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UEEF - The Shadow Chronicles - IC Thread

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The Invid are very maneuverable, and weave out of the way of your missile attack.

jaydude jaydude is up

Current Initiative Order
20 - Bigs (Alpha 1) -70 MD [3]
19 - Ian (Beta 1) -60 MD [1]
18 - Andrew (Alpha 2) -20 MD [2]
16 - Ursa Major (Beta 2) -20 MD [3]
16 - Armored Scout 4-5 [1]
15 - Jake (Alpha 3)-30 MD [3]
11 - Springer (Beta 3) -60 MD [5]
8 - Armored Scouts 9-10 [1]
 
With Mokoto managing to pull off another dodge, Ian fired off another of his missile pods at Armored Scout 4.

M.D.C. by Location
Head – 75
Back Mounted Sensor Pod – 100
Hands (2) – 100 each
Chest Retractable Missile Bays (2) – 180 each
Shoulder Pop-up Missile Bays (2) – 160 each
EU-14 80mm Pulse Beam Cannons (3) – 100 each
Forearm Shields (2) – 375 each
Forearm Ion Blasters (6; three each arm) – 15
Upper Arms (2) – 120 each
Upper Legs (2) – 180 each
Wings (2) – 170 each
Main Body – 455/515
Reinforced Pilot’s Compartment – 170

Armaments:

MM-20 Missile Delivery System (2)
40/40 HEAP missiles

MM-16 Missile Delivery System (2)
12/16 HEAP missiles

Bomb Bay
8 medium bombs

Wing Mounted Hardpoints (6)
4/6 mini-missile pods
 
The missiles fly out and strike the Armored Scout, shattering its light armor with ease.

Mirgris Mirgris is up

Current Initiative Order
20 - Bigs (Alpha 1) -70 MD [3]
19 - Ian (Beta 1) -60 MD [3]
18 - Andrew (Alpha 2) -20 MD [2] <====
16 - Ursa Major (Beta 2) -20 MD [3]
16 - Armored Scout 5 [1]
15 - Jake (Alpha 3)-30 MD [3]
11 - Springer (Beta 3) -60 MD [5]
8 - Armored Scouts 9-10 [1]
 
Andrew doesn't hesitate continuing his burst of laser after laser seeking whatever target seems to be the most injured.

[4+13=17]
[30 MDC]
 
Another shot fires out, but the nimble Invid mecha is able to evade the attack!

D. Rex D. Rex is up next

Current Initiative Order
20 - Bigs (Alpha 1) -70 MD [3]
19 - Ian (Beta 1) -60 MD [3]
18 - Andrew (Alpha 2) -20 MD [3]
16 - Ursa Major (Beta 2) -20 MD [3] <====
16 - Armored Scout 5 [1]
15 - Jake (Alpha 3)-30 MD [3]
11 - Springer (Beta 3) -60 MD [5]
8 - Armored Scouts 9-10 [1]
 
Another shot fires out, but the nimble Invid mecha is able to evade the attack!

D. Rex D. Rex is up next

Current Initiative Order
20 - Bigs (Alpha 1) -70 MD [3]
19 - Ian (Beta 1) -60 MD [3]
18 - Andrew (Alpha 2) -20 MD [3]
16 - Ursa Major (Beta 2) -20 MD [3] <====
16 - Armored Scout 5 [1]
15 - Jake (Alpha 3)-30 MD [3]
11 - Springer (Beta 3) -60 MD [5]
8 - Armored Scouts 9-10 [1]
Holding for dodge.
 
Victor holds onto the controls of his Beta and waits for the enemy's next attack.

Armored Scout 5 tries to fire its shoulder blasters, but something happens and they don't fire. Perhaps they had an overheat?

