly, or might be having feelings of affection. If her magic, by some chance, was disabled or nullified, then her hair would return to its natural color. Her hair falls in a wavy fashion that is prone to knotting up, so she spends much of her time combing it, or having someone else comb her hair. It has a silky, light, feeling to it and a persistent sweet smell. It does not appear that this texture and smell are the result of grooming due to its constant persistence. The sweet odor that emanates from her hair is enough for a human to smell within 6 feet of her, while creatures with finer senses, such as werewolves and vampires, can smell this distinct scent from several hundred feet away potentially.

She has fine, balanced, facial features. However, her lips are slightly unproportionate with the rest of her doll-like features. Her eyes are a deep emerald green, but sometimes seem to flicker to a yellow when she is utilizing her witch craft. Furthermore, it seems that her eyes in some ways relate to the shade of pink in her hair. When her hair becomes a dark-pink, Shayla's eyes become slit, akin to a serpentine form. Furthermore, her voice alters as-well. Typically, Shayla has a light voice, sweet, with a standard American accent (with a bit of a valley girl streak); however, when she experiences deep emotions her voice has a peculiar, underlying, quality of something unnatural at play. This underlying voice is neither deep, level, or high. It is both understood and not understood. This hints at some sort of other-worldly force at play.

Despite her in-human appetite, Shayla's body suggests a steady diet of cardio. She has tight, finely tuned, refined muscles - although, her body is in no way strong. Shayla is more-so a master of her own body, capable of lifting it and leaping with ease, but remains physically weak in comparison to others. She has soft, unblemished, skin - almost relaxing and therapeutic to the touch, with the exception of her left hand. She always keeps a glove on her left hand for some reason. Touching the leathery glove covering her small hand generates feelings akin to touching a prickly, grating, unpleasant surface.

Face-claim:


1614261053152.png


Profession:

Shayla has held many professions. Initially, she worked as an unremarkable cashier at a fast food joint when she turned eighteen. Oddly enough, this was when she began to realize her supernatural abilities, but also suffered a terrible fate. When that fate, a horrible one at that, had passed - Shayla used her magical talent in round-about ways to become a renown magician, story-teller, and performer within her respective Arcologie. One performance went awry, now known as the "floor 13 incident", which saw her having a confrontation with Division 13. Shayla was nearly killed in this confrontation, but narrowly escaped with her life upon surrendering. She was monitored for about a years time before being inducted as a Division 13 Specialist.

Capabilities:

Despite her status as a mundane, Shayla shares several traits in common with black witches, but lacks the control over her patron, sheer power output, and telekinesis (with an exception). Furthermore, half of her capabilities are her own natural magic affinity, while the other half come from an other-worldly source. Her mental state, desperation, and needs determine what set of abilities she will have. These abilities fall into two sets: Glamour & Gorge.

Glamour:

This is Shayla's default state. This set of spells is her natural affinities learned from innate skill which would have manifested regardless of her patron. These abilities are tame, but have a lot of utility. Furthermore, these abilities pull from her patron's energies, so they can be utilized without straining her body. If somehow, she was cut off from her patron, then she would draw from her own energy reserves, which are quite small (and would have to be developed). This comes with the danger of overusing her powers and then being forced into her gorge set of powers, which comes with volatile and dangerous side-effects.

Love me - Shayla has a persistent aura, which manifests physically as a sweet smell originating from her hair, which makes her more agreeable. This does not need to be activated. However, if she is trying to charm an individual into following her orders, calming down, or something else, then she must activate this power. This ability must be used within a 20ft radius. It can be used on more than one person at once, but requires more energy expenditure, which involves more risk. Furthermore, the targets must be able to smell and must be able to have feelings of adoration and affection. The spell itself creates a set of powerful, supernatural pheromones that can enamor many individuals.

Peculiar pocket - Shayla can pull items from the nape of her neck and insert them. These items reside in a pocket dimension and can be manifested out of her right hand, or pulled from the nape of her neck. There is no hard limit on the size of the object - it must be static and able to make contact with the nape of her neck, and then be completely inserted into it. However, holding large objects consumes a persistent amount of energy which might trigger her gorge power set. If she changes into her other ability set with items inside her, then these items are either forcibly ejected from her right hand, or consumed by her patron.

Fabulous flight - Despite the name, it's more akin to a teleport. Shayla can teleport up to 30ft in rapid succession which makes her very hard to hit. Additionally, she can choose to enhance each teleport with the flash of bright light (of any color), which enough to temporarily blind an individual who does not have special resistances. This light can also weaken creatures who are weak to light. Finally, this light can be sustained if she elects to sustain it. Rapid use of this power, enhancing it with flash, and sustaining the light runs the increasing chance of Shayla flipping her power set.

Gorge:

Shayla, upon entering this state, undergoes physical and mental changes. Her voice still sounds the same, but possesses an unnerving underlying quality. She looks the same, but her weight increases to nearly 1000 pounds. Her lithe, thin, muscles remain the same form but become blood-gorged and swollen, and also grant her supernatural levels of strength. She can, if triggered voluntarily, maintain some of her normal personality. However, if triggered by accident, then she cannot discern between friend and foe. Finally, in this form she becomes hungry... very... very... hungry.

Famine - All individuals within a 30 foot radius begin to feel intense hunger pains, or strong desires for something they currently lack. The longer Shayla remains in this form the more powerful this ability becomes.

Unseen Hands - Acting as a proxy to telekinesis, her patron can reach out with unseen hands, eight in total, a distance of thirty feet in any direction around her. These hands can lift with in-human strength, hurl object, and have mouths on them to consume food, people, or both.

Implacable - Shayla within this form can only walk, but becomes nearly impossible to knock over, or move. She also becomes nigh-impervious to damage from most conventional weapons. She remains vulnerable to Silverjackets and Gospels. Furthermore, fire will damage her over time, eventually killing her.



Equipment:

She has no equipment issued to her yet.

Hand-Hand Combat: She has been given some basic hand to hand combat training since becoming a District 13 Specialist.

Firearm Proficiency: Does not even know where the safety is.

Additional Skills:

Magic tricks, singing, persuading, dancing, cooking, and drawing.

Personality:

+Friendly to a fault
+Open minded

-Gullible
-Not very intelligent


Background:

Shayla grew up without parents, like many people who suffer terrible fates, and left the orphanage at eighteen. She went on to work at a fast-food joint ready to become an unremarkable member of society. Shayla did a great job at the front counter and had natural charisma, but she was a bit of a bad worker - she had the habit of picking through the fries and food to eat bits of it. One day, a demonic entity of gluttony infected the food within the joint. Shayla consumed an infected fry, along with many of the customers. The customers were consumed by an unseen force, but Shayla awoke her magical affinity in this moment and contained the creature inside her. She fled her Arcologie to another and found a new identity as a magician/singer and found an abundance of local success. Unfortunatly, she lost control of her powers during one performance and began to consume the audience with her patrons unseen hands. This was when she was forcibly captured by District 13 Specialists.

Likes:

- Food
- Showing off
- Magic
- Hearing about other people

Dislikes:

- Eating
- Being ignored
- Demons
- Pain

((I don't have a writing sample, but I hope my character sheet demonstrates my talent).
 
Last edited by a moderator:
Hey guys! First CS up. Pictures have hidden scrolls and scroll down on the text to read the rest. It's supposed to be mobile friendly but let me know if it doesn't work!




traits:
kind, soft, friendly

skills:
behavioral science, krav maga, proficient in firearms
outfit:
theme song :
To My Love - Jamie Drake

face claim:
Vanya Jagnić
Aliandra
;; katrina
BASIC INFO
Name:
Katrina Aliandra
Aliases: Kat, Kathy, Kitty
Age: 24
Date of Birth: 04/17/1996
Place of Birth: New York City, USA
Gender: Female
Sexual Orientation: Heterosexual
Race/Ethnicity: Human, Caucasian
Status: Single

APPEARANCE
Height:
5’7”
Weight: 125lb
Eye color: Blue
Hair color: Dark brown
Identifiable traits: The Agent bears platinum medium-length, wavy hair, seems to like the soft grunge/gothic style, right-handed, sometimes can be seen with reading glasses.

PROFESSIONAL
Current Position:
Analysis and Intelligence Agent
Employed since: February/2020
Skills:

• Intellectual: The agent is a behavioral scientist, possesses a deep knowledge of psychology, some knowledge of general folklore and mythology, some knowledge of Latin.

• Hand-Hand Combat: Is not proficient in any form of combat, however has moderate knowledge of krav maga.

• Firearm Proficiency: Has proficiency with guns, having been trained by the agency, by Ian, and by Caron. She has never fired one against a person or creature, but she knows how to use it and is a good shot.​

Equipment: Camping backpack, thermos, a small first aid kit and some medications, notebook, small pencil case with pens and pencils, a semi-automatic pistol, some ammo.

CHARACTER
Strengths:
The Agent is an organized, independent and proactive person. She's passionate about her Applied Behavioral Science research and shows great interest in the supernatural, and is dedicated to her work on Division 13. The Agent is a team player and gets along well with her co-workers. She's always trying to improve herself, by attending seminars and reading on several subjects that can be helpful to her work at the Agency. Takes constructive criticism well.
Weaknesses: The Agent seems to believe she makes good coffee, which is not correct. Her co-workers have filed numerous complaints about her coffee, asking Agent Aliandra to be forbidden from using the coffee machine; that is, however, not possible.
The same determination that makes her motivated to do her job sometimes turns into self-neglect. In addition, the Agent shows an inability or unwillingness to speak about her feelings.
Hobbies: The Agent self-reports reading, practicing yoga and visiting parks, gardens and flower conservatories as her hobbies.

PSYCHOLOGICAL AND BEHAVIORAL PROFILE
The psychological evaluation of Agent Aliandra was composed of tests to assess the Agent’s reasoning and cognition and a formal interview. On the day of the interview, she arrived fifteen minutes early, dressed in casual office attire. Her nails and hair were clean and well-groomed and she was wearing slacks, a light blue dress shirt, and a grey sweater. The interview was an easy process and Agent Aliandra was cooperative and at ease, in spite of being dealing with Agent Jennings’ recent death at the time, only occasionally deviating from the subject. The Agent was assessed twice, once right after her fiancé's death and another during the employment process.
Katrina Aliandra is a 24-year-old, single female, with in-depth knowledge in Behavioral Science. She obtained her Bachelor’s Degree in Behavioral Science in 2018 and is currently pursuing a Master’s Degree in History and Folklore. From a young age she has demonstrated interest in the supernatural, resulting from an “odd experience [she] cannot fully recount.” When asked about her relationship with her parents she stated being “lucky for having such loving parents” and “how grateful [she was] for everything they taught [her].”
The Agent appears to be a calm and patient person both inside and outside the office. She’s a quiet person and avoids arguments whenever possible. Previously to Agent Jennings' death, Agent Aliandra already started working on her Applied Behavioral Science research, where she analyzed the behavior and reasoning of supernatural creatures. After Agent Jennings' death, however, she decided to dedicate all of her work to that and asked to work directly for Division 13. She seldom speaks of the incident, but has stated voluntarily that she “[doesn’t] wish for anyone else to die if it can be avoided, and [her] research is precisely for that; by understanding [the supernatural creatures’] behaviors, instead of merely knowing how to harm or kill them, we can work in a more efficient manner.”
Overall, Agent Aliandra is a person who desires to help people in any way she can. She quickly establishes a harmonious relationship with most people and her co-workers seem to like her. Even before working at Division 13, she had a close relationship with Agent Caron John Whirt, who she identifies as “one of [her] best friends.”
It’s important to note her inability to speak about her feelings in general, but especially regarding Agent Jennings' death. The psychologist who performed the interview believes the Agent thinks she can deal with it herself, perhaps due to her own knowledge in psychology.
The Agent's tests to assess cognition and reasoning were all above average.

BIOGRAPHICAL OVERVIEW
Biographical information was obtained from a self-report made by Agent Aliandra and during a formal interview with the board of recruitment.
Agent Katrina Aliandra was born on April 17th of 1996 in London. Daughter of high school teacher Linda Aliandra and accomplished writer Emil Aliandra, author of several academic books and researches and best-selling dystopian book Lizards Are Food (2010). The Aliandra family lived in New York City until 1998 when they moved to a country house primarily so Emil Aliandra could work on his writing. The Agent attended a school in the closest town during her infancy. The Agent is not aware, but it is possible Linda Aliandra had been sick at the time and moving to the countryside was one of the treatment options the couple made. She expressed several times during formal and informal conversations how much she loves the country house, even providing a detailed description of the house's yard and how she "used to read under a tree or by the pond, by far [her] favorite place in the world."
The Aliandra family lived at the country house until 2010. Emil finished his book and the family returned to New York, where Agent Aliandra then attended a prestigious school (the same her mother used to teach at). It was there she met deceased Agent Ian Jennings. Although the Agents studied at the same school, their age and interests prevented them from studying the same classes and socializing.
In 2011, at an English Folklore Exhibition, they first engaged in a conversation. Agent Aliandra reported spending the day with Agent Jennings at the Exhibition after discovering they, in fact, shared a lot in common, one of those things a deep interest in the supernatural. Agents Jennings and Aliandra became quick friends and were soon in a romantic relationship.
In 2013, as she finished her last year in High School, Agent Jennings went to college to pursue a History Major with an emphasis in Folklore. In 2014 they moved in together and Agent Aliandra started pursuing a degree in Behavioral Science. In 2017 Agent Jennings was contacted by Division 13 after some Agency scouts discovered his research and showed interest in recruiting him. Both had a tour in July of 2017, where they showed great suspicion and skepticism; however, by the end of that day, Agent Jennings agreed to work for the Agency as a Field Agent and manifested enthusiasm.
Although Agent Aliandra was not recruited at the time, by September of 2017 she requested to use the Agency's assets to study the supernatural. Her interest was in studying their behavior, applying her Behavioral Science studies to supernatural creatures. The couple got officially engaged on October 12th of 2019. During the years Agent Jennings worked at the Agency he became close to one of the members of his team, Agent Caron John Whirt, who became a great friend of the couple and was asked to be Agent Jennings’ best man.
On December 9th of 2019, Agent Jennings went on a mission with Agent Whirt that ultimately caused Jennings’ death. The creature did not escape at the time and was executed by Agent Whirt.
On February 3rd of 2020 Agent Aliandra was employed by Division 13 at her own request. The Agency analyzed the case and decided that her request should be met.

