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UEEF - The Shadow Chronicles - IC Thread

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Andrew's shot fires out and strikes the delicate eyepiece on the Invid Scout, but does not do enough to penetrate the cockpit.

Shock Troopers 4 and 5 both maneuver in the air, trying to get a good shot on Bigs and Ian. When they think that they have you locked in, they fire! They will hit unless you dodge. Psychie Psychie You have a delayed action, so you can use it to evade now if you want.

D. Rex D. Rex has his action now

Current Initiative Order
20 - Bigs (Alpha 1) [2] delay
19 - Ian (Beta 1) [3]
18 - Andrew (Alpha 2) [4]
17 - Shock Trooper 4-5 [2]
16 - Ursa Major (Beta 2) [1] <====
16 - Armored Scout 3 [2] eye damaged
16 - Armored Scout 4-5 [1]
15 - Jake (Alpha 3) [2]
11 - Springer (Beta 3) [3]
12 - Shock Trooper 6-10 [1]
8 - Armored Scouts 6-10 [1]
 
Bigs grins. "Is that the best you can do? Can't touch this!" She works the controls of her Alpha to try and evade the fire.
In the Alpha
Number of Attacks: 5
Strike: +9 / +10 with Gun Pod
Parry: +13
Dodge: +13 on the Ground, +15 in Flight
Roll with Punch: +8
Initiative: +5

Main Body: 420
Missile Payload
Short Range HEAP: 60 / 56
Mini Fragmentation: 8
 
Motoko's evasion trick is good enough to keep from getting blasted.

D. Rex D. Rex is up

Current Initiative Order
20 - Bigs (Alpha 1) [3]
19 - Ian (Beta 1) [3]
18 - Andrew (Alpha 2) [4]
17 - Shock Trooper 4-5 [2]
16 - Ursa Major (Beta 2) [1] <====
16 - Armored Scout 3 [2] eye damaged
16 - Armored Scout 4-5 [1]
15 - Jake (Alpha 3) [2]
11 - Springer (Beta 3) [3]
12 - Shock Trooper 6-10 [1]
8 - Armored Scouts 6-10 [1]
 
Motoko's evasion trick is good enough to keep from getting blasted.

D. Rex D. Rex is up

Current Initiative Order
20 - Bigs (Alpha 1) [3]
19 - Ian (Beta 1) [3]
18 - Andrew (Alpha 2) [4]
17 - Shock Trooper 4-5 [2]
16 - Ursa Major (Beta 2) [1] <====
16 - Armored Scout 3 [2] eye damaged
16 - Armored Scout 4-5 [1]
15 - Jake (Alpha 3) [2]
11 - Springer (Beta 3) [3]
12 - Shock Trooper 6-10 [1]
8 - Armored Scouts 6-10 [1]


In range, time to fire! Locking his sited onto Schick Trooper 4, Victor zoomed in, setting his crosshairs on the things eye. Surely he wasn't so old he could miss a shot like this.

Strike: (+9, -4 =+5) 11
 
In range, time to fire! Locking his sited onto Schick Trooper 4, Victor zoomed in, setting his crosshairs on the things eye. Surely he wasn't so old he could miss a shot like this.

Strike: (+9, -4 =+5) 11
Your shot will hit. Go ahead and roll your damage please.
 
Victor's attack slams into the eyepiece of Shock Trooper 4 with devastating effect, blasting it to pieces.

Armored Scouts 3-5 target Jake and Springer, but Springer works his magic and keeps the two of you from getting hit.

Rykon Rykon is up

Current Initiative Order
20 - Bigs (Alpha 1) [3]
19 - Ian (Beta 1) [3]
18 - Andrew (Alpha 2) [4]
17 - Shock Trooper 5 [2]
16 - Ursa Major (Beta 2) [3]
16 - Armored Scout 3 [3] eye damaged
16 - Armored Scout 4-5 [2]
15 - Jake (Alpha 3) [2] <====
11 - Springer (Beta 3) [4]
12 - Shock Trooper 6-10 [1]
8 - Armored Scouts 6-10 [1]
 
Jake gets Shock Trooper 5 in his sights, aiming for the eye again and fires the EU guns once more, hoping to take this one out and continue to limit collateral damage.

90MD this time.
 
Shock Troopers 6-10 target Jake and Springer with their cannons. Springer continues to maneuver the two of you around and evades the attacks.

Armored Scouts 6-10 decide to light up Bigs and Ian. They will hit unless one of you dodge.

Psychie Psychie or jaydude jaydude have a defense to declare, then its Psychie's turn.

Current Initiative Order
20 - Bigs (Alpha 1) [3] <====
19 - Ian (Beta 1) [3]
18 - Andrew (Alpha 2) [4]
16 - Ursa Major (Beta 2) [3]
16 - Armored Scout 3 [3] eye damaged
16 - Armored Scout 4-5 [2]
15 - Jake (Alpha 3) [4]
11 - Springer (Beta 3) [5]
12 - Shock Trooper 6-10 [2]
8 - Armored Scouts 6-10 [2]
 
Bigs will give another dodge a go.
In the Alpha
Number of Attacks: 5
Strike: +9 / +10 with Gun Pod
Parry: +13
Dodge: +13 on the Ground, +15 in Flight
Roll with Punch: +8
Initiative: +5

Main Body: 420
Missile Payload
Short Range HEAP: 60 / 56
Mini Fragmentation: 8
 
Bigs is able to evade the incoming fire.

jaydude jaydude is up

Current Initiative Order
20 - Bigs (Alpha 1) [4]
19 - Ian (Beta 1) [3] <====
18 - Andrew (Alpha 2) [4]
16 - Ursa Major (Beta 2) [3]
16 - Armored Scout 3 [3] eye damaged
16 - Armored Scout 4-5 [2]
15 - Jake (Alpha 3) [4]
11 - Springer (Beta 3) [5]
12 - Shock Trooper 6-10 [2]
8 - Armored Scouts 6-10 [2]
 
"Crushing it, Bigs!" Ian called out as Mokoto dodged enemy fire yet again, before aiming at Armored Scout 10's eye with the three gun pods, and then firing.

