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Community Turkey Borg [November 2024]

Novama

One Thousand Club
Maxxob Maxxob Megilagor Megilagor Karcen Karcen Daddy Dream Daddy Dream Giftvi Giftvi Spoiled Bread Spoiled Bread Novama Novama IanThe170 IanThe170 Morgaine Kri Chya Morgaine Kri Chya DarkKitsune DarkKitsune NachoGod NachoGod Elijay Elijay SixSense SixSense Maverick Six Maverick Six Gaius Danius Griinia Gaius Danius Griinia Develius Develius 1Lucker 1Lucker Elvario Elvario Voider Voider Faynorae Faynorae Irihi Irihi TheTimePiece TheTimePiece Mephisto Mephisto Tau Tau Gwen_Temi Gwen_Temi


1730472108726.png
The cathedral stands ruined, its bones cracked and bleeding cold light into a sky of ashen grey. The holy place has long since fallen, its sanctity shattered, desecrated by the squawking, cackling menace of monstrous turkey beastmen. They crept from the shadows, their twisted forms mocking the divine, and dragged the bishop down into the bowels of the earth. Down, down, where the sun could never reach, and sealed him there—an offering, a defiance, a challenge.

They think they’ve won. They think their home lair is invincible, their clutches safe, their hunger unstoppable. They are wrong.

The bishop’s god has not abandoned him. It speaks through the stones of the cathedral, whispers through the rattling breaths of the fallen. Its voice is clear: Only spilt blood will set him free. Not the innocent—no, it is the turkey beastmen themselves who must be slaughtered, their corrupted blood spilled upon the cold stones of their nesting place. With every gobble of panic, with every frenzied flap of feathered wings, the power of the bishop’s god will grow within you.

You begin with nothing but a club, a fool’s courage, and a taste for freedom. But heed this: each blow you land, each monstrous neck you wring, you will feel the blessing surge. The more blood spilled, the sooner the bishop’s cage will crack. The more you kill, the stronger you will become. The god’s favor is earned through bloodshed, and it will make you unstoppable, if only you are ruthless enough to seize it.

The cathedral is theirs no longer. It is a tomb. Make it their grave. Find the bishop, spill the blood, and see yourselves reborn in the fires of righteous violence.

Welcome, fools, to the nest of nightmares. The turkeys are waiting.

1730481961994.pngPlayer Goal

Kill as many turkey or players as possible. blood is key to the bishops freedom. The boss turkey is worth most and respawns due to evil juju.

System

Melee attack - d20 + melee stat
Ranged attack - d20 + ranged stat
Magic - d20 + magic stat
Defense - d20 + defense stat
Damage = weapon damage - armor
Crit attack: (roll 20 on a d20) double damage and reduce defenders armor by 1
Crit Miss: (roll 1 on a d20) break weapon - weapon is lost.

Crit defense: make 2 attacks on next attack round.
crit miss defend: take double damage and reduce armor by 1.
Cannot loot armor if you crit it and cannot loot weapon if they crit failed an attack.

A successful action is 12 or higher

A successful defense is 12 or higher

1730482009097.pngMagic
You can use magic 2 times between rests
Magic comes from scrolls. Need at least one scroll to use any magic.

If magic fails, take 1 hp damage and become dizzy till you rest. This does not subtract from uses like a success does.

If you cast again before resting and fail, ping Novama Novama

PVP

Possible anytime 2 players land on same space and wish to fight.

1. Initiating player rolls to attack with d20+attack stat of choice.
2. The target number is 12 + defense stat of target.
3. If successful, other player takes damage - armor to health as normal. All crits apply normally as well.
4. The other player does not roll defense. They instead roll to flee or fight.
5. A defeated player counts as a defeated enemy for purposes of level up and any items on or including their person may be picked up as loot. pint Novama Novama



1730482038639.pngActions (you get 1 per post)

1. Rest - consumes a ration to heal 1d6 hp. Cannot rest when rations are gone.

2. Flee - roll for defense. If you fail, you don't get away and take damage. If you succeed, you may move 1 square away (if no creature is there, roll for encounter).

3. Attack - choose weapon or convert ration into bone club and roll to attack.

4. Level up: after killing 3 enemies, ping novama to give you new stats. Typically heals hp but can reduce stats and/leave health max alone. Link to the 3 kills. a Kill is any creature the died due to you killing it (not to you damaging it).

5. Merchant - can interact with merchant when present to sell off old stuff and buy new stuff

6. Loot - when you come across a corpse, you may loot it. Ping Novama Novama to get the rewards.

7. Move - move 1 space adjacent to you. Make sure to note where you are moving to in the post. If a monster is not already there, roll for an encounter (encounter table depends on which floor the area is on). If a monster or fight is there, then you are immediately included in the fight.

8. Defend - when fighting a monster, whenever you attack them and they are still alive, they will attack you back. roll for defense. If you do not fail and die, you are entitled to another action this turn: Flee or Attack.

