listener
mama and the mothman
100%Haha, confirmed listener is the old hag that James can make blush just by grinnin'?!
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100%Haha, confirmed listener is the old hag that James can make blush just by grinnin'?!
cho seulgi.looks 23 // actually late 200s.vampire.works at an underground library.to be added.description.
The color red has held a significant importance for Seulgi Cho. It is a color that defines her—a symbol of her passion, her love and the unwavering desperation of thirst that once guided her every moment. Once a meek Korean immigrant to the town, she was shunned heavily. But, life has a habit of indulging others in their well-earned karma at the finest moments. While every town person who had mocked her passed on, she stayed unmarked by the passing of time.
Now, in modern times, she is often see wearing red garments. Maroon hair curls around her face, framing delicate features that are masked by the sharp gaze that tends to linger on others for just a touch too long. Most people would call her weird; but, it is merely an act to keep anyone from questioning her unwavering youth. Being close to someone is a feat that she hasn't undergone for at least a century—and for a very good reason. For those who ever wish to see more of the reclusive creature, they merely need to walk down the steps to visit the underground library she tends to take night shifts at.
writing prompt.
02. an assassin has been sent after your character. they're aware of this and how he's about to leap from the shadows. what ensues?
Seulgi knew.
She knew.
It was near impossible to creep up onto a vampire. Their heightened senses, their abilities—it seemed like a suicide mission to even attempt to kill one. However, this assassin had been sloppy. He had passed underneath a light and sent his shadow across the street as she walked by, scuffed his foot along the floor on a too-heavy step.
Pressing her weight onto her left heel, she merely cast dark eyes to where the man stood with a steely gaze that had his heartbeat skipping a beat in his own chest.
"Is there something I can give you to avoid all of this?" Her voice, husky and low from disuse, cut through the air.
The man shifted on his own feet, cutting his gaze to the floor and then back to her again.
His grip tightened on the stake in his hands.
Seulgi scoffed, thick lashes fluttering as she rolled her eyes practically into the back of her head.
Reaching into her purse, she withdrew a cigarette before flickering the lighter on with a billow of flame. Dark fumes fell from full lips before she was leaning against the wall, eyes heavily-lidded.
The smile she had held for a long moment became mocking.
"You don't want to kill me," She spoke, ignoring the heavy and thick ache that filled her lungs with every inhale of the herbs. "You've been following me for three days. If you wanted to kill me, you would have. What is it that you actually want?"
"The ring," The assassin finally spoke, his brows furrowed as he once more shifted on his feet. "I was told you always wore it."
Seulgi lifted her hands, displaying delicate fingers with a multitude of copper rings.
"No magic here, sir," She said, suppressing a laugh over the way the wrinkles around his eyes crinkled as he narrowed his eyes at her.
Taking another deep inhale of her cigarette, she flicked the butt to the floor before crushing it with the heel of her boot.
Shrugging her shoulder, she admitted, "I don't have it anymore. It was too painful to wear; and to make matters worse, it was stolen from me. Who knew something as sacred as the nine ancient rings would be such a hot commodity?"
The man snarled before taking a step closer.
Seulgi merely tipped her head, displaying the long nails fanned out along her upper arm before opening her mouth to reveal two fangs that pressed along the swell of her bottom lip.
"Just go back to whatever asshole sent you. Your presence makes the unveiled here uncomfortable," She muttered, pushing off the wall with a dismissive flick of her hand.
Her gaze lingered on him, a scant few feet between them.
Another smile appeared on her face—but this one pulled at her eyes in a way the other ones hadn't.
"It was my husband's ring... not mine," She spoke quietly. "It was a painful reminder of him. So now all I request is you leave me alone now. A widow deserves her time of mourning."
Strands of red hair curled in the breeze as she turned away, not sparing the assassin another glance as she made her way down the street and ultimately, back to her small apartment to spend another night in silence and waiting for this eternity to end.
coded by natasha.[/border]
are you talking about the accent color? Or the main text? Because I'm double-checking the code and it says most of the text is black!aaaa!!! im excited to read but the font color is too light!!
are you talking about the accent color? Or the main text? Because I'm double-checking the code and it says most of the text is black!
ahhh, sorry about that! hopefully, it looks better now! ^^the main text! it looks like this for me:
cho seulgi.looks 23 // actually late 200s.vampire.works at an underground library.to be added.description.
