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Names: Barry the Chopper (Number 66 and Barry the Butcher)

Fandom: Fullmetal Alchemist Brotherhood

Age: Unknown Adult

Gender/Sexuality: Male/Heterosexual

Appearance: As a suit of armor, Barry stands out due to his hulking size and an overall grim physical traits. His upper arms and legs are comprised out of several long, silver colored iron plates, while his lower arms are made out of a pair of two plates tied together. His hands are a pair of iron gauntlets, each having a pair of four spikes in stead of knuckles and fingers made of cloth. The middle, ring and little fingers are fused together, leaving his index and thumb separate. The feet are a pair of leather boots with iron guards. His chest is formed out of two large metal plates held together by an iron ring, in turn held in place by five leather belts. Around his waist and left shoulder, Barry sports a brown tunic with fur trims, which is tied together by a black leather belt with two dangling rings of iron. The neck is an extension of the torso plates, in turn covered by an iron guard formed from a single, long iron plate that forms a circle around his sides and the back of his head. The helmet is a composite of iron, facial bones and some kind of hair or fur. The nape and the scalp are two distinct metal plates, with a pair of small horns just above the eye sockets, the number "66" written on the left side, just above the cheek bone, and the white long hair protruding from the back. His face is formed out of white facial bones of some unknown humanoid animal, having large eye sockets, a large mandible with two spiky bone going downwards and eight distinct razor-sharp fangs, four on the upper jaw and another four for the lower jaw. As is the case with Alphonse Elric, Barry's eyes are two white lights and his transmutation circle is located inside his armor.
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Personality:
On the surface, Barry comes off as an imposing and threatening individual, often introducing himself to potential victims in a histrionic fashion. However, Barry displays a far more unintentional humorous side to himself. Though he thinks his victims should be scared at the thought of him being a disembodied soul possessing a suit of armor, the times he's tried to scare people didn't end well for him.

Despite this, Barry has been shown to be genuinely murderous, taking pleasure in chopping his victims into chunks and enjoying the sight of fresh blood, in one instance fondly remembering how the full moon's light glistened in a pool of blood. His mentality is further illustrated by the fact that Barry considered that the only proof he needed for his own existence was the act of killing itself, He did however display certain preferences when choosing his victims, opting for chop muscular men or curvaceous women.

Since working for Mustang and Hawkeye, Barry is a bit more tame. A bit less likely to try and chop someone up but not completely.

Backstory:
Barry started working as a simple butcher living and working in Central City until he grew bored with merely cutting the flesh of pigs and cows and began to hunt humans to satisfy his demented desires. The citizens of Central lived in terror for several years as the now infamous "Barry the Chopper" went on a serial murdering spree that ultimately claimed the lives of twenty-three people, starting with his wife. Finally, the serial killer was caught and the legend of the fiend lived on long after Barry's well-publicized execution by hanging. However, the execution was merely a front, as Barry was never actually sent to the gallows. Like many other death row inmates in Central's prison, Barry was spared from death for an arguably much crueler fate; a human test subject for the Amestrian military's alchemical labs. While still alive, his soul was forcibly ripped out from his body and alchemically bound to a suit of armor. He is given the code name "Number 66" and paired with another soul bound armor, Number 48, and ordered to guard Central Alchemical Laboratory #5 and the horrible secrets therein.

Barry is first introduced into the manga's story in Chapter 11 when he and Number 48 are alerted to two intruders entering Lab 5. Eager to have some fun after such a long time without any victims, Barry heads outside to hunt Alphonse Elric while leavibg "the little one" to his partner. Barry enthusiastically attacks but soon becomes frustrated when met with Al's expert resistance and unexpected speed. When Alphonse knocks Barry's helmet off to discover that the suit of armor he's been fighting is empty, Barry sees an opportunity to scare his new prey and reveals his gruesome back story. However, he is disappointed again when Alphonse reveals that he hails from a rural town I the east, far beyond the reach of Central City's news and urban legends, leaving him unaware of the infamous serial killer. However, Barry, still undeterred, reveals his unnatural body in hopes of terrifying his adversary, but, again, Al counters by revealing that he, too, is a soul affixed to a suit of armor and cannot be shocked by such things. Barry then mistakes Alphonse for yet another death row inmate mutilated by the government, but an offended Al reveals that it was his brother who bound his soul to save his life. The fact instantly amuses Barry as he sees an opening for a little ploy to toy with the boy's mind. He implants the notion that without a body as proof, there is no way to know for sure if the boy named Alphonse Elric ever existed, or if the one calling himself Al's "brother" merely fabricated a soul out of falsified memories to keep his "armor doll" loyal. Alphonse is significantly shaken by these conjectures and responds by asking what proof Number 66 has of his own existence. After swiftly murdering a soldier who had come to investigate the noise caused by the two grappling, Barry counters by saying that his love of killing is all the proof he needs in order to know he exists. Alphonse becomes distracted regarding the uncertainty of his being, allowing Barry to gain the upper hand until 2nd Lt. Maria Ross and Sgt. Denny Brosh arrive to act as backup for the young Elric boy, firing one round each into Barry's right hand and forcing him to drop his meat cleaver. Just as the soldiers have Barry cornered, Lab 5 begins to collapse - triggered to explode by Lust and Envy; Barry sees his opportunity for freedom and flees the scene as the building crumbles to rubble. Rather than returning to the Homunculi merely to be disposed of like Number 48, Barry disappears into the night to once again wreak havoc on the streets of Central City.

He reappears in Chapter 30, lurking on the street in search of a new victim, and comes across Lt. Riza Hawkeye. Once again, Barry is disappointed to come across a potential victim who does not fear him, as Hawkeye unhesitatingly opens fire when he makes clear his intentions to murder her. He is further shocked to find that she does not react when he removes his helmet, firing again and explaining that she knows someone with the same condition. Barry, impressed with Riza's strength and bravery, becomes instantly smitten with her, but when he mentions Alphonse's name, it is the Lieutenant's turn to take interest. She detains him and summons Colonel Mustang, informing him that the man before them is an empty suit of armor like Alphonse and claims to be a criminal who was executed years ago. Together with Warrant Officer Vato Falman, they take Barry to a warehouse in the military district for clandestine interrogation. Falman takes charge of verifying Barry's identity, cross-checking his encyclopedic knowledge of the Chopper murder cases against 66's own memory. When Barry accurately describes all his crimes and even passes Falman's trick question, they've no choice but to believe he is the real deal. Mustang begins to interrogate him about his body and Barry counters with questions of his own, wondering why they don't already know about his body, or Laboratory 5 when they're part of the military that experimented on him. When Mustang responds in the negative, Barry reveals that he met Al in Lab 5 and agrees to tell them everything he knows about both the lab and the Philosopher's Stone if Roy promises only one thing: not to report him to the higher-ups or the Homunculi. He then informs Roy of Lust and Envy, Lab 5's destruction, the process used by military researchers to create imperfect Philosopher's Stones, the circumstances of his Soul Binding, and the fact that all the scientists who had worked in Lab 5 were killed - used as ingredients for the Stones themselves - a few days before the facility was destroyed, eradicating all possible evidence. After asking whether Barry had anything to do with the death of Maes Hughes, Roy assigns Falman to keep an eye on the ex-murderer and Hawkeye - whose orders Barry seems willing to follow - tells him not to chop anyone else up. For some time afterward, Barry holes up in a safe house set up by Falman, spending his days playing chess with the Warrant Officer.

