KasperXIII
Sworn To A Great Divide
WELCOME TO THESTA PENITENTIARY.
If you landed yourself here, you must truly be a threat to life as we know it. Criminals from across the world who can't be housed in traditional prisons in their home nations are sent to the bitter cold northern island of the modern society known as Thesta, where a prison was established solely to contain those who thought they could never be chained. Those who thought that no prison could hold them. Not in this town... [In theory]
Thesta Penitentiary boasts a foolproof security system tailored to the specific capabilities of each individual prisoner to ensure that escape is impossible, which, so far, after 10 years since its establishment, seems to hold as a theory, with no successful escape attempts in its time. Not only is the fort held up by the security measures around the prison and the stone-cold guards keeping the inmates in check, but the attention to each inmate's individual skill set is what keeps any successful escape from happening. Measures are taken to ensure that the powers or abilities these criminals possess are significantly dampened without doing harm to the inmates themselves, therefore, hindering what made them uncontainable elsewhere.
Externally, it looks like any other prison:
Towers are stationed at every corner of the facility to keep watch over the yards and electric fences, all as a precaution for, just in case, a prisoner manages to make it to the fence and is immune to the electricity, they can be picked off by an armed guard at the top of the towers.
For newbees, the first stop is to the medic bay for two reasons: to get your power-dampening treatment, whatever it may be, and to be fitted in a bracelet to be worn on your right wrist at all times. This bracelet is fit tightly against the wrist and discreetly pokes into the skin in a way that can't be felt by the inmate. This bracelet detects vital signs like pulse, stress levels, and nervous sensitivity, to ensure the health of the inmate at all times. It is also a way to know if a patient is murdered on-scene, which isn't uncommon in prison. The other function it has is as a GPS to ensure that all inmates are within the prison at all times. If an inmate is not in the prison, it is grounds for lockdown. (see below)
You will also be given your uniform while in this facility:
After this, for most inmates, gen-pop will become their new home for several years to come:
...with each individual cell...
This is the base format for each cell, and can be modified and tailored to the needs and restraints/inhibitor for each individual inmate.
Meal times? This is where you go:
And when it comes time for yard hours, here's a look at what you're in for. [Not included in the pictures but will be there in-RP: a basketball court and a full loop for a track to walk along, as well as the rec room/locker room for the guards, which is strictly off-limits to the inmates unless it is part of their job and they are under the supervision of a guard] The yard is kept under strict surveillance by guards and security to ensure no foul play, and inmates are to be cleared to ensure their powers are dampened before stepping outside.
This is how a typical day goes for the inmates:
Important to know that during 'lights out' hours, security is still actively watching the cameras, infrared beams throughout the halls that are motion-triggered and set off a blaring alarm across the entire prison and places it on lockdown.
WHAT CAN TRIGGER A LOCKDOWN?
- A guard or security officer can voluntarily call a lockdown if an escape or riot is in progress through their pagers assigned to them by the warden that they carry at all times.
- If an inmate triggers the electric fence.
- If an inmate triggers the infrared lasers throughout the halls during lights out hours.
- If an inmate's vital signs are seen to diminish according to their given bracelet.
- If an inmate is logged by GPS to be outside the prison according to their given bracelet. (In such a case, the inmate is also given a slow-acting sedative through their bloodstream to put their run to a halt)
- If security overlooks any sort of suspicious activity, the prison kitchen, yard, gen-pop, medic bay, the SHU/solitary confinement, the psych ward, the warden's office, and the guards' rec room are fitted with microphones not monitored by a human, but equipped with an algorithm to detect suspicious noises like screaming, gunshots, etc... if a noise is classified as suspicious, lockdown commences.
- If a keypad to enter restricted areas for staff only (the medic bay, the rec room, the warden's office, etc...) is damaged, or an incorrect passcode is entered three consecutive times.
With new inmates coming in, and as a security precaution, the current residents of Thesta Penitentiary have cleaned out their former cells and await their new assignment to a cellmate, as opposed to before, when each inmate had a cell to themselves (cellmates will be decided by a randomizer). Overcrowding in a nutshell, right? Jobs are also going to be re-assigned with the change in head count.
AVAILABLE JOBS are to be done during working hours, for the most part, and everyone gets to pick what job they hop in to. (The more dangerous jobs are supervised, obviously) First come first serve, and the number in brackets is the limit to how many people can take it. We don't need 12 people on kitchen duty. (it's okay if not all the numbers are maxed)
INMATE WORK MANIFEST:
- Woodwork/Carpentry/Heavy Machiner (making utilities from wood like tables, chairs, some furniture, etc... + work with mechanical devices like car parts) [3/7] (Alice, Alasdair, Will)
- Janitorial duty (cleaning facilities from the halls outside gen-pop to bathrooms to sweeping the field to even watering the grass) [1/3] (Gail)
- Construction (actively building a new rec room for the guards) [2/5] (Kala, Calamitas)
- Office boy for the warden (I will be taking this since I have plans for a Jasper/Warden Brookes dynamic)
- Assistant in the medic bay (whatever help the doctors/nurses may need there) [1/2] (Cahone)
- Kitchen duty (the only job that sort of breaks the usual schedule and, in addition to usual hours, are pulled away an hour or two before a meal time to prepare food. Whoever gets this gets to pick what we eat, soooo yeah. [2/4] (Silver, Sith)
- Lower Level (Denoted 1-X)
- 1-16: Kala & Sithembile
- 1-9: Calamitas & Silver
- Upper Level (Denoted 2-X)
- 2-15: Alasdair & Cahone
- 2-12: Will & Gail
- 2-7: Jasper & Alice
For reference:
OOC: Thesta Penitentiary for the Wicked [OOC]
Character Sheets: Thesta Penitentiary for the Wicked [CHARACTERS]
If you can't do the time, don't do the crime. Enjoy your stay.
Last edited: