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Fandom What Remains (Survival Multi-Fandom) Sign-Up

Name: Isaac Clarke

Fandom: Dead Space

Age: 49 (Biologically around 47-48 due to stasis confinement on The Sprawl)

Gender/Sexuality: Male/Heterosexual

Appearance:
Gunner_Wright_as_Isaac-610x400.jpeg


Personality:
Isaac Clarke is a calm, slightly optimistic, and overall caring individual. Circumstances have changed his worldview for the worse, but in most circumstances he tries his best in the situation (though he lacks a choice, the situation is usually life-or-death).
Clarke can be fairly abrasive, however. When met with excessive negativity or when someone challenges him, he often responds in kind.

Clarke does not wish well for his enemies, and sometimes finds it hard to forgive. He is very hardened, and does not show softness except when alone or with a loved one.

Born on June 5, 2465. Isaac was born to two parents, Poul Clarke (a ship designer) and Octavia Clarke (who was a devout Unitologist). Isaac was raised by his mother for most of his life, his father leaving early in Clarke's life on a mission.
Clarke followed in his father's footsteps, having gone into education as an electrical and mechanical engineer, and was selected to be a candidate for a prestigious engineering school. That was until Clarke's mother spent most of the family's money in pursuit of a higher vested rank in the Unitologist religion.
Furious with his mother, this incident sparked a hatred of Unitology and those who worshiped the Marker.

Despite a lack of money, Clarke was able to obtain a higher education at a lesser school, and graduated with honors. Afterwards, he enlisted into the Merchant Marines in order to prove himself in original engineering circumstances. Succeeding in impressing his superiors, Isaac was promoted to work in better jobs on more heavily trafficked shipping lanes, eventually culminating in a short stint working on the Ishimura, which was the oldest and largest planet-cracker class vessal the Concordance Extraction Corporation could muster.

Isaac lived with Nicole Brennan, but by the time she was assigned to the Ishimura, his career had stagnated. This was all forgotten when the ship went dark after a shock into the Aegis system, over Aegis VII.
Isaac volunteered to be part of the emergency response team and was present when the team's shuttle, the USG Kellion, crash-landed on the ship.

What he found was the stuff of nightmares. Necromorphs, creatures created from reanimated and remade dead flesh, stalked the ship and killed everything in their path. Only when Isaac found a doctor assigned to the ship, Dr. Kyne, did he discover its source: the Marker. The Marker was indeed real, and it was horrifying. When removed from the planet, it awakened a plague of monsters that destroyed the colony on the planet and the crew aboard the Ishimura.
After a long series of tasks to find a repair a shuttle, Isaac managed to reach the planet and restore the Marker. However, the other remaining member of the team, Kendra Daniels, had revealed to be an agent of EarthGov in search of the Marker. She revealed that Isaac, who had thought that Nicole was indeed alive and well, was insane. Nicole had committed suicide before Isaac could arrive on the scene.

Isaac soon after escaped, destroying most of Aegis VII, the Marker, and presumably, the Necromorphs on the planet. However, a hallucination of Nicole soon attacked him, marking his descent into madness. He was later picked up and spirited away by EarthGov, and awoke on the Sprawl without any memory of getting there.
Franco Delile, a Unitologist, had awoken Isaac in order to safely escort him out of the Hospital on the station, when a Necromorph stabbed him and infected him, transforming Franco into a monster.
Once he had gotten away, Isaac was contacted by a woman named Dana -Franco's sister-, who told him of his condition: Isaac was suffering from a form of dementia he had contracted on Aegis VII. After arriving at Dana's location, the truth was revealed; Isaac was able to build and create markers. This was confirmed by a fellow patient, Nolan Stross, once Isaac escaped from her.

Now on a mission to destroy the Marker, Isaac, Stross, and a woman named Ellie that Isaac had encountered, headed towards the government sector of the station. On the way there, they had to restore power and reconnect the tram lines mostly due to the actions of the station's director, Tiedmann.
Upon arriving in the mines under the government sector, the same dementia that haunted Isaac had consumed Stross, leading him to stab out one of Ellie's eyes and attack Isaac, leading to his demise. Then, with only Isaac and Ellie left, they arrived at the outside of the Government Sector. After discovering a docked gunship, Isaac tricks Ellie into leaving, and continues on, alone.

After an arduous journey through the remainder of the sector, Isaac finally encounters Tiedmann and the Marker. After killing Tiedmann, Isaac embraces his hallucination of Nicole, who then attempted to kill Isaac. Furious, he retaliated and destroyed the hallucination and the Marker.
Assuming death was imminent, Isaac was surprised when Ellie contacted him and blasted through the roof of the chamber, rescuing him.

They formed a relationship afterwards, having formed a bond over their struggles on the station. Much like his forgotten career, Isaac's relationship with Ellie stagnated, and she left him due to the fact he could not move past his own experiences. She soon met Robert Norton and John Carver, who helped her form the Marker Ops team. The mission was simple: find and destroy the source of the Marker plague. Ellie, due to Unitologist involvement, had to abandon Norton and Carver with her team, leaving one single instruction: find Isaac.

Thus, began the last of Isaac's adventures. At this point, he was on the verge of being evicted, having lived alone and unable to find a job. After being subdued and confronted by Norton and Carver, Isaac agreed to join the mission to find and destroy the source of the Markers. After the Marker containment facility was destroyed, Isaac, Norton, and Carver escaped via one of EarthGov's last remaining ships: the USM Eudora. They arrived over a then unknown planet, at Ellie's last known coordinates. They had to quickly abandon the Eudora as the area was seeded with mines from the ships in the area, 200 year old hulks formerly crewed by members of the S.C.A.F., a group formed from an ages-ago civil war.

On board one of them, the CMS Terra Nova, the crew finds Ellie and her Marker Ops team on top of the control tower. Isaac soon learns that not only had Ellie formed Marker Ops with Norton, she had formed a romantic relationship with him, something Isaac and Norton would butt heads over many times. As Isaac watched, Ellie soon noticed him and asked him to translate a Marker script written by the insane admiral of the navy. Isaac does so, and reveals that there is a machine on the planet that would 'turn it off'. After locating the only shuttle, they descend to the planet below only to crash. Isaac wakes up alone, cold, and freezing to death; they had thought him dead, and left him.

Isaac follows the trail left behind by a hopeful Ellie to a small bunker with snowsuits inside, and a dying member of Marker Ops tells Isaac the others had gone ahead. There weren't any suits on the surface level of the bunker and the team was too terrified of what might lurk below to find anymore. Isaac braved the depths then, and successfully finds a suit after fighting off a horde of Necromorphs. He then located Ellie, Carver, and Norton, at the remnants of a S.C.A.F. base. They form a plan to find the location of the machine by using a presumably dead Necromorph. Once found, the Necromorph proves to be what they needed, until they are attacked by Unitologists not long after and forced to fight the presumed dead Necromorph. After killing the monster, Isaac and Carver find out that Norton had betrayed them to kill Isaac and save Ellie.

A brief confontation led to the death of Norton, and as Isaac reeled with the death, Carver urged him onward. They followed another lead, about a scientist named Rosetta, whose presumed research was integral to figuring out how to activate the machine. Isaac, Carver, and Ellie (by then the only ones alive) had found Rosetta, who was an Alien native of the planet, frozen and cut into parts. Once they had figured out how it fit, Isaac saw a vision of what the machine really did. It froze the planet. However, the Unitologists had found the group, and forced to activate the biohazard containment, Ellie was trapped in the room as the hazardous material filled the room. Before Isaac and Carver left, Ellie once again professed her love for Isaac. Grieved over his loss, Isaac went after the codex (the last tool needed to finish the mission) and the leader of the Unitologists, Jacob Danik. Once close, Danik revealed he had Ellie in his possession, and Carver (wishing to repent for the suffering he had caused his family prior to the incident) gave Danik the codex in order to save Ellie.

Isaac and Carver sent Ellie away, right before the platform containing the machine began to crumble. The two then destroyed the beginnings of a Brother Moon, which was the source of the Markers and the Marker signal, and activated the machine. They were then presumed dead, and as Ellie tried desperately to contact them from a Unitologist ship in orbit, she was finally relieved once she saw the signal was offline.

The two then had one problem. They weren't dead, but that meant they had to find a way off planet. Isaac and Carver then stole one of the remaining Unitologist ships and made it to the Terra Nova, using it to return home. Once home, they tried to contact Earth and Luna, before the ship was attacked by one of many Brethren Moons.

Skills:
Resourceful: Isaac has a knack for finding ways out of situations, and can usually be counted on to have a plan, even if its the plan he just made up on the spot.

Engineering Know-How: Isaac was once an engineer, and as such has a way with machines and tools. He once even created a plasma cutter from nothing but a flashlight and a surgical laser. Thus, he can repair and upgrade most machines around him.

Abilities/Powers:
Marker Blueprint: Isaac Clarke is a Builder, a person with the ability to create or destroy Markers. He has a resistance to mental damage, and is unusually resilient to attacks of this kind as a result.

Weaknesses:
Isaac is not a soldier, and while he can use his weapons well, he cannot fare well in a firefight. Loved ones and close friends are also one of his greatest weaknesses, as he can and will be lured into traps and bad situations with them. He also knows next to nothing in terms of First-Aid, aside from how to apply a somatic gel medkit.

Gear:
RIG (Arctic Survival)
-a RIG (Resource Integrated Gear) allows those around Isaac to monitor his health and current supply of stasis energy via readouts on his back, and Isaac can catalog his current inventory, journal, and a local topographical map of the area around him using the holographic projector on his chest. It also allows for video and audio calls, and can record them. It can also apply a somatic gel medkit, providing the user has one.
-while Isaac has worn many permutations of the RIG, his current is the Arctic Survival model emplyed by S.C.A.F. troops 200 years ago. It allows for up to seven minutes of air while underwater/in vacuum, has thrusters that allow for movement underwater or in Zero-G, gravity boots that can latch onto any surface provided there is no gravity, and has classified microfibers that allow it to retain the user's body heat even if the built in life-support fails.
Arctic_survival_suit_DS3.jpg

Model 211-V Plasma Cutter
-A small yet powerful weapon once used to mine ore that can easily slice through metal, bone, and flesh.
-Has a clip of 20, a middling fire-rate, and a slight amount of kick
-The weapon cannot be fired unless it is engaged and ready, otherwise pulling the trigger will not do anything
-Can rotate its "barrel" to fire vertically or horizontally.
-Has a small holographic readout that displays its current supply of ammo.

Kinesis Module
-Built into Isaac's RIG
-Allows the user to grab items from far away, operate heavy machinery, or throw objects with great force using a projected field.

Stasis Module
-Built into Isaac's RIG
-Allows the user to slow the targeted person/being/item/machine to a crawl, and can be used to bypass certain hazards
-While it does recharge slowly over time, it can only be used four times before a recharge is mandatory, though this can be bypassed via a Stasis Pack.

Quotes:

"Good men mean well, we just don't always end up doing well"

"HEY! I've paid my dues! Unless you don't think I'm fucked up enough already?"


Theme:
 

  • spiderman0010.jpg
    Name:
    Peter Benjamin Parker (MCU)
    Aliases:
    Spider-Man
    Age:
    17
    Gender:
    Male
    Sexuality:
    Heterosexual
    Type of Character:
    Canon
 
Names:
Captain Marvelous
Gokai Red
Fandom:
Gokaiger
Age:
21
Gender/Sexuality:
OMNISEXUAL
Appearance:
upload_2017-10-7_20-27-29.jpeg
latest

Personality:
Always sparkling, Captain Marvelous is a "wild man." He desires everything to be stimulating, and he is always curious. Once he sets his aims on a target, he moves forward without flinching, no matter what. Marvelous is the type to poke his head in where it does not belong, and he often brandishes his crew of 5 with unreasonable orders.

Though he is the team leader, Captain Marvelous is an unpredictable sort of character who does reckless things to satisfy his curiosity, stating his actions as what any pirate would do in that particular moment. He is much stronger than he looks, evidently seen in episode 7 where he throws darts while wearing a heavy bracelet that Don can barely carry with both hands. His strength is also displayed in a flashback in episode 12, where he rips the Zangyack tracking collar off Joe's neck. He also has a rather hearty appetite.

Marvelous is also someone who cares much for his crew and for others even if he doesn't show it. An example of this was when Basco captured his crew and he was having a hard time deciding what to do. Another example is when Gai asked to become a Gokaiger after his debut battle and Marvelous asked him what he would contribute to his crew. Despite this selfish reasoning, he was concerned with someone so young taking on the Zangyack. However, he does believe in his crew and doesn't worry about them when they are in a bind of their own and shows to have much faith in them. Although he originally strove to protect them at all costs and ejected them from Go-Jyu Gokai-Oh to that end, after a vision of AkaRed he instead shares Gai's desire to have them all fight together until the end.