About ten days later, after the well-publicized arrest of Maria Ross as a suspect in the murder of Brigadier General Hughes, Barry recognizes her face on the front page of the newspaper and asks that Falman allow him to communicate with Mustang. Barry pretends to be one of Roy's girlfriends until the Colonel can get to a non-secure outside line and Barry proposes that he can get Ross out of jail. As part of his plan to lure out the masterminds behind Hughes' death and Lab 5, Mustang orders Barry to raid the east end lockup and escape with Maria so that they can get her out of the country to safety before her execution. Barry, knowing the back streets of Central, suggests an escape route and rendezvous point, during which Mustang suggests that they should have Falman act as the hostage of a serial killer during the incident. Of course, Barry, not caring to explain the situation to his roommate, opts to knock Vato out with a blow to the head instead. That night, Barry bursts crazily through the front gate of the jail, drawing the attention of all the Military Police in the facility as he searches for Ross. Though they open fire and even manage to damage his helmet with a shotgun, his rampage proceeds onwards, still using non-lethal force on his assailants, per Mustang and Hawkeye's orders. As he wanders toward Ross' cell, Barry is hailed by another prisoner in the lockup- Ling Yao, who had been jailed as an illegal alien. Ling asks Barry to free him, a request that the ex-murderer has little interest in, but when Ling mentions that he is from Xing, Barry changes his tune, realizing that the eastern nation would be a fine place to hide Maria. He breaks open the door of Ling's cell and the two head off to meet Lt. Ross. When Barry finally breaks into Ross' cell, he is glad to see someone shocked by his presence, and states that he remembers her as well - every time he notices the bullet holes in his right hand. Ross regains her strength after Barry mentions the rumors that she had killed Maes Hughes. He believes her vehement protests, saying that she hasn't the eyes of a murderer, but shows her the newspaper headline announcing her conviction and informs her that, since the trial has already been skipped, her execution will be immediate. Barry gives her a choice - either stay where she is and allow herself to face a firing squad for a crime she didn't commit, or escape with him on the spot. She chooses the latter and the three depart the jail, hurrying through back streets toward the rendezvous point in the warehouse district where Mustang is waiting. Unfortunately, they are met along the way by Edward and Alphonse Elric, who demand to know how Maria Ross is involved with Hughes' death. As they lack time to have such a discussion, Barry holds the Elric brothers off and tells Ross to head to the warehouse district ahead of him. Before the altercation between Barry and the Elrics escalates, however, both parties are distracted by Mustang's column of flame issuing nearby. As Ed rushes toward the explosion, Barry and Ling seize their chance to escape and head back to the safe house before the Military Police find them.

Back at the hideout, Barry ignores Falman's protests and speaks with Ling - who followed him back to the safe house and summoned his two retainers back to his side with smoke signals - about the binding of his soul to the armor. Ling tried to persuade Barry to give him the specifics, reminding the ex-murderer that he both helped him break Ross out of prison and sent his bodyguard Fu to escort her out of the country, to Xing. Barry reiterates that he knows very little about the actual process and suggests that Ling go and speak to Alphonse. However, shortly after Ling leaves, ordering Lan Fan to stay behind at the safe house, there arises another problem as the second part of Roy's plan goes into effect. Though he cannot feel anything in his armor body, Barry feels a chill in his soul.

Skills:
Butchery skills
Skilled with blades
Messing with people's minds

Powers/Abilities:
  • Highly Resistant armor- Barry is not human and does not have to worry about things like bleeding. It helps that his armor is thick enough to resist most gunfire with the exception of his skull helm.
  • Superhuman strength and Stamina- Barry is strong enough to carry a large meat cleaver and carving knife without it affecting his movement. As Barry isn't human he doesn't get tired either, he never sleeps, eats, or any of the things humans usually have to do.
  • Pain resistance- Not having nerves means Barry can't physically feel, he can however feel his blood seal.

Weaknesses:
Destroying blood seal/Transmutation circle
Decapitation of his armor
Death of human body

Gear:
Meat cleaver
Carving knife

Quotes:
"I kill therefore I am."

"Quit that! Hold still so I can cut you up!"

"Aahhh! What happened to your body, freak?!"


Theme Song:
 
Names: Venkman, Tom Oswell
Fandom: Chronicles of Darkness/Mage the Awakening
Age: 32
Gender/Sexuality: Male, bisexual

Appearance: Venkman often has a head of messy light brown hair that looks like he just got out of bed, but sometimes (important meetings) he will comb it, leaving it slightly curly and at medium length. He has a set of grey eyes and is Caucasian, although is slightly tanned and he stands at 6ft tall.
When not wearing biker leathers Venkman sticks to a long, dark brown leather coat, a pair of jeans and a t-shirt.

Personality:
Being a Moros Mage (also known as Necromancers), Venkman does fit some stereotypes associated with them. For one thing he can appear calm, even while discussing or witnessing truly gruesome acts.

Despite this, he does hold a value on life and will often try to find ways around killing a target. He will however, support his allies if there is no alternative. Another stereotype he fits of the Moros Mage is his attitude to studying their magical craft. Venkman is relentless and on one occasion even spent five years trying to find information on a spell that he believed could bring back the dead. He'll carry on a conversation whilst reading a book and hardly ever sleeps.

He also holds a value on those who have died, and will go out of his way to help ghosts with their unfinished business. In general, he tries to use his magic to help people rather than hurt them. Be they living or dead. Knowing how dangerous magic can be as well, he tries to play it cautiously especially around humans and other Mages. He only has a dislike for one path of Magic, that being Mind Magic.

Although many Moros have no sense of humour (or at least have a very morbid one), Venkman is known for making intentionally bad puns among making references and telling jokes. This however, he has actually admitted to be a shell for his self-doubt and the guilt he carries for past wrongs. He can be considered self-sacrificial too, not due to selflessness (as he wouldn't throw himself under the bus for just anyone) but due to holding his friends high above himself.​

He feels that many people can be redeemed, but not all. He draws the line at the Seers of The Throne, or at least at their higher-ups. He believes they are past any kind of redemption and holds a fierce hatred for them and everything they stand for, to the point where when a potential ally claimed that the Seers weren't "that bad", Venkman started on an intense rant and almost lashed out in anger.

Backstory:
Pre-Mage Life
Venkman had a much older brother who left home while he was a small child and didn't hear from much, leaving him with his parents. Despite him being an odd child, Tom did have a happy childhood and a decent life. His parents, who both helped people for a living inspired him to want to do the same and so Tom worked hard in school with the goal of becoming some kind of a doctor. It was either that or becoming an actor due to his love of movies.

His interest was in books and more so in study than operating on someone so he went down the path of psychology. While at university, he met a girl called Jane and the two started a fling. He had had a girlfriend before, but it was a very quick fling back in highschool and while in university he "experimented" with a guy.
The fling became something more, and after his parents were killed in a car accident and Tom had to have one of his legs amputated, Jane supported Tom. This support did end up leading to more destructive behaviours, mainly drugs.

While spending his parents money on a trip through Europe, the two ended up in Spain. After taking some bad drugs, both of them had overdoses. Jane died and Tom had a near-death experience that "Awakened" him. For a Moros Mage, the Awakening (the process of a human becoming a Mage) is associated with a near-death experience.