Armaments:

MM-20 Missile Delivery System (2)
40/40 HEAP missiles

MM-16 Missile Delivery System (2)
12/16 HEAP missiles

Bomb Bay
8 medium bombs

Wing Mounted Hardpoints (6)
6 mini-missile pods
 
A miss! The Invid manages to survive for a little bit longer.

Mirgris Mirgris is up. Do you wish to attack, or hold your action to be able to dodge? Everyone, keep in mind that you are all coming to the end of the number of actions you have to use. Springer is out of actions, and I believe that Ian, Bigs and Andrew only have one left.

Current Initiative Order
20 - Bigs (Alpha 1) [4]
19 - Ian (Beta 1) [5]
18 - Andrew (Alpha 2) [4] <====
16 - Ursa Major (Beta 2) [3]
16 - Armored Scout 3 [3] eye damaged
16 - Armored Scout 4-5 [2]
15 - Jake (Alpha 3) [4]
11 - Springer (Beta 3) [5]
12 - Shock Trooper 6-10 [2]
8 - Armored Scouts 6-10 [2]
 
A miss! The Invid manages to survive for a little bit longer.

Mirgris Mirgris is up. Do you wish to attack, or hold your action to be able to dodge? Everyone, keep in mind that you are all coming to the end of the number of actions you have to use. Springer is out of actions, and I believe that Ian, Bigs and Andrew only have one left.

Current Initiative Order
20 - Bigs (Alpha 1) [4]
19 - Ian (Beta 1) [5]
18 - Andrew (Alpha 2) [4] <====
16 - Ursa Major (Beta 2) [3]
16 - Armored Scout 3 [3] eye damaged
16 - Armored Scout 4-5 [2]
15 - Jake (Alpha 3) [4]
11 - Springer (Beta 3) [5]
12 - Shock Trooper 6-10 [2]
8 - Armored Scouts 6-10 [2]

Andrew will continue moving via momentum but is waiting out the next attack sent at him.
 
Andrew holds his action, waiting for the Invid's next move.

D. Rex D. Rex is up

Current Initiative Order
20 - Bigs (Alpha 1) [4]
19 - Ian (Beta 1) [5]
18 - Andrew (Alpha 2) [4] delay
16 - Ursa Major (Beta 2) [3] <====
16 - Armored Scout 3 [3] eye damaged
16 - Armored Scout 4-5 [2]
15 - Jake (Alpha 3) [4]
11 - Springer (Beta 3) [5]
12 - Shock Trooper 6-10 [2]
8 - Armored Scouts 6-10 [2]
 
(Last Action this round.)


Arming up more missiles, he fired off a volley of 4 at shock troopers 6-10

Strike: 19
Damage: 350
 
The missiles fly out and slam into Shock Trooper 6, blasting it to bits, raining parts across the city.

Armored Scouts 3-5 all target Bigs and Ian. They will hit unless Psychie Psychie dodges

Current Initiative Order
20 - Bigs (Alpha 1) [4]
19 - Ian (Beta 1) [5]
18 - Andrew (Alpha 2) [4] delay
16 - Ursa Major (Beta 2) [4]
16 - Armored Scout 3 [4] eye damaged
16 - Armored Scout 4-5 [3]
15 - Jake (Alpha 3) [4]
11 - Springer (Beta 3) [5]
12 - Shock Trooper 7-10 [2]
8 - Armored Scouts 6-10 [2]
 
Rolling a dodge. Last action of the round.
In the Alpha
Number of Attacks: 5
Strike: +9 / +10 with Gun Pod
Parry: +13
Dodge: +13 on the Ground, +15 in Flight
Roll with Punch: +8
Initiative: +5

Main Body: 420
Missile Payload
Short Range HEAP: 60 / 56
Mini Fragmentation: 8
 
Dodge roll is successful.

Rykon Rykon is up

Current Initiative Order
20 - Bigs (Alpha 1) [5]
19 - Ian (Beta 1) [5]
18 - Andrew (Alpha 2) [4] delay
16 - Ursa Major (Beta 2) [4]
16 - Armored Scout 3 [4] eye damaged
16 - Armored Scout 4-5 [3]
15 - Jake (Alpha 3) [4] <====
11 - Springer (Beta 3) [5]
12 - Shock Trooper 7-10 [2]
8 - Armored Scouts 6-10 [2]
 
Shock Trooper 7-10 focus their fire on Jake and Springer, so perhaps it was a good thing that Jake delayed his action. They will hit unless Rykon Rykon dodges.

Current Initiative Order
20 - Bigs (Alpha 1) [5]
19 - Ian (Beta 1) [5]
18 - Andrew (Alpha 2) [4] delay
16 - Ursa Major (Beta 2) [4]
16 - Armored Scout 3 [4] eye damaged
16 - Armored Scout 4-5 [3]
15 - Jake (Alpha 3) [4] delay
11 - Springer (Beta 3) [5]
12 - Shock Trooper 7-10 [3]
8 - Armored Scouts 6-10 [2]
 

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