With the technology involved and the way I understand protoculture works...I am sure in an attack one could designate a number of missles per target and launch several missles at once to attack their designated targets. For example: Onni could target three invid with four missles, he designates one of the invid to fire two missles at and the other two get one missle each . I would roll one Strike roll for all three targets and they would respond accordingly.
That is my thought. If it is too much I understand.
Eonivar Psychie Sherwood
Hey there! *yawn* *stretch* O.K.. I've been "awake" for about 10 minutes. =) Let me take a crack at this.
Short answer: I am not in favor of this at all. Sorry! =)
Here's why along with some upbeat music to talk shop to: Lavender by Two Door Cinema Club. =)
1. Yes, the technology is there depending on who's running the game. One fact I think some players (in general) miss is Robotech/Macross came out over 40 years ago (7 July 1984) for the Macross movie that started it all. Technology has changed immensely since then. This very Internet did not exist for the public at that time.
1a. Some GMs take their games based on the tech that was known then. Others take the tech on what we've got now. Yet others, in-between. (This goes for all kinds of sci-fi, not just Robotech). It's a detail I keep in mind because it can improve games or mess them up.
2. If the mechanic were available to fire multiple missile volleys (even if it used up all of one's Actions for a Round), sure it would look awesome! Just badass! (Anyone else remember the Death Blossom from The Last Starfighter?) However, I believe it would eventually trivialize our gameplay. Just for a moment, think in terms of missile capabilities. Sure, we mostly use mini-missiles and SRMs (short range missiles). Those reach out for a few miles, right? If you could shoot multiple targets at once
Small teams of Alphas and Betas would mop the floor with the Invid. Each Alpha or Beta could declare, "What? Only 10 Shock Troopers? I launch 40 missiles, 4 at each." Each battle would be over and quickly (in a matter of seconds instead of it being a less-decided battle). Invid don't use any anti-missile defenses, automatic or otherwise, do they? I can't remember because my head's fuzzy at the moment. But yeah. No flares, no chaff, no anti-missile turrets, no ECM, etc.. Instead of them being a threat, it would turn into another Great Marianas Turkey Shoot (pause this video at 00:50 and just take a good look at all of those kill markers! It was nuts!).
And earlier? Against the Bioroids of the Robotech Masters? They might think to try and shoot these volleys down, but their sled-riders only use lasers, right? Isn't that like a 45% chance of volley detonation if they hit the first missile (which I think if it isn't a Called Shot in Robotech 2nd Edition should be).
It would make you wonder how the RDF won the First Robotech War when single units like the Female Power Armors, each hauling 126 missiles, would by themselves, just clean house. As would the rare Armored Veritechs against the Battle Pods.
3. Ultimately, why use any other weapon if you can "flurry" every Action? Just have ammo nearby (preferably in the form of fully-loaded Veritechs waiting for you to just hop into). All this, and we haven't even gotten into medium and long-range missiles.
Even if one introduced a mechanic where a "Death Blossom" would take up all of your actions, where is the fun in this? Projectile guns can't do this. Melee of course is obsolete. Why use anything else but missiles? Why do anything else when things get serious? We would just launch and sit back and yawn. Sure, it might be fun at first, but... am I the only one who thinks it would get tedious?
4. And, please be careful of the "we'll make a special rule for it." Hey! Even if it did take up all of one's Actions, if some enemies survive it, what do you think the next Player should do? The same thing. So now the Game Master is stuck in a dying game where they have to start making up more rules ('O.K.., you can dodge missiles of any number now") or elements that are either silly ("The Invid use our chaff and flares now! Wonder where they got those from?") or just not fun ("The Bioroid's sled has an anti-missile shield that eats up your missiles because it keeps out physical dangers, but oh yeah! You can still get in there and melee him if you want! That's cool, right?" No. It's not). So be careful here. Heh!