ADDITIONAL INFO
Since the employment of Agent Aliandra as an Analysis and Intelligence Agent, her research has helped understand the modus operandi of several creatures and in multiple cases, aided by formal and informal researches she consults, her work has helped to prevent or minimize the extension of damages inflicted.
It is of the utmost importance to stress that Agent Aliandra requires psychological evaluations on a bimonthly basis. Although her mental state appears to not have been detrimented by Agent Jennings' death, she seldom speaks of the experience, which could lead to a severe emotional breakdown in the future.

Theme song: To My Love - Jamie Drake

DO NOT DRINK HER COFFEE. THANK ME LATER. -CARON
coded by reveriee.
 
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dossier
biography
extra
Kobayashi Masaru
小林勝
  • PROFILE
    FULL NAME
    Kobayashi Masaru
    NICKNAMES
    Mas
    OCCUPATION
    Division 13 Specialist
    AGE
    Thirty-Nine
    RACE
    Werewolf
    GENDER
    Male

    You're nobody till somebody wants you dead
    And the list it grows and grows and grows and grows
    .
    APPEARANCE
    physical
    HEIGHT
    4’9” | 144.7 cm
    WEIGHT
    93lbs | 42.1 kg
    BLOOD TYPE
    B-
    HAIR COLOR
    White
    EYE COLOR
    Grey
    DESCRIPTION
    Small and unassuming, it's not hard to count Masaru out when it comes to a fight but that would be that individual's first and last mistake. Standing at a meager height of 4'9", Masaru has lean muscled build with strong but willowy-looking arms and toned legs. His build is rather reminiscent of a swimmer, easily hidden under the billowing fabric of his signature poncho and loose military fatigues-esque clothes of choice. It's hard to see where his hands are for a reason - it makes it easy for him to grab his sidearm without so much as a rustle and he's quick on a trigger.

    His features are striking though when they're not hidden by his hood. He has white hair styled in some messy imitation of a wavy top with fancy bursts, though his sideburns are black as well as his full beard and brows. His eyes are captivating, appearing like a wolf's with black scleras. They're a light shade of grey - almost mistaken for white at times in contrast to his scleras. His right eye, however, is always covered by a cyber visor relaying him information.
    PERSONALITY
    Stand tall, don't look down
    You will fall.
    Lone Wolf.

    A man of few words, Masaru has a presence that puts others' on edge - watchful eyes drifting over every individual from a safe corner in the back of the room. There's something about him that makes the hairs on the back of one's neck stand right up, the unshakable feeling of always being watched following them. It might just be his rather expressionless features and his way with - or lack thereof - words. He's not sociable, preferring to keep to his own devices. There's a careful coldness in the way he holds himself, oftentimes choosing to turn down open invitations in favor of spending his time alone at home. Masaru is also notably jaded and cynical, often assuming the worst is yet to come. He seems apathetic to the discrimination thrown his way and callous to scenes of tragedy.