Tom saw death itself, the "other side" and although a lot of it is a bit of a blur, it terrified him. When he woke up, a well dressed American man sat at his bedside.

A Slave to the Seers
The man introduced himself as a Mage, and explained to Tom what had happened, and about the world that had been hidden from Tom his entire life. The Mage, who called himself Archangel took Tom in and agreed to teach him about Magic. In his mansion in rural Spain, Archangel taught Tom over the next year and a half on both magic and the Seers of the Throne.
Buying all of it, Tom looked up to Angel as a father figure and the two seemingly grew close. He took the Mage name "Angel" and at one point was willing to follow Archangel into hell. During his training, Archangel also healed Tom's leg, growing it back.

Things changed however when Archangel asked his apprentice to do something. Archangel was very, very old and relied on draining the years from a human being. This would add years to his life, dramatically increasing his lifespan but would also age the other person to death if done long enough.
Tom refused. Archangel ordered him to do so but Tom refused again. As a result, Archangel lashed out in rage, beat Tom up and dragged him into a cellar

He was locked in a cage for six months in real world time, but due to powerful Mind and/or Time Magic (to this day, Tom isn't sure) it was more like fifteen to twenty years. He was ripped apart by mortal and magical weaponry and tools daily, with everything from swords, to fire, to packs of wolves made of shadow being used on him. The wounds would never kill him however, as he would be made whole again.
Archangel, at the end of every single day would approach Tom and ask him to start collecting humans for him to feed off of to maintain his immortality, but Tom refused. In return, he would stop torturing him.

To try and mentally break Tom, Archangel "revealed" to him (it could be possible that he was lying) that he was responsible for the death of his parents, for he had used Fate magic to ensure their deaths from entire countries away and he had used magic again to ensure Jane's death. Tom still refused. One day, Tom caved in and agreed.

He brought Archangel seven humans he had found and lured back to the mansion, the vast majority of them were homeless people.

Liberation
Two Guardians of the Veil (Mage secret police) discovered Tom as he was trying to lure another victim and caught him. Tom confessed to his crimes and agreed to help them deal with Archangel. Arriving with four Mages, they attacked the mansion but Archangel had centuries to harness his magical power and he tore two of the Mages apart. While watching him kill more people, Tom lashed out and stabbed Archangel in the back, causing him to lose concentration and allowing the Guardians to tear him to pieces.

The Mages had asked him his name while writing up the report and on the fly he said "Venkman" as to him, his previous Mage name was poison and Ghostbusters was his favourite movie.

With Archangel being second in command to the Seers of the Throne in Spain itself, Tom had to leave the country and was essentially exiled from it. A Vampire named Jolie helped smuggle him out.
See Jolie's backstory
Venkman worked his way up through the ranks of the Mages in Belfast until he became the Provost (second in command, and glorified helper) of an eccentric Mage who did no work, leaving Venkman to do the political talks of the Free Council. He was an unofficial figurehead who some younger Mages looked up to due to his experiences in Spain and in Europe.

The older Mages looked down on him however due to his immaturity and age, however.

Arcadia Blues
He helped in the aftermath of the Pure-Forsaken war where he met a supernatural called Brian who's group had allied themselves with the Seers of The Throne. Believing them to be victims of Seer propaganda or brainwashing, and with Brian's group wanting to expose supernatural beings to the world Brain was placed under arrest.

During this time, he located a book containing a spell in bringing back the dead and so resurrected Jane, bringing her back as a ghost at her moment of death. He found a living human, placed her soul in a jar and then allowed Jane to possess her. Both of them realised that they were not the same people (Venkman having changed and he'd romanticised her in his head) and so with Brian's help Jane's soul was put to rest yet again.

He confessed what had happened to him to Brian who made Venkman a promise, that once his period of being held under arrest by the Mage Council was over he would help Venkman get back into Spain and set the souls he'd led to the deaths to rest.

During the events of the game he also took part in shutting down a Vampire uprising from one clan who wanted to rule over Belfast. He fought and was even prepared to kill due to the fact that a strong Vampire-Mage alliance was keeping the Seers of the Throne out of Belfast.

Venkman, being the one responsible for tossing the True Fae into the Twilight was able to lure it out after it began going after and murdering people out of rage. He challenged it to a fight to the death inside of the Twilight itself, not intending to win but rather to keep it happy so that it would leave his friends alone. He did just that, manipulating the Twilight to fake his own death. From there, Venkman went into hiding and wandered the Twilight for a while until he came across Brian.

The two travelled to Spain to set the souls at rest.

With the world having ended, he has come out of hiding to try and keep order amongst the Mage cities in the South, fearing that the Seers of the Throne will take the opportunity presented by the chaos to take over.

Skills:
He speaks three languages (English, Spanish and High speak which is the language of Mages), possesses a great deal of knowledge on supernatural beings and on magic. He's a skilled psychiatrist as well, with that being his job before faking his death. He's a skilled performer as well, with a good singing voice and can play the guitar quite well.
Prior to losing his leg he could drive a motorcycle, something he picked up again while escaping from Europe. He also learned how to fight from a Vampire friend of Jolie's named Inigo who taught him how to fight hand-to-hand, swordplay and with a staff.

Venkman more so sticks to defensive forms of combat rather than offensive.
Powers/Abilities:
Can resist some forms of Mind Control due to building up a resistance to it and focusing a lot on building his mental defences due to past experiences.

I will only be listing spells he will use during the RP as he knows a heck of a lot of spells but some of them he regards as far too dangerous or downright evil, such as Archangel's spell to drain the lifeforce from a person, the spell he used to bring Jane back as a ghost or outright putting curses on people.

Death Magic

Venkman is a Master of Death magic (rank 5/6).
  • Can create and control zombies (slow-moving Romero types)
  • Has "Forensic Gaze" which allows him to see how a a person died just by looking at their dead body and "Grim Sight" which allows him to see Ghosts and peer into the Twilight, a dimension containing ghosts. This is not to be mistaken for the underworld, as it sits within our dimension and is somewhat a reflection of our world.
  • Can open portals to the Twilight known as Twilight gates. Upon passing through, Venkman and anyone else become beings of Twilight, capable of interacting with the dimension and those within it. Due to being a Master of Death Magic, he can phase himself and others into the Twilight if he touches them.

  • Can communicate with ghosts and even control the weaker-minded ones.
  • Can create a hidden field of decay around himself that acts as armour
  • Can cause objects to decay or even outright destroy them.
  • Can create and shape ectoplasm into tools or weapons.
  • Can control shadows to create small defensive barriers or attacks
  • While in the Twilight he can create complicated objects out of the Twilight itself
  • Can destroy his own aura, hiding it from others.
  • Can create soul jars to trap wandering souls (will not work on souls already bound to something)

  • Can destroy some of the Mana of other Mages
  • Can make himself or a willing person appear dead to the point where reading their aura shows that the person is dead.
  • Can restore a ghost's memories. Most ghost's return as only shells of their former selves, but he can restore a fraction of their memories.

  • Can summon ancient ghosts from the underworld but can only keep them in our dimension for so long. It's worth nothing that they will not do anything for him unless he offers something very significant in return.

Fate Magic
Venkman is an Adept of Faith Magic (rank 4).
  • Can increase his own defence or that of an ally by making them harder to hit
  • Alter the fate of himself or of another. For example, if he was in a car chase he could alter fate to change the lights or to increase his chances of making a jump or if he was sneaking into a building he could cause a camera to malfunction.
  • Can see if people are connected by the strings of fate. If he uses this vision, he sees golden threads stretching out from a person that point in the direction of someone they share a fate with.
Matter Magic
Venkman is an Apprentice of Matter Magic (rank 2).