The color red has held a significant importance for Seulgi Cho. It is a color that defines her—a symbol of her passion, her love and the unwavering desperation of thirst that once guided her every moment. Once a meek Korean immigrant to the town, she was shunned heavily. But, life has a habit of indulging others in their well-earned karma at the finest moments. While every town person who had mocked her passed on, she stayed unmarked by the passing of time.
Now, in modern times, she is often see wearing red garments. Maroon hair curls around her face, framing delicate features that are masked by the sharp gaze that tends to linger on others for just a touch too long. Most people would call her weird; but, it is merely an act to keep anyone from questioning her unwavering youth. Being close to someone is a feat that she hasn't undergone for at least a century—and for a very good reason. For those who ever wish to see more of the reclusive creature, they merely need to walk down the steps to visit the underground library she tends to take night shifts at.
writing prompt.
02. an assassin has been sent after your character. they're aware of this and how he's about to leap from the shadows. what ensues?
Seulgi knew.
She knew.
It was near impossible to creep up onto a vampire. Their heightened senses, their abilities—it seemed like a suicide mission to even attempt to kill one. However, this assassin had been sloppy. He had passed underneath a light and sent his shadow across the street as she walked by, scuffed his foot along the floor on a too-heavy step.
Pressing her weight onto her left heel, she merely cast dark eyes to where the man stood with a steely gaze that had his heartbeat skipping a beat in his own chest.
"Is there something I can give you to avoid all of this?" Her voice, husky and low from disuse, cut through the air.
The man shifted on his own feet, cutting his gaze to the floor and then back to her again.
His grip tightened on the stake in his hands.
Seulgi scoffed, thick lashes fluttering as she rolled her eyes practically into the back of her head.
Reaching into her purse, she withdrew a cigarette before flickering the lighter on with a billow of flame. Dark fumes fell from full lips before she was leaning against the wall, eyes heavily-lidded.
The smile she had held for a long moment became mocking.
"You don't want to kill me," She spoke, ignoring the heavy and thick ache that filled her lungs with every inhale of the herbs. "You've been following me for three days. If you wanted to kill me, you would have. What is it that you actually want?"
"The ring," The assassin finally spoke, his brows furrowed as he once more shifted on his feet. "I was told you always wore it."
Seulgi lifted her hands, displaying delicate fingers with a multitude of copper rings.
"No magic here, sir," She said, suppressing a laugh over the way the wrinkles around his eyes crinkled as he narrowed his eyes at her.
Taking another deep inhale of her cigarette, she flicked the butt to the floor before crushing it with the heel of her boot.
Shrugging her shoulder, she admitted, "I don't have it anymore. It was too painful to wear; and to make matters worse, it was stolen from me. Who knew something as sacred as the nine ancient rings would be such a hot commodity?"
The man snarled before taking a step closer.
Seulgi merely tipped her head, displaying the long nails fanned out along her upper arm before opening her mouth to reveal two fangs that pressed along the swell of her bottom lip.
"Just go back to whatever asshole sent you. Your presence makes the unveiled here uncomfortable," She muttered, pushing off the wall with a dismissive flick of her hand.
Her gaze lingered on him, a scant few feet between them.
Another smile appeared on her face—but this one pulled at her eyes in a way the other ones hadn't.
"It was my husband's ring... not mine," She spoke quietly. "It was a painful reminder of him. So now all I request is you leave me alone now. A widow deserves her time of mourning."
Strands of red hair curled in the breeze as she turned away, not sparing the assassin another glance as she made her way down the street and ultimately, back to her small apartment to spend another night in silence and waiting for this eternity to end.
works at an underground library.
in pirn, the hall of knowledge is basically a giant library, and thats not even including the magical parts. there is in fact an underground section of the library that only unveiled's know about, and is filled with books and grimoires, tomes and scrolls, etc. the current predicament is currently archiving everything. but!! there is a connected network of tunnels known to a few who work at the library which connects to all the important places in town. if seulgi works at the library she would definitely know about them.
