Chameleon
low in pixels
![UNDERDOG (800 x 500 px).png UNDERDOG (800 x 500 px).png](https://www.rpnation.com/data/attachments/1108/1108940-62af15a1c7e4f56d3b68d6fd1dfc5d22.jpg)
genre: fantasy, medieval, romance, drama
song: local god - everclear
partner:
![Lightna](/data/avatars/s/5/5960.jpg?1665663303)
a recklessly ambitious pair of best friends decide to become rebellion leaders in a plot to overthrow their tyrannical monarchy. both familiar with the adversity that comes with living in the derelict parts of the kingdom having been born and raised there. they decide enough is enough when royal guards ambushed the slums in the dead of night, forcing people out of their homes and slaughtering anyone who opposed them. a cleansing ordered by the corrupt king himself. with a fire in their hearts and spirits filled with determination, the two set out to try liberating their people. but can their bond withstand the trials and tribulations that come with such a heavy responsibility?
- Brevia: The kingdom of Brevia, ruled by their benevolent king, Elmundor Brevia. A vast, beautiful city with a flourishing forest in front of it, and captivating ocean view behind it. Clean streets, ample trade, prospering businesses, happy people. There's a clear distinction between the wealthy and the commoners. The city's climate favors those of money and nobility.
The Verdant Isles: Surrounding Brevia, just on the cusp before its border, are The Verdant Isles. A pleasant name for an otherwise unpleasant place. These are the slums of Brevia. Those who could not find a place for themselves in the great kingdom are discarded here. Criminals, orphans, the unemployed, addicts. People who are down on their luck or shunned from society. It is overgrown and dilapidated. Buildings covered in blankets of vines, ivy, even moss. Houses built of rotted wood, mismatched stone, scrap metal, and tattered fabrics. Almost everything used or owned is likely picked up from the kingdom's trash pile, carelessly thrown out in the isles. - Anyone can use and learn magic. How potent it is depends on your lineage. The more practiced your lineage was in magic, the stronger gift was passed down to you. By contrast, the less magic practiced by your lineage, the weaker your magical potential if any at all.
For decades, those of the clergy, monarchy, and nobility have been practicing magic deliberately. They feed lies to the public and overexaggerate the negative effects of magic use to those without the proper "blessings" to prevent the common folk from using it. Enchanted items or armor help negate those effects, but they're ridiculously expensive and rare to come by. Most books on arcane education are hidden away or banned at local libraries or markets.
To use magic, one must have ample mana. Think of it as a muscle. The more you train it, the stronger it becomes and the more of it you have. Push it too far to its limits, and you risk damaging it or becoming exhausted. Those who use magic often bear a physical marking of sorts. Oddly colored veins, mysterious designs on the skin, ect. Marks that can fade overtime the less magic you use, but could become permanent if the spell cast is too strong.
Those trained in magic often develop an affinity towards certain kinds of magic. The royal guard, for example, have an affinity towards offensive and some defensive magic. Meanwhile the clergy has an affinity towards healing magic. - WIP
- WIP
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