Except character needs can be affected by the gamestyle. Perhaps the gm tends to be the driving force of the story, more than willing to bring in story to push characters. With that kind of gm you can have some great roleplay with a character that is resistant, reactive, and basically needs to...
Aye, but the concern about being comfortable with the gm was not part of the discussion until you brought it up, though I figured you might have mistakenly got the impression of that, hence my response.
Maybe I'm just comfortable with with a broad spectrum, but it isn't a matter always a matter of comfort, it is a matter of how well the character meshes.
For example, in one game all the characters might be required to be friends, but in another intraparty friction might be acceptable or even...
Generally I start with vague descriptions because my characters are only vague in my mind until I play them, then as I play them they become more and more solid, consistent, and real in a way.
Eventually, I don't even need to think about what my character might say or do, I just tell that...
@ kitphiroth
More than just changing worlds, each gm has a different style and different requirements, and each game has a different set of players with a different style of play.
Further is the hook, a character needs to have a motivation to go for the hook, and fitting well with all...
Premades? Why reuse a character? That always seemed rather odd. Personally, I am careful about reusing characters, and one deadset limit for that is that they setting and so forth remain the same so the second story is simply a later point in that character's life, I will not take a character to...
I find it funny how many posters here base the difference on aspects unique to the text medium.
Personally, I play by text sometimes but I also play in person when I can, and some people play via roll20 or other video chat programs.
Therefore, I can't support any aspect unuque to a single...
I have a sci-fi esque fantasy setting with tons of my own creations in it, but my gming style is not overly well suited to pbp games.
As a player specifically I don't have anything more specific than fantasy with plenty of magic and lore s far as genre goes, but I'd really like to be in a...
I have so many characters I've forgotten many of them.
The most interesting inspiration I've had though was when I got into brony stuff. The night after I first saw it, I dreamed I was an alicorn (winged unicorn), one of several, each representing a major arcana card (except there were 24...
Savage Worlds is a great all around system that can handle any genre, and while lighter than dnd, it isn't super light.
The only reason I don't use it more is that I like casual simulationism, and one SW is not, is it isn't simulationist.
"without regard for the plot"
How does this require preplanning?
If you set up a villain expecting the players to fight her, but they end up joining her instead to help take over the world, how is that any less a fun plot just because you didn't plan it ahead of time?
No matter what...
First, language is only 7% of communication (though it likely has the most detailed information content). Written communication lacks so much of what is communicated in person. Is it really any wonder that people have communication issues?
Second, I think people take offense way too easily...
I would say, that you can have more than simple character dev without preplanning plot.
I am curious why you would blacklist such players though since having one or two in a group can really add alot to character interactions and party relations, drawing the characters into the story (rather...
On the contrary, not every player has "good story" as a goal.
What a player is looking for in the game will determine many things, including the importance of plot and characters. The only debatable thing is whether either character, preplanned plot, or both are completely essential for...
I'd like to counter SaintHax's last post with a cautionary statement, some players do not want to be invested in the game. Some players are playing with the goal of spending time with friends who all just happen to be playing an rpg (for these players the game itself isn't important at all...
Also, the gm is the biggest part of the experience. If you have new players, always let them know that your game is just one way to play and that other vastly different ways to play exist as well. I've seen new players get introduced and never come back because of the first game they tried...
"I never said anything about only being able to be creative by methods explicitly defined by systemised rules." -you, above post
I know you didn't and I didn't say you did.
You claimed that rpgs were somehow special in requiring creativity and that it was a reason for players to choose...
"Did you know Halo was supposed to be a third person tactical game? "
Did you forget that was before it got stuck on a shelf? Then it got a complete overhaul.
But how does that relate to the point?
"copy-pasted several text blocks of mixed prose, but I didn't know who's arguments you were attempting to refute." -you, above post
I quoted a single block of text, your post.
As for mixed prose, I just suck at that. In fact, I suck at writing in general really.
"Good faith (Latin: bona fides) is fair and open dealing in human interactions. This is often thought to require sincere, honest intentions or belief, regardless of the outcome of an action." - From your first link.
Being fair, open, and honest in regards to the topic/focus of arguement is...