Oh, that's fantastic! I could always have her working in the above ground section of the library while also helping the unveiled with their research in the underground section + working on archiving. As for the tunnels, that would definitely be interesting to incorporate! Are the librarians the only people who know about the tunnels—or does it also include anyone old enough to remember they exist?
maureen undowecharacter snippetKnown first to the world as a daughter of the sea, Maureen Undowe came to Pirn by following a turbulent curiosity that has caused both the greatest love and harshest fall of her lifetime. Guided by a starry eyed wonder of the world, Maurie left her life as a selkie and the comforts of the sea to discover what the surface had to offer, and what she met on land is what has kept her in Pirn. Though the same childlike awe fuels her being, there is a wistful, sad gentleness to her disposition, best heard and recognized in her haunting music, for which she has become quite well loved and adored in the enchanting little city. Though she has grown to enjoy her human life, Maurie awaits the opportunity to return to her true self in the sea with great yearning, and quietly searches for a way to do so. To never return to the ocean is an idea that chills her to the bone, and the effects it would have on her being is an image Maureen refuses to entertain.
writing prompt
The earth and sea around her laid waste. Maureen found that children, however much she loved them, were sometimes possessed by an evil she could not understand. Perhaps it was easier to slip into their little souls, though she usually found that hardly to be the case. Whatever it was, the little spring by the coast had been desecrated, and there lay a weeping spirit.
Though it had been long since she had truly touched the sea, Maurie still had a way about her. The magic of her homeland had not left her fully and as she approached the trampled grass and the rubbish left in the moss and undertow, she needed not sing to allow her words to hold enchantment.
“Dear nymph,” Maureen started, and her voice hung on a cliff of sorrow, cracking with effort as she moved closer to the spirit. Her dried up spring was now a puddle, and with so little running water left, the nymph’s body was dry and old, as if she’d aged all her years in a single day. When this puddle dried, the nymph would disappear. Maurie knelt beside the weeping spirit, and shed her coat to drape it on her shaking shoulders. An action that felt all too familiar. “Don’t cry, save your tears.” She urged, holding the nymph’s thin body close. Maurie drew breath, and began to sing.
She could sing without enchantment, or so she told herself, though it didn’t matter now, because this nymph needed the song of the sea. The clouds burrowed and growled and turned from fleeting puffs to a coalescing gray. Her melody was lilted, tragic and daunting. Words came to her from a language few still spoke, strung together by a web of turbulent feeling. The sky crackled and snarled, and tears of her own traveled down her cheeks, to mingle with the steadily dripping rain that began to pour from the above. At first, it was a drizzle, speckled among both her and the nymph’s cracking skin, but soon the droplets were heavy on the ground, and Maureen retracted her coat from the suddenly supple figure of the spirit beside her.
“All’s well now.” Maurie urged, sniffing as she wiped at her eyes. The trash and mess left by the children was swept away in the sudden renewal of the spring, and the nymph looked at her with tired, thankful eyes.
“Ah, save that look and your strength.” She said with a dismissive laugh, even though it hilted on another cry. It was hard to let go of the emotion that brought a storm so quickly. “I’ll be by to check on you soon enough. Be safe.”
The nymph took steps forward, like a ballerina beginning a dance. When her bare, blue feet touched the deepest part of the spring, she was swallowed whole, greedily and hungrily by the water that had missed her so.
Oh, how jealous Maureen was.
code by @Nano
The mere thought of James the stoic ace/aro guide with no familial ties and Babette the sensual pansexual demon hybrid who adores her family having to interact makes me grin. AND THEY BOTH LIKE GARDENING
BABETTÈ AMBROISINE ELOI
❝You will always be fond of me. I represent to you all the sins you never had the courage to commit.❞
—BASICS.
NAME.
— Babettè Ambrosine Eloi.
NICKNAME.
— Baby, Betty, or whatever nickname someone can come up with for her.
AGE.
— 24 years old.
GENDER.
— Female.
SEXUALITY.
— Pansexual.
D.O.B/P.O.B
— February 18th. Pirn, Oregon
—VISAGE.
HAIR.
— Babettè has a rather large afro that's black in color and soft to the touch. She’s been told that her hair feels like raw cotton, soft and fluffy or what a cloud would feel like. She keeps it in a variety of protective styles, ranging from Bantu Knots to Crochet Twist. Her hair is dark brown, almost black.
EYES.
— The same color as her hair, they’re an intense, dark brown that are oftentimes mistaken as black.
HEIGHT & WEIGHT.
— 5'6", 130lbs.
BUILD.
— Babettè has a ectomorph body type, meaning that she’s on the slimmer side.
SKIN.
— Warm brown with red undertones. Her skin is smooth and soft due to a combination of her demonic side and magical skin care products that she creates.
BODY MODS.
— Nostril & Tongue piercing
ATTIRE.
