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UEEF - The Shadow Chronicles - IC Thread

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Missile damage. 340 MDC against S.T. 2.

Armaments:

MM-20 Missile Delivery System (2)
40/40 HEAP missiles

MM-16 Missile Delivery System (2)
12/16 HEAP missiles

Bomb Bay
8 medium bombs

Wing Mounted Hardpoints (6)
6 mini-missile pods
 
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Another of the Shock Troopers is blasted from the sky, nice and easy.

Mirgris Mirgris is up

Current Initiative Order
20 - Bigs [1]
19 - Ian [1]
18 - Andrew <====
17 - Shock Trooper 3-5
16 - Ursa Major
16 - Armored Scouts 1-5
15 - Jake
11 - Springer
12 - Shock Trooper 6-10
8 - Armored Scouts 6-10
 
With andrew not quite being in range of using his rifle he makes his choice easily keeping full speed ahead as he launches a volley of missles at the same shock tropper as his ally, dead enemies don't shoot back so he knows to focus fire.
 
Mirgris Mirgris When launching missiles, make sure you declare how many you fire. At the moment, I don't know the number you used, but will say that you used four, like the others. In this case, the missiles failed to successfully track on the target, and you miss.

At this point, the Invid are too far out to hit, and use their full action to fly closer.

D. Rex D. Rex is up

Current Initiative Order
20 - Bigs [1]
19 - Ian [1]
18 - Andrew [1]
17 - Shock Trooper 3-5 [1]
16 - Ursa Major <====
16 - Armored Scouts 1-5
15 - Jake
11 - Springer
12 - Shock Trooper 6-10
8 - Armored Scouts 6-10
 
Arming a volley of missiles, Victor launched a cluster of six at the incoming horde of Invid. Never a bad a idea to soften a target up first!

Miss
 
Burning forward at top speed, the five Armored Scouts target Bigs and Ian, firing their shoulder mounted plasma blasters. They will hit unless you dodge.

Psychie Psychie and/or jaydude jaydude Do either of you wish to dodge?

Current Initiative Order
20 - Bigs [1]
19 - Ian [1]
18 - Andrew [1]
17 - Shock Trooper 3-5 [1]
16 - Ursa Major [1]
16 - Armored Scouts 1-5 [1]
15 - Jake
11 - Springer
12 - Shock Trooper 6-10
8 - Armored Scouts 6-10
 
Bigs calmly says, "Hang on, Ian. I got this." With that, she works the joystick to try and evade the incoming fire.

Total of 24 to dodge
In the Alpha
Number of Attacks: 5
Strike: +9 / +10 with Gun Pod
Parry: +13
Dodge: +13 on the Ground, +15 in Flight
Roll with Punch: +8
Initiative: +5

Main Body: 420
Missile Payload
Short Range HEAP: 60 / 56
Mini Fragmentation: 8
 
The dodge maneuver works, and you easily evade the fire.

Rykon Rykon is up

Current Initiative Order
20 - Bigs [2]
19 - Ian [1]
18 - Andrew [1]
17 - Shock Trooper 3-5 [1]
16 - Ursa Major [1]
16 - Armored Scouts 1-5 [1]
15 - Jake <====
11 - Springer
12 - Shock Trooper 6-10
8 - Armored Scouts 6-10
 
Jake aims the forward-facing EU laser guns at the Armored scouts firing upon Bigs and Ian and fires three cannons at once upon his target (assuming Armored scout 1). "Looks like y'all might need some bug spray. Let's see if we can hose these scum suckers down."

100MD if it lands.
 
Jake aims the forward-facing EU laser guns at the Armored scouts firing upon Bigs and Ian and fires three cannons at once upon his target (assuming Armored scout 1). "Looks like y'all might need some bug spray. Let's see if we can hose these scum suckers down."

100MD if it lands.
Are you going for a Called Shot on the eye, or a regular shot at the main body? Just want to be sure.
 