Rykon Rykon is up

Current Initiative Order
20 - Bigs (Alpha 1) -70 MD [3]
19 - Ian (Beta 1) -60 MD [3]
18 - Andrew (Alpha 2) -20 MD [3]
16 - Ursa Major (Beta 2) -20 MD [3] delay
16 - Armored Scout 5 [2]
15 - Jake (Alpha 3)-30 MD [3] <====
11 - Springer (Beta 3) -60 MD [5]
8 - Armored Scouts 9-10 [1]
 
The Armored Scout tries to dodge the missiles, but they track unerringly on it and blast the nasty little thing out of the sky.

Armored Scouts 9-10 try to hit Bigs and Ian. They will hit unless you dodge.

Psychie Psychie and jaydude jaydude are up for a defense roll.

Current Initiative Order
20 - Bigs (Alpha 1) -70 MD [3]
19 - Ian (Beta 1) -60 MD [3]
18 - Andrew (Alpha 2) -20 MD [3]
16 - Ursa Major (Beta 2) -20 MD [3] delay
15 - Jake (Alpha 3)-30 MD [4]
11 - Springer (Beta 3) -60 MD [5]
8 - Armored Scouts 9-10 [2]
 
Bigs calls out, "Hang on back there! This might get bumpy!" She does her best to evade the plasma blasts.
 
You are able to evade the shots.

It is back up to the top of the order with Bigs. Psychie Psychie what do you wish to do?

Current Initiative Order
20 - Bigs (Alpha 1) -70 MD [4] <====
19 - Ian (Beta 1) -60 MD [3]
18 - Andrew (Alpha 2) -20 MD [3]
16 - Ursa Major (Beta 2) -20 MD [3] delay
15 - Jake (Alpha 3)-30 MD [4]
11 - Springer (Beta 3) -60 MD [5]
8 - Armored Scouts 9-10 [2]
 
Bigs goes ahead and fires a pair of her HEAP missiles at Armored Scout 9.

My luck with missiles is not good.
In the Alpha
Number of Attacks: 5
Strike: +9 / +10 with Gun Pod
Parry: +13
Dodge: +13 on the Ground, +15 in Flight
Roll with Punch: +8
Initiative: +5

Main Body: 420 / 350
Missile Payload
Short Range HEAP: 60 / 48
Mini Fragmentation: 8
 
The warheads fail to arm and the computer automatically ejects them to keep from having an internal explosion if you are hit.

jaydude jaydude is up

Current Initiative Order
20 - Bigs (Alpha 1) -70 MD [5]
19 - Ian (Beta 1) -60 MD [3] <====
18 - Andrew (Alpha 2) -20 MD [3]
16 - Ursa Major (Beta 2) -20 MD [3] delay
15 - Jake (Alpha 3)-30 MD [4]
11 - Springer (Beta 3) -60 MD [5]
8 - Armored Scouts 9-10 [2]
 
Someone HAS to be kidding, thought Ian, as Mokoto failed to get off her missiles. Then with a shrug, he aimed his laser cannons at Armored Scout 9 and fired. No sense in wasting any more missiles when these two Invid were the only ones left here, and they were severely outnumbered.

[Not a called shot. 50 MDC.]

M.D.C. by Location
Head – 75
Back Mounted Sensor Pod – 100
Hands (2) – 100 each
Chest Retractable Missile Bays (2) – 180 each
Shoulder Pop-up Missile Bays (2) – 160 each
EU-14 80mm Pulse Beam Cannons (3) – 100 each
Forearm Shields (2) – 375 each
Forearm Ion Blasters (6; three each arm) – 15
Upper Arms (2) – 120 each
Upper Legs (2) – 180 each
Wings (2) – 170 each
Main Body – 455/515
Reinforced Pilot’s Compartment – 170

Armaments:

MM-20 Missile Delivery System (2)
40/40 HEAP missiles

MM-16 Missile Delivery System (2)
12/16 HEAP missiles

Bomb Bay
8 medium bombs

Wing Mounted Hardpoints (6)
4/6 mini-missile pods
 
Last edited:
Ian's attack lances out and hits the Invid, doing a sizable amount of damage to it.

