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Fantasy The Order of Seven - Characters

SilverFlight

Tende altum, volare altius
Rules & Character Outline

IC Thread

OOC
Lore & Overview
Please read these carefully before making your CS.

Respect all the rules of RpN.

Respect the other players and characters.

There will be no godmoding, bunnying powerplaying etc. You may write an attack/action and it is up to the owner of the targeted character to write the response and if/how a hit lands.

The npcs I create will be controlled exclusively by me unless I state otherwise. This includes enemies.

This is a literate thread so I expect at least a solid paragraph (6 full sentences) minimum per post.

If you do join I expect you to be active. If your posting falls to less than one post a week I may ask you to leave the rp. If you are going to be away, a quick note in the OOC or a pm makes it much easier for me.

I will allow only one character for newly-joined players, if I see you can be dedicated and active I may allow you more.

Please fill out the provided profile outline for your character, you may code it however please keep the colours/layout reasonable.

Humans are the only ones who will be able to wield the majority of the weapons the Order has in stock. They are also the only ones who can perform magic, summon or work with the warding/binding herbs. Example: a werewolf cannot wield a silver sword, even a gun loaded with a silver bullet would cause pain, so their weapons will be weaker against supernatural enemies if they use them. Basically the power balance system works like this: humans get all the neat toys but no super powers, the tainted races (vampires, demons, werewolves etc) get no toys, but cool powers.

All new races must be discussed with me in pm and their weaknesses fully defined before you make the character sheet.

All new races must have an entry into the lore section detailing their strengths, weaknesses and the trial specific to their race to join The Order of Seven. You must have read the entry for your race at least before you submit a CS.

For detailed magic techniques please discuss with me so a section can be added to the lore so everyone is on the same page.

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Character outline

Appearance: (pictures are advised but the size must be appropriate, large images must be resized.)
Name:
Race:
Age:
Nationality:
Sexual orientation:
Skills & Knowledge: (what combat style does your character use, what area of the occult are they well-versed in? – min 1 paragraph)
Personality: - min 2 paragraphs
Character flaws: (at least three, write in full sentences always – min 1 paragraph)
Backstory: (include how your character came to join the order and be noticed for this special task force, also define the events leading up to when the decided they wanted to join – min 3 paragraphs)
Relationships: (if you have any pre-story ties to any other characters list them here, otherwise they can be added as the story progresses.


Current NPCs

Sir Frederick Amberdale, senior hunter of the Order of Seven

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    Name: Iona Grey
    Race: Human
    Age: 26
    Nationality: Scottish
    Sexual orientation: Heterosexual

    Description: Iona is of medium height, standing at 5'5' with blonde hair cut to her shoulder and styled with an off-center parting. She is lithe but well-muscled especially in her arms and chest as she spends much of her time training with her silver swords. Iona's face is gently pointed and her complexion fair. Her eyes are a light blue-green but glow blue when she draws from the power of the rune tattoos that cover most of her body. Iona's voice is not deep, but holds a commanding weight that tends to make people listen. She carries herself with confidence that grows from her surety with her blades and her competence in the field. Her everyday clothes are generally dark blues and fit the most recent fashions of the season. Her hunter gear is a rune-inscribed doublet that offers extra protection, skin-tight breeches and a loose-fitting fencing shirt.




Skills & Knowledge: Iona is one of the top hunters in Britain. She has an extensive knowledge on many of the tainted that the Order has sworn to combat with special emphasis on werewolves. She has become an expert on werewolves and has travelled to many a distant location about Europe studying them. Iona has trained for much of her life with silver blades and can be called an adept. She prefers blades to bullets and carries a sword and three short daggers. She favours a single-blade dueling style of combat and can also throw the daggers should the need arise. Iona is also a ‘rune caster’, using symbols carved on stones or bones (and tattooed on her body) to augment her abilities and help fight some of the more powerful evil they will face. She can use a small amount of divination to locate foes but only under certain conditions.

Personality: Iona is a professional first and foremost. She is brief and to the point in her manner of speech and she takes responsibility very seriously. Iona can be intimidating at first meeting. She has worked hard for her position within the Order’s London chapter and would do almost nothing to jeopardize it. Iona has little time for the tainted members of the order. She will treat them with respect until given a reason to do otherwise and is not too keen on getting close to them. She recognizes the value however and will always consider that first before any personal feeling would get in the way. When not on duty Iona relaxes a little. Her shell is hard to crack but once open Iona can be playful and fun-loving. She might challenge you to a drinking game, or to a test of skill and it is at these times where she begins to consider people friends.
Iona is not a fan of people being arrogant or throwing their position or title around to gain clout in a room. She has very little time for people without humility and if she is not confined to the professional expectations of her job she might even become insulting. She adores earnest efforts however and humility and honesty. These qualities will win Iona over to your side quickly. When much time is spent with her Iona can be very loving and becomes attuned to your needs. She will never be over-protective however as she believes the best way for a person to grow is to learn through doing, and people should be able to discover their own limits, especially in matters of hunting the tainted.


Character flaws: Iona is perhaps too harsh and too suspicious when it comes to the tainted, especially when it comes to werewolves. This can often lead her to misjudge the character and intentions of the targeted people. Iona also has a habit of taking on too much responsibility or taking responsibility for things beyond her control. This sometimes makes her overstretch herself and can hit her confidence hard if she fails. Iona does not take failure well, failure at anything. She dislikes losing and is discontent when she has given nothing less than her best. This can make her stiff and unfriendly at times. Overall Iona has a lot of growing to do as a person. She acknowledges she has flaws, but sometimes they are difficult for her to see when she does not have help from others.

Backstory: Iona grew up in Scotland with her mother, father and little brother. Her father was a banker, and together with her uncle they ran a reputable investment firm that earned money from the successes of industrial investments. The family owned land and a small mansion and every summer Iona's family and Thaddeus and his father would spend three months in their small country home. Iona grew up normally. She and Thaddeus were the closest of friends. Together with Haemish, Iona's little brother the pair of them would explore the woods and streams, go on 'adventures' and dream together of vast worlds beyond the real and the mundane. Worlds of magic. When they got a little older Iona stopped looking. As she grew older she grew up, receiving an acceptance into a prestigious school for accomplished young women and she forgot about adventures, and magic.
They still spent their summers with Thaddeus and his father, though her time was spent more on learning and reading newspapers than playing outside.

It was when she turned sixteen and Thaddeus nineteen that everything changed. Thaddeus had not given up on the magical just yet, and he grew bored of trying to get Iona's nose out of books and onto the trail of a new adventure. That summer Thaddeus met someone. At first he tried to hide the relationship from her. He was frightened of anyone finding out he was seeing another boy, but Iona grew curious at her cousin's constant sneaking off and one day she followed him. It wasn't the gender of her cousin's partner that ultimately bothered her. No, she loved her cousin and supported him, arguing that he never really fit the 'social norms' her family was often so fond of anyway. What unsettled her about the dark-haired, youth was his manner. He was intense, passionate to a primal degree and Thaddeus, smitten as he was could not see the danger.