Side note: If we're talking the "we have the technology" argument, to hell with missiles - lasers (yes, like that laser pointer you play with your cat) should be at the top-tier of this list, T say. Short range missiles move through the air in the same ballpark as bullets, in the hundreds of miles per hour. Lasers move at the speed of light (hence lightspeed). That's 671 million miles per hour! Dodge that! You literally cannot move fast enough.
But yeah. That's what I think. Sorry, this post is unedited. I'm going to get some coffee and breakfast now. Love you guys. More later. =)
1. Yes, the technology is there depending on who's running the game. One fact I think some players (in general) miss is Robotech/Macross came out over 40 years ago (7 July 1984) for the Macross movie that started it all. Technology has changed immensely since then. This very Internet did not exist for the public at that time.
1a. Some GMs take their games based on the tech that was known then. Others take the tech on what we've got now. Yet others, in-between. (This goes for all kinds of sci-fi, not just Robotech). It's a detail I keep in mind because it can improve games or mess them up.
2. If the mechanic were available to fire multiple missile volleys (even if it used up all of one's Actions for a Round), sure it would look awesome! Just badass! (Anyone else remember the Death Blossom from The Last Starfighter?) However, I believe it would eventually trivialize our gameplay. Just for a moment, think in terms of missile capabilities. Sure, we mostly use mini-missiles and SRMs (short range missiles). Those reach out for a few miles, right? If you could shoot multiple targets at once
Small teams of Alphas and Betas would mop the floor with the Invid. Each Alpha or Beta could declare, "What? Only 10 Shock Troopers? I launch 40 missiles, 4 at each." Each battle would be over and quickly (in a matter of seconds instead of it being a less-decided battle). Invid don't use any anti-missile defenses, automatic or otherwise, do they? I can't remember because my head's fuzzy at the moment. But yeah. No flares, no chaff, no anti-missile turrets, no ECM, etc.. Instead of them being a threat, it would turn into another Great Marianas Turkey Shoot (pause this video at 00:50 and just take a good look at all of those kill markers! It was nuts!).
And earlier? Against the Bioroids of the Robotech Masters? They might think to try and shoot these volleys down, but their sled-riders only use lasers, right? Isn't that like a 45% chance of volley detonation if they hit the first missile (which I think if it isn't a Called Shot in Robotech 2nd Edition should be).
It would make you wonder how the RDF won the First Robotech War when single units like the Female Power Armors, each hauling 126 missiles, would by themselves, just clean house. As would the rare Armored Veritechs against the Battle Pods.
3. Ultimately, why use any other weapon if you can "flurry" every Action? Just have ammo nearby (preferably in the form of fully-loaded Veritechs waiting for you to just hop into). All this, and we haven't even gotten into medium and long-range missiles.
Even if one introduced a mechanic where a "Death Blossom" would take up all of your actions, where is the fun in this? Projectile guns can't do this. Melee of course is obsolete. Why use anything else but missiles? Why do anything else when things get serious? We would just launch and sit back and yawn. Sure, it might be fun at first, but... am I the only one who thinks it would get tedious?
4. And, please be careful of the "we'll make a special rule for it." Hey! Even if it did take up all of one's Actions, if some enemies survive it, what do you think the next Player should do? The same thing. So now the Game Master is stuck in a dying game where they have to start making up more rules ('O.K.., you can dodge missiles of any number now") or elements that are either silly ("The Invid use our chaff and flares now! Wonder where they got those from?") or just not fun ("The Bioroid's sled has an anti-missile shield that eats up your missiles because it keeps out physical dangers, but oh yeah! You can still get in there and melee him if you want! That's cool, right?" No. It's not). So be careful here. Heh!
Side note: If we're talking the "we have the technology" argument, to hell with missiles - lasers (yes, like that laser pointer you play with your cat) should be at the top-tier of this list, T say. Short range missiles move through the air in the same ballpark as bullets, in the hundreds of miles per hour. Lasers move at the speed of light (hence lightspeed). That's 671 million miles per hour! Dodge that! You literally cannot move fast enough.
But yeah. That's what I think. Sorry, this post is unedited. I'm going to get some coffee and breakfast now. Love you guys. More later. =)