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Three Thousand Club
I'm glad to hear it. I hope you're feeling better.
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Nope. The merit is a one time buy. You do need to buy each MA Ability separately.Would I need to make a 4dot purchase of the MA Merit and purchase MA ability dots again if I wanted to learn other styles of martial arts?
Since we no longer have a sorcerer in the party
I need to get Bards up high too. Less for 2e, stuff. But more because Bard can't be a bard if he can't effectively seduce an Abyssal.Maja will probably eventually buy her Intelligence up to 5 and buy Sorcery, but it's way down on my list of things to buy. Have to get to Appearance 12 first so I can relive 2e Pretty Kitty and pointlessly throw 30 dice on Instills.
Sounds like you are planning something evil against us.There are plenty of points to be earned to get your stats and Charms/Sorcery stuff coming up.
So much to ask and do, so little time.I'm always planning evil vs my players; I'm a Storyteller.
As for the imps, you'll have to talk to them some more about that.
Is it out already?I'm familiar with them, but not an expert. I haven't played any of the Chronicles of Darkness or whatever the new revamp of everything is called.
I think I'd start with CoD. Seeimg as there seem to be less books at the moment. Gives me a chance to wrap my head around the core without being confused by extra materials.Ah, yes, the Chronicles of Darkness revamp (formerly called New World of Darkness, I believe, as opposed to Old World of Darkness, which I'm more familiar with) came out many years ago. It uses a core rulebook on which all the other CoD game lines are based.
Wereworlf: The Apocalypse is the Old World of Darkness Werewolf line. As with all Old World of Darkness stuff it's old old. Early 90s old. Werewolf: The Forsaken is the Chronicles of Darkness (New World of Darkness) line. It will have more modern rules and sensibilities. W20 is a 20th anniversary revamp of Werewolf: The Apocalypse. I've heard generally good things about the 20th anniversary revamps, and I think if you want to play Old World of Darkness they're your best bet. Old World of Darkness and Chronicles of Darkness have very different mechanics, but also radically different fluff. My knowledge of the setting in CoD is limited, but from my understanding the mechanics are much better and the fluff is different but at least as good.
Mage is my personal favourite <Thing> of Darkness line, and some day if you're feeling ambitious the excellent Exalted vs The World of Darkness game created by an ex-3e developer is probably the hardest tabletop RPG I've ever seen to run, simply because of the absurd amount of fluff knowledge that would be required to deal with Vampires, Werewolves, Mages, Mummies, and all the Exalted in the same modern world setting.