His morality however is described at best as a puzzle.
Backstory:
Marvelous was part of the Red Pirate Gang with AkaRed along with his robotic parrot, Navi. One notable occasion saw AkaRed save Marvelous from his own impulsiveness before finding the Bouken Red Key. They would later be joined by Basco ta Jolokia. They searched the universe in the GokaiGalleon to find the Ranger Keys, which contained the powers of the 34 Sentai teams which were dispersed all over the universe, so they could find the Greatest Treasure in the Universe.

They eventually managed to find all the Ranger Keys of the core Sentai teams, but Basco betrayed AkaRed and Marvelous, and revealed that he conspired with Zangyack forces that attacked the ship, wanting the treasure all for himself. AkaRed saved Marvelous from the Zangyack forces and gave him the chest containing the Ranger Keys (though unbeknownst to Marvelous, Basco possessed the Sixth Ranger and Extra Hero Keys), telling him to find the Greatest Treasure in the Universe. AkaRed was last seen charging into dozens of Gormin Sailors.

The Ranger Keys allowed Marvelous to harness the power of the 34 Super Sentai who once protected the Earth, with the Gokaiger Keys, he started the Kaizoku Sentai Gokaiger team, with himself as Gokai Red. Marvelous traveled in the GokaiGalleon in his search. With Navi as the Navigator, Marvelous resumed the search, her hints, though confusing, proved to be of help to him in his continuing efforts to find the greatest treasure in the universe.
Skills:
Piracy
Being flashy/showy
All forms of Martial Arts
Powers/Abilities:
Can morph into Gokai Red. In this state, strength, speed, reflexes and durability rises to super human levels. He can also turn into previous rangers if he owns their respected ranger key. This makes his strength, speed, reflexes and durability equal to the original ranger.
Weaknesses:
If he's hit hard enough, he gets forced back into a regular dude.
He can be too flashy (memes)
Gear:
Mobilate- Morpher
Gokai Buckle-Belt thingy
Gokai Sabre-Sword
Gokai Gun-Pistol
Ranger Keys-Allows transformation

GokaiGalleon:
The GokaiGalleon (ゴーカイガレオン Gōkai Gareon) is Gokai Red's three-masted galleon-like spacecraft that was originally AkaRed's vessel before the Red Pirates were nearly wiped out, now used by the Gokaigers as their base of operations in their search for the Greatest Treasure in the Universe.

It is equipped with the Galleon Ram (ガレオンラム Gareon Ramu) bow, the Galleon Cannons (ガレオンキャノン Gareon Kyanon) that are on both sides of the ship, and several beam cannons on its wing tips.

It holds the four other Gokai Machines in a fashion similar to a Matryoshka doll, with Gokai Trailer as the second largest mecha, the third being Gokai Marine, fourth is Gokai Racer and Gokai Jet being the fifth.

As part of GokaiOh, the GokaiGalleon forms the robot's head and torso, as well as the Gokai Ken swords.
350

Length:
46.3 m
Width:
21.0 m
Height:
22.0 m
Weight:
1000 tons
Speed:
900 km/h
Quotes:
"Gokai Red!"
"Let's make this (extremely) showy!"
"You can take this to the grave with you... In the end, I will obtain... the ultimate treasure in the universe! "
"You want some?"
Theme Song:

 
wallpaper_halflife_2_07_1600.jpg

Name: Gordon Freeman, Doctor Freeman, The One Free Man, Anticitizen One

Fandom: Half-Life

Age: 27 (biologically), around 47 (chronologically)

Gender/Sexuality: Male, heterosexual

Appearance: Gordon stands at a rather average 5’11” (1.82m). He is slim and athletic from his constant running and combat. His hair is chestnut brown, and his green eyes are usually behind a pair of square black glasses. He wears his signature orange and grey Hazardous EnVironment (HEV) suit that protects him from radiation, blunt-force trauma, energy discharges. It comes with a built-in flashlight, Geiger counter, morphine administrator. It also comes with a radio, tracking device, and a Heads-up Display (HUD) which tracks health status and ammunition, along with suit power. It is protected by an electrically hardened armour/shield system that protects Gordon from damage, but needs to be charged. When fully charged, Freeman can survive a few dozen bullets from small arms fire, continuous fire, or even a direct hit from an RPG round. His Mk IV suit he wore during the Resonance Cascade was upgraded by Dr. Isaac Kleiner, and now comes with a zooming system, enhanced running capability, and antidote for neurotoxins.

Personality: Doctor Freeman is a man of few words. He speaks little, and his actions usually speak for him. As a theoretical physicist, he has high intellect, able to easily solve puzzles in a matter of minutes, sometimes even seconds. He also possess quick wit and combat reflexes in the heat of battle, commanding his troops to win firefights and engagements. He is a determinator, stopping at nothing until he accomplishes his goals at all costs.

Backstory:
Gordon Freeman was born in Seattle, Washington, where he took a keen interest in theoretical physics, such as quantum mechanics and relativity. His earliest heroes are Albert Einstein, Stephen Hawking and Richard Feynman. After graduating MIT with a Ph.D. in theoretical physics, writing a thesis on Observation of Einstein-Podolsky-Rosen Entanglement on Supraquantum Structures by Induction Through Nonlinear Transuranic Crystal of Extremely Long Wavelength (ELW) Pulse from Mode-Locked Source Array, he travelled to Austria to further his studies. There, he observes a series of teleportation experiments conducted by the Institute for Experimental Physics in Innsbruck. However, he becomes bored with the slow pace of research and begins to look for a job outside the education sector.

By coincidence, Freeman's MIT mentor Dr. Isaac Kleiner has taken charge of a research project at a government-owned, integrated research facility known as the Black Mesa Research Facility and offers Freeman a job. He accepts, hoping that at least part of the immense funding would go towards civilian applications of astrophysics and quantum computing.

By the time of Half-Life, Gordon is 27 years old and has been working, for a while, at the Black Mesa Research Facility under a "classified" administrative sponsor. There he owns a Level 3 Research Associate position. While he and his team are performing an experiment on sample GG-3883 in Sector C's Anti-Mass Spectrometer. The experiment goes wrong and triggers a Resonance Cascade. As a result, the space-time continuum is ruptured, allowing alien lifeforms to enter the Black Mesa facility. They immediately start killing any humans they can find.

Freeman finds himself hunted by two groups: the invading aliens and later the Hazardous Environment Combat Unit, a military clean-up team that has been sent to contain the situation, by silencing aliens and surviving personnel alike. Freeman manages to survive the chaos, impressing the few surviving scientists and security guards with his acts while quickly becoming the HECU's top priority target. Eventually, Gordon travels to Xen, the alien homeworld, where he manages to eliminate the alien "leader", the Nihilanth.

Upon recovering from his final encounter, Freeman is finally confronted by the mysterious G-Man, who has been observing Freeman from a distance throughout the entire game. The G-Man shows Freeman several locations throughout Earth and Xen, before finally offering him a choice: either agree to work for him and his mysterious "employers," or be left to die on Xen without any weapons and surrounded by hostile lifeforms. Half-Life 2 assumes that Freeman chooses to accept the G-Man's offer of employment. Gordon accepts and is put into statis for an extended period of time.

After roughly twenty years in stasis, Freeman wakes up on a train with two Citizens being 'relocated' to City 17, and as a Citizen himself (thus also wearing Citizen clothes). One Citizen remarks that he did not see Freeman get on the train, implying that he was brought onto the train in the middle of its journey. Freeman quickly learns that Earth has been conquered and occupied by the trans-dimensional Combine empire. He soon meets up with Barney Calhoun and Alyx Vance, and eventually joins the Resistance against the Combine.

Gordon battles the forces of the Combine in order to free humanity from its grasp. Already famous for his role in the Black Mesa Incident, Gordon quickly develops a legendary reputation among Earth's surviving human populace, who begin to refer to him by messianic titles such as 'The One Free Man'.

Shortly after his arrival, and having killed a significant number of Civil Protection troops whilst attempting to escape City 17, the Combine designated him Anticitizen One, a title that indicates the individual posing the greatest threat to their empire. After slaying scores of Combine soldiers and leading an assault against the Combine stronghold of Nova Prospekt, Gordon eventually sparks a full-scale rebellion against the Combine domination, in which he becomes a prominent combatant. Gordon infiltrates one of the Combine's footholds on Earth, the City 17 Citadel, and destroys its teleporter core by detonating the dark fusion reactor, rendering the Citadel inoperable.

Although caught in the reactor's explosion along with Alyx Vance, Gordon is rescued by the G-Man at the last second, who tells Freeman that he is impressed with his work and has "received several tempting offers for his 'services'." The G-Man finally informs Freeman that, rather than offering him "the illusion of free choice", the G-Man has taken the liberty of choosing for him, and deposits Freeman back in stasis until he is needed once again. Thus, Half-Life 2 concludes just as cryptically as its predecessor did.

The G-Man appears to talk to Gordon once again, but this time, he is interrupted by the appearance of a group of chanting, purple-glowing Vortigaunts, who take Gordon and Alyx away while blocking the G-Man's path. The G-Man appears most displeased by this development, and responds by scowling and darkly stating "We'll see... about that!"

Gordon regains consciousness under a pile of rubble and is found by Alyx and Dog. It is quickly revealed that the only way to escape the Citadel's explosion, which would obliterate virtually all of City 17, is to contain the Citadel Core which would stall the structure's detonation long enough for an escape. Gordon and Alyx attempt to do so, discovering in the process that the local Combine forces were deliberately trying to overload the Citadel's reactor in order to send a distress message to the Combine Overworld since the teleport core had been destroyed in Half-Life 2.

The Combine apparently consider this an acceptable outcome, considering the damage the Citadel had already taken; the subsequent explosion would destroy all of City 17 and much of the surrounding countryside which has been all but lost to human Resistance forces. Gordon and Alyx avert the destruction for a few hours and manage to escape the Citadel with a copy of the distress message and meet up with Barney and other survivors.

The pair eventually escape City 17 via an evacuation train as the Citadel goes critical. Evidently, the Combine message is successfully transmitted while several Combine Advisor pods escape from the Citadel at great speed. The train carrying Freeman and Alyx is still close to the city and is hit by the shock wave as the Citadel is destroyed. Their subsequent fate is revealed in Episode Two.

Episode Two begins almost directly where the previous episode ended. The train Gordon and Alyx were escaping on was caught in the shock wave from the Citadel explosion and derailed. Gordon and Alyx crawl out and begin to make their way to White Forest, the Resistance base where Eli Vance, Dr. Kleiner, and Dr. Arne Magnusson are waiting for them, encountering many obstacles on route.
Early in the journey, Alyx is severely wounded by a Hunter and only survives through the aid of several Vortigaunt allies. Alyx is saved through the use of a miraculous larval extract that Gordon retrieves from the Antlion hive. The G-Man briefly reappears to Gordon revealing that Alyx was under his watch as well - that he had "appraised" her and "plucked her from Black Mesa". He requests that Gordon safely escort her to White Forest as repayment for his own survival without explaining the reasons. He then proceeds to whisper to the unconscious Alyx an instruction to relay the message "Prepare for unforeseen consequences" to her father (this refers to the Resonance Cascade in the original Half-Life). Once Alyx recovers, they make their way to White Forest.

The journey is far from smooth, as Gordon is required to travel through a Headcrab-infested mining settlement that was used as a rebel outpost in order to retrieve a car to be used to make travel much faster. Then, on the road, the two encounter a radio tower and Alyx decides to send a warning about Combine forces they had witnessed heading in White Forest's direction. They linger for too long, however, and are ambushed by Hunters.

They later encounter a Combine Advisor in incubation who almost kills them when they destroy its life support but escape before being chased by a Hunter-Chopper into another rebel outpost. Gordon is then required to deal with a Combine Autogun while Alyx and the rebels repair their car. The Combine then set up a force shield ambush at the White Forest Inn where Gordon and Alyx are outnumbered and surrounded but manage to fight through.

Finally upon arrival at White Forest, Alyx gives Dr. Kleiner the data packet she retrieved from the City 17 Citadel before its destruction and Gordon is enlisted to help defend the base from an unexpected Combine infiltration. The data reveals the existence of the Borealis, an Aperture Science vessel thought to have been lost and containing some sort of advanced portal technology that Dr. Kleiner insists should be used against the Combine while Eli, haunted by the Black Mesa Incident, insists upon its destruction.

After Gordon destroys a Hunter and Strider assault force in order to protect Dr. Magnusson's rocket launch, Dr. Magnusson is able to use the data in his satellite which, using the old Black Mesa Array, is able to shut-down the Combine Superportal before it could open fully, which would have allowed a second Combine invasion.

As Gordon and Alyx prepare to depart for the Borealis, two Combine Advisors rip through the base and kill Eli. Fortunately Dog reappears in time to rescue Alyx and Gordon from the same fate. The episode ends with Gordon looking over Alyx weeping over her father's body, with the possibility that the Combine have now learned everything about the Resistance, the Borealis, and, debatably the G-Man, through Eli.