— Babettè’s sense of style is somewhat modest. She’s the type to pair corsets with long shifts or dresses. Her style can be described as a mix of masculine and feminine.
RACIAL FEAT.
— Babettè takes after her mother appearance wise, upon first glance she looks mortal. There are some indications of her infernal heritage, as small as they might be. When using her powers or when her demonic side is close to the surface, her eyes turn black. She possesses razor sharp claws as well as teeth.
FACE CLAIM.
— Reabetswe Fila Ranamane
—PERSONA.
PERSONALITY.
— Babettè has always been something of a troubled child in the eyes of many of her family members. There was something that wasn’t quite right with her that unnerved people. They knew that she was different from the moment that she was born, bearing no signs of life despite her cries that filled the room. An abomination, the result of an unholy union between infernal and a priestess blessed by violence and power herself. The child, the little hellion, seemed to inherit all of those infernal traits.
She remembers laughing at the fight she caused at 8 years old. Ever the observant thing that she was, it was easy to notice things others would not. How simple it was to mention to an aunt that her husband had slipped away with a maid. And as she stood, peeking over the corner to witness the result, her smile was bright and sharp, needle like teeth glinting in the light. It was no mere phase much to the dismay of her family.
Her love of mischief only grew with her. Babettè enjoys toying with people simply because she can. The strong are her favorite targets to mess with, they always fell the hardest. She enjoys watching them doubt themselves, watching them break and give into her. The times matter little as she has patience to spare. The reward is always worth the effort in the end. Babettè is the cunning sort. With her silver tongue she speaks in riddles and half truths. One can never be too sure of her intentions. It’s no surprise that she’s been labeled as some sort of trickster. The wise know to never make deals with her, as she plays those who come to her like fiddles. She seemingly gives them what they hope for, only for them to find out that they’ve been tricked due to her clever wording.
She is observant, her gaze catching things that others might. Babettè seems to have eyes and ears everywhere. Her own eyes seem to gleam with hidden knowledge. There are things, secrets that she knows but would never speak of…unless someone offers the right price of course. She uses her keen gaze to read others, to vibe where to poke and probe to push their buttons or even make them more agreeable to her. It’s best if one doesn’t let her catch them slipping, and doesn't show any interest in her games. Feeding her fire only makes it grow stronger.
For all of her flaws there is still something that captivates others, something that is almost hypnotic in nature. Babettè may not have the beauty of a vampire or succubus, but she makes up for it in confidence. There is a certain sensuality in how she carries herself. Her moves are not poised but graceful nevertheless. The type of grave that one would associate with a predator, a feline perhaps. Babettè is a mystery, one that some want to figure out. She offers little information about herself, confronts rumors with a simple shrug or a smirk but never denying or confirming anything. She infuriates some, intrigues others and that’s just the way she likes it.
There is no doubt that Babettè values her culture and heritage deeply. Despite how she may be treated by those around her, she never sways in her belief. Both sides are equally as important to her, as they make her who she is. To the surprise of many she is spiritual, harboring wisdom that would come from someone older than her. Babettè turns to her loa and ancestors for guidance, she pays homage to the being who has blessed her, to the demons that she calls forth. She treats them as they should be, with reverence in the words that she chants and love within the things that she offers.
VIRTUES
— Intense, Sensual, Intuitive, Mysterious, Dedicated, Ambitious
VICES.
— Aloof, Devious, Vindictive, Secretive, Manipulative, Defiant, Unpredictable
DRIVES.
— Babettè wants to create a legacy or rather, she wants to be someone that her future descendants can come to for guidance. Babettè is determined to create a space for those within her faith who are labeled as other or who are looked down on.
FEARS.
— Her fear is something as simple as spiders or heights. No, Babettè has a deep fear of losing her family, not because she cares for them all but because many of them, namely the elders, have taught her this way of life. So in reality she fears losing her culture, her magic.
HOBBIES.
— Meditating. Looking after the gardens of House Eloi. Foraging for magical ingredients. Studying her grimoire and other tomes.
—MAGIC.
CLASSIFICATION.
— Babettè is a hybrid. Specifically she is a Cambion, the off-spring of a demon from the lower plane and a voodoo priestess.
UNVEILED PARENT.
— Both of her parents are unveiled. Her “father” is a high-ranking demon, a Duke who goes by the name Nox when in the material plane. Her mother is a voodoo priestess, leader of House Eloi.