The danger came on the night of the full moon. Thaddeus had decided to sneak out and visit his lover after dark and Iona, worried for her cousin's safety followed in secret. They never reached their destination, because in the forest Thaddeus was confronted with a massive black wolf. The animal was blind with bloodlust and attacked. The Order--who had been stalking the rogue tainted--intervened but not before Thaddeus had been slashed badly across the neck and chest. He nearly died that day and Iona never forgot the glowing, rage-filled eyes of the monster, or her cousin's screams.
The werewolf did not survive the encounter, and Thaddeus and Iona were taken to a safehouse in the moors to treat Thaddeus' wounds. It was there the pair of them learned of what was going on underneath the nose of their average, everyday lives. Iona felt a sense of duty then. Her family was in danger, but she was horrified to learn that now, Thaddeus would pose that very same danger.

They parted ways soon after. Thaddeus' father would have to be informed of what had happened, educated in the ways of tainted and how to help them, and who to send for if they would not be helped. Iona finished her schooling, but after that she approached the hunters that had saved her that night and asked to join. The training was brutal, but Iona applied herself with every iota of conviction she possessed. She hunted and slew monsters all across Great Britain, apprenticing herself to one of the most successful members of the Order in Northern Europe. Though young she was quickly becoming one of the best. At length she achieved the title 'hunter' and was asked to join the special task force the Order was building.

Relationships:

Thaddeus Grey:
A cousin from her father’s side, Iona and Thaddeus used to play as children right up until Thaddeus was turned. There is much resentment on Iona’s side and Thaddeus does not blame her for it.

Mother and Father, Elisa & Christopher Grey

Younger brother Haemish

Sir Frederick Amberdale:
The hunter who trained her in the ways of the Order and how to kill tainted. Iona looks up to her mentor and treats him with reverence and respect.


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    Name: Thaddeus (Tad) Grey
    Race: Werewolf
    Age: 29
    Nationality: English
    Sexual orientation: Bisexual

    Description: Thaddeus is the low-average height of 5'9". He is of a slender build and has a long face with a generally melancholy expression. His eyes are sad, but thoughtful and the same colour as his cousin's. Thaddeus has a thick beard and feral curls of dark drown hair swept towards the back of his head. He is very fond of a styled moustache and endeavors to dress finely at all times in a burgundy high-collar shirt, a dark-green vest and a grey-green overcoat. His wolf form is a mottled dark grey fading to black in places. White and light grey fur frame his eyes, muzzle and chin and peppers the guard hairs on his back. His eyes are a bright amber colour. Thaddeus prefers to change fully into a wolf when he does turn and is tall and thin, with a silky sheet to his coat.


Skills & Knowledge: Thaddeus has worked hard honing his supernatural capabilities. He has trained his sense of smell, tuning it to the finest possible degree, though the scents of large cities always make it difficult to use. He has spent years travelling and learning how best to control his inner beast and employs many tactics to keep himself in check. He carries no weapons and cannot carry any of the tools used by the Order against tainted but his wolf form is generally all the weapon he needs. Thaddeus has also trained extensively to employ the glamour magic used by some other tainted races to conceal his wolf form in plain sight, looking instead like a large grey wolfhound that can fight in view of 'mundies' (normal folk) without causing more of a scene than a regular dog would.
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Thaddeus is also quite clever, he has trained his mind to use the analytical tactics of the best detectives he could find. He struck an accord with Scotland Yard several years back to shadow their inspectors and learned everything he could. Thaddeus therefore has become quite an effective sleuth and employs his abilities to the world of the supernatural, helping the Order solve crimes.

Personality: Thaddeus upon first meeting is polite but reserved. An intuitive person could determine a level of sadness in the way he carries himself, as if he has lived through more than at times he can bear. He does try to hide his somewhat melancholic nature under a veil of etiquette and outstanding manners, trying his best to keep relationships distant and formal. Underneath this however Thaddeus has a deep passion for many things. He strives to love life and sees wonder in a great many things. Thaddeus possesses an acceptance of 'differences' that far surpass the normal reservations of the society that tried to shape him and he defies the prejudices and discriminations that society places on people they deem 'other'. This includes the normal everyday groups and also groups within the Order. Thaddeus is thoughtful and possesses a child-like playfulness that he never truly grew out of. This makes him popular with children and he is generally more of himself around younger people.

Thaddeus tries hard to keep people at bay, keep them out of his circle of caring. He is afraid of the animal that lurks inside him and will do much to keep it from rising to the surface or keep those he would care about far from harm. His capacity for love and caring however means he is fighting more than just the beast and he's been known to lose this battle.
Once he does start caring for you Thaddeus is fiercely loyal and takes it upon himself to look after your well-being. Though he still tries to maintain a distance he finds this very much harder to do.
Making Thaddeus angry is very difficult. He has undergone rigorous training to keep that from happening and if you manage to begin stoking his ire he will more often than not retreat from the confrontation entirely.

Overall Thaddeus is a gentle, thoughtful sort and as far as he can manage to be from the stereotypes placed upon werewolves in general.

Character flaws: Thaddeus takes control of his feral nature very seriously but this can also lead him to shy away from necessary confrontation. He is timid and reserved and tries to avoid conflict whenever he can. Thaddeus tends not to stand up for himself much, taking much of the criticism pointed at him and his kind without much protest. He has internalized a lot of the guilt and blame placed upon him by his family and has a low self-esteem. Thaddeus can sometimes be absent-minded when he has a complex puzzle occupying his mind. He is the type who forgets to eat sometimes, or forgets he was speaking to someone or doing something. Thaddeus' biggest fear is of being close with other people. He tries to maintain an emotional distance from everyone, even though the outcome is loneliness. He does not succeed with maintaining it every time, however the fact that he still tries can sometimes make things a bit awkward.

Backstory: Thaddeus was raised in London, a young boy with big dreams. He was never the most fit child and constantly suffered from ill health. Some of his most cherished memories were of playing with his cousins in their country home every summer. Thaddeus wanted badly to leave and travel the world, a subject that was the center of many of the games he invented on those hot summer days. It was Thaddeus who first introduced the idea of a world beyond what they saw. From a very young ag he claimed he could see wisps, ghosts and other spirits. Iona played along, though Thaddeus knew she couldn't really see them too.
As they grew Iona became more studious, investing her time into the real world and the practical things within it. Thaddeus meanwhile did poorly at school, preferring instead to read books on far-off places and daring adventures. He did have one subject he adored however: Science. Thaddeus loved how science explained things that seemed inexplicable, solved mysteries and uncovered truth. Thaddeus worked hard to absorb the processes of logic and critical thinking and apply them to his everyday life.

Before the summer, when Thaddeus had just turned 19 his professor actually recommended him for a position at Oxford, under some of the most influential scientific minds of the time....Thaddeus would never meet them.
The summer brought something new: Thaddeus met him one day when Iona had refused to go walking. Sebastian's family had brought the property not a mile away. They had moved from France and everything about the new boy was everything Thaddeus adored about the world; he was mysterious, and exotic and he too had a passion for uncovering truth. One of the most fascinating things about him Thaddeus would discover soon after, a fact that Sebastian shared in confidence, and demonstrated when Thaddeus would not believe it. Sebastian was a werewolf.
He told Thaddeus of the order, of how they protected mankind, and what they asked of members with special...conditions like he had. He told Thaddeus proudly that he had already held control of himself for four long years and in one more he could apply to become a member.