Skills: Being a theoretical physicist whose thesis was titled Observation of Einstein-Podolsky-Rosen Entanglement on Supraquantum Structures by Induction Through Nonlinear Transuranic Crystal of Extremely Long Wavelength (ELW) Pulse from Mode-Locked Source Array (aka 'shooting lasers at sciency crystals to see what happens'), Freeman is highly intelligent, and is a cunning combatant who can also solve numerous physics puzzles that constantly keep blocking his path for some reason. Thanks to his prior experience in surviving the Black Mesa Incident and the Uprising, Gordon has become skilled in all manners of war machines, from firearms to vehicles.

Powers/Abilities: None

Weaknesses: Gordon is, unfortunately, for all his superhuman feats, a normal human being in every way, shape, and form. He requires human needs such as food and proper medical treatment. As such, going without these may prove to be fatal. He is susceptible to too much damage, and can be hurt by projectiles and explosives. Despite being highly cunning and intelligent, he still may fail to more complicated tasks.

Gear:
  • Crowbar: Gordon’s iconic melee weapon. It is a simple tool that has been shown to be effective in bashing in the heads of zombies, and breaking open wooden crates to receive the items inside.
  • Pistol: A USP Match that fires 9mm rounds. It is a reliable and accurate weapon. Combine that with a high fire rate and low recoil, it becomes a deadly and versatile weapon.
  • SMG: A compact and fully automatic firearm. It is a H&K MP7 with an inbuilt grenade launcher. It has two fire modes: a fully automatic primary fire with high rate of fire but poor accuracy, and a secondary which fires a contact grenade that explodes on impact.
  • Grenade: The Combine MK3A2 Grenade is a thrown weapon that explodes after a few seconds. It comes with a blinking red light and beeping timer.
  • Shotgun: A powerful close-range weapon. It is a modified SPAS-12 pump-action shotgun with two barrels. It can fire both barrels at the same, doubling its already devastating power.
  • Revolver: A .357 Colt Python revolver. It is incredibly powerful and accurate, but low ammo capacity and low fire rate.
  • Crossbow: Long-range sniper weapon that fires red-hot rebar. It is ruthlessly effective against distant, unsuspecting opponents, but is difficult to utilize in melee combat or against fast-moving opponents due to its very slow reload and the low velocity of the projectile.
  • RPG: The RPG is one of the most powerful handheld weapons used by the Resistance. It fires laser-guided rockets steered by the weapon's wielder, and is devastating at any range.
  • Pulse Rifle: The Overwatch Standard Issue Pulse Rifle is a weapon powered by Dark Energy. It is a fully automatic assault rifle that fires pulse projectiles that deal high damage, and can fire Dark Energy Balls that disintegrates anything it touches.
  • Gravity Gun: The Zero Point Energy Field Manipulator, also known as the Gravity Gun, is a tractor beam-type device originally designed to handle hazardous materials, but now has been repurposed to be a weapon. The Gravity Gun has two fire modes: a primary that releases a bolt of energy that launches the target with tremendous force. Its secondary fire allows it to pick up nearby objects. From this, the objects can be launched with incredible force. Combining these two make it a powerful weapon. It is considered to be one of Gordon’s trademark weapons.
  • HEV Suit: Gordon wears his signature orange and grey Hazardous EnVironment (HEV) suit that protects him from radiation, blunt-force trauma, energy discharges. It comes with a built-in flashlight, Geiger counter, morphine administrator. It also comes with a radio, tracking device, and a Heads-up Display (HUD) which tracks health status and ammunition, along with suit power. It is protected by an electrically hardened armour/shield system that protects Gordon from damage, but needs to be charged. When fully charged, Freeman can survive a few dozen bullets from small arms fire, continuous fire, or even a direct hit from an RPG round. His Mk IV suit he wore during the Resonance Cascade was upgraded by Dr. Isaac Kleiner, and now comes with a zooming system, enhanced running capability, and antidote for neurotoxins.
Theme Song:
 
Last edited:
Name: Gehrman, The First Hunter

Fandom: Bloodborne (SoulsBorne series)

Age: Unknown, Gerhman is quite old, so it can be surmised that he is perhaps in his mid 80's.

Gender/Sexuality: Male/Heterosexual

Gehrman_Concept_Thumb.jpg

Personality:
A father-like figure. Gehrman cares for all who share similar duties to his own (ridding the world of a scourge). For some, his care takes on an obsessive mania, consuming all thought until they die. Even then, he harbors no hatred. The killing he did was all mercy in his eyes, saving those who had succumbed to a sickness. Despite his mistakes, his enviroment, and his torment, he retains a tired kindliness that befriends most. To make an enemy of him would be a feat to be beheld, as to do so requires immense evil.

A long time ago, the City of Old Yharnam discovered a labyrinth containing the remnants of what are known as Great Ones, essientially gods. They discover the Old Blood, the blood that courses through an Old One, which can heal almost any ailment or injury if used. As time progressed, Old Yharnam was destroyed because of the Beastly Scourge, a side effect of usage of the Old Blood. Central Yharnam and the Healing Church were built after several scholars at the Byergenworth school decided to use the Old Blood not only to heal, but to evolve beyond humanity.

Gehrman, who would become known as the First Hunter, created the first workshop to combat the Beastly Scourge. He also pioneered the usage of Trick Weapons, which are melee weapons that can be altered in battle to act a different way, and to alter everyday clothes to better serve for hunting.
As time went on, and the Scourge became more prevalent due to the minstration of Blood Healing, Gehrman would go onto train more and more hunters, until he met a distant relative of the Queen of the Vilebloods in the land of Cainhurst: A woman by the name of Maria.

Gehrman was obsessed with her, and loved her as his own. Lady Maria was unaware of this, and continued hunting until a fateful day. A Great One washed up on the shores of a small fishing hamlet, and Maria was part of the group that hunted and killed it. Within this Great One was a still-living child, who came to be known as the Orphan of Kos. The Orphan cursed Maria and all hunters with a thirst for blood, and Maria soon after threw away her weapon and attempted to join the Healing Church in order to rectify her mistakes. After many failed experiments with the Old Blood, she committed suicide.

Stricken with grief, Gehrman created a life-sized doll in her image. His mania not satisfied, the First Hunter sought out a great one in order to give life to the Doll. Having found the Moon Presence, Gehrman's request was fufilled. The Doll would be given life, but only if Gehrman would act in a dream created by the Great One to sustain the hunts. After agreeing to this request, Gehrman was trapped in the Hunter's Dream for an unknown amount of time, leading to his advanced age.

At last, he met a hunter who would, in turn, show him mercy. He fought this hunter, hoping to free them instead, but failed. Thus freed, he now would awake in the waking world free to pursue happiness.
Until the Multiverse began dying. Now, he is trapped in New York, trying to 'cleanse' the symbiotes of their curse.

Skills:
Hunter: Gehrman is very agile, with great strength and dexterity despite his age. This allows him to operate the crude firearms and trick weapons he employs with great accuracy and to great effect. He can also quickly and routinely sidestep and roll past many attacks, making up for his lack of durability

Craftsman: As a founder of his own Hunter Workshop, Gehrman is an ingenious craftsman and smith, and can create flintlock firearms as well as Trick Weapons. He can also repair his own and other crude machinery.

Powers and Abilites: Gehrman is a hunter, and is the surrogate of the Moon Presence as through his technically still functional contract. As such, he can call upon it for short periods of time to grant him faster speed, greater strength, and the ability to cleave through the air and use it as a sharp wave. He can only do this once he has been sufficiently injured and without any Blood Vials to heal.

Gear:
Hunter's Clothing
-Everyday clothing modified to be able to withstand some damage from beastly attacks. Fails under sustained damage or under modern gunfire and conventional explosives.
-Light and not restricting, and allows for freer movement.

Hunter's Blunderbuss
-Flintlock weapon with stock.
-Has a medium-length barrel
-Fires Quicksilver bullets (forged from the above material and the Hunter's own blood) in a shotgun-like spread
-Needs to be reloaded after every shot
-Can pierce light armor and thick hide.

Burial Blade
-Gehrman's First Trick Weapon
-Morphs from a Single-handed curved sword, to a two-handed scythe when attached to the folding staff.
-The blade is forged from siderite, a rare metal that "fell from the heavens"
-Can withstand tremendous punishment and cut through heavier armor, especially if wielded in scythe form
-Can easily stagger opponents in scythe form
-Curved Sword form is less powerful, but can be wielded alongside the Blunderbuss.

20x Quicksilver bullets
-Very damaging to beast-like opponents
-Can be crafted on the fly from the user's blood, but the process hurts the user


10x Blood Vials
-Heals the user of an illness or of wounds sustained
-Cannot regenerate limbs
-Extended use can lead to a lycanthrope-like transformation

5x Molotov Cocktails
-Self Explanatory. Sets enemies on fire
-Easily crafted

Quotes:
"Fear the Old Blood"

"Dear oh dear, what was it? The Hunt? The Blood? Or the terrible Dream?
No Matter. It always comes down to the Hunter's helper to clean up after these sorts of messes.
Tonight, Gehrman joins the Hunt."

"The Night, and Dream....were long...."


Theme:
 
Names: Nicholas Wilson [Agent Arizona, Zona, Agent Foxtrot Epsilon] (OC)
Fandom: Red vs Blue (Unclear if canon to Halo lore, but probably not)
Age: 32
Gender/Sexuality: Male/Heterosexual
Appearance:
2014-12-06 22.42.13_preview.png

Personality: Nick is one of those people who doesn't take anything seriously until he's the one that starts getting hurt. Lackadaisical and almost carefree, Nick is a laid back kind of guy that inspires through his relatability, trying to befriend or inspire his companions or subordinates to action through being the person that wants to help them. Aside from being a bit of a strategist in some scenarios, he rarely leaves this kind of thinking. Outside of this, he's a helpful person (or at least thinks he is) who tries to help when he can, however he sometimes makes the situation worse when he tries to help. Surprisingly enough, however, he's a thinker with a talent and knowledge of mechanical tinkering and metalworking.

Backstory: Nicholas James Wilson was born on the planet Harvest to a farming family shortly before the beginning of the Great War (aka the Human-Covenant War). Unfortunately, the family did not have enough income to be able to care for a second child, so they gave him away to an orphanage to hopefully find a better family to care for him. As he grew up and quickly picked up on his talents for stealth and sneaking about, Nick escaped from the orphanage and stowed away on a transport vessel heading for the Inner Colonies, where he would find a home on Earth. Even though he made it so far away from home, he still held attachment towards the planet he came from and held no resentment towards the family he never had, since he had an inkling that they would've kept him around should they had the ability to. He would never know the answer to this, however, as reports coming in from the UNSC reported that Harvest had been reduced to a ball of glass by unknown alien attackers, which would be the Covenant. With this act, as he turned of age to serve in the military, he enlisted.

Excelling during his basic training with the UNSC Marines, he was taken to be trained in the infamous 105th Orbital Drop Shock Troopers division, the Helljumpers. The training was grueling and tough, and at times almost lethal to many of the trainees, but he came out the other side a hardened warrior ready to fight the alien menace that threatened extinction for the 'heretical' human race for defiling the relics of their 'gods.' Deployed to many different worlds on many different assignments, he operated as the marksman for whatever squad he was assigned to, specializing in marksman rifles and taking out targets from afar. His combat record indicated most of the missions were failures, as the technological advantage the Covenant held was too much for the UNSC in many areas, but he preformed remarkably. During one of these missions, he suffered a severe plasma injury that has yet to heal and causes some physical problems through his career. His personal skill is what drew the interest of Dr. Leonard Church, director of a black ops organization known as Project Freelancer.

His time under Freelancer was kept under wraps due to the sensitive work their operatives did, much of it sometimes being illegal. When he was recruited, he was subject to basic augmentations to be able to use the experimental armored suits that the project had acquired that were not dissimilar to the MJOLNIR armor supplied for the SPARTAN program. With those augmentations and the suit, Nick adopted his new callsign of Agent Arizona for the missions he would undertake. The agents were deployed against both alien combatants and the Insurrection movement that fought against the UNSC. He successfully completed numerous missions for Project Freelancer with his experimental suit and armor enhancement allowing him to complete missions with ease, however he had never been one of the top ten agents listed on the leaderboard. As the Project fell apart from the inside, Zona took his armor and weapons and disappeared, dropping off of the Project's radar. He continues to fight the good fight against illegal activities near the Inner Colonies.

Skills: Arizona was trained as a marksman during his time serving with the UNSC, and his time under Freelancer only sharpened those skills further. Most Freelancer agents are highly skilled in close quarters combat, and Zona is no exception with a mix of martial arts and standard military CQC tactics. Having crafted his own weapon and upgraded his own armor enhancement, Zona is proficient in mechanical tinkering and engineering as well. Even from an early age, he was able to sneak his way out of the orphanage he was at a few times and plan his escape as well. Both his stealth and tactical prowess skills have been enhanced due to his time with the military and Freelancer.

Powers/Abilities: Subject to the enhancements and augmentations of Project Freelancer, Nick's body has become stronger, faster, more durable, and his reaction time is much quicker than an average human.