    Masaru is also well known for his calm demeanor. Hard to get a rise out of and even harder to push to the brink, Masaru tends to hold his tongue in the face of jeers and insults. He's not a fan of senseless violence, surprisingly more just than his attitude would suggest. He's a bleeding heart under the surface, jaded by time and cold by necessity. He's a pack animal deep down and protective of those he considers pack mates. He treats them tenderly with quiet concern - often offering his company to those who need it. He never seems to be without a tissue for a crying individual and will leave cold medicine on the desk of somebody whose been having a persistent cough all day without letting anyone know he did it.

    Though perhaps one day he'll be willing to share his softer side with someone.
    vocational
    inventory
    AT AWM
    Sniper Rifle
    MK23
    sidearm of choice
    gospel rounds
    full mag. use sparingly.
    Knives
    A multitool and KA-BAR.
    Drag Bag
    filled with sniping essentials
    Skills
    CQC - Feral would be the best word for Masaru in a close-quarters engagement without his guns. He's nothing short of a brutal and dirty fighter, aiming for vulnerable spots like the groin, eyes, throat, and temple. He fights to survive - nothing more and nothing less. Karate is his base of martial arts though he's never without a knife to use to disable limbs. He has no background in grappling.
    Firearms Proficiency - Praised for his deadeye precision, Masaru is a marksman who is quick on the draw and accurate. Both a participant in the WFDA and International Sniper Competition, he's won a fair share of awards in both. This has also translated to his ability to identify the location of an enemy sniper. His unerring calm allows him to shoot with remarkable accuracy even when under fire or duress. With the use of his visor, he has no need for a spotter and works as a lone sniper.
    Additional Skills -
    Reconaissance and Intelligence. As a sniper, he's no stranger to staking out for hours for the perfect opportunity for a shot. This has also translated to his ability to watch targets and record their daily activities, habits, and routines.
    Parkour. Lightweight with strong arms, his ability to hang off of ledges and pull up bars for ridiculous amounts of time has been an asset to his job. He can climb to perches unused by most urban snipers as well as a getaway. He's fast and chooses to flee rather than confront others in a head-on fight.
    Survival. Used to undertaking jobs in grueling conditions, he's more than well versed with handling conditions in the forest and jungle not to mention an urban jungle full of resources to take advantage of.
    Stealth. An essential skill for any sniper, Masaru is a master of getting into places unseen and getting out unnoticed. Stalking is made easier due to his small and rather forgettable frame, his drag bag oftentimes appearing more like a backpack than anything else.
    Navigation. He can work a map and compass like nobody's business. He never seems to get lost with a great knack for telling which direction is north and the time of day by the shadows on the ground.
    Capabilities

    A rather unnotable werewolf, Masaru's small frame translates to his wolf form. A pure white wolf on the smaller side it's easy to assume - and rightfully so - he's the runt of his litter. He has something of a hate-love relationship with his werewolf form, able to control it but not when he has no way to escape - reverting to how he fights, feral. He rarely relies on it and has gone into a blood rage two times when backed into a corner. Even now he fears returning to that state of being and chooses to avoid using that form unless in a bind.

code by Nano
 
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Katya
Basic Details
Katya Belov
Age: 22
Gender: Female
Race: Werewolf

Physical Description:
Standing at 5 foot 3 inches, Katya has very dark ebony hair in which she usually leaves down. She has a quite rounded face with soft facial features and a pointed chin. A particularly notable feature are her eyes, an extremely light hazel in which she inherited the color from her father. Her skin is almost colorless aside from her tinted lips and light red cheeks.
Katya wouldn't call herself lean, but she is extremely healthy and fit, with narrow shoulders and arms, Katya boasts a lean torso, a narrow waist, plump hips, and legs. Katya is not built for endurance, as she tires quickly. Her strength is her greatest asset.

Katya adorns her ears with a multitude of piercings, as well as scars from a troubled and confusing childhood.
She usually wears dark, fashionable clothes that are mostly black and white and tight-fitting, and she wears multiple bronze rings on one hand.


Skills
001 Profession : Division 13 Specialist Newbie
Capabilities Strength-Being a descendent from the long line of Lycanthropy, Katya is capable of physical strength not many have the dream of achieving. Even in her human form Katya is incredibly powerful , capable of breaking doors off its hinges with ease and having no issue throwing people across rooms if needed.
Reflexes- Katya's reaction speed makes it easier for her to avoid danger, regardless of what comes at her, whether it's dodging a bullet or fast-paced melee combat.
Work skills
Hand to Hand Combat-Doing patrol work, Katya has learned how to perform control tactics to subdue someone if need be and more defensive maneuvers if it is against a human. As well as more extensive, albeit offensive melee tactics on the other sub-human races. She'd rather beat someone down if it comes to it, although she can get carried away.
Firearm Proficiency- Katya is not the best gun-woman. Even more so when it comes to guns such as assault rifles and shotguns. She does carry around a pistol, but only uses it if she needs to, no guarantee she will be able to hit whatever she is supposed to, however.
Equipment A police duty belt which has a handgun holster, a handheld receiver as well as handcuffs, flashlights, a magazine holder which has silver bullets, and one drop point knife.
Additional skills Problem solver -Working in a job such as this, Katya is very skilled at problem-solving. Being able to analyze complex problems regarding any case, and having to make sound decisions that would help either pursuing a lead or outright solving a case.