9. Revive - in the event your hp reaches 0, you die. ping Novama Novama and recent your character sheet to the base values.

1730482074486.pngThe Player Character - post this in your first post and edit it as needed until you die

Name: Name of Character
HP: 4
Melee: 0 (deal 1 damage when unarmed)
Ranged: 0
Defense: 0
Magic: 0
Inventory: Backpack (can only hold 7 items) - 2 large turkey beastman thigh bones take up the first 2 slots. Can be burned as a ration for rest or leveraged to fight with as a club. Deals 2 damage when used as club.
Beast Yen: 0
Mana: 2/2

The Map

Ground Level

1. Entrance Foyer - the place you begin and the place you return to when you die. The only square in the whole place that won't force you to roll on the encounter table just to stand here.

2. Collapsed Statue - A statue to some forgotten god lays toppled and desecrated. Characters with 1 or higher in magic will find a secret passage that takes them to Crypt Level, Labyrinthine Hallways 4 and back.

3. Spiral Stairs UP - a spiral stairway leading up to the Upper Level, Spiral Stairs Down 1

4. Main Hall 1 & 2 - A large open space with broken pews and debris.

5. Storage Room - smaller room off main hall 1. once a storage room, now filled with destroyed containers and rotten or broken contents if anything at all.

6. Prayer Room - smaller room off main hall 2. once a prayer room, now a place for further desecration.

7. Spiral Stairs UP & Down - at the back of the main hall 2, there are a set of stairs leading up to Upper level, Spiral Stairs Down and one leading down to Spiral Stairs leading UP, Crypt level.

1730482107576.pngUpper Level
8. Spiral Stairs Down - stairs that stop at the top with only below to go. connects to Ground level, spiral stairs up & down.

9. Perimeter Walkway 1 & 2 - Narrow walkways overlooking the main hall. Those with Ranged 1 or higher and a bow may attack targets moving through ground level main hall as an action.

10. Hidden Roosts - Turkey archers are 100% going to spawn in these areas connected to the perimeter walk way 1 and 2. 1 roost off of each square of the walkway.

11. Spiral Stairs Down - stairs that stop at the top with only below to go. connects to ground level, spiral stairs UP. Fleeing in this space forces character into Broken Balcony.

12. Broken Balcony - an area of walkway that is collapsed in places. Fleeing into this space will result in falling. Character instantly dies and drops loot in collapsed statue room.

Crypt Level
13. Spiral Stairs UP - connected to ground level spiral stairs up & down. Terminates at the crypt level.

14. Labyrinthine Hallways 1- 4 : Twisting corridors filled with alcoves and hidden dangers.

15. Guarded Crypt: Special rooms adjoining the hallways off of hallway 2 and 3, these rooms house elite turkey's 100% of the time.

16. Downward Steps: Old steps that lead down to the deepest part of the cathedral and Upward Steps on the Underground Chapel level.

Underground Chapel

17. Upward Steps - ancient steps laid long before most else, they lead back to the Crypt level downward steps

18. Chapel - The large open chamber where the Boss Turkey resides. Chapel 2 is always a fight with the boss turkey.

Encounter Table

Ground Level (Cathedral Main Hall)​

1: Traveling Peddler - Trades items. Scrolls cost 50 Beast Yen. Turkey leg: 10 buy, 5 sell. Leather armor: 20 buy, 10 sell. Sword (3 dmg): 30 buy, 15 sell. Non-turkey corpse: 5 sell. Ping Novama Novama to learn spell after purchase.
2-10: Crazy Turkey - 4 HP, 1 dmg. Drops 1 ration.
11-14: Feral Turkey - 6 HP, 1 dmg, 1 armor. Drops 1 armor.
15-18: Rabid Turkey - 6 HP, 2 dmg. Drops bow and arrows.
19-20: Soldier Turkey - 8 HP, 3 dmg, 1 armor. Drops 1 sword and 1 armor

Upper Level (Walkways and Balcony)​

1: Traveling Peddler - Trades items. Scrolls cost 50 Beast Yen. Turkey leg: 10 buy, 5 sell. Leather armor: 20 buy, 10 sell. Sword (3 dmg): 30 buy, 15 sell. Non-turkey corpse: 5 sell. Ping Novama Novama to learn spell after purchase.
2-8: Crazy Turkey - 4 HP, 1 dmg. Drops 1 ration.
9-12: Rabid Turkey - 6 HP, 2 dmg. Drops bow and arrows.
13-16: Turkey Archer Ambush - 2 Hidden archers attack players from roosts.
17-18: Feral Turkey Patrol - 2 Feral Turkeys engage. Each 6 HP, 1 dmg, 1 armor. Drops 1 armor.
19-20: Turkey Shaman - Performing a ritual, granting power to nearby turkeys. 4HP, 3 dmg. Drops 1 spell scroll. Ping Novama Novama to learn spell.