Weaknesses: The plasma injury that Nick suffered during his career as an ODST is an injury that still requires periodical injections of a healing agent to both suppress the pain, prevent more intense plasma burns, and prevent Boren's Syndrome.

Gear: Typically, Arizona carries an M392 Designated Marksman Rifle, an SRS99D-S2 Anti-Matériel rifle, an M6C/SOCOM pistol, and several grenades in terms of standard weapons. In terms of non-standard weapons, he carries a blade composed of Titanium-A and a stun-gun. His armor set does not have any form of shielding, however it is durable. His armor enhancement given to him by the Project was Active Camoflague, rendering him near invisible.

Quotes: "Look, if you want a target taken out from over a mile away, I'm your guy. But I am not helping you with your A.I. Theory homework."
 
Names: The Name is Sakata Gintoki or if you are western, it's Gintoki Sakata, and one of my nicknames was Shiroyasha which translates to White Demon which I gained during the Joui Wars.
Fandom: I come from the land of gumdrops, rainbows, and gorillas... Of course not! Although that Gorilla one is true... I come from Gintama the most satirical Japanese anime or manga you will ever find.
Age: I am in my late 20's
Gender/Sexuality: (For ship- What? Are you insisting on me getting shipped with someone!?! What the hell is up with people and asking for ships every two seconds! Are you trying to have this RP get sexy late game? What is there going to be some idiotic side quest where we get to have harems? RP isn't just about shipping!) Anyway, I am male and I am straight, however there was an arc where some characters got turned into that of the opposite sex... Eye candy for both genders.
Appearance:

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Oh, and I also stand at 5'9" and weigh 143 lbs.

Personality:

I will leave this to my wikia...

Gintoki is extremely lazy, and can be quite snarky. He is often seen wearing an "extremely dumb" expression on his face, and spends his days lounging around reading Shounen Jump whilst imparting wise and sage-like advice to his younger employees, even though he doesn't actually know what he's talking about most of the time. Due to his poverty and unwillingness to do (mostly) anything, he is always behind on his rent and often runs away when Otose, his landlady, comes to collect the rent. He often blows all of his savings on Pachinko and other gambling games, which Shinpachi and Kagura often scold him for. However, even though he is lazy most of the time, Gintoki is quite dedicated to his jobs, and tries to help people to the best of his ability (albeit usually in very strange and twisted ways).


Gintoki's past continues to influence who he is and how he acts. He admitted to Umibozu in episode 42 that he believes that having a loving family is all someone really needs in life, due to his lack of a family during his childhood. He is very respectful of the memory of his teacher
Yoshida Shouyou due to his kind actions (the arrest of his teacher is one of the main reasons he joined the Joui War, the other was to protect his friends who also joined)
. When Jiraia called himself Tsukuyo's teacher, yet harmed her both emotionally and physically, his ideal for what a teacher was supposed to be resulted in Gintoki becoming enraged and taking his anger out on Jiraia.


His inability to protect many of his friends in the Joui war still haunts him,
especially the crushing guilt and regret that consumed him when the Tendoshuu, forced him to execute his own teacher in front of Takasugi and Katsura.
As a result, he is very protective of his current friends, and holds very little value in his own life. This carelessness can be seen in how Gintoki can plow through armies without tiring, apathetic to the serious injuries he sustains whilst cutting down his enemies. He told Kawakami Bansai during the Shinsengumi Mutiny Arc that the only reason he fought in the Joui war was to protect his friends, not for his country or the samurai way.


The more comical stories depicts Gintoki as a coward, attempting to leave behind many of his friends to save his own life. However, he is willing to risk his life for anyone, and is shown to be extremely caring towards his friends, and has killed Naraku members, terrorists, and Amanto to protect them. He is extremely frightened of ghosts, but will usually deny their existence so that he doesn't look like a coward. His fear for the supernatural is shared by Hijikata Toushirou, and usually results in quite a few comedic interactions between the two.

He has many childish personality traits despite his age, and has even called himself a "child in a man's body." One such trait is his insatiable love for sweets, which has placed him at a risk of getting diabetes several times. His favorite food is the chocolate parfait, and he loves chugging down strawberry milk whenever he can get access to it.

He loves alcohol but his tolerance for sake is not high. At one point, his tendency to get completely smashed and act like a complete idiot while being completely smashed resulted in the major female characters: Otose, Otae, Kyuubei, Sarutobi Ayame and Tsukuyo deciding to teach him a lesson by playing a prank on him along with Zenzou during the Scandal arc.

Gintoki seems to dislike his curly perm hair, stating in Episode 5 that his lack of girlfriends is due to this hairstyle.

Though several female characters have shown an interest in Gintoki, such as Shimura Tae, Sarutobi AyameTsukuyo, it is shown that most of their love is unrequited. However, he does have a huge crush on the weather girl, Ketsuno Ana, and once stated he wished to marry her (possibly because of the kind personality he sees on TV). While Gintoki does not seem to show any romantic interest for any of the women he knows, he still gets excited when he sees random beautiful women. When he was spying on the women in the pool with binoculars (reluctantly joined by Hasegawa) and got super excited, until he found out the woman he had taken a liking to was Tsukuyo. After realizing this, he lost all interest, commenting on how she is a "drunk terminator." He also got excited when he saw a girl with "big jugs", not realizing the girl was actually Kyuubei.

According to Tama, Gintoki is quite the sadist, much like Okita Sougo. This may possibly explain why Sougo feels a certain attachment to him, as he addresses Gintoki as "Danna" (Boss). This can be showed as he always mistreat Sarutobi, Katsura and Hijjikata is various extreme ways and his tendencies on quitting easily on certain moments which can lead to a punishment and someone death in which he can handle easily and even enjoy it. He is actually have some knowledge on certain sadistic and abusive fore-play showed throughout the series as he hires prostitutes for Shinpachi (wearing BDSM outfit and bringing certain toys) and Sarutobi obsession on him. He admits to being a sadist, liking to see Ana (who he has a crush on) be abused and his tendency to abuse everyone he is attached to.

Despite all of these traits (or perhaps due to these traits) Gintoki possesses an immense amount of charisma, and has amassed a quite large group of friends. When it is needed, he is able to impart words of wisdom, and can make those around him feel much more alive even with his inappropriate jokes and deadpan statements. This ability has given him very loyal allies, friends, and even former enemies. As Hinowa pointed out, he was able to affect Tsukuyo (who is usually a dead-serious and cold-blooded individual), and even made friends with the Shogun, despite the situation always turning out less-than-ideal whenever the latter would be around.

Backstory:

It is unknown where he was born, what happened to his parents nor what he was doing before becoming a child scavenger. It is also unknown how long he was doing this; he gained the nickname "corpse-eating demon" from the nearby villagers due to being commonly seen wandering in deserted battlefields searching corpses for food and weapons to survive. During one such search, Gintoki encounters Yoshida Shouyou, who had heard the rumors about the child and came to investigate. Taking a liking to Gintoki and seeing himself in the child, Shouyou gave Gintoki his sword and asked him to come. Gintoki becomes Shouyou's first student of his newly opened school, Shoka Sonjuku, where he learned basic swordsmanship and academics. After gathering more students, all mostly poor, the school earns the attention and scrutiny of the wealthier people in the village. They also gained the attention of two military academy students who have become disillusioned with the academy and the people attending it, Takasugi Shinsuke and Katsura Kotarou. The two were attracted by the school's goal for the children, striving to achieve your own ideal of a samurai while struggling against yourself. The two will later join officially after helping to fend off some officals from trying to arrest Shouyou. Gintoki himself will later earn a rival in Takasugi.

Years later during the Kansei Purge, despite Gintoki's best efforts to stop them, the Tenshouin Naraku arrested Shouyou and burned down the school. Before leaving, Shouyou asked Gintoki to protect his fellow students as a promise; Gintoki mentally agreed. After learning what happened, the students decided to join the ongoing Joui Wars on the Joui side to rescue their imprisoned teacher. They met Sakamoto Tatsuma during the fighting and Gintoki gains the nickname Shiroyasha "White Demon" due to his mostly white attire (and silver hair) and his ferocious fighting style. At one point, Takasugi asked Gintoki to protect Shouyou in his stead though Gintoki never truly agreed and instead asked Takasugi for a promise to stay alive. During a battle (but after Sakamoto was taken off the front lines because of an injury), everyone except Katsura, Takasugi, and Gintoki were killed while said trio were captured. Gintoki was forced to choose between killing Shouyou to save Katsura and Takasugi or do the opposite. He decides to keep his promise to Shouyou to protect his friends but in turn "broke" his promise to Takasugi. Shouyou gives him a final "thank you" before Gintoki beheaded him. After their enemies left, the trio buried their teacher's head and their comrades' corpses then went their separate ways, leaving the war. Sakamoto was only able to find Gintoki before he, too left.

Sometime later, a wandering Gintoki overheard a man trying to offer his daughter up to be executed in his place to a group of officials. The man was a Joui informant who had given up information on certain Joui and their families to these officials that belonged to a political faction in the government. Gintoki offered himself up in the daughter's place to protect her and both he and the informant were arrested. He was beaten then jailed where he unknowingly met the daughter, who was adopted by the executioner, the 16th Ikeda Yaemon and then the executioner himself. He saw Gintoki's deeds and after executing Asaemon's father, declared that he had no right to execute the person who was a good man then released him. Injured and starving, he wandered in the cold winter night to a graveyard to die until encountering Otose leaving food offerings to her husband's grave that he was leaning against. He asked her if he could have the manjuu offerings she set out, and she told him to ask her husband, who was receiving the offerings, instead of her. Gintoki then ate her husband's manjuu without asking him, saying that dead people did not talk. In return, he made a promise to her husband that he would protect Otose until she dies.

After this encounter, Gintoki became a tenant on the second floor of Snack Otose, and founded the Old Yorozuyawith Kanemaru, Ikesawa and Furuhashi. Together, their business flourished and they became famous. Nevertheless, for many reasons, Gintoki threw his partners into a river, thus ending up working in the Yorozuya alone until the start of the series.

Skills: (fighting styles, good at driving, ect)

Gintoki's feats are very wide, being a veteran in the joui war. His powerful swordplay and range of abilities gave him the nickname "Shiroyasha" (meaning "white demon"). He is capable of turning the tide of any battle, being called the ace by Katsura and Takasugi. He defeated strong Amanto, killing many high ranking one even those who are in legendary status (like enma and ogre) he's also strong enough to defeat opponents considered the strongest in there respective class.

Master Swordsmanship Specialist: Gintoki's swordsmanship is rough, but far from unrefined. He tends to wield even full-length katanas one-handed, with fairly wide but quick chops. His level of skill has been complimented by several esteemed swordmasters, such as Yagyuu Binbokusai, who noted that his style is something not taught, but developed by Gintoki himself.

Expert Hand-to-Hand Combatant: As part of his brawler-like fighting style, Gintoki regularly uses his fists and kicks in combat. As such, he is far less bothered by being caught unarmed than most other swordsmen in the series. While his bokuto is usually used to deliver the final blow against an opponent, many of his most consistent, damaging attacks are kicks delivered to the torso.

Combat Intuition: Gintoki is noticeably skilled in terms of battlefield tactics, likely due to his extensive experience. He is capable of developing adaptive strategies as he fights, often within seconds, and knows exactly what to look for in an opponent's fighting style to create openings for himself.

Weapon Expertise: While Gintoki vastly prefers to make use of his swordsmanship in combat, he is well-versed in the use of many types of weapons, from naginatas and kunai to senbon and explosives. Likely due to his training as a samurai and time spent on the battlefield, he is able to incorporate the use of almost anything he finds in a fight, and frequently catches his opponents off-guard by using his surroundings against them.

Musical Talent: Gintoki is shown to be a passable singer and is capable of using a Shamisen.

Charisma and Leadership: Just like his fellow Heavenly Kings, Gintoki was shown to be a charismatic leader. Though in much of the Joui War flashbacks, unlike the other three, he usually works alone with even Takasugi commenting that his specialty was covert ops. His leadership skills, although underplayed, can be seen when he leads some of his present allies in fights. His charisma is the most notable thing in this series as it is thanks to this that he gained friends and allies by both his actions and words.

Powers/Abilities:

Immense Strength: Of the Yorozuya trio, Gintoki's physical strength is not as high as Kagura's, given the fact that he is human, while Kagura is from the Yato Clan. However, Gintoki's physical strength is still nothing to scoff at, and he is probably the strongest human known so far, strong enough to even be recognized by Kamui, one of the strongest Yato in the series. He can destroy enormous pieces of machinery or drive his blunt bokuto through a man's skull with ease. When fighting Kawakami Bansai, Gintoki was able to break through his strings, which had stated to have been as strong as steel, with nothing but brute strength alone. He was also able to single-handedly pull down Bansai's helicopter with his power.