Thaddeus kept this part of his summer a secret, for he was frightened of a great many things if anyone were to find out: He was afraid speaking would put Sebastian in danger, and afraid of what his family would think if they found out about Thaddeus' relationship with him, he was also afraid that if his father found out he would never be allowed to see Sebastian again, and never allowed to learn more about the order.
Thaddeus had known that Sebastian's relationship with his own father was strained, what he had not known was that the night of the full moon Sebastian had come out to his father, and revealed his feelings for Thaddeus. The fight was a heated one. It ended with Sebastian rushing out into the night, too angry to remember what night it was...

Thaddeus saw the eyes before anything else, glowing and rage-filled. There wasn't an inch of Sebastian left in those eyes, still Thaddeus called out to him, tried to get him out of the beast's head. Thaddeus remembered searing pain, blood and screams...his own screams.
When he managed to grab a hold of his senses Iona was cradling him, a woman he didn't know was cleaning a silver sword, and she was standing over the body of a dead wolf.
Thaddeus was inconsolable for months. He was also confined at the Order's safe house until he could fully gain control of his powers and the beast he now held inside. In that time he grieved, then he began to think. Part of him wanted to hate the order for killing Sebastian, part of him wanted revenge, but that was the part that fed the beast, and he could feel it now, prowling his darker thoughts, waiting for a gap in his defenses to slip through and take control. Thaddeus needed their help. Six months later Thaddeus was released. He had met with the hunter who had killed his lover and made his peace with her. Then, Thaddeus left Britain to travel the world, promising that one day he would return and take a position in the order.

Relationships:

Iona Grey:
A cousin from his father’s side, Iona and Thaddeus used to play as children right up until Thaddeus was turned. There is much resentment on Iona’s side and Thaddeus does not blame her for it.

Father:

A respectable banker from London. Thaddeus' relationship with his father grew distant and strained ever since he was afflicted with lycanthropy, though he still maintains contact through letters and the occasional visit.
 
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Appearance:
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Deceptively lively and energetic despite his age, he is one of the far older members of this organization to still be in the field. His features are chiseled despite the wrinkles, and his hair is occasionally dyed to hide the few greying hairs. He's aged well overall, and presents himself with no shortage of pride; a mustache above the lips styled to appear independently from the impressively large and bushy beard underneath. His eyes are rough and focused in their gaze, giving off a soldier's demeanor. He is well built, though noticeably shorter than the average man. Typically has himself wearing a european gentleman's dress, and has an avid habit which has connected his image closely to his use of imported cigars.

Name: Prenkus Lohmeyer
Race: Human
Age: 53
Nationality: Prussian
Sexual orientation: Heterosexual

Skills & Knowledge: Prenkus brings two methods of combat, both from the mentality of a skirmisher: Harassment and Surprise. He is best when he can set the field for an ambush, utilizing traps, confusion, and quick precision to dispatch his target before they may even realize what or who is attacking them. Though as an ambush can not always be set, he must also use his other method of fighting: By keeping light on his feet and utilizing weapons for medium or short ranges, he's able to keep someone threatened with bombs, revolvers, rifles, shotguns, duck-and-ball, 'dirty tricks,' and even throwing-weapons in hit-and-run or harassment tactics. To fight him is both frustrating and terrifying for this reason, as reaching him at all is itself a challenge he creates.

City-folk know how to use the gangs and mobs, talk to police, learn from patrons and witnesses. Not every investigation can be handled this way, and not every hunter has fought a 'wild' tainted - For good reason. Prenkus has spent the majority of his days on the hunt in the rural and wild areas of the Germanic region and around the democratic United States. He knows how to survive in the wild, from rugged medicines and treatments, scavenging and preparing food, and building shelter - One makes do with what they can, and rations as much as necessary. But survival is not just in defending from the elements; the 'wild ones' as he prefers to call them, are noted for their particular level of aggression - Truly inhuman variants, with little in-mind of restraint where they live as an animal. This has given him skills in various areas: He can track, using changes to foliage, damage to environment, anomalous scents, and other markings; he can and has extensively used forms of stealth, utilizing natural camouflage and methods of softening the sound of his steps as well as dampening his scent; finally, and naturally, he is experienced with signs of the most feral species of tainted - Truly gruesome scenes, wherein for him signs of impressive power and ferocity can be analyzed under an inquisitive eye.

Personality: Determined in his goals, though arguably one to tunnel-vision the end goal and forget surrounding consequences. He is short-tempered and stubborn, but rarely insubordinate. Though he follows the tenets of the order, he sees completion of his tasks as more important, and that failing a founding piece of the code as a possible necessity to do what he has to. He easily adapts to new situations and thinks quick in the moment, though long-term planning is not something he does well. Though he works well with others, he has difficulty working with supernatural entities converted to The Order, demons especially.


He is a man proud of his personal and family's history, though still uncomfortable over the embarassing loss of social status he'd fallen to in his youth. Though he's become more adapted to his situation, he still takes poorly to criticisms of his appearance, character, or past deeds in relation to this. Economic status is a topic of personal taboo to him and he finds it best to avoid entirely. He sees himself as having regained the old status and dislikes opinions contradicting that, though his actions don't always match with what he expects himself to be; despite reaching the old level, he enjoys the more common man's hobbies of gambling, brawling, drinking, and so on. He doesn't find mention of these activities offending, as he doesn't see them as an affront to his familial expectations.

Character flaws: Tunnel vision: While dedication certainly isn't lost on him, in extremes that itself can be a detriment; fiercely motivated yes, but to the degree that he mentally minimizes the importance of other consequences - Loss of life, collateral damage, and so on can become lost on him with only a little pushing. While he has no intention of being ruthless, it has been seen as an easy way to manipulate him.

Like a rock: Extremely resistant to change, he'd prefer to not even hear what contradictions one may have towards him - His method of combat, his views, or (in the worst cases) his plans. At best they'll be ignored, brushed off, dismissed, or yelled at. At worst, they'll be trading bruises. The line is quite easy to cross.

Suspicion: Supernaturals are targeted for a reason - A very good reason. Whether inherently evil or inherently dangerous, there's no doubt that the world is safer if /none/ of them were left alive. Nevertheless, he's occasionally forced to work with them. Cohesion takes more than a few hits when he's expected to coordinate with one of these beings, and the sights of his rifle often trail over to the unlikely partner... just in case.


Backstory:
The Lohmeyer family was never rich, but they were proud; with a long-running military tradition, they kept their existence cushy and comfortable in the middle-class. They were known locally for a general tough and bullheaded nature, though respected for the history and stories they had to tell. That is, they were; following the early 1800s, their long series of woes begin to befall them - Father is crippled following the embarassing military defeats against revolutionary france. When he returns home, it is as a wounded man with little able to be done to keep him on his feet. Prussia begins their ceding of territory to France not long after, this territory including the home and land of the Lohmeyers.

The area slowly becomes known for anti-french sentiment, the Lohmeyers involved in such. Recruitment is unlikely in the area, and even conscription brings frequent dissent or desertion. In response, a military crackdown is issued, wherein the Lohmeyers lose their home, land, and wealth in but a few days. They escape the country to find a new home back in Prussia. There, they live in the small village of Donmovo, where their situation barely improves. The eldest son, Tanas Lohmeyer, enlists in the prussian army again. The remains of their minimal wealth is used for him to become a hussar, while the others toil the fields as farmers. In time, their father's wound becomes infected, sapping what little they can earn to pay for his treatments.