Jake's careful aim on the Armored Scout is right on target, and the blast punches a hole deep into the innards of the Invid mecha, killing its pilot instantly and making the whole thing explode.

Springer uses his own gun pods on his Beta to put a carefully aimed shot at Shock Trooper 3, and the high energy pulses destroy another one of the enemy.

Shock Troopers 6-10 all send sprays of superheated plasma at Ursa Major and Andrew. Four of the five will hit unless you dodge (the last one rolled a 3).

Armored Scouts 6-10 target Jake and Springer. They will hit unless you dodge.

D. Rex D. Rex and Mirgris Mirgris are being targeted, along with Rykon Rykon . I am numbering each pairing (1, 2, and 3) so I can more easily keep track of what pilots are linked up.

Current Initiative Order
20 - Bigs (Alpha 1) [2]
19 - Ian (Beta 1) [1]
18 - Andrew (Alpha 2) [1]
17 - Shock Trooper 4-5 [1]
16 - Ursa Major (Beta 2) [1]
16 - Armored Scouts 2-5 [1]
15 - Jake (Alpha 3) [2]
11 - Springer (Beta 3) [2]
12 - Shock Trooper 6-10 [1]
8 - Armored Scouts 6-10 [1]
 
Dodge roll 17+15= 32

Andrew throws on the throttle trying to Dodge even as he tries to rush forward.
 
Dodge roll

Andrew throws on the throttle trying to Dodge even as he tries to rush forward.
Only one dodge roll is needed here, unless I specifically call for more. Do you know your dodge bonus?

Rykon Rykon Do you want to roll the dodge, or have Springer do it for the two of you?

Current Initiative Order
20 - Bigs (Alpha 1) [2]
19 - Ian (Beta 1) [1]
18 - Andrew (Alpha 2) [2]
17 - Shock Trooper 4-5 [1]
16 - Ursa Major (Beta 2) [1]
16 - Armored Scouts 2-5 [1]
15 - Jake (Alpha 3) [2]
11 - Springer (Beta 3) [2]
12 - Shock Trooper 6-10 [1]
8 - Armored Scouts 6-10 [1]
 
Only one dodge roll is needed here, unless I specifically call for more. Do you know your dodge bonus?

Rykon Rykon Do you want to roll the dodge, or have Springer do it for the two of you?

Current Initiative Order
20 - Bigs (Alpha 1) [2]
19 - Ian (Beta 1) [1]
18 - Andrew (Alpha 2) [2]
17 - Shock Trooper 4-5 [1]
16 - Ursa Major (Beta 2) [1]
16 - Armored Scouts 2-5 [1]
15 - Jake (Alpha 3) [2]
11 - Springer (Beta 3) [2]
12 - Shock Trooper 6-10 [1]
8 - Armored Scouts 6-10 [1]


First two rolls were d6's it was an accident.

The bonus is 15 I added it in when I edited the post to include it all.

That is one thing I dislike about having to edit to roll dices it's easy to miss final changes because of dice rolls
 
First two rolls were d6's it was an accident.

The bonus is 15 I added it in when I edited the post to include it all.

That is one thing I dislike about having to edit to roll dices it's easy to miss final changes because of dice rolls
Ok, I see it now. You're right about the die roller being a pain, having to go into the post and edit it. It is what it is, though.

Andrew is able to easily evade all the shots aimed at him and Victor. Now, we just have to see what Rykon Rykon decides to do.
 
Jake would count on Springer to Dodge
You got it.

The Beta pilot flips the two of you on your heads for a moment, rolling you out of the way of the incoming fire. He says, "These guys are acting a mite bit unfriendly. I'm starting to feel unwanted around here!" He laughs at his own joke before turning his focus back to the mission at hand.

