KasperXIII
Sworn To A Great Divide
WELCOME TO THESTA PENITENTIARY.
If you landed yourself here, you must truly be a threat to life as we know it. Criminals from across the world who can't be housed in traditional prisons in their home nations are sent to the bitter-cold northern tundra/modern society known as Thesta, where a prison was established solely to contain those who thought they could never be chained. Those who thought that no prison could hold them. Not in this town...
In theory, that is...
Established in 2008 by Warden Edward Brookes (controlled by KasperXIII ), Thesta Penitentiary boasts a foolproof security system tailored to the specific capabilities of each individual prisoner to ensure that escape is impossible, which, so far, after 10 years since its establishment, seems to hold as a theory, with no successful escape attempts in its time. Not only is the fort held up by the security measures around the prison and the stone-cold guards keeping the inmates in check, but the attention to each inmate's individual skill set is what keeps any successful escape from happening. Measures are taken to ensure that the powers or abilities these criminals possess are significantly dampened without doing harm to the inmates themselves, therefore, hindering what made them uncontainable elsewhere.
Externally, it looks like any other prison: (Looks something like this all around, and is as cold as it looks)
In theory, that is...
Established in 2008 by Warden Edward Brookes (controlled by KasperXIII ), Thesta Penitentiary boasts a foolproof security system tailored to the specific capabilities of each individual prisoner to ensure that escape is impossible, which, so far, after 10 years since its establishment, seems to hold as a theory, with no successful escape attempts in its time. Not only is the fort held up by the security measures around the prison and the stone-cold guards keeping the inmates in check, but the attention to each inmate's individual skill set is what keeps any successful escape from happening. Measures are taken to ensure that the powers or abilities these criminals possess are significantly dampened without doing harm to the inmates themselves, therefore, hindering what made them uncontainable elsewhere.
Externally, it looks like any other prison: (Looks something like this all around, and is as cold as it looks)
Towers are stationed at every corner of the facility to keep watch over the yards and electric fences, all as a precaution for, just in case, a prisoner manages to make it to the fence and is immune to the electricity, they can be picked off by an armed guard at the top of the towers. For newbies, the first stop is to the medic bay for two reasons: to get your power-dampening treatment, whatever it may be, and to be fitted in a bracelet to be worn on your right wrist at all times. This silver bracelet is fit tightly against the wrist and inconspicuously pokes into the skin in a way that can't be felt by the inmate. This bracelet detects vital signs like pulse, stress levels, and nervous sensitivity, to ensure the health of the inmate at all times. It is also a way to know if a patient is murdered on-scene, which isn't uncommon in prison. The other function it has is as a GPS to ensure that all inmates are within the prison at all times. If an inmate is not in the prison, it is grounds for lockdown. (see later)
You will also be given your uniform while in this facility: (While this one fits for humans, if your character is not human, imagine it however it fits)
Meal time? This is your cafeteria:
This room is also functionally the room for visitation hours due to budget cuts.
And when it comes time for yard hours, here's a look at what you're in for. [Not included in the pictures but will be there in-RP: a basketball court, a caged fighting ring (will be discussed later) and a full loop for a track to walk along, as well as the rec room/locker room for the guards, which is strictly off-limits to the inmates unless it is part of their job and they are under the supervision of a guard] The yard is kept under strict surveillance by guards and security to ensure no foul play, and inmates are to be cleared to ensure their powers are dampened before stepping outside.
Here's your formal day-to-day schedule. We will be abiding by the "close" column for now.
Important to know that during 'lights out' hours, security is still actively watching the cameras, infrared beams throughout the halls that are motion-triggered and set off a blaring alarm across the entire prison and places it on lockdown.
WHAT CAN TRIGGER A LOCKDOWN?
-A guard or security officer can voluntarily call a lockdown if an escape or riot is in progress through their pagers assigned to them by the warden that they carry at all times.
-If an inmate triggers sensors on the electric fence. -If an inmate triggers the infrared lasers throughout the halls during lights out hours.
-If an inmate's vital signs are seen to diminish according to their given bracelet.