Crypt Level (Labyrinthine Catacombs)​

1: Traveling Peddler - Trades items. Scrolls cost 50 Beast Yen. Turkey leg: 10 buy, 5 sell. Leather armor: 20 buy, 10 sell. Sword (3 dmg): 30 buy, 15 sell. Non-turkey corpse: 5 sell. Ping Novama Novama to learn spell after purchase.
2-8: Soldier Turkey - 8 HP, 3 dmg, 1 armor. Drops 1 sword and 1 armor.
9-12: Flooded Corridor - Players must navigate through water, reducing movement speed. Must immediately roll on the encounter table again without moving.
13-16: Crypt Guardians - 2 soldier turkeys patrolling the area attack. Each 8 HP, 3 dmg, 1 armor. Drops 1 sword and 1 armor
17-18: Hidden Cache - Loot hidden in an alcove (10 beast yen), guarded by a feral turkey. 6 HP, 1 dmg, 1 armor. Drops 1 armor.
19-20: Dark Ritual - 2 Shaman Turkeys are performing a ritual to empower themselves. Each 4HP, 3 dmg. If both are defeated, then 1 spell scroll drops (not 2).

Underground Chapel (Boss Level)​

1: Traveling Peddler - Offers final supplies before the boss fight. Scrolls cost 50 Beast Yen. Turkey leg: 10 buy, 5 sell. Leather armor: 20 buy, 10 sell. Sword (3 dmg): 30 buy, 15 sell. Non-turkey corpse: 5 sell. Ping Novama Novama to learn spell after purchase.
2-6: Boss Turkey's Elite Guard - Soldier turkeys with enhanced abilities. 8 HP, 4 dmg, 1 armor. Drops 1 sword (3dmg) and 1 armor
7-10: Feral Turkey Swarm - 3 feral turkeys that rush the player. Each 6 HP, 1 dmg, 1 armor. Drops 1 armor.
11-14: Dark Ritual - 2 Shaman Turkeys performing a ritual to empower the boss; killing both shaman turkeys temporarily grants the character +2 HP for next fight.
15-16: Blood Fountain - A fountain of corrupted blood that grants a temporary buff. Gives +1 defense in next fight.
17-18: Elite Archer Turkey - A skilled archer providing ranged support for the boss. 8 HP, 2 dmg., 1 armor. Drops bow and arrows and armor.
19-20: Final Blessing - The bishop's god grants a boon to help defeat the boss. +1 attack (ranged or melee) for next fight.

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1730482755868.png
 

Equipped Titles: Human [Mundane], Novice Tinkerer, Novice Blacksmith, Isekai, Mechanic
Language Key: Common | %Analog% |

full

"Man these jobs are getting weirder and weirder." Vince said, gawking at the church as he entered inside, seemingly the first one within. He looked around for any signs of trouble. But it seemed like the first room was clear.

It was then that he took a moment to prepare, rummaging through his things through his bag. And with each passing moment, he grew increasingly distressed upon the initial glance inside.

Name: Vince

  • HP: 4
  • Melee: 0 (deal 1 damage when unarmed)
  • Ranged: 0
  • Defense: 0
  • Magic: 0
  • Inventory (Backpack) 2/7
    1. Turkey Leg
    2. Armor
  • Beast Yen: 0
  • Mana: 2/2

"What the hell? The fuck's my crowbar? My gun?! My...." As he rummaged through his bag -- he pulled two items very familiar items. One was a cigarette and the other was a lighter, a match made in heaven. Vince immediately put it in his mouth, taking a moment to gather his bearings in what appeared to be the entrance foyer. The starting area, from the looks of it.

Inhale. He takes a long drag of the cigarette. The heat filled his throat and the nicotine was making a fast track to his brain. Exhale. A long plume of smoke trailed out his mouth.

"Phew. Things aren't too bad then." He said, wiping at his forehead as he chuckled to himself.

What else we got?

What the "stranger" told him was beginning to make sense. From his bag, he fished out a massive turkey leg. It was about the size of good size stick or hammer. Something you'd expect to see out of the Flintstones. Tapping it with his fist, it felt solid enough to deliver a mean strike. But just like "the stranger" informed him, it was solid enough to crack some skulls and yet probably not too far away from making for a decent dinner. He took a few practice swings with it to get a feel of how to hit decently hard and how to control the thing's momentum. But after about half a minute, it was enough.

"I'll be movin' forward and takin' it to the turkeys." Vince walked forward out of the entrance foyer into the church.

The next room he entered had a collapsed statue in it. While not particularly distressed, he felt any shred of remorse leaving him upon his brief glimpse of it. However, it only occupied his attention for a second, as he looked around for any dangers lurking about.



Actions: 1/1

1. Move from Entrance Foyer ------------> Collapsed statue.

 
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Michael

Where: collapsed statue

HP: 0/4
Melee: 0 (deal 1 damage when unarmed)
Ranged: 0
Defense: 0
Magic: 0
Inventory: Backpack (can only hold 7 items) - 2 large turkey beastman thigh bones take up the first 2 slots. Can be burned as a ration for rest or leveraged to fight with as a club. Deals 2 damage when used as club.
Beast Yen: 0
Mana: 2/2

1730491794467.pngMichael materialized out of the ether, his mission already delivered to him. With bone club in hand, he rushed the Feral Turkey ahead of Vince.