  • Can increase the durability of an object
  • Can mend an object slightly, not being able to fix an object outright but making it easier to repair or smith for someone else.
  • Can tell if there is a hidden compartment in an object
  • Can tell what substances an object is made from
  • He can shape some liquids, such as carving a path through the rain so he doesn't get wet or making a pattern in a spilt liquid on a table.
Time Magic
Venkman is an Initiate of Time Magic

  • He can judge a currently ongoing event, one about to take place within a minute or one that has just taken place (again, within a minute) and discover whether it will be beneficial or adverse for him. For example, when being chased, he could learn whether or not it’s a good idea to turn down the alley ahead.
    This sense does not say what will happen, only whether it will be a boon or a hindrance to the mage. If all possible choices are equally beneficial or adverse, this sense will tell the mage as much. If all options are based entirely on the results of random chance, rather than any actor’s intention, then the mage gains a rough idea of the odds

  • Can sense if others have messed with Time Magic via small ripples. He can't sense any changes, if any that have been caused by the use of Time Magic only that someone has used some kind of time distortion.

Weaknesses:
  • Although he's built up a bit of a resistance to Mind control, he's still weak to psychological warfare. Pushing the right buttons in the right order will break him.

  • Paradoxes: Being a Mage, Venkman is vunerable to paradoxes. Mages in the Chronicles of Darkness and World of Darkness setting perform magical feats by twisting reality in a very small way. However, reality will push back in the form of paradoxes.
    Reality itself reaches out and attacks the mage in some form, dealing physical damage to them that cannot be healed by the vast majority of healing magic. Sometimes paradoxes go further, summoning spirits or monsters from the Abyss (Lovecraftian dimension between worlds) to attack the Mage responsible.

    If a Mage performs noticeable magic in front of regular human beings, or improvises a spell due to not knowing it, they run the risk of a paradox. The more powerful the spell, the worse the blowback will be.

  • Mages are not like Vampires in that they share little to no physical differences from humans, as such Venkman is weak to the same things that will hurt and/or kill a human being.
Gear: A katana, a rapier, lockpicks, a modified road motorcycle, a guitar, a smartphone and a hell of a lot of books. He also sometimes carries the tools for performing some rituals.

Quotes:
"Those things 'ill kill you." -NPC
"Take a look around you. We got Hunters that kill mages for their mana, feral Vampires, Werewolf cultists who tear each other's throats out, the goddamn True Fea who run around abducting people and dragging them to a scary hell dimension for shits and giggles and let's not forget about the Seers of the Throne who can pretty much just fuck with whoever they please, including little mages like me...Not to mention the Abyss, the Underworld and everything inbetween." -Venkman
"Your point?" -NPC
"If I were to make a list of the things in this world that will kill me, lung cancer is somewhere near the bottom" -Venkman

"You lot wanna come too, or do you wanna stay in the spooky Ghost dimension?"

"Will you stop waving that gun in my face? Freud would say that you're compensating for something. Jesus, that man would have a field day with me now that I think about it...That was horribly off-topic, I'm sorry. Can you please put the gun down?"

"That's it! If he keeps this up, I'm sending him to another dimension!"

Theme Song:
 
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Name: Dr. Ludwig, Medic

Fandom: Team Fortress 2

Age: 50-ish

Gender/Sexuality: Male/Unspecified, more than likely homosexual given how the heavy treats him.

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Personality: While he can be psychotic, The Medic usually attempts to keep in good humor and to generally be a good doctor despite his obvious flaws. He is crafty and witty, with some megalomania and sadism. Usually, his experiments have the side-effect of healing his team, so they are accepted. This emboldens him to be outwardly insane at times and display his freakish side.

Backstory: Born in the 1910-1920s, in Rottenburg, Germany, Ludwig was raised in a village known for its share of mad doctors and angry mobs. However, Ludiwg was insatiably curious about Human flesh and the concept of pain. This, combined with his rather huge intellect, allowed him to further himself as a doctor until sometime after WWII, where he lost his medical license. During this time, the infamous Land War between Redmond and Blutarch Mann created a golden opportunity for Ludwig, who was hired to serve as a mercenary for Redmond. He was allowed to do mostly whatever he pleased, so long as he helped win the war for Redmond. Needless to say his experiments created the Medigun and the infamous Ubercharge.

As time went on, and the war became more of a stalemate, Redmond and Blutarch's brother, Gray Mann, finished it. The war was over, but then Mann co. (the world's greatest weapons manufacturer at the time) became under attack to get at the last remaining supplies of Austrailium, a mysterious element that has almost impossible to decipher qualities. Gray hired the crew that was used during the 1930s, now old but still in the job. Once Gray had taken over Mann co., the old heavy killed him and took over the search for austrailium. He hired the Medic (as Ludwig came to be called) to fill in the spot of their own, as he had died beforehand. Medic performed countless experiments before the crew of current mercs managed to track down the old. Medic then assisted the current crew in helping thwart the Blu classic Heavy, and even made a deal with the actual Devil to continue. Once completed, he looked around and saw that he wasn't in their base anymore......

Skills:
Mad Doctor: While completely insane at times, he is proficient in his role. He can even bring people back from the dead provided he has organs or blood to work with. He can also create things beyond normal understanding, allowing for him to create the most profound healing machines ever known to mankind.

Abilities/Powers:
Ubercharge: takes time to build up, but if a device is planted on the user's heart, the medic can either speed up the healing of his medigun, make his patient invulnerable for a short period of time, or even super-charge their weapons to become death incarnate. Takes a long time to charge and only speeds up if the patient is hurt.

Gear:
Medigun: Standard medigun. Allows for endless healing but cannot keep up with heavy damage. Can regrow limbs and close up lethal wounds if given time, and can indefinately support a patient close to death.

Syringe gun: A small pneumatic gun that fires syringes. clip of 40 with a high rate of fire.

Bonesaw: self-explanitory.

Quotes:

"And when the patient woke up, his skeleton was missing, and zhe doctor was never heard from again! HA HA! Anyway....that was how I lost my medical license."

"Let's practice medicine."

"I AM THE UBERMENSCH!"


Theme:
 
Names: 'Eyyy my people I am back! After god knows how long I have finally showed my face back onto the RP scene! Now if you really didn't know by now, the name is Wade Wilson! And if you have been under a rock for the last 2 years I go by many names, the Merc with the Mouth, the Regenerate Degenerate, the Sultan of Sarcasm and so many other nicknames that even Daenerys Targaryen would go fucking insane having to hear them all! I am, the one, the only Deadpool!
Fandom: I come from the wonderful land of Marvel in Earth-616, jesus it's worse than the X-Men universe timelines...
Age: How dare you ask a strong independent woman like me her age!?! Nah, I am just shitting you. I am around my early to mid 30's
Gender/Sexuality: Depends on what you want me to regenerate, I can make a dick or a glory hole.. Also totally pansexual, so let's see where I swing in the next 3 seconds.
Appearance:
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Personality:

Totally insane in the membrane, got the uncanny meta 4th wall breaking knowledge, I am also the master of quips and sarcasm, that could cut harder than my katanas. I also tend to have a sweet FA attitude, since I could care less about responsibility and bullshit like that although I am becoming better though and more heroic. I also do love a good woman (or man if my feelings swing that way) and besides my "callous" attitude that my RPer likes to describe my attitude as, I do have some soft spots if you know where to squish, emotionally and physically!

