• This section is for roleplays only.
    ALL interest checks/recruiting threads must go in the Recruit Here section.

    Please remember to credit artists when using works not your own.

Futuristic UEEF Marines - OOC Thread

Main
Here
Characters
Here
Lore
Here
Psychie Psychie You're leading this group too, right? What's your take on having a CCT in the game?
 
Yep, I got the short straw to lead this thing.

The Combat Controller thing sounds interesting. I can see a squad of Cyclones getting forward deployed with one, and have the CC calling in air strikes and artillery on our targets.
 
I don't want to give the impression that I don't want to be in charge; that 'short straw' comment was just me being silly.
 
I don't want to give the impression that I don't want to be in charge; that 'short straw' comment was just me being silly.
I was wondering. Thanks for clearing that up. You're already leading in two other games you and I share. =)
 
Dinner was nummy and delicious. 10 out of 10.

Now, I can confirm that the Silverback MECT will give an auto dodge for you. That was one change I had in mind.
 
Glad to hear both. What's the call on playing a CCT? Or something similar? Or is there another technical field a Cyclone/Silverback bunch could use?

Feel free to field me any questions about what CCTs do and how the UEEF might incorporate them into Cyclone groups. =)
 
To my quick scan of the link, it sounds more like it would be a Navy role (at least in this game), working to coordinate the ground and air forces to work together. In the core book there is a Technical Officer OCC that would fit into that role well with the Communications MOS package. So long as you also take the Pilot Ground Veritechs and the MECT Silverback, that would work.
 
I am thinking, if your Pooh bear takes the EW sensor package of the Silverback, and we don't ditch Torni Case (or comms specialist), she could ride with you in the ATV and the two of you can then use the systems to a great effect.
 
It is also doable to make that character idea work with the Marine Technical Officer, too. It would not be something restricted to the Navy OCC.
 
To my quick scan of the link, it sounds more like it would be a Navy role (at least in this game), working to coordinate the ground and air forces to work together. In the core book there is a Technical Officer OCC that would fit into that role well with the Communications MOS package. So long as you also take the Pilot Ground Veritechs and the MECT Silverback, that would work.
Sherwood Sherwood Hold up. I just realized - I don't know the squad's purpose. Something about being multi-role and able to infiltrate enemy positions? A CCT might only be useful once in a blue moon in a team like that. Just what does this team do for the UEEF again?

I am thinking, if your Pooh bear takes the EW sensor package of the Silverback, and we don't ditch Torni Case (or comms specialist), she could ride with you in the ATV and the two of you can then use the systems to a great effect.
I imagine if my character was to be a Comm Specialist, Case would indeed be ditched.

That is entirely possible.
Or not! Heh.

Still, the idea of a CCT in a group like this... I'm having second thoughts if you already have an NPC who can call in that kind of work (and you want to keep her).

Yeah. What is this squad's mission and how might I play a character who could regularly contribute to it (while still getting the Pilot: Silverback and Silverback: MECT skills)?
 
Good comments and concerns.

The role your squad will be doing is a lot of close-in work, infiltration into locations that are too small for the larger mecha to get into. Spaceship boarding, sabotaging Invid Hives, things like that. So, while a air strike will be useful in many occasions, it will also not be able to be used in all of them.

Imagine you are being tasked with the mission to capture an Invid Brain alive. You certainly don't want to blow the whole place to dust and ash if you want prisoners.
 
Hey, waitaminute. What if (my favorite two words in role-playing) there were an MOS that took the place of Hover Tank Veritech Pilot (since there are none in this game) and turned it into a Cyclcone/Silverback Pilot specialist?
Good comments and concerns.

The role your squad will be doing is a lot of close-in work, infiltration into locations that are too small for the larger mecha to get into. Spaceship boarding, sabotaging Invid Hives, things like that. So, while a air strike will be useful in many occasions, it will also not be able to be used in all of them.

Imagine you are being tasked with the mission to capture an Invid Brain alive. You certainly don't want to blow the whole place to dust and ash if you want prisoners.
Oh, it's basically a SEAL team! Short work. Specialized in infil/extractions, demolitions, hit and runs? That's the last place you want a CCT (unless you plan on dropping an Arclight on the enemy afterward). O.K.. CCT is out.

Sherwood Sherwood Could T'kar somehow also keep Honey, his drone? Modify her as needed? I bet she'd be all kinds of helpful in tight spots for a team with this mission ideology.
 