"Pardon me!"

He shouted and he breezed past Vince while going into a spin hoping to hit the turkey soundly. His wild spinning was just as likely to hit others and nothing at all as it was the brutish turkey man.
 
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Rios

The moment the cyan haired swordsman opened his eyes. He found himself in an unfamiliar realm. His treasured swords were nowhere in sight nor could he feel the heft of his other personal belongings. He did however understand why he was here, what it was that he was meant to do. Rios was here to kill, to strike down the turkey people who called this place home. There was no need to question the nature of his summoning nor was there time to do so. Killing the turkeys would require his full attention given that he wasn't operating at full power like usual. The usual strength he could feel in his body was gone, as if stolen from him. No doubt it was by the will of the being who brought him here. All that was left to do was move forward.

Name: Rios
HP: 4
Melee: 0 (deal 1 damage when unarmed)
Ranged: 0
Defense: 0
Magic: 0
Inventory: Backpack (can only hold 7 items) - 2 large turkey beastman thigh bones take up the first 2 slots. Can be burned as a ration for rest or leveraged to fight with as a club. Deals 2 damage when used as club.
Beast Yen: 0
Mana: 2/2

Actions 1/1: Move from Starting Area to Collapsed Statue
 
Untitled8.jpg
Name: Miiya Aether
HP: 4/4
Melee: 0
Ranged: 0
Defense: 0
Magic: 0
Inventory:
1/7: Turkey Leg
2/7: Turkey Leg
Beast Yen: 0
Mana: 2/2

“Another one of these weird dreams.” Miiya mused as she looked around at the grim scenery. It was almost like that lucid dream of the island paradise--alike in that it felt real, but this miserably scary place couldn’t be more different from that warm idyllic beach scene.

Just like in that dream, she couldn’t just conjure herself a feast, though she tried; waving her hand, saying things like “Food: Appear!” Like the island, it looked like she was going to have to forage for her supper. It was never quite as satisfying to eat in dreams as in real-life, but these semi-lucid ones got pretty close. She could still remember the tartness of the mangos she’d found in that sun-drenched fantasy.

“Oh frett yah!” Miiya exclaimed, upon inspecting her person and the effects her subconscious had seen fit to grant her. She had a couple of giant juicy-looking turkey legs in the spacious pack strapped to her back. They’d make a decent snack, at least. Given her voracious appetite, even these oversized drumsticks weren’t going to fill her up, but she took one out anyway, and sampled it. “Hey, yum!” Like other humans, she needed her food cooked, “But apparently not in dreams” she observed aloud. It looked like her mind was making raw turkey taste just as good as one that had been dressed, marinated, stuffed, and roasted in the oven for hours.

Miiya heard threatening gobbling coming from the wrecked gothic cathedral before her. “I wonder if the live ones taste better?” She mused to herself, sniffing the air. She smelled cigarette smoke and saw a couple of figures ahead in the dimness where a giant statue had collapsed into rubble. Her low-light vision wasn’t the best in dreams either, but she thought she could make out a human form, and nearby some sort of feathered foul.

Shrugging to herself, she headed toward the pair to see if either of them might be edible. Or, failing that, befriendable.

Walking up beside Vincent, Miiya spoke around a mouthful of turkey. “Themf fretter’s taste awsomf!” She said by way of introduction. Swallowing made her next words come across a little clearer. “You wanna take this bird down?” She asked, pointing to the [Feral Turkey] with her gnawed-on turkey leg. ”I’ll help you if I get dibs on the dark meat!”

The question was barely past her lips when suddenly someone rushed past with a abbreviated “Pardon me!” and clubbed the shu out of the gobbler. “Haha! Yeah, get that motherfretter!” Maybe it was the flavor of the dream, or something that had happened before she fell asleep, but Miiya was feeling a lot more aggressive than in her last semi-realistic dream.

Another person rushed in but whiffed when they swung at the turkey. “Haha! You turkey! Lemme show you how it’s done! C’mere LUNCH!” She took two sideways steps forward, holding the gnawed-on club like a baseball bat, and swung for the bleachers.

