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One x One Thorn's Plot threads.

DeepBlueThorns

Indigenous Artist, Writer, Coder
Roleplay Availability
Roleplay Type(s)
My Interest Check
To Die Before A Mirrior





A series of Plots, tidbits, and lore building all in one thread to keep track of them. All are F2U without needing to credit me, or link back in anyway unless specified otherwise.



 
A Good Day To Get Bitten [MXM Werewolf]

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Muse A is a new werewolf who has been freshly bitten after his first night in a gay bar, he wakes up groggy to see his creator is the alpha of a Toronto-based pack, and now whether he likes it or not, he's apart of that pack too. But not everything is as it seems, how had he never heard of werewolves before? And who are these mysterious elders that his creator he keeps speaking about? Is his destiny now intertwined with this random gay man he met at the bar, or can he break his lupine curse and return to a life of normalcy?

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Cracked Earth and Bones [Gen - Canine rp]

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The world has ended for humans.

Their greed has pushed their survival far past probable, and now as their numbers dwindle and their cities become abandoned, a new pack of strong, highly intelligent animals begins to take over where they left behind.

Muse A is a powerful rogue wolf, searching for food amongst the scraps of the city. Muse B has lived there for their entire life, part of the intricate and large pack of dogs and wolves that call the area home. The two are thrown at odds with one of each another as the rogue wolf is captured amongst the pack. But Muse B finds this stranger interesting, and the wisdom they hold of the wide open world beyond, and the truth of why the humans left.

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Blood In Equality [MXM Supernatural]

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You Can't Force Change

The Story starts in a small town west of the growing United States. The residents are easy-going, good-natured town folk who mostly live off of their farms and fishing companies.

During the summer of 1887 a great flood swept through the area and forced the residents to evacuate to higher ground. Stuck in huddled tents and old log cabins from before the civil war, the inhabitants are forced to reckon with a dangerous past that they would like to remain hidden. Even more so the spirits of the dead that seem to haunt them.

A new arrival is caught in this mess as they begin to realize that not every one of these townfolk seems so innocent, or human.

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Caught Mid Fire [MXM or Group Rp]

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After a botched ferry heist, a group of outlaws is forced to move east of the Mississippi River, straight into the hostile and politically charged air of 1899 Memphis Tennessee. Lawmen are at their backs everywhere they go and no part of the country is safe from the pervading wind of a new, civilized, and savage-free America. The outlaws try to play it as straight as they can to blend into the Memphis fare, but old habits die hard, and robbing banks is always a big score no one can turn away.

After successfully pulling off a bank heist, the gang soon figures out they didn't just rob the money of Memphis Boat companies, but the rich and powerful 'Oswald Co.' A viscious gang of moonshine smugglers who now have painted a target on their backs.

Can they survive the new modern America? Or will they lose to history, just like every other cowboy?

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Caught in The Shade [Any Pairing - Supernatural]

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Musa A is a supernatural hunter who has been traveling across the country to eliminate and kill any supernatural threats. One afternoon they get a call from an old friend that his hometown is being terrorized by a mysterious and murderous creature from the north worlds. So Muse A packs up his bags and heads to Canada to figure out the investigation. The town is filled with mysterious, and equally as bizarre town members who at first glance could be mistaken for supernatural creatures in their own right, but upon meeting Muse B, the two are thrown in a world of mysteries, town secrets, and the true cost of loyalty and friendship.

- Optional content

Musa B is a supernatural creature, the same kind as the killer, but innocent. They try to hide their true nature from Muse A in fear of being hunted down.

Muse A is turned unwilling into the same supernatural creature, and with the help of Muse B must mainten these new frightening instincts before they turn into the next killer.



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