When King William III is pressed to ally with Austria and join their campaign against France, he refuses, but motivates Ferdinand von Schill and his hussars to wage their own fight, expecting to provoke an uprising. Tanas is one of the hussars to follow him, and one of the many to fall in Stralsund. The family is left with Prenkus as the eldest, with only small Endris underneath him. However, calamity comes to the family again when Revolutionary France forces Prussia to provide 20,000 troops to Napoleon's army. Prenkus is one of those to be conscripted, and follows the french commanders to one of Napoleon's most disastrous campaigns: The French Invasion of Russia. He was impressed by the dedication of their scorched earth tactics, but equally horrified by the lengths they were willing to go. He learned from a young age to find his own means of survival in those days, and saw many men die from shot or starvation. The retreat was just as terrible, the harsh winds biting into every crevice and freezing men to the white ground they fell to.

Following the retreat from Russia, the Prussian conscripts hear word of the Convention of Tauroggen, Prussia's breaking of the french-prussian treaty and the inciting of insurgency in French territory. Inspired by the bravery of the rebellion, he and many other prussian soldiers desert the army to return home. Though he's never able to join the insurgency in The Rhine, he makes it home in time for true revenge against the French invasion: The Sixth Coalition. With experience gained from the russian invasion, he joins with the skirmisher sections, harassing ahead of military lines and around enemy flanks. He becomes extremely experienced in unorthodox combat, learning more and gaining more veterancy until the final battle of Waterloo.

Prenkus returns home on the war's closing, a proud part of Prussia's ultimate liberation. Though his home is found in worse dissaray than before; his mother a stress-ridden to a fragile mental state. He finds that his earnings have fallen to a million other mistakes, happenings of nature, or acts of banditry that's left little to help them in the end. The village has faired no better, in an odd series of droughts or famines experienced in his absence, and the same failings of the family experienced by the rest - Trade into the village is abruptly made hazardous for a number of reasons, slowly turning the people nervous in growing isolation. In his absence, these events have been quietly connected to the arrival of his family, and their surname slowly becoming a local taboo.

Prenkus reassigns himself as part of the local militia to remain close to the remains of his family and home. Though as a militiaman on late-night patrols, there are times when he believes himself to see odd things in the village during the late nights. The local superstitions grow, and the frequency of these sightings becomes the main topic of conversation. Men are afraid to leave their homes at night, and patrols are increased to larger numbers.

His youngest brother disappears in the night, finally fracturing his mother's fragile psychy. She becomes reclusive and unresponsive to anyone or anything around her. He leaves the militia to stay home. Tending to the farm is more than difficult, with barely even enough for two meals a day. He sells his military decorations to keep them afloat, improving their situation but also bringing the ire of the village closer to them. He himself must become reclusive, unwelcome in most contact.

As his mother becomes more and more frail, Prenkus tries to learn more about their situation. He quietly delves into the realms of folklore and religious tales, influences by the growing frequency of odd sightings around the village. With minimal information to use, research is difficult. However, the connections are suggestive and... occasionally terrifying. In time he pieces together a means of finding what may be the cause of their situation. He shares his information with the villagers and local militia. While still suspicious of him, he manages to scrounge a small party to follow him in his hunt.

Their first hunt is the only one the group partakes in - Most will never know what it is they saw, a malformed abomination in the dark. But how it howled when they fired on it, an unnatural scream that traveled through the village like a wave. It ran off, leaving nothing behind but a patch of black ichor. He finds his mother dead in her bedroom that same night.

Nothing left for him to lose, he tries to organize another hunt. He is refused, with a population now terrified of the woods. With a frown he takes the weapons of his trade and hunts the entity alone. In his hunt he meets a foreign wanderer, who joins him in his search. The man shows a great many familiar skills, involving survival and the usage of weaponry. Impressed, Prenkus relates to him his military service. The real nature of what he is hunting is never revealed.

The beast is found again, its form is remembered but what one would call it will never be found. A black monster larger than any man, with wings wide enough to devour a village house. It snarls against the light of the torch, but the sneer is washed away under sprays of ichor under the shower of lead that meets it. Prenkus just barely survives the encounter, using the weapons and methods he's come to be used to, but none of it is enough and he finds himself greatly unprepared. However, he survives. Not by his own efforts surely, but by a distant shooter. Only the crack of a rifle and the distant flash is what signifies his existence at all.

With Prenkus' encounter concluded, he returns to his village. The continuing life of a farmer has no interest for him. He's recognized as a savior of the village, rewarded with... an expected bounty considering the state. He sells his land and becomes a wanderer, his interest in such entities now flourished. A just less than a decade he spends the following years on his own, doing what he can to self-educate himself about the nature of the supernatural and its beings. He delves into folklore, foreign religion, ancient myths, legends. Before having knowledge of The Order, he is a hunter. Selling his services as a 'problem solver' in unusual cases, where the true nature of the situation is impossible to reveal to his clients. Regardless, he is oddly successful. He is eventually recognized by The Order and contacted by its membership. There was no hesitation in his agreement to joining.

Since then, he has been better trained to deal with the many known threats to humanity. He is one of the far more aged and experienced members, with immense veterancy in modern combat. With the new experimental task force of The Order, he was merged in for this reason. With luck, he just may survive this event to live a few years more.

Relationships:
 
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Name: Alexander Menz
Race: Human
Age: 25
Nationality: Prussian
Sexual orientation: Heterosexual

Skills & Knowledge: Alexander is an accomplished duelist who has mastered the art of fencing with a saber and dagger combination but will not shy from using uncouth tactics or dirty tricks to turn the tables when at a disadvantage. Being most comfortable when facing humanoid opponents reflects his relative inexperience with the tainted; though he possess surprising insight when it comes to the arcane. Making witch hunts his expertise and adding dispelling as well as binding formulas to his arsenal. Which is fortunate considering his inability with bows and poor luck with firearms that's chased him ever since first enlisting.

Personality: Alexander admires the knights of old striving to live in accordance with the code of chivalry to the best of his abilities. He holds others to high standards whenever possible despite being a bit of a flirt himself. While he is quick to judge, his willingness to admit to mistakes and make reprimands makes up for some of it. Alex is rather sociable at most times, however his overbearing pride and appreciation for spirits can stir up unbidden trouble.

Character flaws: On my Honor! - A mixture of pride and competitiveness drive Alexander to charge headlong into challenges or strive to take the limelight when there's a chance to display his abilities even if drawing attention might not be advantageous.

White Knight Syndrome – Even before taking up the mantle of protecting humanity from the darkness Alexander felt the need to aid those in need. While a noble intention he has trouble separating the essential from the superfluous occasionally being dragged away from important task and into needless errands.

Oath-bound – He will refrain from knowingly telling a lie or breaking a pledge once given as either violate the values he strives to live by. By extent he is also prone to placing too much trust in the words of others.

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Backstory: Two generations back the Menz bloodline had been filled with successful traders though by the time of Alexanders birth they had dwindled into insignificance. His father had avoided the fate by taking up possession of a vineyard in the Prussian Rhineland while his mother was rumored to have been a disgraced courtier; her death upon childbirth denying him most insights to that part of his heritage.

Wounded by the loss of his beloved, Alexanders father had been withdrawn for most of his youth. Leaving the boy under the patronage of his brother whenever possible. Uncle Aldrik was a stern man who's poor fortune had driven him to years of service in the army. He expected discipline but rewarded effort and was not opposed to passing on his knowledge, lacking heirs of his own. It was hardly a surprise then when young Alexander decided to follow a call to arms, thinking of paying his due before taking over the vineyard.

It was during these years that he refined his skills, always willing to accept and offer challenges to fellow officers and taking great pride in his victories. Yet all it took was a single encounter with the tainted to teach him that the sword was not almighty. His unit had been deployed to the french border to quell a minor unrest, an easy task by all accounts and yet they were losing men every day. Rumors about desertion, murders and stalking beasts made the round but Alex paid them little heed until one of his closest comrades failed to return from patrol.

He could not help but take a personal hand in the matter and begin investigating. A few threats, bribes and a long foot march later he'd traced the man's location back to a nondescript brick building known to be a brothel around these parts. Gripped by a mix of anger and amusement he did not hesitate to barge in; only to find the place deserted but for a sweet, cloying scent. The source of the smell seemed to be room down the hall and it was upon crossing the threshold into said chamber when the full horror revealed itself to him. Hearts, eyes, fingers, organs of all kinds where resting in open bowls between lit candles wafting the sickening smell. Faced with the scene before him he convulsed emptying his stomach and adding to the grotesque scenery.

It was the sound of approaching footstep that broke the daze and had him come back to his feet, blades drawn in a combination of panic and rage. What greeted him was not some hideous nightmare but a fair maiden, her relaxed smile belying the surreal scene. Her only answer to his bewildered question was laughter that chimed like the sweetest bell. By the time Alexander had realized the truth his vision was already blurring and blades which had found their target easily hundreds of times before clumsily missed the mocking witch. As his legs gave he lashed out one last time, the rewarding sensation of tearing flesh followed Alexander into the darkness.

It could have been hours or days later when his senses finally returned, but what greeted him to his surprise was not the keeper of heavens gates or even a beautiful witch but men whom claimed to be part of an order. An order Alexander owed his life to and would soon join. His resignation from the military was prompt and with only a few final errands to complete the young man returned home, one last time. Nothing could have prepared him for his first hunt, or the cloying sweet scent that wafted from his fathers basement upon his return. The estate went up in flames that day, together with Alexanders past.

Relationships:
Uncle Alric – A disciplined and stern veteran with a soft spot for his nephew whom he believes perished in an tragic fire. Holds connections to garrisons and law enforcement in the Rhineland area.
Oberst Sigwald – Former commander of Alexanders unit and direct superior during his military service. Thinks of Alex as a good soldier who was overwhelmed by the serial 'killing incident' during his deployment.
Claire Reddings – Runs a specialty store Alexander regularly frequents and is rumored to have been romantically involved with him in the past.
 
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Appearance:
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Name: Mina Puccino
Race: Human
Age: 31
Nationality: Malian
Sexual orientation: Heterosexual
Skills & Knowledge:


There are skills that Mina has learned from the old mage and those she has learned during her travels. According to her way of thinking, she had grouped her abilities in following categories;

1. Beast Fighting (Excellent) : She has learned hunting werebeasts from the African mage but had added shooting skills to it after studying in Europe. To hunt a beast she can use her twin pistols, herb and nature magic, and if she is out of all materials she still can kick. She has crashed skull of a lion-man before so has confidence in this direct method.

2. Fae and Ghost Fighting (Moderate) : She can see ghosts and call for spirits thus is able to use this ability against Fae and Ghost. She also knows African chanting that can help her in this field.

3. Non Combat Skills (Good) : There are regular skills of path finding, tracking and deduction that doesn’t need odd weapons or magic and can be used by anyone who practice them.


Personality:

Mina is a strong headed stubborn girl who tries to fit in life style of a tomboy. The life she has experienced has almost killed most of her feminine desires and given her an optimizing view of life. If she cared about politics she might have taken side with communists, but she never trusts anyone specially politicians. This distrust makes her avoid joining any groups or communities but the order is an exception. As a result, she has a few real friends and most of her acquaintances don’t know who she really is.

For most people, Mina is a façade of calm, obedient, laconic and fair young boy called Madi. Madi is too shy and always covers most of his face with his hat and wears oversized clothes which make him look smaller than he is. But in fact Mina likes to talk. She loves reading and has a lot to tell about what she has learned from books, magazines and her travels but has no one to talk to easily so has to stay silent all the time. On the other hand this little problem has made a great listener out of her.

Mina has the habit of grouping people in categories. These categories have no specific name but regarding people she works or lives with, she might give them different names in each period of her life. For example when she was a little child she used to categorize men of her household in two groups; tall or bulky, then it changed to soft people and harsh people whether they were men or women. After migrating to England she found British folk filling four groups; bosses, workers, leeches and ghost. Bosses were those who always try to control people around them. Workers do what they can afford without raising their heads to see what’s going on. Leaches can’t be productive. They move between bosses and workers to gain whatever can be snatched. And finally, ghosts are those who work with their lives but aren’t seen or taken in account. They never ask for something else or even allow themselves to think or a better life. Most of them are housewives.


Character flaws:

Mina is naturally a sensitive girl but since she often has to force her emotions back and keep a poker face on, those emotions might erupt when she is free to show them. For example; she becomes angry easily at home and raises her voice. She might even burst to cry under pressure which sometime is cause by her pride. She is relatively prideful and if her ego is insulted and she can’t defend herself or when life is too unfair the result is a storm of tears. But worse than these sudden changes of her weather is her vengeful soul. She might avoid reacting to refrain from getting into trouble but she never forgets and hardly forgives.


Backstory:

Mina’s household live in a village near Timbuktu. She would be still living there with them if her father hadn’t passed away when she was only a child. Her family is a large one with simplest life style; they have their goats to herd and their lands to farm. Nearing to the capital brings prosperity for them as city folk are their main customers.

When Mina was 6, like any other girl in the village, Mina’s mother started teaching her to become a woman capable of taking good care of her family, farm and animals. She probably was going to get married at age of 15 0r 16, but her father was a little different from most men she knew; he liked his daughters to learn reading and writing. That’s why when she was 7, her older brother accepted the duty of teaching her and after a year she was able to read few books they had at home. Yet, Mina’s fate was the same as her mother which was considered a happy life by everyone. Mina would want it too if her uncle (her father’s brother) hadn’t returned from France with strange souvenirs when she was 9. He told her about French girls and their schools and for the first time she thought that she wanted to leave home and see the people so much different from them with her own eyes. Yet again, it wasn’t more than a mere dream.

Unfortunately, next year her father passed away and left his 6 daughters and 4 sons alone and a month after that one of her father’s friend’s asked her hand from her grandfather. Quickly, the whole village started getting ready to hold a wedding ceremony but Mina was too confused to understand what was going on. Mother said she was going to have her own house and her own life while she couldn’t feel happy about that. What she wanted that time was nothing. She wished to get away from the crowd and do nothing. She wished to stop living. How could they get along with her father’s death so easily? Well, she couldn’t be like that. In her sentimental puzzlement, she didn’t notice how it happened that she left her goats in grass field and went to the jungle the day before her marriage. Actually, she had felt someone staring at her and after getting closer to the woods, had seen a pair of bright eyes gazing toward her through tick branches. Instead of being afraid and running back to the village, she approached the spy and walked into the jungle. The stalker didn’t try to run. She stayed there; watching her for a while then told her that she was ghost of a girl. The ghost had a name; Diba. Mina liked Diba as she was like her uncle; knew a lot about the world. Diba told her about people of the sought and many odd places he couldn’t imagine of and Mina said that she wished to be free forever from everything like a ghost. But the ghost told the girl of her loneliness and her wish to leave the earthly world. Mina promised to free Diba from mortal world. She wanted to have this one adventure before sitting at home as a house wife. But that journey took way too longer than she expected.