1. Move from 1. Entrance Foyer to 2. Collapsed Statue and Roll V. [Feral Turkey]
 
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Titles:
Adelhein: [Isekai], [Human], [Adept Magus] Color - #e60e0e
Saber Alter: [Isekai], [Construct], [Adept Swordsman] Color - #470c85
Gilgamesh: [Isekai], [Construct], [Adept Mage] Color - #d3fa5c

Corruption

0%


Saber Alter's Influence

15%


Gilgamesh's Influence

5%


Name: Adelhein El-Melloi von Breyer
HP: 4
Melee: 0 (deal 1 damage when unarmed)
Ranged: 0
Defense: 0
Magic: 0
Inventory: Backpack (can only hold 7 items) - 2 large turkey beastman thigh bones take up the first 2 slots. Can be burned as a ration for rest or leveraged to fight with as a club. Deals 2 damage when used as club.
Beast Yen: 0
Mana: 2/2

Movement: Entrance Foyer → Collapsed Statue

Upon reaching the ruined Cathedral, Adelhein spent a single moment looking at its fading architecture. "At least I won't find any Executor in here." Indeed, no humans but VICIOUS and DASTARDLY turkeys waited for him inside. It wasn't the strangest of things he has seen so far. And, without wasting any time, he joined the ongoing assault against the feral turkey.
 
Name: Miiya Aether
HP: 4/4
Melee: 0
Ranged: 0
Defense: 0
Magic: 0
Inventory:
1/7: Turkey Leg
2/7: Turkey Leg
Beast Yen: 0
Mana: 2/2

“Shu!” Miiya gasped as the feathered fiend hopped out of range and then immediately tried to peck her.

The Aerial girl delivered an uppercut to the Turkey’s wattle even as it stooped to peck her. “Take THAT, mothefretter! She crowed as the turkey was rocked back on it’s talons. Taking a firm grip on the turkey leg, this time she swung it like a golf club, looking to add injury to insult as the beastbird gobbled in dismay.

I’m the raptor here, skwitchbird! She shouted as the turkey leg connected with its target and rattled the gobbler’s tiny brain. “YESS!!

1. Defend + Attack V. [Feral Turkey] HP 4/6, Armor 1/1
 
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Equipped Titles: Human [Mundane], Novice Tinkerer, Novice Blacksmith, Isekai, Mechanic
Language Key: Common | %Analog% |

full

A question was posed to him, asking if he wanted to take down the feral looking turkey "Whaddaya think, kid?" He said to a winged teen walking up next to him.

Vince looked ahead and at the thing that was poised to attack him. But something came from behind too. He oriented himself so he could catch the other thing in his peripherals and saw it was a person appearing out of thin air.

"Hey watch it!" He said. It seemed like everyone in this world broke physics so casually.

However, at least he knew the spinning man wasn't a direct threat. And thus he focused much of his attention on the turkey. Rather than fighting like any trained fighter, Vince simply wound up his club in a low stance akin to someone swinging a baseball bat. The turkey leg was wound up behind his head for a moment before he unleashed it in a giant swing

WOOSH

He swung and hoped for the best, seeking to clobber the feral beast before with the power a creature as it demanded. Once his swing ended, he noticed a few others entering. Two to be exact. One looked a bit like a warrior. And the other looked a bit more refined. That was about as much as he could tell. "Could use some help here!"



Actions: 1/1

1. Attack - Vince Swings on the turkey

 
Name: Miiya Aether
HP: 3/4
Melee: 0
Ranged: 0
Defense: 0
Magic: 0
Inventory:
1/7: Turkey Leg
2/7: Turkey Leg
Beast Yen: 0
Mana: 2/2

“YAH!!” Miiya was locked in combat with the bird even as a flurry of blows continued to fall from a crowd that had appeared to storm the cathedral. The frenzied attack sparked her bloodlust. She wanted to be the one to strike the killing blow. Goddamn it felt good to unleash her frustration on this monster.

Even so, she was the smallest target, and that seemed to make the monstrous Turkey target her over the others. It was not the first time this had happened to Miiya, but it was the first time she’d had enough backup to feel like she could stand her ground against the bigger, tougher opponent. “FRETT YEW!! Miiya tried to knock down the turkey’s heel spur with a crescent kick as it flapped and tried to claw her.

“AHH!! Miiya gasped as the turkey’s heel spur sliced into her leg. She’d aimed to defend against a forward-joined human rather than a reverse-jointed beast. Even so, she tried to dart in to deliver a gut shot with her improvised weapon, but the huge bird flapped its wings, leaping upward and avoiding the thrust of her club-leg.

Getting clawed didn’t feel good, but it didn’t take the fight out of Miiya just yet. Even so, the monster gobbler landed amidst the group of newcomers, and it seemed they’d have to defend themselves before Miiya would get another shot at the creature.

1. Defend + Attack V. [Feral Turkey] HP 3/6, Armor 1/1
 
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Rios

Another pair seemed to have joined the fray against the mighty Feral Turkey. Rios had no idea HOW he knew what this thing was called but it certainly fit as a name given how wild this bird was getting. Allowing the smoker guy and the ballistic lady get their licks in. An incredibly focused Rios hoped at least some of his skill would translate over to wielding this meat club he had been provided with. Dashing toward the turkey with his hand on the meat club like it was his sword. Rios swung at the creatures head in hopes of rattling its brain.

Actions 1/1
Hit the Turkey
 
Michael

Where: collapsed statue

1730499040767.pngMichael tried using his turkey legs to block the attacking turkeys fists and then tried to counter attack with more flailing bone clubs.
 