Psychie Psychie is up

Current Initiative Order
20 - Bigs (Alpha 1) [2] <====
19 - Ian (Beta 1) [1]
18 - Andrew (Alpha 2) [2]
17 - Shock Trooper 4-5 [1]
16 - Ursa Major (Beta 2) [1]
16 - Armored Scouts 2-5 [1]
15 - Jake (Alpha 3) [2]
11 - Springer (Beta 3) [3]
12 - Shock Trooper 6-10 [1]
8 - Armored Scouts 6-10 [1]
 
Bigs laughs. "I guess when we crashed their party, these guys got upset with it. Don't they know we brought snacks?" Then, she says to Ian. "Keep your focus on shooting, and I'll keep us from getting scorched."

OOC I'll delay my action to dodge if fired upon again.
In the Alpha
Number of Attacks: 5
Strike: +9 / +10 with Gun Pod
Parry: +13
Dodge: +13 on the Ground, +15 in Flight
Roll with Punch: +8
Initiative: +5

Main Body: 420
Missile Payload
Short Range HEAP: 60 / 56
Mini Fragmentation: 8
 
Bigs is holding her action, preparing to evade.

jaydude jaydude is up

Current Initiative Order
20 - Bigs (Alpha 1) [2] delay
19 - Ian (Beta 1) [1] <====
18 - Andrew (Alpha 2) [2]
17 - Shock Trooper 4-5 [1]
16 - Ursa Major (Beta 2) [1]
16 - Armored Scouts 2-5 [1]
15 - Jake (Alpha 3) [2]
11 - Springer (Beta 3) [3]
12 - Shock Trooper 6-10 [1]
8 - Armored Scouts 6-10 [1]
 
"Acknowledged, Bigs!" replied Ian in a cheery voice, before he stifled a chuckle at the banter between her and Springer. With the rest of the Invid within gun range, he targeted Armored Scout 2, aiming for the center eye with his two free Eu-13's, as well as Bigs's gun pod. After that attack, he followed up with an identical one on Armored Scout 3.

[Using two attacks, both of them Called shots. Assuming I've rolled things correctly, attack 1 does 80 MDC, attack 2 110 MDC (assuming they hit)]
 
jaydude jaydude Unfortunately, you can only make one attack action at a time. Some actions do use up two actions in one (like a power punch or called shot), but otherwise its everyone gets to go in order.

Your careful aim on Armored Scout 2 was fruitful, and you manage to bag yourself another kill.

Mirgris Mirgris is up with Andrew

Current Initiative Order
20 - Bigs (Alpha 1) [2] delay
19 - Ian (Beta 1) [3]
18 - Andrew (Alpha 2) [2] <====
17 - Shock Trooper 4-5 [1]
16 - Ursa Major (Beta 2) [1]
16 - Armored Scouts 3-5 [1]
15 - Jake (Alpha 3) [2]
11 - Springer (Beta 3) [3]
12 - Shock Trooper 6-10 [1]
8 - Armored Scouts 6-10 [1]
 
jaydude jaydude Unfortunately, you can only make one attack action at a time. Some actions do use up two actions in one (like a power punch or called shot), but otherwise its everyone gets to go in order.

Your careful aim on Armored Scout 2 was fruitful, and you manage to bag yourself another kill.

Mirgris Mirgris is up with Andrew

Current Initiative Order
20 - Bigs (Alpha 1) [2] delay
19 - Ian (Beta 1) [3]
18 - Andrew (Alpha 2) [2] <====
17 - Shock Trooper 4-5 [1]
16 - Ursa Major (Beta 2) [1]
16 - Armored Scouts 3-5 [1]
15 - Jake (Alpha 3) [2]
11 - Springer (Beta 3) [3]
12 - Shock Trooper 6-10 [1]
8 - Armored Scouts 6-10 [1]

Andrew keeps flying forward rifle firing in a controlled five round burst against which is the closest scout. As he keeps rushing forward and keeps seeking to get into closer combat.

16 (Not 16 apparently it's +13, so 11+13=24) to Hit for 10 MDC because the dice hate me)
 
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