-If an inmate is logged by GPS to be outside the prison according to their given bracelet. (In such a case, the inmate is also given a slow-acting sedative through their bloodstream to put their run to a halt)
-If security overlooks any sort of suspicious activity, the prison kitchen, yard, gen-pop, medic bay, the SHU/solitary confinement, the psych ward, the warden's office, and the guards' rec room are fitted with microphones not monitored by a human, but equipped with an algorithm to detect suspicious noises like screaming, gunshots, etc... if a noise is classified as suspicious, lockdown commences.
-If a keypad to enter restricted areas for staff only (the medic bay, the rec room, the warden's office, etc...) is damaged, or an incorrect passcode is entered three consecutive times.
These are some examples, but certainly not the only ones; as stated before, if a guard deems a lockdown appropriate, it will happen.
ON LOCKDOWN: Once declared, an alarm goes off, and all prisoners are to get down on the ground in their place, stomachs against the ground, hands behind their heads, and not move a muscle. All the doors in the prison are immediately locked (can be unlocked by the guards with their key cards), windows receive a blast shield to block them off, and guards are to neutralize the threat. The protocol lasts until the Warden formally calls it off. Thestian authorities arrive on the scene within minutes of receiving the lockdown alert and a search is conducted in the areas surrounding the prison. If it is dark, spotlights on the surrounding towers shine across the surrounding areas to investigate for a potential escapee and neutralize the threat. With new inmates coming in, and as a security precaution, the current residents of Thesta Penitentiary have cleaned out their former cells and await their new assignment to a cellmate, as opposed to before, when each inmate had a cell to themselves (cellmates will be decided by a randomizer). Overcrowding in a nutshell, right? Jobs are also going to be re-assigned with the change in head count.
PISHA is an uncontracted void demon that lurks the prison walls, controlled by Sybil , who preserves order when the chaos becomes out of the hands of mortal guards. She is only called upon to take security measures during an extended lockdown, the murder of a member of prison personnel, or an escape attempt, and given her lazy nature, it fits her in that right. (see more about Pisha in the CS thread)
(Common human form)
SOLITARY CONFINEMENT/ISOLATION: If you did manage to land yourself in a load of trouble, you will be taken to the isolation hall. It is very similar in looks to the halls of gen-pop, only narrower, darker, and only one floor of cells instead of two. The punishment for serious offenders in solitary is sensory deprivation, performed by placing a dark blindfold over the eyes and heavy noise-canceling headphones over the ears. If needed, a muzzle is placed over the mouth, and the arms and legs are chained to the wall to prevent them from pacing back and forth. It is truly a way to drive someone insane.
Long-term or permanent residents of solitary don't endure the same degree of sensory deprivation, but they do remain in near pitch darkness in their cells. Such punishment is for the worst of the worst whose powers are uncontrollable/can't be dampened easily to the point that they are a threat to everyone around them. Very few are in this category...
Best you don’t get yourself into too much trouble…
WARDEN BROOKES’ OFFICE: If this is where you land as a guard, it could be for a meeting, it could be for him to praise your efforts, or you could just get fired. Or he could be inviting you here for coffee. All depends… If you’re an inmate, however… well, let’s just say no inmate has ever set foot here and went back to gen-pop. Some say they go to permanent isolation. Other say they’re murdered. Neither have been confirmed.
Don’t let the wooden appearances fool you; it is the most secure location in the prison, and one of the least noisy during a lockdown. Even the guards’ key cards don’t work on this door, but only the Warden’s specially-made one, or simply from the inside. A wicked measure, all for the safety of the founder. No inmate has ever been able to break in to this day.
(A portrait of a younger Warden Brookes in his war attire can be found to the right, along with a casual wooden table)
THE CHAPEL can be found as a standalone building to the west of the yard, open during times of prayer and religious observation (see below), with services lead by Chaplain Jacob Stewart, controlled by St. Boethius . Confessions will also be held in this time, as well as throughout the evening until 'lights out'.
[The only difference in this picture that's in-RP is that, to the left next to the piano, there was a door that lead to private quarters for the Chaplain, which also contains a classic barrier designed for confession.]
Chaplain Stewart's appearance. He is the only member of Thesta Penitentiary personnel without powers.