POWER SET.
— Dematerialization - Babettè is able to travel from one place to another in an instant. All she needs is a clear image of where she wants to go within her mind or she risks being brought to some random place. This doesn’t apply if she’s being summoned with the use of her symbol and correct incantation.
— Magic - Her abilities are eclectic in nature, meaning that it's a blend of multiple types of religions or practices. She was raised within a voodoo and hoodoo household yet she also takes part in Satanism due to her demonic heritage. Babettè has a family grimnoir filled with powerful rituals, spells, and potions. As the first born child of the leader it has been passed down to her.
Supernatural Condition - Due to her combined blood, Babettè is a durable young woman. As the offspring of a demon Babettè’s strength and stamina are up to par with that of a Dhampir. She heals at a fast rate as well, with small wounds taking as little as minutes and large ones taking up to hours or days. Her senses are also supernatural in nature. Though, she is not as strong as a full-blooded demon.
WEAKNESSES.
— Holy Objects - Holy Objects have the ability to hurt and kill her depending on how she’s exposed to it. Items like crosses, holy water, and rosaries burn her when they come into contact with her skin. Blessed silver weapons are capable of doing a lot of damage to her body and soul. She is unable to enter churches or any other sacred places, if she’s placed into one she becomes weaker.
— Demon’s Circle - Demons are usually summoned with the use of sigils and salt, creating a circle that can trap them in order to force them to do something for the summoner. Babette is no different and can be summoned using this method. Unless the circle is broken or she’s sent back to wherever she was with the correct phrase she cannot leave the circle. This is why she keeps her symbol and phrase to herself. Only a select few people know of it
— Trap Sigil - There are certain symbols that can be placed within an area to trap demons and hybrids. Once stepped in the area, where the circle is above or below them, the being is unable to leave. Babettè can leave a demon circle but it zaps her energy, leaving her extremely drained and in need of replenishing the energy.
—QUESTIONS.
WHAT IS HER ACTIVE POWER?.
— Babettè has the ability to summon fire from the lower planes. These flames cannot be extinguished by normal means, they can only be put out or repelled by holy items like water and crosses. The fire that she wields attacks the body and the soul, making recovery a slow and perhaps spiritual process. This ability was inherited from her mother, who wields normal fire and her demonic parent, who rules over a section of the lower plane. A combination of these two things has resulted in her use of infernal fire.
HOW MANY SPELLS DOES SHE KNOW?
Lang Krapo La
Effect: This hex translates to Frog’s Tongue. As the name would suggest the victim of this spell undergoes a minor transformation. The hex starts slow, changing the target’s tongue until it becomes extremely softy and sticky. It enlarges the tongue until it sticks to the roof of the mouth, making speech impossible.
Range: This hex can be cast with a point of her finger or wave of her hand. All Babettè has to do is envision the person and the deed is done.
Vertigo Spell
For the spell to work Babettè must smear the liquid on a part of the person’s body, have them inhale the dust or smoke if it’s in incense form.
Effect: This spell is one that Babettè created on her own, rather than coming across it in her grimnoir. The spell is used to cause illusion, to make people see things that aren’t there. It seems as though Babettè can manipulate what they experience once she utters the incantation. Common sights are multiple images of her or their fears manifesting, depending on how much they’re exposed to.
Tools: Agueweed grinded into powder, either mixed with confusion oil or left as is.
Incantation: Quae mentem tuam ad me, ut quidquid ego placere quod faciunt.
Benediksyon Marinette a
Marinette Bwa Chech was burned alive for daring fighting against those who oppressed her and her people. And to invoke her, Babettè must perform the same act, becoming one with the flames to summon Marinette’s rage, to have a bit of her power flow through her. Upon the ground she must draw her veve and within her mouth she must place a hot pepper. Babettè will then set fire on top of the veve, and once the flames grow strong, she must jump inside. As they surround her she undergoes a change, she fails to her knees before slowly climbing to her feet. She has been reborn, the fire has become a part of her.
Effect: Benediksyon Marinette a is a powerful ritual that allows Babettè to invoke her patron loa. With this 1ritual, dubbed Marinette’s Blessing, she is able to ask the loa to lend her some of her power. During this time she receives a boost in her magical energy and the time between her healing is lowered. Being ridden by a loa is never easy, especially one as intense as Marinette. Once the blessing is gone Babettè feels drained and must rest.