Tremendous Endurance: One of Gintoki's defining traits is his extreme level of physical endurance. Gintoki fights without consideration for his life a majority of the time and, while this gives him the ability to fight without limits, is also a testament to how little Gintoki values his own life. Coupled with his incredibly high pain tolerance, this makes him an incredibly fearsome fighter. A mere day after having his forearm impaled by Doromizu Jirochou, Gintoki fought evenly alongside him to defeat dozens of Shinra assassins, withstanding countless injuries in the process and losing very high amounts of blood.

Agility: Gintoki is incredibly nimble, capable of matching the agility of the renowned shinobi Hattori Zenzou. In addition, his reflexes (while often downplayed for comedic purposes) are great, and he is capable of dodging, deflecting, or in some instances, throwing back knives, arrows and similar projectiles.

When Gintoki is particularly enraged, his speed and reflexes reach absurd heights, allowing him to perform such feats as shattering a sword in mid-swing with his teeth or closing meters of distance between himself and his target in a fraction of a second.

Spiritual Affinity: Gintoki can see and communicate with spirits, as shown during the Ghost Ryokan Arc. A parody arc of Jojo's However, this ability has failed to manifest on a few occasions and likely simply applies to specific types of spirits. This also makes it unknown if Gintoki can see stands.

Weaknesses:

With people involved in some especially tragic moments of Gintoki's life he can grow enraged which will cloud his fighting ability.

Is on the verge of diabetes.

Is quite afraid of ghosts and spirits.

Is extremely lazy.

Low tolerance for alcohol even though he drinks it often.

More often than not doesn't think things through.

Fights often without consideration for his own life.

Gear: (weapons and such)

Bokutō: The main weapon used by Sakata Gintoki, and Gintoki regularly uses it as a substitute for a real sword due to the Bakufu's ban on swords.

It is a wooden sword with the words "Lake Toya" inscribed on it that Gin supposedly bought at Lake Toya during a class trip in his youth. In reality, the bokuto he wields is a Hoshikudaki (星砕, lit. star smasher), a bokuto created from a ten-thousand year old tree from another planet that cuts through almost anything.

But despite its great power, especially in the hands of its wielder, the sword is occasionally seen breaking during more intense fights and does not hold up as well against a sword wielded by an equal or stronger opponent. Whenever one breaks or is stolen, Gin replaces it by purchasing it through a TV shopping program, asking them to inscribe "Lake Toya" on it prior to delivery, therefore replacing his old sword without suspicion.

This "claim" of the sword's actual origin of it being a hoshikudaki is still vague, and perhaps slightly embellished by Gintoki, stating he may have made up the legend just for fun, which isn't unlikely due to his nature.

Using this sword, Gintoki is often seen cutting, smashing and basically destroying all kinds of strong objects such as a metal cannon or a stone wall, proving his skills are still quite polished through this sword, regardless of its unique nature.

The Bokutō was modified by Hiraga Gengai during the Fuyo Arc to dispense soy-sauce, which Gintoki only found out while they were on the run on Gengai's caterpillar-track vehicle from the robot maids.

Quotes:

"The country? The skies? You can have them. I’m busy just protecting what’s right in front of me. I don’t know what’ll happen to me in the future, but if something has fallen at my feet, then the least I can do is pick it up."

"If you've got enough free time to fantasize about your beautiful death... Why don't you just live your life beautifully to the end?"

"Listen, I don't care what you do around the universe, but this is my sword, and anywhere it reaches is my country!"

Theme Song: N/A
 
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❃❃❃

Name
Hinata Hyūga

Alias
Byakugan Princess

Fandom

NARUTO Shippuden (Anime Series)
Canon

Age
17

Gender
Female

Sexuality
Heterosexual

Appearance
As a Hyūga she has those featureless white eyes with slight traces of lavender. She has dark blue hair that she keeps in a hime-cut that reaches her lower back and the framing strands grow to shoulder-length. Her figure seems to be petite and still developing in her fuller figure.

She is typically wearing a loose fitting, lavender and cream hooded-jacket with lavender cuffs over mesh armor. She also wears navy blue pants, black, low-heeled sandals, and changes the cloth of her forehead protector from blue to black. Last but not least her village head-band round her neck with the Hidden Leaf Village symbol on it. Showing she is a shinobi of the Hidden Leaf.

ae593525881b4334458a5b3bdc0b06f9.png

Personality
Hinata is soft-spoken and polite, always addressing people with proper titles. She is kind, always thinking of others' more than for herself and always caring about others feelings and well-being. She doesn't like to be confrontational for any reason; she doesn't even like being confrontational about her dislike of confrontation. It is for this reason that Hinata so often comes off as meek or timid to others. Her overwhelming kindness can render her unable to respond or act for fear of offending somebody. Her father's constant push to alter this personality trait when she was younger only made it worse, eroding her self-confidence and making her even more bashful because she placed so little faith in her own thoughts and opinions.

Growing up, she learned to be a fully capable ninja, who, like her peers, is comfortable with her opinions, dutiful in combat and on missions, and willing to put her life on the line for her friends and village.

Backstory
Hinata is the oldest daughter of Hiashi Hyūga. When she was still a child, Hinata was almost kidnapped by the-then Head Ninja of Kumogakure, who was visiting Konoha under the guise of signing a peace treaty between their two villages. Her father killed him and saved Hinata, setting in motion the events that would become known as the "Hyūga Affair".

Because Hiashi was the head of the Hyūga clan, Hinata was raised to be its heiress and her family expected great things from her. But even at a young age, her father came to believe that she was not suited for the role of heiress, as she struggled under his gruesome training regime, on top of him also believing that her timid personality prevented her from truly excelling. When Hinata's younger sister Hanabi started displaying superior talent, Hiashi began to reconsider Hinata's selection as heiress. Hinata and Hanabi were pitted against each other to determine who would one day lead the Hyūga. Because Hinata was unwilling to harm Hanabi - a hesitation Hanabi did not share - she was defeated, disappointing her father. Hinata was then disinherited and turned over to the care of Kurenai Yūhi.

The day of her enrollment in Konoha's Academy, Hinata was picked on by three bullies because of her unusual eyes. Naruto Uzumaki, despite not knowing her, immediately came to her defense, but he was outnumbered and knocked unconscious, and the bullies damaged the red scarf he was wearing. When he regained consciousness, Hinata thanked him for helping her and returned his scarf to him, but he let her keep it. Hinata started watching Naruto from that point on wards, and by doing so saw Naruto's desire to gain attention and his struggle to exceed the low expectations others had for him. Despite this, Naruto never lost faith in himself or his dream to become the Hokage. Hinata was inspired by this and started emulating Naruto, adopting his refusal to never give up as a means of earning her father's approval. Hinata's growing affections for Naruto were noticed by the Hyūga's elders, who warned her to stay away from him.

Quotes
"We are fighting this war to protect our dearest comrades! Failure is not an option."
"I will never go back on my word. That's my nindō, my ninja way."

Theme Song

Armor - Landon Austin


Skills & Abilities
Ninjutsu
A ninja technique that uses chakra and allows the user to do something that they otherwise would be incapable of doing. She is able to use chakra to channel with her physical and spiritual energies, can even weaponize it. Attacks are also very much visible. Ninjutsu serve either transforming the user or allowing them to evade attacks.

Taijutsu
A technique involving the martial arts or the optimization of natural human abilities. Hinata executed by directly accessing the user's physical and mental energies, also depending on her stamina and strength. No chakra is needed hence it's faster than Ninjutsu and Genjutsu.

Genjutsu
Techniques that use the victim's mind system to create illusions. Hinata is able to create phantasms that causing the targeted person(s) to hear, see, smell, taste, or feel sensations that are not actually there in order to manipulate them. Targets effected by such jutsu usually freeze in place or lose consciousness, depending on how capable they are in recognizing and defending against it.

Kekke Genkai
A bloodline trait. Kekke Genkai are abilities passed down genetically in ordinary clans. Such clans develop special techniques that rely on their genetic abilities, giving them an advantage in battles that cannot be taught or copied by opponents. Hinata being from the main branch of the Hyūga Clan, she posses Byakugan (see in Powers/Abilities). Her clan's kekke genkai.

Byakugan
It refers to White Eye, Evil Eye or All-Seeing Eye. It is a form of dōjutsu hence it is an eye genetic technique and also one of the three great ones. Unlike other kekke genkai, the Byakugan manifests itself from the user's birth. Hinata, being a Byakugan user, has lavender-white, pupil-less eyes. Upon activation her it causes the pupils to become more distinct while the veins near her temples to bulge. This gives Hinata a nearly 360 degree field of vision and can concentrate her chakra in the blind spot to achieve that degree awareness. It allows her to see and focus on anything within a certain distance from themselves that can be extended with her training. At this point in time Hinata can see objects till at lease 800m away.

Furthermore, the Byakugan can detect and see through anything within its range of sight. In battle, she can see the flow of chakra within an opponent's body. This enables her to release her own chakra through one of her opponent's chakra points to cut off their own or internal organs.

Dōjutsu
Is a form of kekke genkai that utilizes the eyes which the Hyūga Clan posses. It grants Hinata with ocular abilities that may be ninjutsu, genjutsu, or something else.

Chakra Prowess
Hinata trains mainly on her chakra control which allows her to use her chakra to create visible attacks. Such as Water Needles and Four Corner Sealing Barrier.

Hyūga Clan's Abilities
The following being possessed by members of the Hyūga Clan only. (Includes weaknesses as well)
Eight Trigrams Palms Revolving Heaven, Eight Trigrams Vacuum Palm,
Gentle Step Twin Lion Fists, Gentle Fist, Eight Trigrams Sixty-Four Palms.

Gear
Kunai Knives and Shurikens
Hyūga Clan Secret Ointment; This is a healing cream used to heal wounds



Coded by revalia revalia
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cbb7e08bb0a590cb348bdf8f335bd4e5.png

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Name

Hinata Hyūga

Alias
Byakugan Princess

Fandom

NARUTO Shippuden (Anime Series)
Canon

Age
17

Gender
Female

Sexuality
Heterosexual


Appearance
As a Hyūga she has those featureless white eyes with slight traces of lavender. She has dark blue hair that she keeps in a hime-cut that reaches her lower back and the framing strands grow to shoulder-length. Her figure seems to be petite and still developing in her fuller figure.

She is typically wearing a loose fitting, lavender and cream hooded-jacket with lavender cuffs over mesh armor. She also wears navy blue pants, black, low-heeled sandals, and changes the cloth of her forehead protector from blue to black. Last but not least her village head-band round her neck with the Hidden Leaf Village symbol on it. Showing she is a shinobi of the Hidden Leaf.

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Personality
Hinata is soft-spoken and polite, always addressing people with proper titles. She is kind, always thinking of others' more than for herself and always caring about others feelings and well-being. She doesn't like to be confrontational for any reason; she doesn't even like being confrontational about her dislike of confrontation. It is for this reason that Hinata so often comes off as meek or timid to others. Her overwhelming kindness can render her unable to respond or act for fear of offending somebody. Her father's constant push to alter this personality trait when she was younger only made it worse, eroding her self-confidence and making her even more bashful because she placed so little faith in her own thoughts and opinions.

Growing up, she learned to be a fully capable ninja, who, like her peers, is comfortable with her opinions, dutiful in combat and on missions, and willing to put her life on the line for her friends and village.

Backstory
Hinata is the oldest daughter of Hiashi Hyūga. When she was still a child, Hinata was almost kidnapped by the-then Head Ninja of Kumogakure, who was visiting Konoha under the guise of signing a peace treaty between their two villages. Her father killed him and saved Hinata, setting in motion the events that would become known as the "Hyūga Affair".

Because Hiashi was the head of the Hyūga clan, Hinata was raised to be its heiress and her family expected great things from her. But even at a young age, her father came to believe that she was not suited for the role of heiress, as she struggled under his gruesome training regime, on top of him also believing that her timid personality prevented her from truly excelling. When Hinata's younger sister Hanabi started displaying superior talent, Hiashi began to reconsider Hinata's selection as heiress. Hinata and Hanabi were pitted against each other to determine who would one day lead the Hyūga. Because Hinata was unwilling to harm Hanabi - a hesitation Hanabi did not share - she was defeated, disappointing her father. Hinata was then disinherited and turned over to the care of Kurenai Yūhi.

The day of her enrollment in Konoha's Academy, Hinata was picked on by three bullies because of her unusual eyes. Naruto Uzumaki, despite not knowing her, immediately came to her defense, but he was outnumbered and knocked unconscious, and the bullies damaged the red scarf he was wearing. When he regained consciousness, Hinata thanked him for helping her and returned his scarf to him, but he let her keep it. Hinata started watching Naruto from that point on wards, and by doing so saw Naruto's desire to gain attention and his struggle to exceed the low expectations others had for him. Despite this, Naruto never lost faith in himself or his dream to become the Hokage. Hinata was inspired by this and started emulating Naruto, adopting his refusal to never give up as a means of earning her father's approval. Hinata's growing affections for Naruto were noticed by the Hyūga's elders, who warned her to stay away from him.

Quotes
"We are fighting this war to protect our dearest comrades! Failure is not an option."
"I will never go back on my word. That's my nindō, my ninja way."