THERAPY is also held during the same hours as service and confession, conducted by Doctor David Gordon, controlled by Zenpai . He is a shapeshifter who can morph into figures of the inmate's past to help make peace with burdening loose ends. Some meetings with the therapist are obligatory at Doctor Gordon's request, while others are completely optional.
Doctor Gordon's normal form
WHAT CAN TRIGGER A LOCKDOWN?
-A guard or security officer can voluntarily call a lockdown if an escape or riot is in progress through their pagers assigned to them by the warden that they carry at all times.
-If an inmate triggers sensors on the electric fence. -If an inmate triggers the infrared lasers throughout the halls during lights out hours.
-If an inmate's vital signs are seen to diminish according to their given bracelet.
-If an inmate is logged by GPS to be outside the prison according to their given bracelet. (In such a case, the inmate is also given a slow-acting sedative through their bloodstream to put their run to a halt)
-If security overlooks any sort of suspicious activity, the prison kitchen, yard, gen-pop, medic bay, the SHU/solitary confinement, the psych ward, the warden's office, and the guards' rec room are fitted with microphones not monitored by a human, but equipped with an algorithm to detect suspicious noises like screaming, gunshots, etc... if a noise is classified as suspicious, lockdown commences.
-If a keypad to enter restricted areas for staff only (the medic bay, the rec room, the warden's office, etc...) is damaged, or an incorrect passcode is entered three consecutive times.
These are some examples, but certainly not the only ones; as stated before, if a guard deems a lockdown appropriate, it will happen.
ON LOCKDOWN: Once declared, an alarm goes off, and all prisoners are to get down on the ground in their place, stomachs against the ground, hands behind their heads, and not move a muscle. All the doors in the prison are immediately locked (can be unlocked by the guards with their key cards), windows receive a blast shield to block them off, and guards are to neutralize the threat. The protocol lasts until the Warden formally calls it off. Thestian authorities arrive on the scene within minutes of receiving the lockdown alert and a search is conducted in the areas surrounding the prison. If it is dark, spotlights on the surrounding towers shine across the surrounding areas to investigate for a potential escapee and neutralize the threat. With new inmates coming in, and as a security precaution, the current residents of Thesta Penitentiary have cleaned out their former cells and await their new assignment to a cellmate, as opposed to before, when each inmate had a cell to themselves (cellmates will be decided by a randomizer). Overcrowding in a nutshell, right? Jobs are also going to be re-assigned with the change in head count.
PISHA is an uncontracted void demon that lurks the prison walls, controlled by Sybil , who preserves order when the chaos becomes out of the hands of mortal guards. She is only called upon to take security measures during an extended lockdown, the murder of a member of prison personnel, or an escape attempt, and given her lazy nature, it fits her in that right. (see more about Pisha in the CS thread)
(Common human form)
SOLITARY CONFINEMENT/ISOLATION: If you did manage to land yourself in a load of trouble, you will be taken to the isolation hall. It is very similar in looks to the halls of gen-pop, only narrower, darker, and only one floor of cells instead of two. The punishment for serious offenders in solitary is sensory deprivation, performed by placing a dark blindfold over the eyes and heavy noise-canceling headphones over the ears. If needed, a muzzle is placed over the mouth, and the arms and legs are chained to the wall to prevent them from pacing back and forth. It is truly a way to drive someone insane.
Long-term or permanent residents of solitary don't endure the same degree of sensory deprivation, but they do remain in near pitch darkness in their cells. Such punishment is for the worst of the worst whose powers are uncontrollable/can't be dampened easily to the point that they are a threat to everyone around them. Very few are in this category...
Best you don’t get yourself into too much trouble…
WARDEN BROOKES’ OFFICE: If this is where you land as a guard, it could be for a meeting, it could be for him to praise your efforts, or you could just get fired. Or he could be inviting you here for coffee. All depends… If you’re an inmate, however… well, let’s just say no inmate has ever set foot here and went back to gen-pop. Some say they go to permanent isolation. Other say they’re murdered. Neither have been confirmed.
Don’t let the wooden appearances fool you; it is the most secure location in the prison, and one of the least noisy during a lockdown. Even the guards’ key cards don’t work on this door, but only the Warden’s specially-made one, or simply from the inside. A wicked measure, all for the safety of the founder. No inmate has ever been able to break in to this day.