Backstory:

Basically in a nutshell, I used to look like a Ryan Reynolds doppelgänger. Also was an ex-special ops soldier, and was and still am a mercenary and had a girlfriend named Vanessa Carlysle also known as Copycat until, tragically I got cancer and had to break up with her. I had little to no chance of survival, until I got an offer from the assclowns at Weapon X, which after curing my cancer with help of my accelerated healing factor that I gained. Served them a while, until mistakes were made, accidentally killed a teammate and I got kicked out and sent to a shithole of a place known as 'The Workshop' which was supposed to 'rehabilitate failed experiments' in a reasonable way. But nope, these asshats were operating and experimenting on us all without the governments knowledge. Would have been killed, but healed, escaped, had a relationship with Death herself. And long story short still being my mercenary self although now becoming more of a hero, while kicking ass and chewing bubble gum, wait shit I have none.

Skills:

Master Martial Artist: Deadpool is an extraordinary martial artist, hand-to-hand combatant, and is a master in multiple unarmed combat techniques. He has been shown fighting such amazingly skilled fighters as Wolverine and Taskmaster and even defeating them in hand to hand combat.This shows that Deadpool himself is among one of the most skilled fighters in the Marvel universe, although in some fights it has been attributed to him being unpredictable.

Master Assassin: He is a master of assassination techniques, espionage methods, covert operations, infiltration methods, escape artistry, marksmanship, and is highly skilled with many bladed weapons (frequently carrying two swords strapped to his back) and a number of other weapons including firearms.

Multilingual: He is fluent in Spanish, Japanese, German, Russian, and Esperanto.

Medium Awareness: Possibly as a result of his mental state, Deadpool is aware that he is a fictional comic book character, allowing him to break the fourth wall.

Unpredictability: It is difficult for anyone to know what Deadpool will do at any given moment, given that he himself barely knows what he'll do at any given moment. This makes it difficult for most opponents to predict what he will do.

Powers/Abilities:

Genetically Enhanced Physiology:Deadpool's powers come from the experimentation he was submitted to by the Weapon X program.

  • Regenerative Healing Factor: Deadpool possesses a superhuman healing factor derived from that of the mutant Wolverine that allows him to regenerate damaged or destroyed bodily tissue with far greater speed and efficiency than an ordinary human. Deadpool is able to heal from injuries such as slashes, puncture wounds, bullet wounds, beheading, and severe burns within moments. His healing factor is significantly more powerful than Wolverine's as he can regrow missing limbs and organs and was able to recover after the Hulk liquidated everything from his waist up. His head or any other limb can be reattached using this ability. Even though being beheaded, Deadpool can still move his body normally. Unlike Wolverine's natural healing factor, Deadpool's is mentally driven to a partial extent.
    • Foreign Chemical Resistance: Deadpool's body is highly resistant to most drugs and toxins. For example, it is extremely difficult, though not impossible, for him to become intoxicated (Blind Al made several references to Deadpool being hung-over since he once drunkenly spoke to the Teletubbies on the TV he was watching). He can, momentarily, be affected by certain drugs (tranquilizers) if exposed to a large enough dosage.
    • Disease Immunity: The unique regenerative qualities of Deadpool's healing factor also extend to his immune system; he is immune to all diseases, infections, disorders, imperfection, and resistant to elemental extremes.
    • Immortality: Deadpool's healing factor provides him with an endless lifespan by halting the aging process. His life span is extended to such a degree that an alternate reality version of him was alive and still in business as Deadpool 800 years in the future
    • Telepathic Immunity: The healing factor causes his brain to be in a constant state of flux and regeneration, rendering him immune to psychics such as Cable, Emma Frost, and the Red Onslaught.
    • Possession Resistance: Similar to the telepathic immunity, Deadpool is able to remain in control of himself while supernatural beings are trying to take control of him. During Xaphan's attempt to take control of him, Wade was able to fight for control of his body. No one can touch his soul.
  • Superhuman Strength: Deadpool is rated as having a superhuman level of strength, capable of lifting 2 tons.
  • Superhuman Speed: Deadpool can easily reach speeds of 80 mph, and attack faster than the eye can follow.
  • Superhuman Stamina: Deadpool's musculature generates considerably less fatigue toxins than the muscles of an ordinary human being, granting him superhuman levels of stamina in all physical activities. He can physically exert himself at peak capacity for several days before fatigue takes over.
  • Superhuman Agility: Deadpool's agility, flexibility, dexterity, balance, and bodily coordination are enhanced to levels that are beyond the natural physical limits of even the finest human athlete.
  • Superhuman Reflexes: His reflexes are far superior to those of even the finest human athlete. His auto-reflexes allow him to easily dodge gunfire and attacks even when not consciously aware of them.
  • Superhuman Durability: Deadpool's bone and muscle tissues are augmented to levels that are considerably stronger and harder than human and the tissues are impervious to injury to an extraordinary extent. He possesses golden-proportioned body, and even without training his muscles are brawny and his body shape doesn't change no matter how many calories he intakes.

Weaknesses:

Mental State: His healing abilities render his brain unreadable to telepaths, but its constant healing also makes him highly unstable and prone to violent outbursts without the slightest provocation, at least against those he knows could handle. Even with his healing factor, Deadpool can still feel pain from damage taken, although he has a notably high pain tolerance. While it has been shown that Deadpool's condition may not be the source of his instability, it only makes it worse. In several flashbacks to his childhood, he was still shown to be unhinged, and curing his condition did not make him any saner.

Annoying: Wade's incessant talking has also proven to make him a very irritating person to be around. Many heroes often find themselves at wits' end around him; this makes for poor ability to cooperate with him in team efforts. Domino once said that Deadpool's most lethal weapon is his mouth. He will blabber nonsense during the whole fight, distracting and maiming the opponent until the latter "surrenders or commits suicide."

Cure for Cancer: Wade's healing factor was specifically designed to replace his bodies cells as fast as they were being destroyed by his illness. Until recently when both his healing factor and illness were removed, should his cancer be cured then his healing factor would be rapidly producing redundant new cells, which, if left unchecked, would cause horrible growths over the body and would eventually explode, as demonstrated on the Super Skrulls with Deadpool's powers.

Phobias: Deadpool has bovinophobia, which is the fear of cows. According to him, cows "scare the *#$% outta me", as he believes their stare to be chilling, like they're "waiting" He may also be scared of chickens, like Domino. This may also have been an attempt to find common ground with her, as he was later able to put one in her path to stop her. During Deadpool's adventure to save the multiverse from the Awareness, it was revealed that his worst fear is to be truly and utterly alone.

Gear:

Ooh! My favorite part! Usually, I carry around 2 badass desert eagle pistols and two adamantium katana's, I also use a nice little teleporter to zip around places quickly, and I have access to a magic satchel that allows me to pull anything out of it! Like better weapons or more ammo and whatnot.

Theme Song:

 
(When a spot opens up.)