Theme Song

Armor - Landon Austin


Skills & Abilities
Ninjutsu
A ninja technique that uses chakra and allows the user to do something that they otherwise would be incapable of doing. She is able to use chakra to channel with her physical and spiritual energies, can even weaponize it. Attacks are also very much visible. Ninjutsu serve either transforming the user or allowing them to evade attacks.

Taijutsu
A technique involving the martial arts or the optimization of natural human abilities. Hinata executed by directly accessing the user's physical and mental energies, also depending on her stamina and strength. No chakra is needed hence it's faster than Ninjutsu and Genjutsu.

Genjutsu
Techniques that use the victim's mind system to create illusions. Hinata is able to create phantasms that causing the targeted person(s) to hear, see, smell, taste, or feel sensations that are not actually there in order to manipulate them. Targets effected by such jutsu usually freeze in place or lose consciousness, depending on how capable they are in recognizing and defending against it.

Kekke Genkai
A bloodline trait. Kekke Genkai are abilities passed down genetically in ordinary clans. Such clans develop special techniques that rely on their genetic abilities, giving them an advantage in battles that cannot be taught or copied by opponents. Hinata being from the main branch of the Hyūga Clan, she posses Byakugan (see in Powers/Abilities). Her clan's kekke genkai.

Byakugan
It refers to White Eye, Evil Eye or All-Seeing Eye. It is a form of dōjutsu hence it is an eye genetic technique and also one of the three great ones. Unlike other kekke genkai, the Byakugan manifests itself from the user's birth. Hinata, being a Byakugan user, has lavender-white, pupil-less eyes. Upon activation her it causes the pupils to become more distinct while the veins near her temples to bulge. This gives Hinata a nearly 360 degree field of vision and can concentrate her chakra in the blind spot to achieve that degree awareness. It allows her to see and focus on anything within a certain distance from themselves that can be extended with her training. At this point in time Hinata can see objects till at lease 800m away.

Furthermore, the Byakugan can detect and see through anything within its range of sight. In battle, she can see the flow of chakra within an opponent's body. This enables her to release her own chakra through one of her opponent's chakra points to cut off their own or internal organs.

Dōjutsu
Is a form of kekke genkai that utilizes the eyes which the Hyūga Clan posses. It grants Hinata with ocular abilities that may be ninjutsu, genjutsu, or something else.

Chakra Prowess
Hinata trains mainly on her chakra control which allows her to use her chakra to create visible attacks. Such as Water Needles and Four Corner Sealing Barrier.

Hyūga Clan's Abilities
The following being possessed by members of the Hyūga Clan only. (Includes weaknesses as well)
Eight Trigrams Palms Revolving Heaven, Eight Trigrams Vacuum Palm,
Gentle Step Twin Lion Fists, Gentle Fist, Eight Trigrams Sixty-Four Palms.

Gear
Kunai Knives and Shurikens
Hyūga Clan Secret Ointment; This is a healing cream used to heal wounds


 
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IMG_3574.JPG Names: Shafaqat Aibnatfirdaus (goes by Ginny)


Fandom: Supernatural OC


Age: 19


Gender/Sexuality: Female/Pansexual


Appearance: As above, with intricate tattoos on her hands and lower arms. In her human disguise, that's all they look like, tattoos. In her true form, both her eyes and those tattoos burst into vibrant blue flame, although this is purely aesthetic, and produce no heat.
IMG_3605.JPG

Personality: Shafaqat is a funny, sarcastic young woman, with a quick wit and a habit for pranks. That said, she's also paranoid and depressed, so getting that part of her to come through is only possible if you've earned her trust, or she's pretending to be a normal human to hide herself.


Backstory: Shafaqat learned early on that she was never going to be a part of the human world surrounding her. Her parents kept her hidden to keep her safe, but when she was twelve, a group of hunters raided her home, fully prepared to kill every djinn there. Shafaqat was the only survivor.

Since then, she's been terrified of humans, only getting close when she needs supplies or blood. She tries not to kill them, but she doesn't have much of a choice in her eyes. If someone sees her and gets away, they'll call hunters.

She's tried to find others of her kind, but Djinni are a very rare thing in America, and the ones that she has been able to find, she usually ends up killing. They're rabid, sadistic, or simply have no regard for human lives, seeing themselves as better.

And oh, does she hate that. Those creatures are the reason for her family being slaughtered like animals, the reason hunters feel the need to hunt them down with no regard for who they are or what they've done. Because these monsters set the standard for their entire species when they kill indiscriminately.

And the worst part is that she knows that when she gets to their age (if she even gets there), she will probably be no better. She'll probably grow to be just as wretched and murderous a creature, and she'll have to be put down just the same.

At this point though, she's going to do her best to hold on to these morals, in the hopes that maybe, just maybe, she can escape her fate as a monster.


Skills: Shafaqat has gotten very good at handling herself in the wilderness, fully capable of finding her own food, water, and shelter in a pinch. She is also a master of stealth, often using this talent to steal what supplies she does need; Or get into a house to feed. Her fighting tactics focus more on agility than strength, trying to get in close to apply her venom.


Powers/Abilities: Super strength, super speed, hallucinogenic venom (she controls the hallucination), and the ability to see the deepest desire of a target with her gaze. That's also the effect she usually gives her venom, making the victim think that that wish had been granted.

The illusion is intricate, pulling on their memories of those around them to simulate a false reality, but the exact nature of the desire in question is important.

For instance, let's say that a person's wish was that a parent hadn't died. The parent would be there of course, and the ripple effect will mean that their friends and family would have completely different relationships with each other and the victim in question. Chances are that they'll have entirely different hobbies, personalities, and life choices.

But if Shafaqat succeeds, the memories of the real world begin to fade like some strange dream, the victim will adjust into the world. They'll live out their entire lives in that world. They can do whatever they want in it, they have an infinite amount of time.

At this point, Shafaqat has two choices. To save herself and drain the victim dry, making sure that there are no witnesses, and she gets more blood out of it. Or she can spare them. Run away, and allow them to wake, the vision still in their mind. Rather traumatic, and often causes intense grief for that world that never existed in the first place. But it's kinder than killing them.

The only way to escape a djinn dream is if you notice the discrepancies in the world. Perhaps you open a book you've never read only to find it blank. Or perhaps your favorite song doesn't sound right anymore. An astute mind can probably pick up on these things.

But the kicker is that to leave the world, the victim has to voluntarily end that illusory life. They have to kill themselves. What if it's the real world? What if the other life was the dream? It will be hard to tell. And even if this is an illusion, it's much more pleasant than reality. Do they really want to leave?

Weaknesses: Blood loss/starvation, dismemberment, a silver knife dipped in lamb’s blood (only surefire way to kill her, unless one has a smitey angel on hand. The others will weaken or disable her though).


Gear: An intricate silver dagger, basic camping gear, a cooler, extra dried food, a hypodermic needle, and several empty blood bags.


Quotes: “Howdy, I'm Ginny! Ginny the djinn.”


Theme Song:
 
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3fe143cc5a23e3ee3bb1a7c9bbef1baa.png

poison-ivy_dc.jpg


❦❦❦

Name
Pamela Isley

Alias
Ivy
Poison Ivy


Fandom
DC (Comics)
Canon


Age
27

Gender
Female

Sexuality
Pansexual

Appearance
Standing at the average height of 5'6'', the 50kg female has green skin all over her body which it's pigment can be adjusted to her normal skin tones. She has her full, voluminous curly red hair which falls down the middle of her back. Her own eyes matches the color of her skin tone which are forest green. Her figure is rather fit and well curvaceous in the correct areas where they need to be actually curvy, her beautiful assets or so to speak. Hey body is usually coated with poison ivy leaves, but that meaning her privates and the rest is covered in very thin vines or a leotard full of ivy leaves. Her attire is actually rather... exposing?
latest

Personality
Ivy can seem complex and ambivalent, or the simplest creature in the world, depending on one's frame of reference. By human standards, she is considered a ruthless killer, a worldly-wise seductress and a painfully naive child, all at the same time. This may also be the reason why she stopped thinking of herself in human terms. They just don't seem to form a coherent frame of reference... after her personal vendetta of seducing and ultimately betraying and hurting men just as she was seduced and hurt. Ivy finally moved on to deeper meaning. By denying all that is human inside her. She was able to negate the part of her she perceives as weak, as vulnerable, naive. The part of her that was betrayed, hurt and abused. The new part that had risen from the ashes of her former self like the phoenix of yore was something else. Beautiful, enticing and lethal, it was predator rather than prey, the shape of revenge, revenge for her former, weaker self or so to speak.
Backstory

Formerly known as Pamela Isley, she was a botanist who worked underneath professor Jason Woodrue until an accident happened. An accident which has led to her earning herself abnormal abilities. Often classified as a super villain. Also an eco-terrorist with a rather insane personality. Protecting sanctity and supremacy of nature at all costs, she sadistically lashes out against humanity as a blight upon the planet.

Although much of her life has been spent imprisoned in Arkham Asylum for the criminally insane, she has also held down a S.T.A.R Labs position. She has been a member of the Gotham City Sirens with Harley Quinn and Catwoman and also the Injustice League and the Injustice Gang, Secret Society of Super Villains and last but not least the Suicide Squad.

Quotes

"You seem to have me confused with some warm-blooded damsel in distress."
"I have no interest in your deals. No interest in you, in any of you, on the outside. This park, this is Gotham now... its future. Reclaimed by nature, pure without mankind's assaults. It is a sanctuary now, and I am guardian. I will not let it be defiled. Not by anyone. Certainly not by you. Leave"


Theme Song
I want your bite - Chris Crocker


Skills
Botany
Before anything, Pamela was a renowned scientist. Always with a fascination for plants, they have been a major direction in her life even after her accident. Her knowledge of botany allows her to better manipulate plants.

Toxicology
Apart from Botany, an area she was dedicated in was Toxicology. At first her usage for it was for perfumes, make-up and medicine. After her accident, she used her knowledge to grow thorny plants and poisonous traps for her enemies.

Seduction
Ivy has always been a beautiful woman but she never used her looks or talents for personal gain...that is until she became what she became. Taunting her trapped opponents with human desires and can even infatuate thugs to her cause through her plants or her own means.

Hand-to-Hand Combat
Her athletic abilities have grown over the course of her career. She has learned a limited style of martial arts fighting. She is proficient at climbing and leaping and is a strong, fast swimmer.


Powers
Chlorokinesis
The manipulation to all the flora through a force known as The Green. Able to manipulate and animate plants or even use roots to form supports strong enough for a tunnel.

Pheromone Control
She is known for her ability to seduce men and women so often. Her accomplishment in doing so is by using pheromones. Despite that, even without them pheromones, her beauty is enough asset that can she use to seduce.

Toxikinesis
An overdose of plant and animal based toxins into her blood stream, making her touch deadly. Also able to create potently powerful floral toxins. She often secrets them from her lips, administrating them via a kiss.

Toxic Immunity
Ivy is immune to all toxins, bacteria and viruses.

Skin Pigment Manipulation
She could reduce her poison intensity to give herself a normal skin tone allowing her to blend in public.


Weaknesses
Darkness
Ivy requires a decent and needed amounts of solar energy to live.

Mental Instability
It is not strange news that Ivy has been committed to Arkham Asylum on regular basis. She speaks to her plants, finds extreme rage towards male and at certain points sought destruction of human race so that only her and her babies would live.


Gear

N/A



Coded by revalia revalia


-

3fe143cc5a23e3ee3bb1a7c9bbef1baa.png


poison-ivy_dc.jpg


Name
Pamela Isley

Alias
Ivy
Poison Ivy


Fandom
DC (Comics)
Canon


Age
27

Gender
Female

Sexuality
Pansexual


Appearance
Standing at the average height of 5'6'', the 50kg female has green skin all over her body which it's pigment can be adjusted to her normal skin tones. She has her full, voluminous curly red hair which falls down the middle of her back. Her own eyes matches the color of her skin tone which are forest green. Her figure is rather fit and well curvaceous in the correct areas where they need to be actually curvy, her beautiful assets or so to speak. Hey body is usually coated with poison ivy leaves, but that meaning her privates and the rest is covered in very thin vines or a leotard full of ivy leaves. Her attire is actually rather... exposing?
latest

Personality
Ivy can seem complex and ambivalent, or the simplest creature in the world, depending on one's frame of reference. By human standards, she is considered a ruthless killer, a worldly-wise seductress and a painfully naive child, all at the same time. This may also be the reason why she stopped thinking of herself in human terms. They just don't seem to form a coherent frame of reference... after her personal vendetta of seducing and ultimately betraying and hurting men just as she was seduced and hurt. Ivy finally moved on to deeper meaning. By denying all that is human inside her. She was able to negate the part of her she perceives as weak, as vulnerable, naive. The part of her that was betrayed, hurt and abused. The new part that had risen from the ashes of her former self like the phoenix of yore was something else. Beautiful, enticing and lethal, it was predator rather than prey, the shape of revenge, revenge for her former, weaker self or so to speak.
Backstory

Formerly known as Pamela Isley, she was a botanist who worked underneath professor Jason Woodrue until an accident happened. An accident which has led to her earning herself abnormal abilities. Often classified as a super villain. Also an eco-terrorist with a rather insane personality. Protecting sanctity and supremacy of nature at all costs, she sadistically lashes out against humanity as a blight upon the planet.