Mirgris Mirgris is up

urrent Initiative Order
20 - Bigs (Alpha 1) -70 MD [5]
19 - Ian (Beta 1) -60 MD [4]
18 - Andrew (Alpha 2) -20 MD [3] <====
16 - Ursa Major (Beta 2) -20 MD [3] delay
15 - Jake (Alpha 3)-30 MD [4]
11 - Springer (Beta 3) -60 MD [5]
8 - Armored Scout 9 [3] damaged
8 - Armored Scout 10 [2]
 
Ian's attack lances out and hits the Invid, doing a sizable amount of damage to it.

Mirgris Mirgris is up

urrent Initiative Order
20 - Bigs (Alpha 1) -70 MD [5]
19 - Ian (Beta 1) -60 MD [4]
18 - Andrew (Alpha 2) -20 MD [3] <====
16 - Ursa Major (Beta 2) -20 MD [3] delay
15 - Jake (Alpha 3)-30 MD [4]
11 - Springer (Beta 3) -60 MD [5]
8 - Armored Scout 9 [3] damaged
8 - Armored Scout 10 [2]

(Sorry I posted but it apparently didn't go through)


Andrew doesn't hesitate taking his shot at the armored scout his rifle blaring with heat and noise and raw energy fires from it lightning up the dark of space and illuminating himself. Yet that is fine, he has no intention of staying still, always charging forward his engines and momentum keep him moving as he gets ever closer to the enemies. CQC is his strongest range and he would rather love to be in it.



[14+13=27]
[30 MDC]
 
(Sorry I posted but it apparently didn't go through)


Andrew doesn't hesitate taking his shot at the armored scout his rifle blaring with heat and noise and raw energy fires from it lightning up the dark of space and illuminating himself. Yet that is fine, he has no intention of staying still, always charging forward his engines and momentum keep him moving as he gets ever closer to the enemies. CQC is his strongest range and he would rather love to be in it.



[14+13=27]
[30 MDC]
Is this a Called Shot at the eye, or just a torso shot? Just want to make sure I get it right.
 
Ok! Like I said, I just wanted to make sure I wasn't making a mistake.

The shot flies out and hits Armored Scout 10 square in the face, killing it instantly. There is just one Armored Scout in your combat zone.

D. Rex D. Rex is up

Current Initiative Order
20 - Bigs (Alpha 1) -70 MD [5]
19 - Ian (Beta 1) -60 MD [4]
18 - Andrew (Alpha 2) -20 MD [5]
16 - Ursa Major (Beta 2) -20 MD [3] delay <====
15 - Jake (Alpha 3)-30 MD [4]
11 - Springer (Beta 3) -60 MD [5]
8 - Armored Scout 9 [3] damaged
 
Ok! Like I said, I just wanted to make sure I wasn't making a mistake.

The shot flies out and hits Armored Scout 10 square in the face, killing it instantly. There is just one Armored Scout in your combat zone.

D. Rex D. Rex is up

Current Initiative Order
20 - Bigs (Alpha 1) -70 MD [5]
19 - Ian (Beta 1) -60 MD [4]
18 - Andrew (Alpha 2) -20 MD [5]
16 - Ursa Major (Beta 2) -20 MD [3] delay <====
15 - Jake (Alpha 3)-30 MD [4]
11 - Springer (Beta 3) -60 MD [5]
8 - Armored Scout 9 [3] damaged
Holding for dodge.
 
Ursa Major holds his action.

Rykon Rykon is now up

Current Initiative Order
20 - Bigs (Alpha 1) -70 MD [5]
19 - Ian (Beta 1) -60 MD [4]
18 - Andrew (Alpha 2) -20 MD [5]
16 - Ursa Major (Beta 2) -20 MD [3] delay
15 - Jake (Alpha 3)-30 MD [4] <=====
11 - Springer (Beta 3) -60 MD [5]
8 - Armored Scout 9 [3] damaged
 
Jake takes the risk to gun down the last scout. He fires two more MM-60 Missiles in an attempt to finish this skirmish.
 
That will score a hit. Go ahead and roll your damage.

edit. I see you did.
 

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