"People assume that time is a strict progression of cause to effect, but, actually, from a non-linear, non-subjective viewpoint, it's more like a big ball of wibbly-wobbly... timey-wimey... stuff.."
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Names: The (Tenth) Doctor, The Oncoming Storm, Bringer of Darkness, Predator of the Daleks, John Smith, etc.
Fandom: Doctor Who
Age: Somewhere around 904
Gender/Sexuality: Genderfluid; identifies as male; aromantic omnisexual
Appearance: 6'1" in height, lanky build

Personality: This incarnation is very cheerful, charismatic and enthusiastic, often at inappropriate times even in danger. While previous incarnations intentionally flouted social conventions, the Tenth Doctor is genuinely shocked when he realizes that he is being rude or uncouth. He occasionally gets into trouble because of an apparent sense of superiority over those less "clever" than he is. The Tenth Doctor retains and even exceeds his last incarnation's capacity for righteous anger. When driven by anger or justice, he acts without hesitation to strike down those who oppose him. While he seems to have resolved much of the survivor's guilt felt previously, the Doctor has begun to feel his age. Beneath his youthful veneer and outward playfulness is a very old man who has seen many terrible things. He feels a deep loneliness. This incarnation has a very forgiving nature, consistently extending an offer to help even his most dangerous enemies before putting a stop to their evil deeds. However, when his patience reaches its limit, his enemies get no second chances.

Backstory: Really long and wibbly wobbly backstory being 900+ years old. Born on the planet Gallifrey, has regenerated "nine" times. Always traveling throughout time and space in his TARDIS. Taken before the events of "Turn Left". (Tenth Doctor)

Powers/Abilities/Skills:

  • Gallifreyan physiology
  • Extremely high intelligence
  • Fluent in all Terran and many extraterrestrial languages
  • Master in many forms of martial arts, including Venusian Aikido
Weaknesses:
  • Has a bit of an ego
  • His pacifistic nature can sometimes be problematic for him to interact and cooperate with military figures
Gear:

 
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Names: General Grievous
Fandom: Star Wars
Age: Unknown
Gender/Sexuality: Male
Appearance:
latest

Personality:
Grievous was a cold, ruthless being. Even as a Kaleesh warlord, he displayed no mercy toward his enemies, a notable example being his brutal counter-offensive against the Huk when they attempted to enslave Kalee. Grievous fought boldly, pushing them back and showing no remorse for the slaughter he caused. When the Jedi interfered, Grievous developed a great hatred for them, and the Republic in general. After his shuttle crash, Grievous was left bitter and felt cheated, having been robbed of a proper warrior's death. When he was offered a chance at continued existence as a cyborg, he took the offer, as he had come to see flesh as weak. However, despite this viewpoint, he remained secretly ashamed of his new robotic body. Though he did not know it, his brain had been tampered with during his reconstruction by the Geonosians, increasing his anger and hatred. After the crash, Grievous also began to compare himself with the Jedi and became determined to equal them. To this end, he constantly submitted himself to improvements to boost himself up to their caliber. Although he initially took Dooku's bestowing of the title "Supreme Commander of the Droid Armies" title as a personal insult, Grievous came to highly respect both Dooku and Darth Sidious, considering them the Separatists' only "necessary" political leadership.

One of Grievous' most defining features was a complete and utter hatred for the Jedi, and the Republic with them. He blamed them for the suffering of his people and homeworld, believing that they were willfully ignorant of the Huk's pillaging. His hatred increased further when the Republic - with the Jedi's enforcement - levied harsh economic sanctions against Kalee, driving countless Kaleesh to starvation, and that they believed the Huk's lies about the war. After his transformation into a cyborg, his hatred was artificially enhanced. This went to such a level that he made it his entire purpose in the war to kill Jedi, in what he believed to be just retribution from their crimes against Kalee. By contrast, he had considered the Sith as "the only warriors worthy of [his] respect."

Though Grievous demonstrated incredible brutality and a singular lack of mercy or compassion toward his enemies, he was not completely heartless and did show empathy for a select few. Grievous cared deeply for his people, and fought long and hard to save them from the Huk, and later avenge their mistreatment. In particular, he had feelings for Ronderu lij Kummar. The two were very close, and after her death, Grievous was left distraught and angry. After this his rage only intensified and he became desperate to crush the Huk, if for no other reason than to honor her memory. Though he remarried several times, none of his wives could fill the void Kummar had left.

Even after his reconstruction as a cyborg, Grievous was not completely emotionless. He was extremely loyal to Count Dooku and Darth Sidious, and even went so far as to display pity toward a few Jedi, allowing B'ink Utrila, one such Jedi, to score a few minor hits on him before killing her. When he did, he took care not to mutilate her body.

Grievous despised Nute Gunray with particular passion, although the feeling was mutual. Their relationship had an extremely rocky start when Gunray, who was used to treating droids as utterly disposable and insignificant, treated Grievous as just another in a long line of command drones.[69] Grievous, already humiliated due to his resurrection as a cyborg, absolutely hated being referred to as a droid, and as he later would often lapsed into a violent rage when Gunray referred to him as such. The general saw Gunray as foolish, weak, and arrogant, and often secretly hoped that either Dooku or Sidious would give him leave to kill the Neimoidian. Gunray, in turn, continued to hold the view that Grievous was a servant droid, and even displayed the audacity to stand up to the General and question his orders, though he frequently backed down when the cyborg started resorting to death threats. Grievous also disliked Gunray's long-time associate Rune Haako and the other Separatist Council members, considering them greedy and disgusting.

Grieous had a dislike and contempt for the mindless battle droids under their command. Finding them weak and stupid and going so far as to call them useless, they became frequent targets for Grievous' frustration. Often he would destroy units either out of rage, for subpar performance, or merely to set an example, something for which he was criticized by Dooku. Grievous made a rare exception for his IG-100 MagnaGuards, whom he personally trained with and garbed in cloaks reminiscent of those found amongst his people.

Backstory:
Grievous, born as Qymaen jai Sheelal, was the cyborg Supreme Commander of the Droid Army of the Confederacy of Independent Systems for most of the Clone Wars. Grievous was originally a Kaleesh from the planet Kalee, where he lived his early life. During the Kaleesh conflict against the Huk, Qymaen jai Sheelal quickly learned the art of war, specializing in a slugthrower rifle. Quickly amassing a great number of Huk kills, he became a demigod among his people. He eventually met the female Kaleesh Ronderu lij Kummar, a master with the sword. The two became very close before Kummar's death at the hands of the Huk. Heartbroken, Qymaen jai Sheelal renamed himself Grievous and turned all his anger and grief toward the Huk. Aided by his elite, he forced the Huk off Kalee and then swarmed their homeworld, conquering them. The Huk turned to the Galactic Republic for help, and the Kaleesh were forced back to their own world by the Jedi and left to starve.

Desperate to help his people, Grievous took a job as an enforcer with the InterGalactic Banking Clan. However, after learning that the Huk had attacked Kalee, he headed home to gain vengeance. IGBC Chairman San Hill, after consulting with his ally, Separatist Head of State Count Dooku, arranged for a bomb to be placed on Grievous' shuttle, Martyr. The Kaleesh was critically injured, but lived, and Hill arranged for the final stage of his plan. Grievous was reconstructed as a cyborg and was presented to Dooku as a potential weapon to be used in the upcoming war that the count had planned against the Republic.