Attachments

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Titles:
Adelhein: [Isekai], [Human], [Adept Magus] Color - #e60e0e
Saber Alter: [Isekai], [Construct], [Adept Swordsman] Color - #470c85
Gilgamesh: [Isekai], [Construct], [Adept Mage] Color - #d3fa5c

Corruption

0%


Saber Alter's Influence

15%


Gilgamesh's Influence

5%


Name: Adelhein El-Melloi von Breyer
HP: 4
Melee: 0 (deal 1 damage when unarmed)
Ranged: 0
Defense: 0
Magic: 0
Inventory: Backpack (can only hold 7 items) - 2 large turkey beastman thigh bones take up the first 2 slots. Can be burned as a ration for rest or leveraged to fight with as a club. Deals 2 damage when used as club.
Beast Yen: 0
Mana: 2/2

Where: Collapsed Statue

That was one shifty turkey. Still, it was time for Adelhein to defend himself and try to strike against the creature once more.
 

Equipped Titles: Human [Mundane], Novice Tinkerer, Novice Blacksmith, Isekai, Mechanic
Language Key: Common | %Analog% |

full

Track:

Paying the Price


A smiled cracked onto his features. The sweet satisfaction of a hit landed sent endorphins through his mind to mix nicely with the nicotine. Sofar he'd managed to avoid that maniac. And the others seemed intent on joining. One of them swung more like a swordsman but funny enough sofar, it seemed like everyone here was swinging on the thing rather than shooting it or casting spells. Even the kid joined in on the beat down, though he took a nasty hit. The turkey looked at Vince, intent in delivering the same with a leap of it's talons.

The swordsman seemed to block and attack, so Vince would copy his homework. He raises his club in an attempt to swat those talons aside. And using that momentum, he'd swing on the backhand and try to feel the sensation that came with a good walloping once more.



Actions:

1. Defend - Smack swing aside.
2. Attack - Smack turkey

 
Name: Miiya Aether
HP: 3/4
Melee: 0
Ranged: 0
Defense: 0
Magic: 0
Inventory:
1/7: Turkey Leg
2/7: Turkey Leg
Beast Yen: 0
Mana: 2/2

This darn turkey was cooking all their geese! “C’mon guys!” Miiya felt like she was losing heart as more got slashed by talons and pecked by beak than managed to batter the bird.

Still, she wasn’t the worst off. A small --like, even smaller than me-- man not really garbed in warrior-wear received a nasty gash. *If he can take it, so can I!* Miiya thought, gritting her teeth and readying herself for the turkey’s next counterattack.

“HA! FRETT YOU!” She growled as she darted out of he way of a beak-first charge and managed to trip the [Feral Turkey]. However, when she tried to follow up by braining the fallen bird with her oversized drumstick, she completely missed. “This might be the hardest I’ve ever worked for a meal!” Miiya said, dancing back, giving the others a shot.

Even if that were true, she was used to flying, so keeping up the intensity of a fight on the ground wasn’t even winding her yet. ”Yew okay?” She asked the short guy who had kinda farmed his defense, before smacking the turkey. “That was a nice shot.” She tried to be encouraging to her erstwhile ally against the great gobbler.

1. Defend + Attack V. [Feral Turkey] HP 2/6, Armor 1/1
 
Last edited:
Michael

Where: collapsed statue
TurkeyBorg Sheet 1: the sheet

1730499040767-png.1194703
Michael took a punch to the jaw from the turkey, but he wasn't ready to surrender. He'd try blocking the next punch and try to drum his sticks with a meaty drumstick.
 
IMG_0421.png 🦅GRIFFIN🦁
INTERACTIONS: Novama Novama
Name: Griffin
HP: 4
Melee: 0 (deal 1 damage when unarmed)
Ranged: 0
Defense: 0
Magic: 0
Inventory: Backpack (can only hold 7 items) - 2 large turkey beastman thigh bones take up the first 2 slots. Can be burned as a ration for rest or leveraged to fight with as a club. Deals 2 damage when used as club.
Beast Yen: 0
Mana: 2/2

Griffin didn’t quite understand how she got there, listening to the orders of a god who had not betrayed the loyalty of his priest. On that end Griffin made it his mission to go from the foyer to the collapsed statue staying on the defensive incase something happened one way or another, he figured it was best to let the enemies come him instead of visa versa:

Action:
Foyer —> collapsed statue

 
Name: Miiya Aether
HP: 3/4
Melee: 0
Ranged: 0
Defense: 0
Magic: 0
Inventory:
1/7: Turkey Leg
2/7: Turkey Leg
Beast Yen: 0
Mana: 2/2

Even if it was a dream, Miiya had bled for this turkey. She wanted that kill! “You’re mine, arfline!” Miiya called, drawing the murkeys attention to herself one more time.

“Get PLUCKED, kalmason!!” she screamed, charging in, disregarding her defense and putting her all into a frontal assault against the oversized chicken.