Although much of her life has been spent imprisoned in Arkham Asylum for the criminally insane, she has also held down a S.T.A.R Labs position. She has been a member of the Gotham City Sirens with Harley Quinn and Catwoman and also the Injustice League and the Injustice Gang, Secret Society of Super Villains and last but not least the Suicide Squad.

Quotes

"You seem to have me confused with some warm-blooded damsel in distress."
"I have no interest in your deals. No interest in you, in any of you, on the outside. This park, this is Gotham now... its future. Reclaimed by nature, pure without mankind's assaults. It is a sanctuary now, and I am guardian. I will not let it be defiled. Not by anyone. Certainly not by you. Leave"


Theme Song
I want your bite - Chris Crocker


Skills
Botany
Before anything, Pamela was a renowned scientist. Always with a fascination for plants, they have been a major direction in her life even after her accident. Her knowledge of botany allows her to better manipulate plants.

Toxicology
Apart from Botany, an area she was dedicated in was Toxicology. At first her usage for it was for perfumes, make-up and medicine. After her accident, she used her knowledge to grow thorny plants and poisonous traps for her enemies.

Seduction
Ivy has always been a beautiful woman but she never used her looks or talents for personal gain...that is after she became what she became. Taunting her trapped opponents with human desires and can even infatuate thugs to her cause through her plants or her own means.

Hand-to-Hand Combat
Her athletic abilities have grown over the course of her career. She has learned a limited style of martial arts fighting. She is proficient at climbing and leaping and is a strong, fast swimmer.


Powers
Chlorokinesis
The manipulation to all the flora through a force known as The Green. Able to manipulate and animate plants or even use roots to form supports strong enough for a tunnel.

Pheromone Control
She is known for her ability to seduce men and women so often. Her accomplishment in doing so is by using pheromones. Despite that, even without them pheromones, her beauty is enough asset that can she use to seduce.

Toxikinesis
An overdose of plant and animal based toxins into her blood stream, making her touch deadly. Also able to create potently powerful floral toxins. She often secrets them from her lips, administrating them via a kiss.

Toxic Immunity
Ivy is immune to all toxins, bacteria and viruses.

Skin Pigment Manipulation
She could reduce her poison intensity to give herself a normal skin tone allowing her to blend in public.


Weaknesses
Darkness
Ivy requires a decent and needed amounts of solar energy to live.

Mental Instability
It is not strange news that Ivy has been committed to Arkham Asylum on regular basis. She speaks to her plants, finds extreme rage towards male and at certain points sought destruction of human race so that only her and her babies would live.


Gear

N/A

 
Last edited:
Name: Asriel Dreemurr

Fandom: Undertale (Bite me, I know)

Age: biologically 12, chronologically centuries (unknown)

Gender/Sexuality: Male/Heterosexual

9720ce55a2b1d83112cae4ab2effce6e83b8b725_hq.jpg

Personality: For his biological age, Asriel is rather mature if not naive. He is trusting and loving of practically anyone, part of his inherent nature as a Monster. Asriel regrets many things in his past, and strives to be better as time progresses. He does not want harm upon anyone, believing most anyone can have a second chance. Most times he prefers the sideline, never having been the most extroverted person. While kind, he is always shy, even to those he knows.

In the old world, there were two races. Humans, and Monsters. It was not to be for long. Monsters had an innate ability: They could steal human souls, and consume them to gain immense power. The Humans were afraid of this and attacked, driving the Monsters out of their lands, and under a Mountain named Ebbot.

The Queen and King of the Monsters, Toriel and Asgore Dreemurr, had a son. This son was named Asriel Dreemurr. A few years after he was born, a human fell into the mountain from the singular hole in the top of the summit. This human befriended Asriel, and was adopted by the family. The human, Chara, hated humanity. They wanted to destroy them all, and hatched a plan with Asriel to go past the barrier the humans had erected to seal the monsters in. This seal required a human AND monster soul to pass from the inside, so Chara's plan was simple: Chara would die, Asriel would absorb their soul, and they would collect the remaining souls needed to break the barrier, the number of which was six.

As the plan came to fruition, Asriel soon expressed his doubts. He didn't want to see his only friend and sibling die a horrible, horrible death. (Chara consumed buttercup flowers, which cause intestinal distress, vomiting, internal bleeding, and eventually death) To his parents, and the rest of the Monster world, Chara had simply fallen ill.

Chara would soon after die, and Asriel would take their soul in order to finish the job and honor their last wish: to see their village once more.
Asriel would soon find out that consuming a Human soul would make him only have half-the control over his body. The rest was for Chara, who lived on in their entwined souls. Asriel/Chara would then pick up Chara's dead body, and cross the barrier.

They arrived at the village, but the villagers were Human: they shared the old fear of monsters, which was only further worsened by Chara's dead body in Asriel/Chara's arms. They attacked, Asriel/Chara only standing there, their hybrid body powerful enough to take the damage for the moment. Asriel was standing there because he was trying to resist Chara. He didn't imagine that Chara actually wanted the deaths of every Human alive.
With an inhuman effort, he returned to the mountain, and collapsed in his father's throne room. He died soon after, and his body turned to dust. Monsters are so weak, their bodies and souls remain for mere instants before shattering into nothing.

This infuriated Asgore. Within a day, he had lost both of his children to illness and again, to Humans. He declared war on the Human world in a bout of uncharacteristic rage, but Toriel left him because of it. She locked herself away in the old ruins of the initial Monster kingdom under the mountain, and the Monsters of Ebbot sank into a mire of despair.

After an unknown period of time, the Royal Scientist, Alphys, would conduct experiments on the energy within a human soul; Determination. This energy showed promise in breaking out of the barrier and would eschew the need for Human souls. She decided to use the energy on a small vessel to test its strength, using it on the first golden flower to grow in Asgore's throne room. The seeds for the flowers had come into the underground because of the fact that the seeds travel easily on clothing, and thrive in low sunlight conditions.

The flower would soon prove to be a success, though Alphys would never see the fruits of her labor. The flower would soon gain sentience and soon cry for help, having all of Asriel's memories because of the fact the flower had grown out of Asriel's dust, and therefore was imbued with his essence. Asgore rushed to the flower, and after an unknown amount of time, the flower then went to Toriel in the ruins.

However, it soon learned one thing: without a soul, you cannot feel but the worst of feelings. It couldn't feel love, happiness, joy, compassion, and all of the things that make someone a decent person. With this lack of feeling, it soon became despondend and attempted to take its own life. In doing so, it pondered what happened if you died without a soul? Fearful of what may happen, it found out that by being near death, it could essentially 'reset' the timeline to the last point it had 'saved'. With this knowledge at hand, it occupied itself with many things, and named itself 'Flowey' (Asgore himself was never good at names, and Asriel/Flowey would appear to have inherited that trait). 'Flowey' would go on to save all of the monsters and break the barrier, and kill all monsters many times by resetting the timeline.

Until one final human fell into the ruins. This human befriended all they met on their journey through the Underground, until meeting Asriel's father, Asgore. By this point, Asgore had come to regret his decision, having presumably killed six humans to this point as there are now six souls in his throne room. However, Toriel would intervene as well as every monster the Human had befriended. Until it was revealed that Flowey had even orchestrated THAT, absorbing the monster's and the six human souls. This revealed to the Human that Flowey was Asriel, and the Human eventually convinced Asriel that the best course of action was to save the monsters yet again. Asriel asked the human for their name, which was Frisk. Asriel soon left them all, not wanting his parents to see him because he knew he would invariably end up as flowey.

Then, back at the Ruins, he expected to return as Flowey, but instead found himself in a desert area. He didn't know where he was, but he also felt something click within him. Uncertain of whether his soul had returned or not, he headed to the city within the desert in search of answers and a way home (hopefully)

Skills: Charisma
Asriel has spent much time as Flowey charming people and manipulating them to his wants, despite his current state. With this in mind he can act tougher than he is, or more scared, smarter, etc. He despises this part of him, so he is unlikely to use this.


Powers/Abilities:
Magic: As a monster Asriel has control over magic, which manifests as fire. But when he consumes a human soul...

Hyperdeath form: Asriel Dreemurr, like all monsters, can absorb human souls. This makes them many, many times more stronger and durable enough to endure damage from bladed weapons and not bear wounds. However, it is reasonable to infer that since it was probably an attack from a child, heavier weapons and firearms still work in this form.

Asriel gains multiple attacks in this form, noted
Star Blazing: Multiple ethereal stars fall from above and crash into the ground, fragmenting and sending energy in many directions.
Chaos Saber: Asriel summons twin blades and slices multiple times before they fragment and send the shards flying at his opponent.
Chaos Buster: Asriel summons a cyclindrical device that fires multiple bolts of energy rapidly before firing a blast of energy and disappearing.
Hyper Goner: Similar to Sans' famous Gaster Blaster, Hyper Goner manifests as a Caprine skull that is used to attack. Instead of firing energy, it operates like a vacuum to suck in opponents and damage them with the debris it attracts. Useless in areas that debris would do nothing in, such as a desert or underwater.

Weaknesses:
Durability: Without the power of a Human soul, Asriel's body is exceedingly fragile. Punishment from even a stick can kill him if prolonged.

Power: Without a human soul, Asriel's magic is weak and unable to cause real damage, and is mostly used for show or for warmth.

Family/Friends: Asriel cares deeply for anyone he considers a friend or family. To the point where in the past he gave up chances for a happy life twice for his family and for Monsters. This means that he is trusting to a fault.

Quotes:
"Don't kill, and try not to kill. That's the best we can strive for in this world."

"Let's be honest, I did some weird stuff as a flower."

Theme(s): I mean, he's undertale. That shit's plastered on literally every corner of youtube.
 
Name: Asriel Dreemurr

Fandom: Undertale (Bite me, I know)

Age: biologically 12, chronologically centuries (unknown)

Gender/Sexuality: Male/Heterosexual

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Personality: For his biological age, Asriel is rather mature if not naive. He is trusting and loving of practically anyone, part of his inherent nature as a Monster. Asriel regrets many things in his past, and strives to be better as time progresses. He does not want harm upon anyone, believing most anyone can have a second chance. Most times he prefers the sideline, never having been the most extroverted person. While kind, he is always shy, even to those he knows.

In the old world, there were two races. Humans, and Monsters. It was not to be for long. Monsters had an innate ability: They could steal human souls, and consume them to gain immense power. The Humans were afraid of this and attacked, driving the Monsters out of their lands, and under a Mountain named Ebbot.

The Queen and King of the Monsters, Toriel and Asgore Dreemurr, had a son. This son was named Asriel Dreemurr. A few years after he was born, a human fell into the mountain from the singular hole in the top of the summit. This human befriended Asriel, and was adopted by the family. The human, Chara, hated humanity. They wanted to destroy them all, and hatched a plan with Asriel to go past the barrier the humans had erected to seal the monsters in. This seal required a human AND monster soul to pass from the inside, so Chara's plan was simple: Chara would die, Asriel would absorb their soul, and they would collect the remaining souls needed to break the barrier, the number of which was six.

As the plan came to fruition, Asriel soon expressed his doubts. He didn't want to see his only friend and sibling die a horrible, horrible death. (Chara consumed buttercup flowers, which cause intestinal distress, vomiting, internal bleeding, and eventually death) To his parents, and the rest of the Monster world, Chara had simply fallen ill.

Chara would soon after die, and Asriel would take their soul in order to finish the job and honor their last wish: to see their village once more.
Asriel would soon find out that consuming a Human soul would make him only have half-the control over his body. The rest was for Chara, who lived on in their entwined souls. Asriel/Chara would then pick up Chara's dead body, and cross the barrier.

They arrived at the village, but the villagers were Human: they shared the old fear of monsters, which was only further worsened by Chara's dead body in Asriel/Chara's arms. They attacked, Asriel/Chara only standing there, their hybrid body powerful enough to take the damage for the moment. Asriel was standing there because he was trying to resist Chara. He didn't imagine that Chara actually wanted the deaths of every Human alive.
With an inhuman effort, he returned to the mountain, and collapsed in his father's throne room. He died soon after, and his body turned to dust. Monsters are so weak, their bodies and souls remain for mere instants before shattering into nothing.

This infuriated Asgore. Within a day, he had lost both of his children to illness and again, to Humans. He declared war on the Human world in a bout of uncharacteristic rage, but Toriel left him because of it. She locked herself away in the old ruins of the initial Monster kingdom under the mountain, and the Monsters of Ebbot sank into a mire of despair.