Hey, waitaminute. What if (my favorite two words in role-playing) there were an MOS that took the place of Hover Tank Veritech Pilot (since there are none in this game) and turned it into a Cyclcone/Silverback Pilot specialist?

Oh, it's basically a SEAL team! Short work. Specialized in infil/extractions, demolitions, hit and runs? That's the last place you want a CCT (unless you plan on dropping an Arclight on the enemy afterward). O.K.. CCT is out.

Sherwood Sherwood Could T'kar somehow also keep Honey, his drone? Modify her as needed? I bet she'd be all kinds of helpful in tight spots for a team with this mission ideology.
Hmmm. I'll consider that in a moment. I'll have to look over the MOS Package to see how it would balance in the game.

A SEAL team is right on my image of what you will be doing.

I'll have to look over the drone and let you know. But it is a possibility.
 
Oh, duh! You're all playing STORM Commandos! Learn to read, Dannigan! Hah! =)
 
Yeah, I think that everyone is playing a Storm Commando as their base OCC. Only Keith and Torni are different OCCs.
 
After a quick review of the Hover Tank Pilot MOS, I am going to allow it to be taken with the skill focus on the Silverback instead of the Spartas. Now let me take a peek at your sheet to see what stats there are for your drone.
 
Hmmm. I'll consider that in a moment. I'll have to look over the MOS Package to see how it would balance in the game.

A SEAL team is right on my image of what you will be doing.

I'll have to look over the drone and let you know. But it is a possibility.
Sherwood Sherwood

Cool! Just to keep you and I on the same page, do you think a Silverback/Cyclone specialist might look like this (converting VHT skills to Silverback):

Combat Driving
Navigation (+15%)
MECT: Silverback
Mech: Pilot Ground Veritechs with Silverback piloting specialty (+14%)
Military Tactics (+10%)
Weapon Systems (+15%)
W.P. Heavy Mega-Damage Weapons
 
Ok, so no stats for the drone. I might be able to find something useable in one of the many (oh so many) books for the Rifts system that could be brought in. I don't like the idea of it not having a full set of stats to work with, for everyone's benefit of knowing what it can and can't do.
Sherwood Sherwood

Cool! Just to keep you and I on the same page, do you think a Silverback/Cyclone specialist might look like this (converting VHT skills to Silverback):

Combat Driving
Navigation (+15%)
MECT: Silverback
Mech: Pilot Ground Veritechs with Silverback piloting specialty (+14%)
Military Tactics (+10%)
Weapon Systems (+15%)
W.P. Heavy Mega-Damage Weapons
Yes, that is exactly what I would do; swap over all references of the Spartas VHT to the Silverback.
 
Purr Purr Here's a question about this drone. What do you expect it to be able to do? Is it strictly a guard-bot? Or is it more like R2-D2 with technical ability to fix stuff? What do you see for it?
 
Ok, so no stats for the drone. I might be able to find something useable in one of the many (oh so many) books for the Rifts system that could be brought in. I don't like the idea of it not having a full set of stats to work with, for everyone's benefit of knowing what it can and can't do.

Yes, that is exactly what I would do; swap over all references of the Spartas VHT to the Silverback.
Great!

I believe Psychie kept her own stats for Honey. Basically its purpose was to watch T'kar's back when he was working and lend a hand with mechanical and engineering tasks (like having a Veritech's "magic hand"), cutting torch, mini-laser, and some kind of electronics suite that allowed radio communications. Honey is a limited-AI (think R2-D2 but not quite as smart or as charming as little "Ar-too").

Re: M.O.S. Packages. Are you allowing the Electronic Warfare Officer M.O.S. from Macross book (page 118 under New M.O.S. packages for Technical Officer)?
 
Purr Purr Here's a question about this drone. What do you expect it to be able to do? Is it strictly a guard-bot? Or is it more like R2-D2 with technical ability to fix stuff? What do you see for it?
Specifically, Honey could follow easy-to-understand commands ("Guard her," "follow me," "weld that door shut," "shoot that walkie-talkie," "take watch while we sleep"). Being able to hover around quietly, deliver small objects or messages. Like the Bit from the movie Tron, Honey could basically only communicate in "yes" or "no" but could think on its own.

Perhaps with upgrades, Honey could perform very limited reconnaissance in the form of acting like a remote camera?
 

Users who are viewing this thread

Back
Top