(A portrait of a younger Warden Brookes in his war attire can be found to the right, along with a casual wooden table)
THE CHAPEL can be found as a standalone building to the west of the yard, open during times of prayer and religious observation (see below), with services lead by Chaplain Jacob Stewart, controlled by St. Boethius . Confessions will also be held in this time, as well as throughout the evening until 'lights out'.
[The only difference in this picture that's in-RP is that, to the left next to the piano, there was a door that lead to private quarters for the Chaplain, which also contains a classic barrier designed for confession.]
Chaplain Stewart's appearance. He is the only member of Thesta Penitentiary personnel without powers.
THERAPY is also held during the same hours as service and confession, conducted by Doctor David Gordon, controlled by Zenpai . He is a shapeshifter who can morph into figures of the inmate's past to help make peace with burdening loose ends. Some meetings with the therapist are obligatory at Doctor Gordon's request, while others are completely optional.
Doctor Gordon's normal form
AVAILABLE JOBS are to be done during working hours, for the most part, and everyone gets to pick what job they hop in to. (The more dangerous jobs are supervised, obviously) First come first serve, and the number in brackets is the limit to how many people can take it. We don't need 12 people on kitchen duty.
INMATE WORK MANIFEST: (positions don't have to be filled entirely, and if we get too many players, more room in some positions can be made)
Woodwork/Carpentry/Heavy Machinery (making utilities from wood like tables, chairs, some furniture, etc... + plus anything mechanical like car repair) [0/7]
Janitorial duty (cleaning facilities from the halls outside gen-pop to bathrooms to sweeping the field to even watering the grass) [0/3]
Construction (actively building a new rec room for the guards) [0/5]
Assistant in the medic bay (whatever help the doctors/nurses may need there) [0/4]
Kitchen duty (the only job that sort of breaks the usual schedule and, in addition to usual hours, are pulled away an hour or two before a meal time to prepare food. Whoever gets this gets to pick what we eat, soooo yeah. [0/4]
CELL ASSIGNMENT: After orientation, the tour, and job assignment, you will be brought to your new cells, partnered up with a randomly-selected other inmate. Remember to keep peace. At this point, I believe you know the consequences for not abiding by this rule…
Lower Level (Denoted 1-X)
1-16: Alasdair & Faust
1-10: Kala & Will
1-4: Lany & Silver
Upper Level (Denoted 2-X)
2-15: Alice & Dyani
2-12: Severinus & Sith
2-7: Jasper & Nix
NEW TO THESTA PENN – FIGHT CLUB: Now available to the inmates of Thesta Penitentiary is a prisoner fight club! All are welcome to participate! Rules are laid out according to the Warden's wishes:
INMATE WORK MANIFEST: (positions don't have to be filled entirely, and if we get too many players, more room in some positions can be made)
Woodwork/Carpentry/Heavy Machinery (making utilities from wood like tables, chairs, some furniture, etc... + plus anything mechanical like car repair) [0/7]
Janitorial duty (cleaning facilities from the halls outside gen-pop to bathrooms to sweeping the field to even watering the grass) [0/3]
Construction (actively building a new rec room for the guards) [0/5]
Assistant in the medic bay (whatever help the doctors/nurses may need there) [0/4]
Kitchen duty (the only job that sort of breaks the usual schedule and, in addition to usual hours, are pulled away an hour or two before a meal time to prepare food. Whoever gets this gets to pick what we eat, soooo yeah. [0/4]
CELL ASSIGNMENT: After orientation, the tour, and job assignment, you will be brought to your new cells, partnered up with a randomly-selected other inmate. Remember to keep peace. At this point, I believe you know the consequences for not abiding by this rule…
Lower Level (Denoted 1-X)
1-16: Alasdair & Faust
1-10: Kala & Will
1-4: Lany & Silver
Upper Level (Denoted 2-X)
2-15: Alice & Dyani
2-12: Severinus & Sith
2-7: Jasper & Nix
NEW TO THESTA PENN – FIGHT CLUB: Now available to the inmates of Thesta Penitentiary is a prisoner fight club! All are welcome to participate! Rules are laid out according to the Warden's wishes:
- Anyone can participate in either 1v1 battles or 2v2 battles, tag-team or fighting all together.
