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UEEF - The Shadow Chronicles - IC Thread

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Bigs grabs onto the controls of the Alpha and waits for the launch order to go out to their team. The Zentraedi are a proud, arrogant race. What could make them ask for help from us, of all people? What is inside that one ship that is so important that it calls for the destroyer captain to use their own ship as a shield? That sure as hell takes some guts to do that.

She calls out on the squad channel, "Bigs here. Ready to boost ASAP."
 
Scanning the video feed, Victor frowned. "Pleasant surprises..." he said softly. "It looks like we get to be the ambushes."

"Alright, listen up. When we launch, we are going straight for the Scorpions. The aliens look like they left their ships mostly unguarded and we will take advantage of that. We will fly underneath, staying out of the firing arc of those tails, keeping us free from their major point defense. We will come up from underneath and hammer the necks of their big guns." He said.

"If we can disable at least one of those main cannons, it will give the zeek ships a chance to get their footing back."

"Jake, Bigs, you two will take point. Keep us covered. As will Bean once he catches up."

"Beta's you are on me. We want to pierce the neck. We will strike in successesion. Expect the hull to be thick. Gloomy you will strike first, empty your bomb bay on it. Springer, you go next, concentrate on the same spot. I'll go after with missiles. If need be. We will make a second run. If we can pierce the hull to the inside, the we will get in their and unleash everything to make a nice big hole."

Readying to launch as other wings cleared the bay, he continued. "I have a feeling they will be mighty passed at our antics. Good. This will may bring some of their Mecha back to the ship. Give the other aliens some breathing room."

"MacArthur, we may request fire support or another squadron to take our place while we return for a reload."


When it was their turn, there wasn't anything else to say. As soon as the clearance gave him the green light, he blasted off. "Ursa Major, launching hot."
 
"Launching now, weapons charged. Let's grease these strangers." Jake turned up the throttle as he launched out of the bay of the MacArthur in proper order. "Alright Springer, maneuvers are on you once we approach. I'm going to focus on scrapping those cannons!"
 
One by one, the Veritechs of the MacArthur are launched out into space as the big ship maneuvers to be able to get its own big guns lined up on the Scorpion ships.

At the moment, you are just under ten kilometers away from the big ships, but at your flight speeds that distance will not take long to fly across. The Veritech squads are split into three different forces; one to engage the smaller mecha, the second to hit the Scorpion ships directly, and the third is to be a rear guard to keep the small mecha off the Mac. At Ursa Major's request, you are assigned into the second team to hit the ships.

Flying in, the pathway to your target is being swept by the lead group of Veritechs, using their own guns and missiles to give you a clear shot at the attacking vessels.

Everyone, please give me initiative rolls to see who acts first.
 
"Acknowledged, over." Ian replied to Victor's order, before taking off and following the squad leader.
 
Bigs nods. "Copy that, Ursa Major. Moving out to target the neck."
In the Alpha
Number of Attacks: 5
Strike: +9 / +10 with Gun Pod
Parry: +13
Dodge: +13 on the Ground, +15 in Flight
Roll with Punch: +8
Initiative: +5

Missiles
HEAP: 30 / 30
Plasma: 30 / 30
MDC: 420
 
At the moment, your squad is short one Alpha until Mirgris Mirgris has his combat bonuses ready to go.

The five of you clear the hangar bay and begin to race forward. As you launch, your radar is quickly overwhelmed by the sheer volume of mecha in the air around you, but you are getting clear data from the MacArthur for targeting info, so you have no problems there. The first wave of Veritechs begin to engage the mecha that have come out of the two Scorpion ships, and at the same time, the big guns on the Mac begin to fire, adding their damage to that of the Zentraedi destroyer.

Springer makes the comment, "Y'know, I was expecting to go into this mission fighting against the Robotech Master forces, not flying out to try and protect them and their Zeek allies. Kinda weird."

It does not take you long to close the gap between the Command Cruiser and the battling ships in front of you.

jaydude jaydude , on your Beta, there are six wing mounted ordnance points. On each one, you can have either one medium range missile, three short range missiles, or a pod with six mini missiles. You can mix and match as you wish. What would you like under your wings?

Rykon Rykon is up

Initiative order
15 - Jake
12 - Springer
10 - Ursa Major
9 - Ian
7 - Bigs
 
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Jake sets a course underneath the Scorpion ship as ordered and fires a volley of 8 MM-60 missiles at the neck of the main gun of the ship once in range.
 
That is more than enough to be able to secure a solid hit. Go ahead and roll your damage. It should be 2d6x10 per missile.
 
Jake's missile salvo hammers home on the relatively delicate neck of the weapon-head, doing a lot of damage. The armor is holding, even after that punishment.

Springer decides to try his wing payload. He unloads all six of the medium range missiles he had tucked under his wings, slamming them into the weakened armor. It is a flaming mess, but the neck of that particular head is still there.

D. Rex D. Rex is up

Initiative order
15 - Jake [1]
12 - Springer [1]
10 - Ursa Major <====
9 - Ian
7 - Bigs
 
"Jake, save your missiles for incoming bogeys. We Beta's got plenty to spare for this sort of work. Good shot though." He said.

Easing back on his throttle, he sticks with his plan. Without a loaded bomb bay, he didnt have as many as they did. "Gloomy, finish of this gun. Bomb the shit out of it."

(Would like to delay until after Jaydude, if I may)
 
jaydude jaydude is up

Initiative order
15 - Jake [1]
12 - Springer [1]
10 - Ursa Major delay
9 - Ian <====
7 - Bigs
 
Ian recalled his earlier instructions. Fly underneath to avoid the ship's defenses. Target the necks of the big guns. That in mind, he gunned his Beta's engine and dived downwards, getting himself below the level of the scorpion-shaped ship before pulling up and zooming towards it from below. Once close enough, he launched a volley of two bombs from his payload, aiming for the same spot Jake had hit. Victor might have told him to "bomb the shit" out of it, but Ian didn't see the point of wasting ammo for overkill purposes.

Rolling to hit. No bonuses that I'm aware of.
 
That scores a hit. Using plasma bombs, they do 4d6x10 each. Go ahead and roll damage.
 
Rolling damage.

If timing both by 10, I believe that's 170 and 150 MD.
 
The two bombs slam into the damaged armor of the neck, and the head laser weapon on that Scorpion ship is destroyed, seriously degrading its ability to do the damage it was. There is still the second weapon head left.

This attack on the main ship has gotten the attention of the other alien mecha out there, and they begin to swarm over to you. Your escort force of Alphas currently have their hands full, but are quickly getting the upper hand on the fighting. Even the heavy guns on the Zentraedi destroyer and the MacArthur are hard at work, blasting the second Scorpion and ripping huge holes into its armor. It can't take much more before it is wiped out.

Psychie Psychie is up, and if there are no objections, I guess we'll go with Manticore as the name of your team.

Initiative order
15 - Jake [1]
12 - Springer [1]
10 - Ursa Major delay
9 - Ian [1]
7 - Bigs <====
 
Bigs gives off a excited yell as Ian's attack rips into the ship, taking off the head. She calls out, "Shifting targets to the second head. Moving in!" Targeting the neck, she fires off a full ten of her HEAP missiles, hoping to do some real damage to it.
In the Alpha
Number of Attacks: 5
Strike: +9 / +10 with Gun Pod
Parry: +13
Dodge: +13 on the Ground, +15 in Flight
Roll with Punch: +8
Initiative: +5

Missiles
HEAP: 30 / 20 (10)
Plasma: 30 / 30
MDC: 420
 
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Bigs lines up a missile strike, but your computer overrides the launch order and prevents the ten HEAP missiles from being fired. But, despite the fact that they are still in your payload, you'll need to use an attack action in order to reset those ten before they can be used. The other missiles in your launcher can still be launched.

Rykon Rykon is up

Initiative order
15 - Jake [1] <====
12 - Springer [1]
10 - Ursa Major delay
9 - Ian [1]
7 - Bigs [1]
 
Jake swaps to the laser cannon on the Alpha's targeting system and lines up another shot on the scorpions gun. "Alright Sir, this could take awhile!"

[Note: don't forget to go back to D.Rex's previous action since jaydude acted.]

60MD from the crit.
 
The gun pod roars, doing good damage to the neck piece of the Scorpion. But even as damaged as it is, it still has hundreds of MDC to it, so in comparison to the heavy armor, Jake's attack does little.

Springer flips his Beta around and decides to open up with six of his short range missiles. They hit, scoring a good amount of harm to the neck, leaving it in real bad shape.

D. Rex D. Rex is up in the line again. Do you wish to continue to delay?

Initiative order
15 - Jake [2]
12 - Springer [2]
10 - Ursa Major delay
9 - Ian [1]
7 - Bigs [1]
 
One down, three to go. But from the look of things, tides are already changing. The faster it changes, the more lives spared. With the added fire support, things are looking better than he expected. Time to fire at will, it seemed. "Jake and Bigs, I gave an order to save your missiles. Belay that. Send a volley of welcoming presents down the gullet of the one we just blew if you can get to it safely. Be generous. Gut the fucker."


Arming his missiles, Victor launched a cluster of eight of his short range missiles at the damaged neck.


Strike: 21
Damage: 630
 
With the damage already done to the neck from earlier hits, the armor gives way and the weapon head that houses the heavy laser is blown off the body. It is about this time that there is a phalanx of three of the Zentraedi Female Powered Armor mecha that comes flying up and take turns peppering the damaged hull with their own supply of missiles, causing the Scorpion to finally succumb to its damage and explode.

As the fighting comes to and end, the few remaining Zentraedi forces in the air pull back towards the destroyer but do not move to dock inside, instead they are all keeping a close eye on the UEEF Veritechs in the air. Signals are flying back and forth between the MacArthur and the destroyer, and finally, the Command Deck calls out, "Manticore Squadron, you are going to be escorted over to the Robotech Master ship where you will be able to look it over and report back. Apparently, it is packed with refugees, and they are in bad shape. Evaluate the situation and see what aid is needed to help the civilians onboard. Viper Squadron, Blackjack Squadron, Hydra Squadron, you will be heading into the Zentraedi ship where you will be performing the same checks. Keep in radio contact, and video record everything."
 

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