Almost. Bird was nearly the word, but despite the awesome clocking she gave the giant gimlet, the feathered fiend escaped a mortal wound.

1. Defend + Attack V. [Feral Turkey] HP 1/6, Armor 1/1
 
Titles:
Adelhein: [Isekai], [Human], [Adept Magus] Color - #e60e0e
Saber Alter: [Isekai], [Construct], [Adept Swordsman] Color - #470c85
Gilgamesh: [Isekai], [Construct], [Adept Mage] Color - #d3fa5c

Corruption

0%


Saber Alter's Influence

15%


Gilgamesh's Influence

5%


Name: Adelhein El-Melloi von Breyer
HP: 2
Melee: 0 (deal 1 damage when unarmed)
Ranged: 0
Defense: 0
Magic: 0
Inventory: Backpack (can only hold 7 items) - 2 large turkey beastman thigh bones take up the first 2 slots. Can be burned as a ration for rest or leveraged to fight with as a club. Deals 2 damage when used as club.
Beast Yen: 0
Mana: 2/2

Where: Collapsed Statue

The chunky turkey was strong enough to knock the wind out of Adelhein as the young magus sustained its attack. As a consolation prize, he at least was able to attack the animal back. "Come back here, bird brain!"
[Feral Turkey] HP 2/6, Armor 1/1
 
Michael

Where: collapsed statue
TurkeyBorg Sheet 1: the sheet

1730499040767-png.1194703
Finding some rhythm with the others wailing on the turkey, Michael thought he saw his opportunity to take the bird out once and for all if he could hit the mark.
 
Demeter
Demeter.png

Name: Demeter
HP: 4
Melee: 0 (deal 1 damage when unarmed)
Ranged: 0
Defense: 0
Magic: 0
Inventory: Backpack (can only hold 7 items) - 2 large turkey beastman thigh bones take up the first 2 slots. Can be burned as a ration for rest or leveraged to fight with as a club. Deals 2 damage when used as club.
Beast Yen: 0
Mana: 2/2

A young fae entered The Cathedral Foyer with a giant turkey bone cocked back in her hand, ready to bury that femur deep into the skull of another bird. Every breath carried the scent of roasted fowl, a reminder that the gobblin' fiends lying in wait within were a delicious foe that needed to slain to satisfy not only the gods above, but every growling stomach below.

There was no time to waste ruminating on the flavor.

Into the tomb the little green-bean went. Past the foyer and towards the collapsed statue where a familiar face, alongside a few less familiar ones, was furiously fighting a ferocious feathered foe. Like a barbarian whose mind had never once entertained the idea of mysticism or sorcery, Demeter rushed towards the accursed turkey with an adrenaline filled battlecry. She swung with all her might as seen as the beast drew into her range, hoping to drive the shin-bone of it's cousin deep into the back of its head.
 

Equipped Titles: Human [Mundane], Novice Tinkerer, Novice Blacksmith, Isekai, Mechanic
Language Key: Common | %Analog% |

full

Track:

Paying the Price


Gashes appear along Vince's jacket. "Motherfucker. I liked this coat." It wasn't finery. But it was well made and comfortable enough to carry him through many journeys.

This turkey was going to have to pay.

Another person came screaming onto the scene in the form of a little plant-looking girl. Another of many. Beating a turkey to death with a giant turkey leg seemed to be about ass difficult as one might have thought it was, as everyone was doing their damndest and the thing was fending off everyone at once like a Siberian tiger against a legion of spearman.

"Ya got the spirit at least. But don't let up. It's almost down."

Vince this time altered his stance. He raised the turkey leg so high it was above his head. And then he'd bring the leg down, bringing his turkey leg down and leaning at the same itme, to make himself a harder target to hit. His objective being nothing more than to smash the turkey into the ground.


HP: 3/4
Armor: 0/0

Actions:

1.
Defend - Lean to the side
2. Attack - Bring turkey leg smashing down

 
Name: Miiya Aether
HP: 3/4
Melee: 0
Ranged: 0
Defense: 0
Magic: 0
Inventory:
1/7: Turkey Leg
2/7: Turkey Leg
Beast Yen: 0
Mana: 2/2

Miiya was sure glad this was a dream. Kind of a nightmare, really. she thought to herself. One of the ones where you ran and ran and went nowhere. Except here, warrior after warrior were throwing themselves at some bizarre turkey, unable to defeat it.

Well, frett that! She wasn't going to let the blood running down her leg or the phantom pain cow her. This was supposed to be a dream where she got to eat fresh turkeypersons, and no subconscious shenanigans were going to stop her! “Alright, Turkey Lurky, come get some!” Miiya snarled, twirling the turkey leg.

Again, the gobbler lashed out with it's heel spurs. This time Miiya's wings snapped out and she launched skyward, blasting the turkey with her downwash. Somersaulting at the top her ascent, she arced over, bringing the turkey leg down in an overhead smash augmented by gravity. "The sky is yfretting falling, skwitch!!" she crowed.