After an unknown period of time, the Royal Scientist, Alphys, would conduct experiments on the energy within a human soul; Determination. This energy showed promise in breaking out of the barrier and would eschew the need for Human souls. She decided to use the energy on a small vessel to test its strength, using it on the first golden flower to grow in Asgore's throne room. The seeds for the flowers had come into the underground because of the fact that the seeds travel easily on clothing, and thrive in low sunlight conditions.

The flower would soon prove to be a success, though Alphys would never see the fruits of her labor. The flower would soon gain sentience and soon cry for help, having all of Asriel's memories because of the fact the flower had grown out of Asriel's dust, and therefore was imbued with his essence. Asgore rushed to the flower, and after an unknown amount of time, the flower then went to Toriel in the ruins.

However, it soon learned one thing: without a soul, you cannot feel but the worst of feelings. It couldn't feel love, happiness, joy, compassion, and all of the things that make someone a decent person. With this lack of feeling, it soon became despondend and attempted to take its own life. In doing so, it pondered what happened if you died without a soul? Fearful of what may happen, it found out that by being near death, it could essentially 'reset' the timeline to the last point it had 'saved'. With this knowledge at hand, it occupied itself with many things, and named itself 'Flowey' (Asgore himself was never good at names, and Asriel/Flowey would appear to have inherited that trait). 'Flowey' would go on to save all of the monsters and break the barrier, and kill all monsters many times by resetting the timeline.

Until one final human fell into the ruins. This human befriended all they met on their journey through the Underground, until meeting Asriel's father, Asgore. By this point, Asgore had come to regret his decision, having presumably killed six humans to this point as there are now six souls in his throne room. However, Toriel would intervene as well as every monster the Human had befriended. Until it was revealed that Flowey had even orchestrated THAT, absorbing the monster's and the six human souls. This revealed to the Human that Flowey was Asriel, and the Human eventually convinced Asriel that the best course of action was to save the monsters yet again. Asriel asked the human for their name, which was Frisk. Asriel soon left them all, not wanting his parents to see him because he knew he would invariably end up as flowey.

Then, back at the Ruins, he expected to return as Flowey, but instead found himself in a desert area. He didn't know where he was, but he also felt something click within him. Uncertain of whether his soul had returned or not, he headed to the city within the desert in search of answers and a way home (hopefully)

Skills: Charisma
Asriel has spent much time as Flowey charming people and manipulating them to his wants, despite his current state. With this in mind he can act tougher than he is, or more scared, smarter, etc. He despises this part of him, so he is unlikely to use this.


Powers/Abilities:
Magic: As a monster Asriel has control over magic, which manifests as fire. But when he consumes a human soul...

Hyperdeath form: Asriel Dreemurr, like all monsters, can absorb human souls. This makes them many, many times more stronger and durable enough to endure damage from bladed weapons and not bear wounds. However, it is reasonable to infer that since it was probably an attack from a child, heavier weapons and firearms still work in this form.

Asriel gains multiple attacks in this form, noted
Star Blazing: Multiple ethereal stars fall from above and crash into the ground, fragmenting and sending energy in many directions.
Chaos Saber: Asriel summons twin blades and slices multiple times before they fragment and send the shards flying at his opponent.
Chaos Buster: Asriel summons a cyclindrical device that fires multiple bolts of energy rapidly before firing a blast of energy and disappearing.
Hyper Goner: Similar to Sans' famous Gaster Blaster, Hyper Goner manifests as a Caprine skull that is used to attack. Instead of firing energy, it operates like a vacuum to suck in opponents and damage them with the debris it attracts. Useless in areas that debris would do nothing in, such as a desert or underwater.

Weaknesses:
Durability: Without the power of a Human soul, Asriel's body is exceedingly fragile. Punishment from even a stick can kill him if prolonged.

Power: Without a human soul, Asriel's magic is weak and unable to cause real damage, and is mostly used for show or for warmth.

Family/Friends: Asriel cares deeply for anyone he considers a friend or family. To the point where in the past he gave up chances for a happy life twice for his family and for Monsters. This means that he is trusting to a fault.

Quotes:
"Don't kill, and try not to kill. That's the best we can strive for in this world."

"Let's be honest, I did some weird stuff as a flower."

Theme(s): I mean, he's undertale. That shit's plastered on literally every corner of youtube.

At least it isn't that goddamn smiling skeleton with the weird glowing blue eye thing.
 
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Names: Sigmund the Dragonborn

Titles: The Dragonborn, Dovahkiin, Harbinger of the Companions, Listener of the Dark Brotherhood, Guildmaster of the Thieves Guild, Archmage of the College of Winterhold, Legate of the Imperial Legion, Thane of Whiterun, Thane of Falkreath, Thane of Haafingar, Thane of Hjaalmarch, Thane of the Pale, Thane of the Rift, Thane of Winterhold, Champion of Azura, Champion of Boethiah, Champion of Hermaeus Mora, Champion of Hircine, Champion of Malacath, Champion of Mehrune Dagon, Champion of Meridia, Champion of Molag Bal, Champion of Namira, Champion of Sanguine, Champion of Sheogorath

Fandom: The Elder Scrolls

Age: 28

Gender/Sexuality: Male, Heterosexual

Appearance: Sigmund stands at a height of 6'3", and has light brown hair which is slicked back, and electric blue eyes that glow slightly in the dark due to his Dragonborn powers and beast blood. He wears a set of custom armour he designed himself which is optimised for his assassin skillset. It is a flowing red and black coat and hood meant for optimal mobility, and also serves to protect him from harm.

Personality: Sigmund is a somewhat eccentric individual with a strange obsession with hoarding everything he can get his hands on, and is an extreme kleptomaniac, usually stealing every valuable he can get his hands on, which includes pickpocketing. However, do not allow his behaviour to confuse you, as he is a deadly adversary in combat, slicing through swaths of enemies with his weapons and magic.

He is also one of the greatest assassins alive, as he was the one who killed the Emperor of Cyrodiil, infiltrating his way past unsuspecting guards and striking from the shadows. He is also quite a brilliant leader, being Legate of the Imperial Legion, and the leader of numerous factions in Skyrim such as the Companions and Dark Brotherhood. Fiercely protective of his daughter Runa, he will do anything to protect her from harm. Insulting his daughter or worse, attacking her is a surefire way to get your soul sent to the Soul Cairn for the rest of eternity.

Do NOT insult his musical talents.

Backstory: Like Ghost, I'm too lazy to write the entire plot of Skyrim, so here's a wiki link.

Sigmund sided with the Imperials during the Civil War, and more or less followed a renegade route, joining the more 'evil' factions such as the Dark Brotherhood and Thieves Guild. He also became the Champion of several Daedric Princes mostly for shits and giggles. Sigmund here is from around three years after the beginning of Skyrim. The Falskaar mod is also installed, which is so good I consider it canon.

After kicking the collective asses of Alduin, Lord Harkon, and Miraak, Sigmund the Dragonborn decided it was time to give saving the world a break, and decided to give the simple life a day in court and spend some time with his family. Although he wasn't married and had no real interest yet, his trusted (though somewhat annoying) housecarl Lydia was one of the closest friends he had. His adopted daughter Runa lived with him in Lakeview Manor, the best piece of property in Sigmund's opinion. Runa was overjoyed that her father would be able to spend some real time with her, since he normally spent weeks adventuring outside.

For a while, life was good. Sigmund was filthy rich, and he had bought numerous pieces of property in Skyrim, and he could pretty much afford anything and everything. He even bought an entire castle on the outskirts of Whiterun, and funded the reconstruction of Helgen, the village that was burnt to the ground when Alduin attacked, and the place where his adventure began. However, Sigmund's lust for adventure never faded. Try as he might, he simply couldn't keep his blood from boiling - both dragon and werewolf. He had to go back out. The simple life was simply too boring for a young and eager adventurer like him.

So, a month later, he packed up his things, sharpened his swords, said his goodbyes to Runa with a promise to visit every week, and headed out. Now free again, he fully revelled in his freedom, and sought out new quests. Of course, not before letting his kleptomania take hold of him first and going on a thieving spree across Skyrim.

While hanging around Riften and stashing his large amount of stolen goods in the headquarters of the Thieves Guild, he ran into some guy named Jalamar who claimed to be hearing strange noises in Echo Deep Mine. Intrigued at the prospect of a new questline, he travelled there to investigate. There, he slaughtered the bandits inside. Then he found some Dwemer ruins inside. At first, due to his hatred of Dwemer ruins, he almost turned back, but his curiosity led him in.

Inside, he discovered a Dwemer portal thingy that he activated completely by accident, and suddenly found himself on the island of Falskaar off the coast of Skyrim. He hadn't even heard of the land before. Its inhabitants declared that he was a prophesised hero named 'The Traveler'. There, he began a new adventure to save the world from some guy named Yngvarr Unnvaldr who wanted an ancient artefact known as 'The Heart of the Gods', which would allow him to control all of Nirn.

After going on a long adventure and stealing quite a lot of things and getting sidetracked by sidequests, Sigmund eventually caught up the Yngvarr and proceeded to beat the shit out of him in order to prevent him from obtaining the Heart of the Gods. Defeated, Yngvarr freezes him and makes a run for the Heart of the Gods, but at the last moment, a dragon appeared from nowhere and grabbed Yngvarr, preventing him from taking the artefact. The Dragonborn was then teleported back to Amber Mead Inn, where he was congratulated by Jarl Agnar and the other inhabitants of Amber Hold. They then proceeded to celebrated by getting shitfaced drunk.

After several more days, Sigmund decided to travel back to Skyrim since he had completed every quest. However, upon returning to his home, the province was transported to Planet 1 as the multiverse began to collapse. The Jarls of Skyrim immediately panicked, fearing that the Aedra and Daedra were responsible. Sigmund, as always, was the one who calmed everyone down. The Jarls then decided that as the guy who saved the world a grand total of five times, would be the one who would find out what happened.

Skills: As a stealth-based assassin type, Sigmund is an offensive character who primarily focuses on infiltration and espionage, having incredibly damaging weapons he uses for stealth kills. His twin blades he uses are also able to inflict massive damage, along with his daedric bow. He is a master swordsman and archer, and while he has spent little time improving his magic, he is still skilled in using Illusion magic. The single greatest thief in all of Skyrim. He can steal people's clothes without them noticing... somehow. Other than this, he is a skilled blacksmith, enchanter, alchemist, craftsman, chef, and architect, to name a few.

Powers/Abilities:
  • Thu'um: Dragon Shouts, also referred to as Shouts or Thu'um in Dragon language, are an ancient form of magic prominently used in Skyrim during the late Merethic and early First Era, but has gradually become obscured. Shouts use the vocalization of specific "words of power" to create powerful magical effects, usually for offensive purposes. Each Shout is made up of three words. However, one or two words of a given Shout may be used, but the effect is correspondingly less powerful compared to the full force of the whole shout. Here's the wiki page since there are simply too many Shouts to list here.
  • Magic: While having knowledge of all eight schools of magic, Sigmund is only truly skilled in Illusion, with Alteration coming in second, and Conjuration third.
  • Werewolf Transformation: Werewolves are the most commonly known type of lycanthrope found in Tamriel, where they can be found in every province. As the Harbinger of the Companions, Sigmund can turn into a werewolf at will. Being a werewolf, Sigmund has beast blood flowing through his veins, which allow him to be immune to all diseases.
  • Perks: Active effects granted by his various pieces of equipment and shrines.
Weaknesses: Sigmund has a tendency to get distracted by potential loot, such as those in chests, and will commonly loot dead bodies after a battle. He also tends to forget his objective when sidequests are offered to him. Sigmund's hatred of Dwemer ruins is so strong that he will most likely refuse to enter into one, only very reluctantly going inside if it is crucial. His sanity is also questionable, as he tends to be quite sadistic at times, and absolutely lives for the thrill of battle.

Gear:
  • Talos Takedown: A pair of finely-crafted swords made from steel and ebony, forged in the fires of the Skyforge by Sigmund and imbued with a portion of his own dragon soul, the Talos Takedown make for an incredibly damaging weapon able to pierce through armour.
  • Blade of Woe: A unique dagger he obtained after the death of Astrid, the previous leader of the Dark Brotherhood. The weapon absorbs health from its target. Often wielded with the Corvo.
  • Corvo: A daedric dagger with a frost damage enchantment, which deals frost damage to targets and slows their movements. Often wielded with the Blade of Woe.
  • Potions: Consumable items found throughout the province of Skyrim and the rest of Tamriel.
    There are two different subdivisions of potions.
    • Potions help by restoring health/magicka/stamina, fortifying an ability or the effect of an ability, or otherwise benefiting the Dragonborn.
    • Poisons, on the other hand, are applied to weapons and detrimentally affect the targeted NPC.
  • A bunch of other weapons and junk kept in his inventory
Quotes: 'Did you know that the gods have several ways of saying ‘fuck you’? I happen to be one of them. Die!'

'I put the laughter in slaughter!'

'Victory or Sovngarde! And sweetrolls!'

'I’m not grave robbing. I'm doing something I like to call ‘dynamic archaeology'.'

'I’m self-taught. All it took was a few thousand iron daggers and lots of grinding.'


Theme Song:
 
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