After being made Supreme Commander, Grievous proceeded to wreak havoc on the Republic for the three-year–span of the Clone Wars. The general was trained in the art of lightsaber combat by Dooku himself, who was also a Sith Lord. Grievous was a quick study and eventually came to be recognized as one of the most skilled duelists in the galaxy. Aided by his IG-100 MagnaGuards, Grievous killed many Jedi, and led the Confederacy to victory in many battles. Including the Battle of Hypori in which the general fought and beated 7 Jedi. Killing 3 of them and severely injuring most of the survivors.

Skills:
Grievous was a cold and calculating general, a brilliant strategist, and a powerful fighter. He was known as one of the greatest Jedi hunters and a collector of the lightsabers of fallen Jedi, which he used in battle with his foes. Grievous hunted Jedi for sport, keeping the four lightsabers of his most powerful victims within his cloak as trophies of his superiority. Trained in lightsaber combat by Dooku, he developed a personalized unorthodox fighting form, involving prolonged lightning-fast flurries and power moves designed to overwhelm his enemies. However, his lack of finesse frustrated Dooku. Each of his six-fingered arms could split lengthwise in two, thus giving Grievous the ability to use four limbs, each armed with a lightsaber. Able to spin these arms in a whirling storm of deadly lacerating light that few could withstand, he could attack with as many as 20 strikes per second, enough to overwhelm most Jedi defenses. He was also able to spin his torso and his wrists in a 360 degree motion at extremely fast speeds continuously, effectively becoming a lightsaber buzz-saw. In addition to this, Grievous had repulsorlifts built into his legs, allowing his feet to double as hands. This would allow him to wield six lightsabers all at once. His mechanical enhancements gave him an edge in close-quarter combat, enabling him to battle and hold his own against several Jedi simultaneously. He could also analyze most of his opponents' attacks and respond in kind due to the advanced combat algorithms in his brain; he was even able to calculate a response to Mace Windu's powerful Vaapad style during a one-on-one showdown on Coruscant.

Grievous killed dozens of Jedi, from Padawans to Masters, including Roron Corobb, Soon Baytes, Foul Moudama, Pablo-Jill, and , collecting the lightsabers of those he killed. Aside from the Jedi he personally defeated, Grievous's collection was known to include lightsabers belonging to at least five beings he did not personally kill including K'Kruhk, Sifo-Dyas, and Darth Zannah. Grievous also had a tendency to use unorthodox and underhanded methods in order to win a lightsaber duel; for example, against Nahdar Vebb he used a blaster to kill him while Vebb was defending himself from his lightsabers and against Eeth Koth he used his MagnaGuard to shock the Jedi Master into submission once Koth began to gain the upper hand.

Grievous was a skilled tactician and a brutal enemy. He utilized chaotic battle strategies that appeared random, but in fact were carefully calculated to encourage misconceptions. Grievous singled out civilian targets during battles, forcing his enemies to choose between winning the battle or saving lives, a tactic long practiced by the Sith. However, he was arrogant, and sometimes underestimated his enemies. Nonetheless, the cyborg was considered a military genius by many, though some argued that he lacked subtlety. He also had an advantage in that he could directly control his droid armies using the two antennae built into his head, giving him extra control in battle.

Grievous' mechanical body allowed him to survive in the vacuum of space, and was also known as a gifted pilot. Mace Windu believed that he was "almost as adept at handling a ship as he was a lightsaber."

Powers/Abilities: None

Weaknesses:
Weak to EMP-based attacks.

Gear: (weapons and such)
4 lightsabers
A blaster pistol

The Invisible Hand

4 IG-100 MagnaGuards

Quotes:
"Listen to me, Jedi. I do not care about your politics. I do not care about your Republic. I only live to see you die!"
―Grievous, in a message to the Jedi Council

"Jedi! You are surrounded, your army is decimated. Make peace with the Force now…for this is your final hour. But know that I, General Grievous, am not completely without mercy. I will grant you a warrior's death. Prepare!"
―Grievous, to Ki-Adi-Mundi and several other Jedi during the Battle of Hypori


Theme Song:
 
Names: Neena Thurman AKA Domino
Fandom: Earth-616
Age: Early 30's
Gender/Sexuality: Female/Heterosexual
Appearance:

308


5'8" 120 lbs

Personality:

On first contact Domino appears to be brash, headstrong and very tough. She is a no-nonsense merc and fighter, and an experienced thief and killer. She hates it when somebody wastes her time, and doesn’t admit to weakness.

Although she usually suppresses this when she works along with a team, Domino is a Thrill of Adventure junkie. She receives a huge rush out of taking risk, and will routinely launch herself into daring manoeuvres.

She can and will take irrational risks, doing needlessly risky stunts, but of course she cheats. Her mutant probability powers means apparently brain-dead stunts have an excellent chance of working.

She almost never checks her climbing or parachuting equipment before jumping in, for instance – she likes the sensation of risk. When her agility started deteriorating due to an implant, she immediately went in search of a tough merc job to prove to herself she could still do it despite the increased risks.

If she is given a leadership position, however, she becomes much less reckless. In fact she will often prove to be a gentling influence over her headstrong associates. Knowing very well what it means to live on the edge, she is able to keep her distance from it. Most of the time. She also does show she is smart, and tactical in her approaches to things.

As a leader or co-leader, she was definitely the “tough love” sort of mother figure, but still she means well and the team always had her support and advice (whether they wanted it or not).

Domino is a sort of a fluffy kitten driving an M1 tank. She keeps most people at arm’s length with a closed, hard to approach attitude since Milo Thurman’s apparent death. This hasn’t improved since his actual death and the discovery of Shepherd’s treason.

However, toward her rare lovers and few close friends (such as Nathan Summer or Eugene Judd), she is a big softie, and can even be teenage-girl-sensitive on occasion. But never in front of anybody else, of course.

Backstory:

The woman who would become known as Domino was actually the result of a top-secret government breeding program intended to develop the perfect weapon. Domino was the only test subject to survive, but her "luck" power was deemed a failure to meet the project's goals. Domino's biological mother broke her out of the project and left her with Father Rudolpho Boschelli, in the Church of the Sacred Heart in Chicago. Domino eventually escaped from the Church and became a mercenary. Later, while working for the NSA, Domino was assigned to guard the genius Dr. Milo Thurman, whose analytical ability made him too dangerous for the government to let him roam free. Over time, Domino and Thurman fell in love and were married. Thurman had a thing for Dante's "Inferno" and called Dom "Beatrice". The two separated after a raid on the facility by AIM members, with Milo believing Domino had been killed during the altercation. She's also an on and off member of the X-Force.

Skills: (fighting styles, good at driving, ect)

Master Markswoman: Neena is extremely skilled in hitting her targets with effortless accuracy and sometimes uses her probability manipulation to make impossible shots.

Master Assassin: As an assassin, Neena uses her martial arts skills, enhanced agility & reflexes, and marksmanship to assassinate her targets.

Expert Martial Artist: Neena is an highly skilled in significant techniques of hand-to-hand combat and martial arts.

Expert Acrobat: Neena uses her enhanced agility to perform difficult acrobatic feats with no effort.

Powers/Abilities:

Probability Manipulation: Domino is a mutant with the ability to subliminally and psionically initiate random kinetic phenomena that affect probability in her favor by making improbable (but not impossible) things to occur within her line of sight, thus causing her to have "good luck" and her opponents to have "bad luck." This phenomenon can be anything from an enemy's equipment failure to hitting just the right switch with a stray shot to shut down an overloading nuclear reactor. The full extent of her powers is still unknown.