Mina chose one of goats and hit the road. She walked two weeks to the sought to meet a mage and ask him to help Diba set herself free from the world. In these two weeks it was Diba who protected her from while animals and bandits and her main meal were goat’s milk. After meeting the mage they guided him the place Diba had passed away to perform a proper burial ritual to bring peace to her soul. The second journey took another two weeks but it didn’t matter as they were getting closer to her village. When they arrived at the death scene, the mage announced it to be a crime scene since the Diba had been killed by a werebeast. The mage made preparations and even used Mina as prey till managed to hunt the beats and burn its body. Just after that, Diba’s ghost disappeared.

On the way back to the village, Mina met her brother who told her that villagers had seen her with the sorcerer and if she returns they might punish her severely, so practically had been banished from her own village. Being left alone, the girl could think of no way but to return to the old mage. He accepted her as his disciple easily since she had the ability to see ghosts.

When the old mage passed away, Mina had about 19 years old. She had learned everything he could teach her and had no reason to stay in his working zone anymore. She dressed like a boy and used the fake name Madi to travel to the north. It took her months to pass each country and she tried to learn more about under skin of life in each country. She got familiar with new weapons in Europe and chose a pair of pistols as her main weapons.

Now at age of 31, she has been called to London by order of seven. She doesn’t know much about them but as long as they are going to hunt the tainted she can give them a hand.

It wasn’t hard to hide her gender wearing a sack coat.


Relationships: Non
 
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Appearance:
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Oliver typically wears a an outfit consisting of a cloak and mask that covers the lower half of his face, his head covered with a wide-brimmed hat and a pair of tinted glasses. His outfit is rather heavy with metal braces covering his wrists and hardened leather incorporated into the cloak to protect his heart. His eyes, when night comes, will glow a faint orange color. Beneath the tattered cloak is a rather simple shirt and coat with crudely crafted holsters and sheaths for his weapons lining the 'light' coat. In reality, the only person that coat is light to is him. Oliver is also rather tall, standing slightly over 2 meters in height.

Name: Oliver Beckett

Race: Vampire

Age: 86 (Biologically speaking: 20)

Nationality:
British

Sexual orientation: Heterosexual

Skills & Knowledge: Oliver employs a fighting style that has little basis in formal training. Using a woodcutting ax or a cricket bat, reinforced with nails, and other improvised weaponry. Sharp knives varying in size mostly, but a pair of Colt Dragoon revolvers both loaded with lead ammo also accompany him. His accuracy with these two pistols are rather impressive, even with the two are used in tandem. It should be noted that during fights where it's him fighting only one person, he aims to disable them first by breaking limbs or cutting various muscles of the body.

Oliver's fighting style would fit the definition of 'no holds barred'. He fights with the ferocity of his kind, augmented by years of experience. He has no qualms with fighting dirty and holds doubt in 'noble dueling'. Other than decades of fighting, he has experience of tracking down his own kind as well as werewolves. He has been noted to use his status as a vampire against those he's hunting, appearing to be on their side until he can get a chance to kill them. This has lead him to get to kill targets that otherwise would have been too well-protected to get so. Being around for nearly a century has also given him somewhat of an insight into people and their emotions.

Personality: Oliver is by no means a gentleman. He seems to take a strange joy in his job, noted by his mocking of his opponents during combat. He seems to hold a grudge in vampires as well, considering them all to be nothing more than mindless beasts. What this does to his own self-confidence has yet to be seen, but judging by conversations he sees himself in a different light than others of his kind. Unlike some vampires, he holds no supremacist views against humans or werewolves.

He's quite aware of the distrust of his kind in the Order, merely taking any insults or accusations as a part of his job. It's only when his own ability is put into question will he act, becoming personally insulted. He's never been one to get physical with his compatriots, instead responding with low blow insults of his own. Regardless of any insult, he'll still protect and fight those he's aligned with. The hostility begins and ends with insults it seems.

Character flaws: No one hates vampires as much as Oliver does, refusing to work with any unless absolutely necessary. This hatred has caused him to at times become fixed on a particular individual and make their demise as painful as possible. When asked the reason as to this behavior, he replied that he doesn't notice it anymore and believes it to be a subconscious action. Oliver also has a habit of being overly-critical, viewing mistakes by his compatriots that could jeopardize their lives to be of the utmost need of ridicule. He's not exactly against making people cry if it means they'll learn. Oliver also hates doing things differently than how he's been doing them for years. He's nearly a century old, dammit! He shouldn't have some buffoon lecture his technique.

Backstory: Oliver's life up until his transformation could be described as..generic. That's what'd he'd call it anyway. Born in London in 1764, his mother was a housewife, while his father owned a butchery in the east-end of the city. He lived his average life, working as a helper at his father's shop in hopes of taking it over until he was 20, where a distant uncle had contacted them, stating Oliver's grandfather who lived in Ireland had passed. The man had left a sizable inheritance for the small family, but since his father was too busy with the shop, Oliver was sent to retrieve the money.

Oliver didn't have the chance to get to his grandfather's estate. As he was heading down the country-side in a carriage, a group of highwaymen attacked him, mugging him and shooting him in the chest. Collapsed in the muddy, a gunshot wound leaving a puddle of blood surrounding him, he lost consciousness. A strange group of men found his body not soon after, pulling him away from the scene and off to the small village a few miles away. Oliver never found out as to when he was turned, his memory is hazy and he isn't quite sure what occurred. Those next few decades were burned into Oliver's mind however, as the group of men and their village tormented him and used him as a sort of pet. He would go for months without blood, even as he begged and pleaded with them. Years of beatings and treated as a sort of slave to the village folk had grown an intense anger in Oliver, but it wasn't until 1822 where that anger produced something other than failed escapes. Using an ax he'd been given to cut wood, he turned the once small village into nothing but ruined houses and the source of horrible ghost stories.

For years Oliver wandered from place to place, moving from England to Asia to parts of America, leaving his mark on places he had visited. Monster-hunting organizations from around the world all noted the strange behavior, believing it all to be the world of a group of rogue hunters that no one wanted to admit was theirs. It wasn't until 1845 where the Order, a small group of hunters, finally came across Oliver. A great fire consuming a nearby town in Mississippi. He sat by a rock a few hundred meters away, sharpening an ax as he watched. Asking as to just who he was and if he'd been responsible for the fire, Oliver merely looked at the group and replied with "It's better to burn garbage, lest it's smell infect the area."

Oliver was asked to joined the Order some time after, claiming he didn't need to do his crusade all alone, but he would need to be tested before he could truly join their ranks. Those years of starvation by the hands of his old captors had came in handy for the final year and he never showed any urge to wanting privacy from the ones who had to deal with him and watch him, allowing him to be formally recruited in 1849. His experience with combat and his vampiric abilities earned him a spot in the experimental task force the Order was creating as well.
Relationships: N/A
 
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Appearance:
Pascal is slightly above average height, standing at 6’2. His features are sharp and prominent, his usual expression was one of benign politeness. His eyes are a emerald green, always telling a much different story than his expression. They radiated a focused intensity that indicated a man of keen intellect who was deeply aware of his surroundings. Wearing fine morning suits and his signature lapis ring, and if outside usually doning a circular pair of darkened sunglasses.