Incantation: Oh, dam nan dife ak libète, se pou nou boule jiskaske pa gen anyen kite!
Retounen nan moun k la
Babettè is well aware that there are people who don’t care for her, those who wish ill upon her for what she’s Okay done and what she hasn’t done. Tertia Oculus is a protection spell, a mirror spell that returns curses to where they’ve come from, times three. It works in two ways and the results are different.
Effect: As a ritual, it sends back any negative curses or hexes that have been sent to her. The effects of whatever has been sent her way if multiplied by three. As a spell, whatever attack is aimed at Babettè bounces back and returns to the sender. For example, if someone goes to stab her, the stab wound may hit Babettè but it also appears on the attacker, like a mirror.
Incantation for the ritual: discere et vivere, fragore ac incenderent, recurrit ter tria ista maledictio!
Action for the spell: Babettè must consume some of the target's blood before uttering the chant. All it takes is a mere drop.
Tertia Oculus
There are those who say to look ahead, rather than to back. What’s in the past should stay in the past. But there are times when the past is important, so that we may learn from mistakes made and avoid history repeating itself. Tertia Oculus is a spell that allows Babettè to do just that.
Effect: Terita Oculus is a spell that allows Babettè to see the past, within an area or when touching an object. All that has gone on will be revealed to her with this spell. It requires complete concentration. Babettè goes deadly still when this happens and doesn’t react to the outside world when in this state. No incantation is needed for this spell, instead Babettè has to be touching the object or some part of the area.
WHAT IS HER AFFINITY?
— She has always had a love for ritual and a deep respect for those who have mastered the craft. There is something personal about them as it often requires deep contraction and connections. Babettè has an affinity towards this type of magic. She is known for her rituals that bring forth spirits and entities, enacting revenge or those commanding things to happen.
WHAT IS HER FAMILIAR?
— Oracle is a lesser demon given to Babettè by her demonic parent. He takes the form of a larger than average Raven. His most shocking feature is his third eye. Babettè can see what Oracle sees when she wants, as well as hearing what he hears and so on.
WHAT ARE THE CUES OF HER DEMATERIALIZATION?
— Babettè appears and leaves in a blaze of fire, often leaving scorch marks and smoke where she once stood.
WHAT IS HER OCCUPATION?
— Babettè is the owner of an occult shop named Rite of Passage. The shop is located within one of House Eloi’s themed gardens.
code by @leviathan.
probably gonna make some repairs but yeah!
age300+ years
genderhe/him, man
speciesvampire
KENELMKenelm was turned into a vampire over 300 years ago in Europe though his body remains in that of a 16 year old. Blonde curls frame his youthful face which is made noticeable by hooded blue eyes. While he has high cheekbones and a sharp jaw his face is softened by full lips. His upturned nose is like that of an elf. Despite having dark eyebrows his eyelashes are blonde, but thick enough to be noticeable. Standing at average height, around 5'9, he is noticeably skinny with large hands and feet. It seems as if he was going to hit a growth spurt just before turning
A neutral figure he has no desire for confrontation or violence, but has also shown no will to help others. For the most part he stays far from town. He only visits when running out of supplies, or for the occasional movie. Having absolutely no social life most of the town either has no clue of his existence or dismisses him as a hermit. That's how he likes it though. The less he's known the safer, after all. Not that he'd want to be around people if circumstances were different. He is lazy, jaded by his experiences, and is easily agitated by others. To put it bluntly he's an agoraphobic bum.
Having spent centuries on wood carving Kenelm makes money with commissions. He is known as a master carver, making elaborate work for clients all across the world. Proud of his work each carving is excellent. Having a worldwide reputation of perfect and efficiently made work he makes good money, though he remains anonymous.
As Kenelm grows older, now on the tail end of his long life, he seeks more and more peace. Even his means of feeding have become more peaceful. The idea of no longer having his quiet home where he can live in solitude sends his head for a spin.
---
"What are you doing on my property?"
The two boys mirrored each other, one in the middle of a meadow and the other having just exited the thick woods. Kenelm had just woken up from a nap, evident by his messy hair and him only wearing a large t-shirt. The spirit was simply staring. Completely naked his skin was so pale that it glowed in the moonlight. Poor thing must have been murdered out here, or he had procured that nasty gaping wound in his abdomen another way. A burst of wind ran through the grass and a chorus of rustling broke out. If Kenelm looked too closely at the shifting meadow it looked like a hundred small animals were ducking through the grass. Little predators sneaking in the night for their next meal.