- Fights will take place during the 6-7PM period designated for religious rituals or AA meetings.
- Fighting is to remain contained in the reinforced steel cage and fighting ring and cannot leave it. It is also only allowed during the previously mentioned hour-long time period. Matches going on for longer than five minutes are brought to a halt by prison personnel.
- Powers are allowed to be used under the controlled situation for the actual fight ONLY, but abuse of power to damage the prison or attempt to escape can result in a lockdown, submission, and even a trip to solitary for the violator. Guards are allowed to take any appropriate measures in the case of a violation.
- Killing is strictly prohibited; violators will go to solitary/have their sentence extended/receive more strict inhibition.
- Regular winners will receive meal privileges and/or a chance to negotiate a sentence reduction.
- Participation is not compulsory. You are allowed to simply watch, and nobody can force you into the ring.
(Only it is outdoors and surrounded by pressurized water hoses typically used by SWAT)
If you can't do the time, don't do the crime. Enjoy your stay.
...
|:| A friendly message from your lovely GM Kas |:|
Phew, that was a lot to say. With those formalities, rules, and lists out of the way, we're just about ready to get started on the RP. Here’s some links to frequently-requested references in case you ever need them:
Character Sheets: Fantasy - Thesta Penitentiary for the Wicked [Reboot: Currently Accepting] [Character Sheets]
Interest Check: Thesta Penitentiary for the Wicked: A Fantasy Prison Breakout RP [Rebooted]
**There will be no OOC thread on RPN. We had one in the previous rendition, but the Discord server absorbed it entirely. With the old server still intact and set up, it will live on to serve as the official OOC chat for this RP, and private links will be sent in DM's to accepted members. Besides, Discord is a hell of a lot more convenient in more ways than one (especially for direct contact if needed). We can have fun and chat there if you even feel like it; nothing wrong with making friends, right? I just ask that you check Discord frequently enough so that, if any member needs you, you aren’t completely out of reach. The IC thread will remain on RPN at all times, so no need to worry about that getting absorbed by Discord. RPing with the 2000 character limit does not work for a guy like me...
I'd also like to give a special thanks to co-GM firebright24 for helping me set up the outline for this concept five or six months ago for this long lasting idea, as well as the lasting/returning members of the roleplay from the past version: Sybil , WillfulWren , Zenpai , Athanas , and Dana Zane . And of course, thank you to all newcomers for expressing interest and helping this project live on. Let's make this a good one!
That about does it! I'll be working on the starter soon so be on the lookout for that. Any questions, feel free to ask away, either to me or the co-GMs: firebright24 and Zenpai . Have fun!
Phew, that was a lot to say. With those formalities, rules, and lists out of the way, we're just about ready to get started on the RP. Here’s some links to frequently-requested references in case you ever need them:
Character Sheets: Fantasy - Thesta Penitentiary for the Wicked [Reboot: Currently Accepting] [Character Sheets]
Interest Check: Thesta Penitentiary for the Wicked: A Fantasy Prison Breakout RP [Rebooted]
**There will be no OOC thread on RPN. We had one in the previous rendition, but the Discord server absorbed it entirely. With the old server still intact and set up, it will live on to serve as the official OOC chat for this RP, and private links will be sent in DM's to accepted members. Besides, Discord is a hell of a lot more convenient in more ways than one (especially for direct contact if needed). We can have fun and chat there if you even feel like it; nothing wrong with making friends, right? I just ask that you check Discord frequently enough so that, if any member needs you, you aren’t completely out of reach. The IC thread will remain on RPN at all times, so no need to worry about that getting absorbed by Discord. RPing with the 2000 character limit does not work for a guy like me...
I'd also like to give a special thanks to co-GM firebright24 for helping me set up the outline for this concept five or six months ago for this long lasting idea, as well as the lasting/returning members of the roleplay from the past version: Sybil , WillfulWren , Zenpai , Athanas , and Dana Zane . And of course, thank you to all newcomers for expressing interest and helping this project live on. Let's make this a good one!
That about does it! I'll be working on the starter soon so be on the lookout for that. Any questions, feel free to ask away, either to me or the co-GMs: firebright24 and Zenpai . Have fun!
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