Name: Pascal Míchel
Race: Vampire
Age: Physically in his 30’s. Real age- 70
Nationality: French
Sexual orientation: Bisexual

Skills & Knowledge:
Pascal is known for his ability to manipulate and persuade, being one of the best negotiators in The Order. His persuasive tongue can lure most into agreeing with him, if not, well his thirst will be quenched quite quickly.
But besides his intellect, Pascal is known as a silent killer. Always having a plan to kill everyone in the room in need be, as well as a planned escape. Preferring to not use a weapon, seeing as the metal near him would only weaken him, usually his kills are quick and silent. Making him perfect for espionage work, as well as anything that involves being undetected.

Personality: -
Pascal is a man of precise intellect and planning. Moving with precision and encomy of motion, speaking the same way. His tone, emotionally balanced, even detached at times, but there are notes of warmth and good humor there, if you knew how to recognize them. But that warmth is rarely seen, being that with age comes wisdom, and learned the hard way about attachment. But if able to become friends with the vampire, his loyalty will be fierce, and protectiveness present.
His toleration of The Order is present, disliking the imitation process he was forced to suffer through, and belives it to be racial unfair. With that, his mouth gets him in trouble quite often, speaking out against orders and authorities. Making him quite despised by the higher-ups at the organization.

Character flaws:
Pascal’s distatchment to others is rooted in his past, knowing that anyone he cared for was likely to die, or worse... His distain for werewolves is rooted in the past also, as well as the natural rivalry between the races. He lacks respect of officials or authorities, living through Napoleon’s reign over France, and the turmoil that shortly followed has permanently changed his views about government and war itself. He can also be quite arrogant at times, feeling his intellect and abilities are supieor to the humans he works with.

Backstory:
Pascal was born in 1780 in the southern part of France near the shores of Nice. The eldest son within a family of 4 (two sisters and a baby brother) he was in charge of them while his parents were off fishing. Being nine years old when the French Revolution began, he followed the events religiously, hoping for the rebels to sweep the monarchs away. As a boy he always wished to fight in the war for freedom, looking up to those who did fight. Although his parents were strongly against the war, they allowed their children to have their reveries, knowing they did no harm. And when he was 16, Pascal packed his things, and moved to Paris. His child-like facade still woven in his head.

Becoming a assistant to one of the head bankers in Pais, he ran letters, and helped with anything needed for three years. The older man saw potential in the boy, and began to take him under his wing, teaching him the trade of money and negotiation. Learning the arts of making deals, to forming a proper bank note, Pascal took in the interest quickly, becoming a fast learner. And at age 19, was permitted to become a newly installed worked at the Bank of France. Working there all the way into his mid twenties, Napoléon finally took leadership of France, just like his childhood self dreamed. But he soon realized that the childhood idol of his wasn’t godly at all. Spiraling the country into debt, resorted in the selling of most of its foreign territories, as well as impoverished people. Deciding to flee France, finally realizing the political turmoil the country actually was in, he planned and arranged his departure to Scotland. But with his high place in power, the government shortly found out of his plans, and captured him at the age of 28 on route to his departure.

The government feared Pascal was planning to leak information about the economical state of France, and decided to ship him off to the northern parts of France, trapped within the lush hills and grey skies. His captor, was known as Dante, was a vampire to his late discovery. And was used by Pascal for blood and any other pet needs. And as he waited his days in the north, Dante would return monthly with one of his family members, killing them off in front of him. He was to weak to do anything, seeing as his blood was heavily drained. After the man finished off his final member, his brother, he had enough. Attempting to murder the vampire with a broken chair leg, he ultimately failed, resulting in his own death, at age 32. Dante turned Pascal, feeling that he was ready to reenter society as a new man. Teaching him the ways of a vampire, and helping him through his physical troubles much to Pascal’s disliking. He hated this man, hated him more than what he was. And the day before his departure, age 50, he managed to smuggle a steel fork from a hotel in Nice, and stabbed Dante to death.

Moving to London, knowing he could easily hide in the large city crowds, he quietly went about his buisness. Stirring up a spring of murders drew attention to The Order, seeing the behavior unacceptable and viable for death. Pascal merely explained his experience over the last 40 years of captivity, The Order saw use in this man. Deciding to take him under, forcing him through the physically draining process of fasting, he was inducted in 1848. Now in 1850, Pascal has seen become more stable, and more in control of his powers than before. Still preferring blood over most drinks, red wine suffices his cravings. And now as a member of The Order, he helps stop anyone who was like his previous capote.


Relationships:
Jean-Bapesiste Dante- Vampire Captor- deceased
Míchel Family- deceased
 
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Name: Lady White, the White Librarian
Race: Ghost
Age: 500+ years
Nationality: French
Sexual orientation: Bisexual​


Description: Lady White is difficult to describe and every time she appears, she feels... slightly wrong. Her appearance is slightly different to when she was last seen. When Lady White materializes enough to be seen properly, her shape can vary subtly. The Lady´s very silhouette seems to flow like mist, making her look not quite like a person, and more like an unfinished sketch receiving constant new touches and changes from an artist driven insane by his need to achieve perfection. Her visage experiences almost unnoticeable changes as well, which seems to confuse humans not used to her strange condition.

Other than a constantly changing silhouette and features, Lady White possesses completely colourless hair tied in a ponytail, pale skin and clothes, and the quiet echo of a mature and whispery voice (which may denote her age at the time of her death). Her clothing (if one can call it that) most often includes boots, pants, blouses, jackets and greatcoats, gloves, cravats, and the ocassional piece of jewelry, all common attire for these times.


Skills & Knowledge: If her word is to be trusted, Lady White was an average fighter among the French hunters when she was alive. This is a fairly worrying statement because when she chooses to become corporeal enough to wield a blade, the Lady is a supremely skilled swordswoman. Of course, a ghost has obvious advantages in a fight. Not having to worry about the body´s momentum or balance, physical vulnerability, agility or weight would make anyone a master. So the question, then, is not about how good she is now, but just how good the old hunters were compared to those living in modern times. A point she almost seems happy to reiterate, to the chagrin of her associates.

Lady White´s skill with the sword is a fairly moot point anyway. She hardly ever uses one for actual combat. Instead, the Lady utilizes her ghostly nature to control her solidity, as well as her capability to lower the temperature of the air around her to extremes. Her signature attack is to embrace her opponents and freeze them to death with her chilly aura and frosty breath. A slow and painful death, cruel and hard to watch, and the most unsettling example of her ability to manipulate cold. Other, more mundane uses of this ability are to form ice and snow where there was none, snuff out flames, and turn halls and saloons into cold storage rooms (the last example is, however, wasteful enough in time and effort as to go unused for months or even years).

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Lady White can also use her ability to become almost fully corporeal to employ an even more disturbing technique to destroy opponents immune to her mastery of the cold. Put simply, she enters an opponent´s body in spirit, and then materializes. The effect is best left undescribed, for it is supremely unpleasant and mind-scarring even to the most jaded bystander. Though terrifyingly effective, Lady White abhors this method for a very simple reason: freshly spilled blood makes it impossible for her to dematerialize again, anchoring her to the physical world. Wherever the vital ichor stains her, she is vulnerable to damage and sensitive to pain, and her true appearance is revealed (which can come as a shock). It is only in this condition that she grasps actual weapons to fight, though her options are rather limited. Silver debilitates her and ranged weapons seem to malfunction in her hands or miss their target too often, so she is forced to give an opponent the chance to dissipate her and take her out of the fight... though a chance may be all they´ll get, given her centuries of practice with blades of all sorts.