Personality
Negative -
  • Aggressive - A proneness to anger and hostility, Katya is not afraid of conflict. She would rather ignore the rights of others to get her point across.
  • Insecure - Katya has no value in herself and lacks confidence in her capabilities. She criticizes others to uplift herself. However it usually only makes the situation between peers worse.
Positive-
  • Ambitious - She is driven to succeed and has a strong desire to achieve her goals.
  • Adaptable - Katya is very flexible, whenever the situation changes, so does she. You could almost call her a good team player.

Background-
Born in the woods of Mordovia, Russia, Katya was raised by her single mother, Anya. Her mother was a werewolf, her father unknown. Her mother, after giving birth to Katya experienced postpartum psychosis. Something which would change the course of both of their lives forever.
Although Katya does not know much of her birth mother, What had been disclosed to her was horrific. For the first six months of her life, Anya and Katya had lived off the grid due to Anyas continuing mental decline. As well as discrimination from village members who also contributed to Anya's increasing paranoia.
After the birth of Katya, Anya had difficulty transforming into a werewolf. Anya was the sole provider of her small family, And thus she hunted the local wildlife to keep herself healthy. With every transformation, her instability transpired into an almost rabid version of herself. Anya did not believe in mental health and viewed her delusions as signs from descendants of the first Silverfang.

One night she had exerted herself to the point of no return. She had become a feral beast. Leaving poor Katya alone and defenseless. The towns people had no other choice but to join arms and slay Anya. The process of tracking and killing down Anya led to there cabin where Katya resided , for some reason she was still alive. Some think that Anyas maternal instinct never left and kept Katya alive long enough for her to be recovered.
She was adopted soon after by an American human couple. Her life from there on out was considerably hard for a middle class life. Her human parents couldn't understand and cope with Katyas aggressive behaviors as she aged. Her first transformation into a werewolf destroyed their home. She couldn't suppress the rage she felt in her human form , and when she transformed she displayed anger just like her birth mother.

She hated herself , she hated her adoptive family who was just trying to understand how to help her. Her depression set in and resulted in a lifelong struggle with self harm and unhealthy coping mechanisms. She distanced herself from people who cared about her because she felt as if her identity was destroyed . She didn't know how to focus , how to control herself. No one in her life could understand. Katya felt as if something was wrong with her , if the reason her mother was killed was because of the same feeling. Maybe she was following in her footsteps.

Once Katya had graduated highschool at the age of 18, she spent a gap year and got heavily involved with drugs. She was arrested multiple times on minor charges , but a recruiter from Division 13 became interested in her. Maybe it was due to her constant ambition to get into trouble , or the many times she had picked up fellow officers who where in her way. Instead of pressing charges she was paroled and made to go to an officer academy and intern as a student trainee at a regular police department.

She only interned for about a year before being hired in the division 13 forces at the age of 20.

Likes - cucumber face masks
weighted blankets
rubber bands
sashimi
carpacio
space

Dislikes- Loud places
crowded places
disrespect
heat
intolerance
daytime
Additonal:
voice



© pasta


Basic Details

Katya Belov

Age: 22

Gender: Female

Race: Werewolf

Physical Description:

Standing at 5 foot 3 inches, Katya has very dark ebony hair in which she usually leaves down. She has a quite rounded face with soft facial features and a pointed chin. A particularly notable feature are her eyes, an extremely light hazel in which she inherited the color from her father. Her skin is almost colorless aside from her tinted lips and light red cheeks.

Katya wouldn't call herself lean, but she is extremely healthy and fit, with narrow shoulders and arms, Katya boasts a lean torso, a narrow waist, plump hips, and legs. Katya is not built for endurance, as she tires quickly. Her strength is her greatest asset.

Katya adorns her ears with a multitude of piercings, as well as scars from a troubled and confusing childhood.