It fell, just not on turkey noggin as the goddamned bird person nimbly darted aside yet again! "Hold yfretting still and let me fretting eat you, motherfretter!!" Miiya screeched in frustration.

1. Defend + Attack V. [Feral Turkey] HP 1/6, Armor 1/1
 
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cQBtQqT.png

Location:
[~Ground Level~ = 1). Entrance Foyer]



"Halloz?" Desmond called out curiously as he stood outside of the ominous looking cathedral, "Is anyonez home?"

This was a rather strange predicament the young raptor found himself in. One moment he was eating a shifty-looking turkey leg he found on the ground, the next he found himself gazing up at a massive gothic building which beckoned him to come forth. The details were fuzzy... though he recalled someone being in trouble and that his assailants prowled the grounds "gobbling" all who dared to get inside.

As Desmond fumbled through his bag, he could only feel two giant drumsticks that he had in stock. Where were his books? His Compendium? Oh no, his Compendium! "WHERE DIDZ COMPENDIUM GO???" the bard screeched in sheer panic. Yet in hindsight... this all felt totally surreal. Maybe he was dreaming? And if he was... the hell was in that turkey leg that he ate?Eventually, he had to accept his situation and steeled himself to whatever lain before him. "Welp... Desmond goes where... Desmond goes."

He quietly snuck into the cathedral, while his head swiveling all around him to check for danger.

Really he had no idea what he was to expect, but eventually... he'll quickly find himself answering that question.


Action:
  • Moves from Entrance Foyer to Collapsed Statue.
Name: Desmond
HP: 4
Melee: 0 (deal 1 damage when unarmed)
Ranged: 0
Defense: 0
Magic: 0
Inventory:
  1. Large Turkey Leg (2 dmg)
  2. Large Turkey Leg (2 dmg)
  3. -
  4. -
  5. -
  6. -
  7. -
Beast Yen: 0
Mana: 2/2
 

Entering the entrance foyer, John would realize that he was a little bit far behind the others at this point. Hopefully he could catch up with the others here in the quest to killing turkeys. Their goal of today was to beat the big bad boss lying at the final boss room in the underground chapel, and apparently it was also a free for all. Hopefully, no one would target the helpless, innocent, poor John. After all, he was completely defenseless and weak, and he could only pray that he could survive throughout this entire journey.

Name: John
HP: 4
Melee: 0 (deal 1 damage when unarmed)
Ranged: 0
Defense: 0
Magic: 0
Inventory: Backpack (can only hold 7 items) - 2 large turkey beastman thigh bones take up the first 2 slots. Can be burned as a ration for rest or leveraged to fight with as a club. Deals 2 damage when used as club.
Beast Yen: 0
Mana: 2/2

Actions:
Movement: Entrance Foyer → Collapsed Statue
 


cQBtQqT.png

Location:
[~Ground Level~ = 2). Collapsed Statue]



As Desmond made his way through the entrance, he'd soon hear the sounds of combat off in the distance. There were some enraged shouts from those readying their strikes, alongside pained grunts from those who got hit. He was not alone; other adventurers like him were here too. Whether or not for the same reason was still up in the air. Yet most notably, there was the overwhelming sound of cackling "gobbles" which echoed through the hall. He'd feel quite the ominous presence resonating in these cursed place. It was crucial that the young saurian be on guard.

The raptor then took a moment to observe the collapsed statue, eying it curiously to what being it once was. Soon he'd notice the immediate presence of someone else close behind. It appeared to be a human; a mere boy. Brown hair and brown clothes. The raptor curiously inspected the guy known as John and wave. "Halloz! Halloz!" Desmond chirped kindly, "Desmond is Desmond! Doz you know what all this is?"

But before he could contemplate it further, he'd hear the sound of maddening gawking heading towards him. "EEP?!" Desmond's demeanor shifted as he turned to face his newfound opponent. It was... a turkey! A humanoid turkeykin! And it was rather crazy-looking!

As the avian lunged to peck Desmond, the non-avian leapt out of the way before preparing for a fight. "TURKEY-MAN WANNA GO?!" the raptor screeched as he pulled out one of the huge meaty drumsticks to wield, "TURKEY-MAN WILL FACE DESMOND'S WRATH!" And with that, he leapt up into the air and proceeded to try and bonk the Crazy Turkey on its noggin with all of his might.


Action:
  • Attacks Crazy Turkey and attempts a defense.
Opponent: Crazy Turkey - 4 HP, 1 dmg. (Drops 1 ration).

Name: Desmond
HP: 4
Melee: 0 (deal 1 damage when unarmed)
Ranged: 0
Defense: 0
Magic: 0
Inventory:
  1. Large Turkey Leg (2 dmg)
  2. Large Turkey Leg (2 dmg)
  3. -
  4. -
  5. -
  6. -
  7. -
Beast Yen: 0
Mana: 2/2
 
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