Finally the spirit whispered, "I want my mother."
Kenelm sighed and thought that it would of been wise to just keep walking. What was he supposed to do? Well, he wasn't going to do anything, but what was the point of this encounter. His left hand wormed it's way to palm the back of his own head. "Well she isn't here," he shouted. "And I can't help you, so leave."
The spirit did not leave, but it did look away. Much luck that would do. More irritated than anything Kenelm groaned audibly. With a roll of his eyes he leaned forward, grabbed a stone near his foot, and threw it directly at the spirit's festering stomach. The rock flew through it and dug into a tree trunk at the opposite end of the meadow. He'd put too much mustard on that one, he thought. Not that that mattered, he knew the rock wouldn't cause any real damage and ultimately there was nothing he could do. The spirit would either leave on it's own or be handled once found out.
"Good luck then," Kenelm said.
The spirit did not respond, nor did he look to watch as Kenelm turned and walked back into the woods.
coded by reveriee.
It seems like we might need more time to gather more interest if you intend to have 9 people
I love love love this world setting you've created! It's refreshing to read the effort of thought into every detail and I'd love to be a part of this!
The Undying Hunt | Creation Station & Sign Ups
hey!! welcome to the undying hunt, i'm listener and ima be yer gm. ((:
thank you for yer interest and participation!!!
this page will be our "headquarters" until the final cast is revealed and the discord goes live. there's going to be a good mix of player agency within our little story, as well as opportunities ooc to add lore to the world via your characters! so above all, make sure you decide on a character that you really want to play. and though characters will have relations with one another, don't get too attached until the final cast is revealed.
but enough of that, let's get to the good bits:
we're going to do sign ups a bit differently with a two-part process, so i can make sure the perfect cast is chosen!
first, everyone will fill out the skelly sheet (down below), and a writing prompt, which i'm hoping will help you get a good sense for what your character is like in prose. (and if you find your character being a bit different than you expected, this is the perfect time to edit!!) about ~300 words is perfectly fine, i don't expect too much!!
after that, if your skelly sheet is accepted, you'll fill out the rest of the sheet (also down below). full sheets will be posted here so we can continue the 'storm!! important!!! the secrets section and your character's backgrounds should not be attached to your full sheet, instead, send it to me in a pm!! that way no juicy plot points will be spilled.
please note that there are race-specific questions for your final sheet that can be found here.
Rules
and
Reminders
01. 18+ only
02. if you have a race idea not on the lore page, lemme know and let's brainstorm to see if it'll fit!
03. characters should be powerful (powerful, but definitely not world-shatteringly so), but try to include creative weaknesses and drawbacks, not only in regards to their power sets, but to them as characters as well.
04. reminder that this is not first come, first serve, and your skelly sheet being accepted does not guarantee final acceptance.
05. code is not mandatory, however, if you are using code, please make sure it's mobile friendly or you attach a mobile friendly version!
06. the creation station is a way for me to check out both your character, and you as a player, as we discuss and brainstorm and plot with one another.
character requisites01. must be a resident of pirn (ideally for at least 5+ years)
02. must be an unveiled in some capacity
03. must have a legitimate reason to want to protect pirn, even if it's as simple as pirn being their home
04. on the subject of faceclaims i'm going to require two things: a rl faceclaim (that the "inherent protections" of pirn shows to humans) and if needed, artwork to show off the more supernatural aspects of your character.
skelly sheet character snippet: 1-2 paragraph audit of your character. please include their name, race, physical appearance, first-glance personality traits, occupation, and what motivates and fears them.
writing prompt: please choose from one of the three prompts and write through the eyes of your character. have fun with this! use this as a guide to feel your character out and see if you jive with them! ~300 words is fine.
prompts
01. your character encounters a spirit, looking lost and (scared or angry); how does your character react? do they try and help or do they simply pass them by?
02. an assassin has been sent after your character. they're aware of this and how he's about to leap from the shadows. what ensues?