This unconsciously controlled talent is triggered when she is in a stressful situation (such as fighting or escaping). This effect constantly emanates from her body at all times and is completely subconscious. However, it is also largely participatory - in order for the luck to take effect, Domino herself must engage in an action whose chance she can affect. She cannot consciously control her ability. Domino can only activate it by putting herself in a position in which she could be harmed. She has shown some level of control over her powers when she caused a lightning bolt to hit two Sentinels.[6]

For example, if debris falling from the sky was about to hit her in the head, she would still be hurt if she stood still. However, if she tried to avoid them, she would move perfectly to avoid each and every piece about to hit her. In addition if Domino where to stand before a hail of bullets she would be a bullet-ridden corpse. Instead, she must take action; in attempting to avoid the gunfire, she will miraculously bob and weave just right to avoid every single shot.

  • Enhanced Agility & Reflexes: As a byproduct of her probability abilities, Domino's cerebral cortex emits a current of bio-electric pulses down her spine to instinctively guide her movements during such situations, which has the added effect of augmenting her natural reflexes and agility to near-superhuman levels.

Weaknesses:

Gallinophobia: Domino has a crippling fear of chickens.

Risk Taker: Because of Domino's Probability Manipulation, Domino lives for the thrill and exhilaration of taking risks, as she pushes the limits of what she can do with it making her seem reckless. Therefore she may put herself in danger just to overcome it to give herself the thrill that comes with it.

Blind spots: Domino's Probability Manipulation is not without its flaws, if she is flanked or if something that could harm her happens out of her line of sight, then her ability is akin to useless.

Gear:

Assault rifle

Military grade knife

Staff that fires unspecified ammunition, can be used for balance when jumping, and is equipped with sensors.
 
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Nah, you can reserve a spot. I think the player spots would be raised sometime soon.
 
Hop onto Discord first. There's a lot of stuff going on there.
 
You in yet? I'll take it down in a while because I don't want spamming from disgusting foreigners like my Interstellar Empires Discord. RIP top quality NRP.
 

  • Names: Stella, Black Rock Shooter
    Fandom: Black Rock Shooter : The Game
    Age: 16
    Gender/Sexuality: Heterosexual
    Appearance:
    latest

    Personality:
    At the start of the game, Stella is rather silent and inexpressive, speaking very little aside from questions and responses. At this point, she appears to have low memory capacity, as things that are most obvious to most people (I.E., handshakes) are unknown to her and must be demonstrated for her.

    As she bonds with the rest of the PSS members, she begins to become more interactive and sociable; she is noted to become more talkative with both friend and foe alike. As she develops more of her emotions, she begins to display a greater concern for her allies. She also discovers a more playful side, such as deliberately flying the Brunhilde improperly when Rothcol poked fun at her for smiling. At the end of a mission in Moscow, she risks her life to save a can of cherries from XNFE's attack, as it was a last memento from Rothcol.

    Backstory:
    She was born on 22nd September 2035, and was named Stella by Professor Gibson. Gibson, who had abandoned everything else he had worked for, took Stella with him and fled from his research facility in Russia 3 days later and went back to live in San Francisco.

    Knowing that Stella would suffer the same flaw of deteriorating memory as the past clone soldiers, Professor Gibson later began his research to help preserve Stella's memory from an external device. With help from his techicians, he successfully made a stasis tube that would help Stella increase physical strength while retaining her memories. Professor Gibson decided to contact the UEF and formally announces Stella's existance, considering her as the last hope of mankind.

    Stella was confined to the stasis tube at the age of 6, despite her refusal. Project 12 was announced, with the plan of having Stella to stay in the tube for 12 years so she would be prepared to fight the aliens.

    However, in 2051, the aliens began their 3rd wave of invasion with numbers of Armaments greater than the first two. On the 25th of September, the remaining 12 UEF members, who were also the last men on Earth, woke Stella 3 years earlier than planned due to the urgency of the situation.

    Stella is one of the last residents on a dead Earth, joining the last stand of the remaining forces of Earth to fight against beings called the Seven Apostles. She is considered to be the ultimate weapon, whose abilities are the only hope to save Earth from utter destruction.
    Skills:
    Motorcycle Driving
    Cannon Wielding(Marksman Aim)
    Blade Wielding(Swordsmanship)
    Powers/Abilities:
    Superhuman strength, Durability, and Stamina
    Perpetual Energy Generation(For Ammunition and Booster Unit use)
    Weapon Switching(Can turn her Cannon into various weapons)

    Weaknesses:
    Using too much of her generated energy will cause her to Overheat, making her paralyzed for a few seconds and vulnerable for attack.
    Gear:
    Booster Unit ~ Allows her to 'Boost', gain speed and momentum on her feet. Consumes energy.
    Rock Cannon ~ A Large, Black Cannon in which she can turn into a Machine Gun, a Giant Snipe Rifle, and a giant Axe(Warhammer, whatever)
    Black Sword ~ A Katana that can cut through metal with ease.
    Quotes:
    "I'll Never Forget..."
    Theme Song:
 
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Did you just redo your whole CS? i think you can ask Bloke to show it again.

You also seem to have abandoned your robo-waifu Penny. Just saying, but she probably would have gotten along great with Commander Vortex.
 
Took me a long time, but here is my second character
Don't know what to do with her though
__cerebella_and_vice_versa_skullgirls_drawn_by_lack__sample-2c5c963b544eb2ed8af2fbe42a072c32.jpg

Names: Cerebella

Fandom: Skullgirls

Age: 18

Gender/Sexuality: Female/Heterosexual

Personality: Energetic, flashy, and spirited, Cerebella is a young lady who aims to please and constantly strives to be the center of attention, a trait derived from her profession as a main performer for the Cirque des Cartes.

Backstory:
The biggest sensation in the Cirque des Cartes, Cerebella is a tumbling, soaring dynamo of star power: throughout the Canopy Kingdom, she's admired for her enormous strength and alluring curves. Sadly, this acrobatic orphan only desires the attention of one man, mobster Vitale Medici, who took her in and became the closest thing to a father she’s ever known.

While inherently good, Cerebella serves the mafia as a leg-breaker when not performing in the circus. Cerebella is the only person capable of controlling her powerful Living Weapon hat, Vice-Versa, so Vitale is stingy with his affections to keep her fighting in his corner.

Skills: As her profession as a performer, she is great in acrobatics. She also knows how to use knives, and even has a good aim at throwing them.


Powers/Abilities: Cerebella is the master of Vice Versa; its giant arms grappling and throwing foes around the screen like ragdolls. As a grappler, her moves pack quite a punch. Cerebella herself is a talented acrobat and has no trouble adjusting her body to suit Vice Versa's needs. She is vicious with punches and kicks and contains hidden blades in the heels of her boots for a nasty surprise. Vice Versa is capable of turning rocks or projectiles into diamonds. Cerebella herself has plenty of strength, but Vice Versa has the ability to negate a lot of weight.

Weaknesses: Although she possesses no weakness at all, her sense of morality can be considered as one. There are times that she can make regrets from her actions, be it for the better good or not.

Gear: Vice Versa, a highly expressive hat equipped with two massive arms. It is capable of incredible feats of strength, such as carrying elephants and crushing rocks into diamonds. Cerebella is the only known person who can wield it and she has formed a mental bond with Vice-Versa.

She also has, as stated above, hidden blades attached on her boots, most especially a sword that she uses in some of her special attacks.

Quotes: "Can't turn down a fan!"
 

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