Charming Mouser
New Member
Your signature GIF is the best one ever.
Just saying.
Just saying.
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For me I don't think there is anything such thing as a good, great, bad, awful roleplayer.
There are some people that I would say are right pieces of work that I'm better off never speaking to again but that's about as close as I get.
To me if your having fun and not infringing on anyone else's ability to have fun than your a role-player and it's not for me to say boo about how you run things.
Now does that mean that there aren't roleplaying styles / storylines / character types / players that I find aren't my particular cup of tea? No of course not. I have things I like when I'm roleplay just the same as anyone else.
But I would never say the things I don't like are bad. Unless again the things are making you as a roleplayer unhappy OR you are going around making things not fun for everyone else.
If your gonna be an asshole than I think your a bad person and you ought to re-think how you treat people. But that's not the same as being a "bad" roleplayer.
There is such thing as someone who is a bad and bad roleplayer. It's a skill like anything else. One that requires a rethinking for how to you communicate in and out of character and ofcourse, through text primarily. It's something where even after all these years, I'm learning little tips and tricks that improve how I rp. Whether that be to challenge myself, show not tell(try to), and just try to convey an attitude in dialogue. It's a learning experience where you can keep getting better through both concrete and abstract ways.
@A Nerd Named Rae I'm having a hard time understanding how there can be bad writers but not bad roleplayers?
@A Nerd Named Rae I'm having a hard time understanding how there can be bad writers but not bad roleplayers?
I think the idea is that the point of writing, say, novels is to communicate a story to an audience, whereas the point of roleplaying is really just to have fun with your friends.
You've made a distinction here that many roleplayers wouldn't—I certainly wouldn't. You've taken "communicate a story" out of roleplaying and replaced it with the word fun.
As I player in any roleplay I will wear two hats: one of a storyteller (whenever I post), and one as an audience member (whenever I read other player's posts). So if the argument is only audience members have a legitimate claim to judgement...
Then how about this distinction? If I read a picture book and don't enjoy it because it's too simple, I still wouldn't say it's a bad book just because of that. I understand that I'm not its target audience, and that someone else who likes short simple books may enjoy it. A chat RP post's "audience" is "the other RPers, who joined a chat RP because they enjoy writing and reading chat RPs". And in that respect, it communicates a story to its audience quite effectively.
But because you concede that picture books are intended for an audience, they are subject to judgement. And that of course opens up the door for bad picture book authors (artists), good ones, and everything in between.
I find it funny how many posters here base the difference on aspects unique to the text medium.
Personally, I play by text sometimes but I also play in person when I can, and some people play via roll20 or other video chat programs.
Therefore, I can't support any aspect unuque to a single medium as making a roleplayer good, bad, or great.
For me I think important things for a roleplayer are things like initiative to push the story forward, rolling with what is presented, enabling/encouraging great rp from the other players, and lastly is able to avoid alienating/overshadowing the other players.
Oh, and the ability to be clear, precise, interesting, entertaining, and most of all able to immerse others in what you were telling.
In my opinion, a 'great' role-player is somebody who can develop a character in a fair time span that makes sense. For example, I'd be fine with somebody's character being able to destroy a planet. If they took 20 years to get them to that point.
They also require to get to the point. I mean, it's annoying when people put useless detail that strays the reader away from the main point, so just get the heck to it and quit wastin' your partner's time. And I mean, like, multi-para (4+ for me) to novella-level description, for a single, simple event. It's just too much in that scenario.
Great role-players should be able to adapt in any scenario, but also be able to realize their limitations. They should also be able to help they who lack a fair bit of skill to elevate their role-playing skill to new levels, but keep their confidence in check so that they don't go off creating 40+ characters that barely get progressed and end up becoming overpowered as heck.
That's just me though.