You sure can. Just let me know who's doing what.
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Great! As long as he's O.K.! =) Between moving and the school year, I bet he's had his hands full! Thanks for passing along the message to us, Bud!Got ahold of cthuluneedsahug . He's a teacher in the last stages of the school year, so there has been a lot of Real Life drawing him aside from his character. He's got some free time coming up that he plans to use to wrap things up soon.
Your Electrical Engineer at 81% would be reasonable to use.Sherwood i was not sure which of Onni’s skills I should roll for, for the current situation. Can you let me know which one would be the most applicable?
I can see that our characters are taking action, but I don't know what we are to put in our next posts? Us writing that we are running to the rescue (I don't know what else would we be doing)? What is the next scene here, please?The ship looks like it was pulled from a scrap heap on a bad day. If it were a building it would be condemned as unsafe for anyone to live in, let alone risk themselves in space in it. It is in bad shape.
Negative on the image. The link doesn't take me anywhere with an image.OOC trying to copy an imag while on my phone. Let's see if this works.
Sherwood Nailed it!Ah well. I'll try on my lunch to get an image to post right.
With the action point being spent, C'osmo actually thinks he knows of these two aliens. If it's what he's thinking of, they are a race called the Haydonites. Very unusual beings, there has been next to no contact with them for years that you know of.Sherwood In addition to the Action Point, might any of these Science Officer Skills increase his chances?
Xenological Medicine: 61% (+5%)
Anthropology: 66% (+5%) (+5% to all Lore Skills)
Archaeology: 66%/51% (5%)
Botany: 61% (5%)
Lore: Invid: 66% (+5%) (+5% from Anthropology)
Research: 76%
Xenobiology: 71%
Zoology: 61%
He has a +16% Skills modifier from his I.Q. if that helps out anywhere (already added to these Skills).