03. your character must (create, perform, or halt) a ritual. how do they do it?
feel free to choose between what's in the parenthesis-- i want yall to have as much fun with this as you can ((:
try and include your characters power sets so both you and i can get a feel for em
full sheet name
nickname
titles/alias (optional)
dob & age / perceived age, if applicable
physical appearance: picture(s) + a general description of their: hair (color, style, length, texture), eyes, height, build, body modifications (piercings, tattoos, etc.), scars, and a sentence or two on their general fashion/accessories.)
personality traits: at least 4 positive and negative traits
drives:
fears:
--racial specific questions--
(can be found here)
hobbies:
occupation and any relating lore:
relations: these do not have to be detailed!!! a sentence or two will suffice. both familial and social. (unless plotting with me, the gm, all social relations are subject to change upon the final selection!)
--to be pm'd--
background: 2-3+ paragraphs about your character; please tell me who they are, where they come from, what they've been through in their lives thus far. are they in pirn for a specific reason (trying to unlock the power of the ley lines? looking for the ancient grimoires said to be buried in the mine? sensed something was about to happen?) or were they simply born in pirn, amidst the powerful energy that saturates the area?
secrets: please send me a known lie about your character, an unknown truth, and a rumor, (unfounded or otherwise.) answered questions
---- regarding changelings----
I was definitely thinking more like a changeling - the hybrid template should work fine! Is there any specific lore I should know for that?
yes!! Changelings have now been added to the list of Hybrids.
---- regarding guides ----
Also, are they physical in being? Like can they physically change their clothes and hair and pick up things or are they more like a phantom or ghost? And finally do they age since they were "reborn" or do they appear not to age much past the age which they first died?
great questions! it’s assumed they’re given their second chance right after they die, but they go thru “years” of training in the upper planes before being assigned their first charge. before that, there’s usually a grace period where a younger guide will shadow an older one to get otj training.
physical beings! they can eat, shower, shave, and even have intercourse (tho thats heavily frowned upon). like vampires they do not age and are reborn at the same age they died.
one thing that i forgot to mention is that all guides are “adults” / those younger than 18 aren’t “qualified” to be a guide, and are instead sent to paradise.
Because he is able to shift planes I figured that if the spirit is willing, he could take it to the upper plane.
nope! that's not a part of his "jurisdiction" but he would be able to relay the information to his elders, who would then send the appropriate man for the job. he would definitely be able to see and interact with them, but the upper planes isn't paradise, nor do guides have the capacity to judge souls.
Also, the link between guides and their charges, when a charge dies, what happens to their guide?
in the instant, the psychic-link that connects them will relay the pain of death to the guide, but they themselves are not killed, if that's what you mean. if not, the guide is usually put on probation while his elders investigate what happened, and will either assign new charges, send them back to training, or recycle them (the most extreme option, rarely ever done.)
Also what do you mean by a guide can die if killed by their maker?
so! guides are essentially immortal, save for the few ways that i've already mention, as their bodies will reconstitute (with time) from whatever injury, even if blown up. when their Maker "kills" them, they essentially send their souls in for recycling.
Can an experienced guide have multiple charges? Alternatively, can let's say a really experienced witch have an experienced guide and also a learning guide?
absolutely! it's almost expected of them. there aren't hard and fast "ranks" to guides, but the more charges a guide has, the better he's said to be! and yes absolutely, experienced and talented guides are given newbies who shadow them, to get valuable otj training before given their own charges.
Also, are guides like for life sort of connections if all is well and good or is a guide more like a therapist who is there only for as long as needed until the witch is trusted to never turn evil or whatever?
so the biggest part of being a guide is in its namesake. they are sent to witches, watchers, and future guides-- to help guide them along the noble path of righteousness and good. this includes anything to introducing someone new to the world of the unveiled to simply being on-call healers for experienced witches. as for the therapist question, that would be entirely situational. guides are people too; some are stoic and unaffectionate in normal regards, some are the complete opposite--bubbly to the point of nauseating. so their personality will definitely influence how they go about guiding. for the most part, it's expected of guides to be intermediaries between their charges and those in the upper planes, healers, philosophical teachers, and mentors in the ways of witchery and sorcery, as well as savants of guiding new watchers to be comfortable beyond the veil.
I love love love this world setting you've created! It's refreshing to read the effort of thought into every detail and I'd love to be a part of this!
I do have a question regarding watchers though as it appears rather ambiguous to me. They seem to be a kind of human with 'kinda magical' resistance, finer senses and the ability to see more things than others can. But other than that, what exactly are they capable of? As you made a request for watcher applicants to describe their ability. They don't seem to have any combat translatable skills available to them; aside from great instincts which does not seem that great if not paired with a physical or magical prowess of sorts.