Neo Alice
Mahō Shōjo
Since the capsules and such need the golden glove to function i think, then a shake of hands with the golden gloves may make sense
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Since the capsules and such need the golden glove to function i think, then a shake of hands with the golden gloves may make sense
Probably it needs some sort of concentration you can't do in combat. And I didn't really think of using sacrifices
I mean the issue with the handshake is yeah, what about combat when you can't handshake?
Maybe it was a little childish to think this would be fair battles, sorry xD
Well, we have spell cards so we know magic is there. Would it be too silly to yell "It's time to d-d-d-dueeeel!!!" At the same time and activate a "battle mode" e.e ? It doesn't have to be like that exactly, we can just activate a spell field card that shapes the field to battle or just a combat activation card or voice command
In battle mode you can't access the hammerspace but you can summon your monsters to attack. More simple that way?
I mean, sure, but it also makes sense somewhat. I dunno. Might try and start up now?I prefer the first option xD
Time and meditation is boring e.e
Okay. I'm going to sleep now, I would appreciate some note of progress within, say, 6 hours. Doesn't necessarily have to be done, but I'd like something that shows you've made progressI've figured out my combination of Capsule Monster and Duel Spirit. Please be patient as I write the application.
Not sure about that. Did have an idea of rather than a hard limit on the number of capsules in the party, it's a number of stars that is the limit. And that number upgrades over time and experienceIf we run into wild monsters that may be a problem e.g. the SteelSwarm that was eluded to in the interest check
You could have them on a charge system so a two tribute monster has a recharge time of two posts or something after they have been felled. Or they require the energy of two other capsules held in the gauntlet for a two tribute monster and once they've gone the others come back. Or a combination of both.
Someone ask me somethin
OK, before I continue, what's the reccommended level of your Duel Spirit? Most of the choices I want are like Level 4s, some Links and Xyz here and there, but it seems that most of us are going for some higher levels - 7, 8 and all.
Help me pick a Duel Spirit.
OK, before I continue, what's the reccommended level of your Duel Spirit? Most of the choices I want are like Level 4s, some Links and Xyz here and there, but it seems that most of us are going for some higher levels - 7, 8 and all.
I think it doesn't really matter. Your duel spirit is your guide in the world for most of the RP, who only you can see and interact with so probably go with whichever one you can see yourself interacting with best,
That is correct. For this one I'm not sure if we want all that Pokemon-yIf I remember the last rp correctly each monster had a total of three different attacks based on their art style, is that right?
Every spirit can communicate with their Capsule Fighter mentally. But if they can speak out loud with others is up to you
That is correct. For this one I'm not sure if we want all that Pokemon-y
So we can be flexible about how they fight, just don't go too far and all, right?
We'll get to Duel Armor at some point, according to the interest check. Migght even be at the beginning since we're chosen from another world. Since it merges a capsule with the fighter, it makes more sense for the combat to flow rather than be turns I guess.
Speaking of duel armor, thinking that there's a separate capsule monster that's slated for fusion when called on. if we go with the star-limit system, would that monster be counted, or not...
Fair. I didn't mean like, immediately but I was prolly thinking a bit too closeI would probably hold off on the Duel Armour until our characters are used to the launchers/ gauntlets. Would make more sense that way.