She usually wears dark, fashionable clothes that are mostly black and white and tight-fitting, and she wears multiple bronze rings on one hand.

Skills

001 Profession: Division 13 Specialist Newbie

Capabilities Strength-Being a descendent from the long line of Lycanthropy, Katya is capable of physical strength not many have the dream of achieving. Even in her human form, Katya is incredibly powerful, capable of breaking doors off its hinges with ease and having no issue throwing people across rooms if needed.

Reflexes- Katya's reaction speed makes it easier for her to avoid danger, regardless of what comes at her, whether it's dodging a bullet or fast-paced melee combat.

Work skills

Hand to Hand Combat-Doing patrol work, Katya has learned how to perform control tactics to subdue someone if need be and more defensive maneuvers if it is against a human. As well as more extensive, albeit offensive melee tactics on the other sub-human races. She'd rather beat someone down if it comes to it, although she can get carried away.

Firearm Proficiency- Katya is not the best gun-woman. Even more so when it comes to guns such as assault rifles and shotguns. She does carry around a pistol, but only uses it if she needs to, no guarantee she will be able to hit whatever she is supposed to, however.

Equipment A police duty belt which has a handgun holster, a handheld receiver as well as handcuffs, flashlights, a magazine holder which has silver bullets, and one drop point knife.

Additional skills Problem solver -Working in a job such as this, Katya is very skilled at problem-solving. Being able to analyze complex problems regarding any case, and having to make sound decisions that would help either pursuing a lead or outright solving a case.

Personality

Negative -

Aggressive - A proneness to anger and hostility, Katya is not afraid of conflict. She would rather ignore the rights of others to get her point across.

Insecure - Katya has no value in herself and lacks confidence in her capabilities. She criticizes others to uplift herself. However it usually only makes the situation between peers worse.

Positive-

Ambitious - She is driven to succeed and has a strong desire to achieve her goals.

Adaptable - Katya is very flexible, whenever the situation changes, so does she. You could almost call her a good team player.

Background -

Born in the woods of Mordovia, Russia, Katya was raised by her single mother, Anya. Her mother was a werewolf, her father unknown. Her mother, after giving birth to Katya experienced postpartum psychosis. Something which would change the course of both of their lives forever.

Although Katya does not know much of her birth mother, What had been disclosed to her was horrific. For the first six months of her life, Anya and Katya had lived off the grid due to Anyas continuing mental decline. As well as discrimination from village members who also contributed to Anya's increasing paranoia.

After the birth of Katya, Anya had difficulty transforming into a werewolf. Anya was the sole provider of her small family, And thus she hunted the local wildlife to keep herself healthy. With every transformation, her instability transpired into an almost rabid version of herself. Anya did not believe in mental health and viewed her delusions as signs from descendants of the first Silverfang.



One night she had exerted herself to the point of no return. She had become a feral beast. Leaving poor Katya alone and defenseless. The towns people had no other choice but to join arms and slay Anya. The process of tracking and killing down Anya led to there cabin where Katya resided , for some reason she was still alive. Some think that Anyas maternal instinct never left and kept Katya alive long enough for her to be recovered.

She was adopted soon after by an American human couple. Her life from there on out was considerably hard for a middle class life. Her human parents couldn't understand and cope with Katyas aggressive behaviors as she aged. Her first transformation into a werewolf destroyed their home. She couldn't suppress the rage she felt in her human form , and when she transformed she displayed anger just like her birth mother.



She hated herself , she hated her adoptive family who was just trying to understand how to help her. Her depression set in and resulted in a lifelong struggle with self harm and unhealthy coping mechanisms. She distanced herself from people who cared about her because she felt as if her identity was destroyed . She didn't know how to focus , how to control herself. No one in her life could understand. Katya felt as if something was wrong with her , if the reason her mother was killed was because of the same feeling. Maybe she was following in her footsteps.



Once Katya had graduated highschool at the age of 18, she spent a gap year and got heavily involved with drugs. She was arrested multiple times on minor charges , but a recruiter from Division 13 became interested in her. Maybe it was due to her constant ambition to get into trouble , or the many times she had picked up fellow officers who where in her way. Instead of pressing charges she was paroled and made to go to an officer academy and intern as a student trainee at a regular police department.



She only interned for about a year before being hired in the division 13 forces at the age of 20.

