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Checking his character he normally has just a +1.Does that count the +2 from the Silverback?
I agree - just as long as I don't forget said realities. There is no way C'osmo is going to be able to go head-to-head with, say, an Invid with the Attributes of any of his other squadmates. They'll cream him, plain and simple. As long as I keep that in mind and don't try to play him like he's one of their equals, C'osmo the Science bear should turn out just fine.Checking his character he normally has just a +1.
Purr you have a total of 17 on your initiative.
I have to say that sometimes a low die roll can make a character a lot of fun to play, like my old 3 charisma cleric Gurk the Gross. It is what you make of it that is fun!
I will make sure to put you into situations that are not simply all combat, but one's that will let you tap into your skill set and natural role-playing talent.I agree - just as long as I don't forget said realities. There is no way C'osmo is going to be able to go head-to-head with, say, an Invid with the Attributes of any of his other squadmates. They'll cream him, plain and simple. As long as I keep that in mind and don't try to play him like he's one of their equals, C'osmo the Science bear should turn out just fine.
Oh, I've no worries about that, bud! If I had serious doubts about having fun, I wouldn't have signed up! =)I will make sure to put you into situations that are not simply all combat, but one's that will let you tap into your skill set and natural role-playing talent.
Eonivar If you don't mind my attempt at lending a hand here, everyone including Onni calls one Action at a time (or two in the case of Called Shots). =)Sherwood
Refresh my memory here. Do I roll actions for all the attacks per melee Onni has here or only one action per round? (Knowing one action such as a callled shot could cost two attacks per melee here)
With the technology involved and the way I understand protoculture works...I am sure in an attack one could designate a number of missles per target and launch several missles at once to attack their designated targets. For example: Onni could target three invid with four missles, he designates one of the invid to fire two missles at and the other two get one missle each . I would roll one Strike roll for all three targets and they would respond accordingly.I have not found a good mechanism to do a missile attack on multiple targets at once that makes sense to me and doesn't feel clumsy. If you had a suggestion on how to do it, I'll listen.