Likes - cucumber face masks
weighted blankets
rubber bands
sashimi
carpacio
space
Dislikes- Loud places
crowded places
disrespect
heat
intolerance
daytime

Additional :
voice

The days that led up to the Black court made Seldanna extremely nervous, it was not because she was in any sort of danger, but more so the fact of seeing a bunch of bootlickers crammed into one area always made the poor, dark elf tire quickly. Peering out of a towering arch window, she could see an abundance of carriges, each and every one of them over dressed.
Seldanna always heard of the term fashionably late, but with the long lines of horse drawn vehicles trailing all the way out of view, she could not imagine how many more people would arrive.
The "fashionably late ones."

"Do you ever wonder what the point of us being here is Asherah?" The woman asked , but still looking outside. "Honestly, with the amount of Blood guards patrolling we could host a party just for them!" She exhaled rather annoyed with the thought.
Although she would not say that in front of the Cainhurst children , or even Ulfric himself. But Seldanna knew the odds of them having to protect any of them where very slim. However, an upside was Seldanna gorging herself on food and drink.
Asherah's laugh was light, and laced with a drop of amusement at the matter. Her red eyes glanced at Seldanna through a mirror as she checked her appearance for the fifth time, body turning to the side to admire herself. The black maid's dress hugged her curves a bit too tightly, enough that certain noblemen would likely pause to look a second too long. It was a game for her, almost. She relished in being able to root out the weak-willed ones--the ones that were disloyal, even to their wives. It was how she vetted people and determined who needed more of her attention.

"I try not to wonder," the dragoness replied. Her voice was sultry yet pleasant to the ears, as though she'd trained herself to speak in such an alluring manner for years. "Wonder leads to disappointment, and I've already experienced far too many disappointments in my life."

"But if I must answer your question-" Asherah moved to adjust Seldanna's collar and apron, "-we're here because Lucrezia says so." Her plump lips curved upwards at her own teasing remark and she hummed. "Now come, my dear Selly. We have guests to greet and nobles to keep separated."
Upon hearing Asherah call her Selly , Seldanna eased up a bit. Whenever Seldanna thought about her usefulness in any sort of context it made her tense.

"Oh hooray us." Seldanna said sarcastically, in a joking tone.
She looked at herself one last time , just to make her she did not have any stray hairs or even a wrinkled sleeve, Seldanna was prone to not making sure she looked well enough to be the face of Blackrock.
Her and Asherah walked some distance to the main enterance door, the hallways as always were spotless, when one servant finished sweeping another one would inspect it just to make sure. Blackrock court especially must of been extremely nerve-wracking for all lower residents , any mistakes could be their last.

"Well" Seldanna said pausing for a moment as they reached the main door. "Anyone you may be expecting today Ash?"

"Yes, actually." Asherah was humming again, a twinkle in her eye as she thought of a very specific person. He was a tall and built man, and though no one had ever really seen his face, he was probably handsome beneath that bone mask of his. "Aside from Lord Sepulcher X, no one in particular. I find most of the nobles to be... quite boring."

The woman's posture seemed to change slightly once they arrived at the entrance, a familiar face emerging through the doorway. Asherah turned to Seldanna slightly, lips still curved even though her words were hollow and cold. "I almost forgot Lord Havelock. A pedophile. Ensure he stays far away from Lady Noire."
Seldanna nodded, she should of felt appalled that such a man was even allowed to step within miles of Blackrock castle , however she knew he would get his comeuppance. There where so many nobles who attended these events with records upon records of crimes they have committed, she should not of felt so surprised.

"I suppose this is going to be the last time we can converse to each so thoroughly. Seldanna said as she looked threw her head back and groaned, she ran her fingers through her hair and exhaled before looking at Asherah.
The dark elf placed her hand on the door, as if in a feeble attempt to barricade it. At times like these she could feel her introvertism screaming for the sweet release of death.

"Well, I do wish you luck Asherah, I know I am going to need it."
Asherah's grin was wolfish, a dainty hand on the other door handle before both women opened them to allow some of the first guests to pass through. "Have fun, Seldanna. That's what I do."
 
DAMIEN HARTE


"I swear, if I see one more demon out here tonight..."

1615042913372.png

"... I'm lighting that bastard up."






  • Name: Damien C. Harte
    Age: 24
    Gender: Male
    Race: Sanguineus
    Physical Desc.: Fairly tall, standing at around 5'10, with a lean, athletic bodybuild and an olive complexion marred with scars all over. Has long, black, curly hair and deep, soulful blue eyes, which can turn hard and steely in an instant. Outfit is usually casual, and often consists of dark colors. Rarely smiles, but when he does, it tends to be genuine.


code by @Han JiHyo
 

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