Corporeal or not, Lady White is a formidable fighter. However, it is her knowledge of threats to humanity that truly makes her lethal in the Order´s employ. She knows how to track, counter and hunt all threats known... and some unknown. The Order she belonged to in the past fought threats that are now extinct, or that crawl in the darkest recesses of the world, perhaps hoping to resurface when the time is right. There are even other, worse threats out there. Whatever it is, if Lady White does not know how to deal with them, neither does the Order.


Personality: Lady White is cold and distant like a gravestone on a faraway, snow-capped hill. She prefers the quiet of abandoned locations to mingling with humans, and often spends her time training with all sorts of weapons, walking among the living just to kill time and satisfy her curiousity, or patrolling. She can hardly engage in all the activities humans can enjoy, and even making the attempt feels to her like a desperate attempt to cling to a past that is gone and done with. The Lady puts up a wall between herself and others, and it is not clear how much of that comes from her own will, and how much from her `condition´.

Though she can socialize with humans, she does so out of necessity due to her duties, not for pleasure or to cultivate human feelings. Physical contact with her is technically possible if she chooses to become corporeal, but this is annoying to her, and therefore rare. She disdains contact with the tainted, and often avoids them. Loneliness is her usual state, and a mild case of paranoia its justification.

For all that, her long time in service to the Order, spanning life and death, clearly indicates that defending humanity is not just a profession to her, but a deeply embraced duty. Those who are willing to be trained and taught by her will find a treasure trove of knowledge to be gained, if they can hold on long enough before their patience runs out, or get in the Lady´s good graces.


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Character flaws:
Lady White demands deference and respect as if she thinks herself quite important. The problem is that, in essence, she is. However, the Lady makes it difficult to respect her in casual conversation. She never hesitates to let other members of the Order know in no uncertain terms that they are far below their predecessors in skill and knowledge, supporting her arguments with references to bloodbaths that took place before their grandparents were even born. While some may joke or grow disgusted at this behaviour, those with a greater clarity of mind might, in a sober moment, remember her cryptic words and follow them into dusty volumes that contain recollections of disconcertingly brutal and unbearably disturbing hunts (some of which she wrote herself). Lady White brings the darkness of her time into the present, and there are valuable nuggets of wisdom in every dark story she alludes to... if the researcher has a tough enough skin to listen past her criticisms.

Lady White has been described as the equivalent of a stuck-up college professor with a doctorate in medieval nastiness and general unpleasantness.

Despite her cold and condescending manners, it is a very strong-headed hunter that won´t appreciate the fact that the most senior (living... kind of) member of the Order surely knows what she is talking about. Unfortunately, even the most understanding hunter can run right into a wall if they happen to be one of the tainted. Lady White does not consider herself or other ghosts `tainted´, and can be dangerously outraged by anyone who dares to compare her to vampires, werewolves or the like. This is understandable, since she hunted and killed them when she was alive. Finding herself among their ranks now, far from mellowing her attitude, has only hardened it. She will not give any tainted hunter the time of day, and the fact that they are the ones who can more easily communicate with her is apparently quite vexing to Lady White. The Lady takes it out on them by arguing that no tainted should ever be trusted fully, much less promoted to a position of responsibility. In this, she may well be the most conservative member in the whole Order, since she has sometimes argued for their sacking, or even for placing unsually cruel control measures on them. The only exception are ghosts like herself who, she argues, remain pure humans without vices or the drawbacks of "being half-monster filth", as she puts it. This certainly doesn´t make her popular among the tainted and those who have a cordial relationship with them, and open-minded ghosts shy away from being put together with her.


Backstory: There was a time when the properties of silver, the exact formulae to make ointments against vampires, and the proper alignment of chalk and candles for warding were not well known or written down. When monster slayers could not simply step into a large library to be handed all the information they needed, or go ask the tainted to help kill other tainted. A time when everything necessary to chase the darkness away had to be paid for in blood. Back when a hunt was truly a hunt, and hunters were truly hunters. Large groups of men and women running in the darkness, hands on their weapons and trusting starved hounds to lead them to their prey. When the members of the Order were soldiers, not agents, and trained to storm a castle because sometimes, that was what it took to end a threat. And when the prey was cornered, it was time to swing, stab and slash until one´s arms were numb from exhaustion and soaked in blood. The horror, chopped into pieces, would find its end in a bonfire. Only then would it be time to mend wounds, give mercy to the dying, bury or burn the dead, reform and get back on the road.

This was not an easy or merciful life, but individual sacrifice bought survival. The deaths of hunters would equal a safer world for humanity. A bargain, if one did the math, and what other equation could be done to achieve that result?

However, through some terrible misfotrune, a whole detachment could be destroyed. Such was the case with Lady White´s, due to a lack of caution in that instance. Her group had allowed the rot to settle among their ranks. They had made a pact with a werewolf, that he would be allowed to live and join them if he helped them to hunt his own kin down. Promises were made, watch was kept, trust was earned over the years... and by the time anyone realized, a third of the group had been turned. That night, the keep became a bloodbath as the hunters and the werewolves exchanged fierce blows and cut each other down. Lady White was the one survivor, but she only lived long enough to stumble onto the seat of honor at the keep as her group´s last survivor and (technically) commander, where she wrote down what had taken place.

She had not expected to be able to tell the tale herself when another detachment of the Order arrived two months later to investigate.

It was only natural that Lady White would continue serving the Order. She had renounced her old life by then, and the records of who she was before she joined were lost in an accident some years later. There was no point in her talking about her life, and so those details were simply forgotten by the institution. Her existence was then dedicated to her duty. She took her swordsmanship to levels no living human being could reach. She participated in raids and investigations. But for all her superhuman abilities and personal experience gained over the years, Lady White´s greatest contribution to the Order had little to do with her fighting abilities.

The Lady was put in charge of gathering, writing down information, and protecting it. Back before the printing press was invented, it was an onerous process to write down each fact learned by the Order and make copies to distribute to its many branches in the world. Worse than that, the enemy would sometimes become organized enough to stage attacks that could damage the small libraries the Order kept. A vampire that had clawed its way into influence or a small group of werewolves jumping over a fort´s walls could destroy knowledge learned (and earned) through terrible bloodshed. Something had to be done, and Lady White´s unique condition offered a solution until technology could provide a more efficient one. The Order´s libraries could not be safer than in the custody of a guardian who did not need sleep.

Though the usefulness of such an effort was apparent, the Lady did not like this duty very much. Over time, she would combine her work as a librarian with those of a teacher. Having an excellent memory, perhaps enhanced by her new nature, Lade White would teach recruits (and whatever seasoned hunter could stomach her attitude) all manners of useful arts and skills. Infiltration, recognition of beasts, how to wield different close combat weapons, warding against spirits, the strengths and weaknesses of all manner of creatures, and a lot of other information. Not least important of which was the investigation of other planes of existence where new, unknown threats lurked. These, the Lady fights herself together with her fellow ghosts, the only ones that can reach them and hurt them, and keep them at bay... at least for some time.

It is this last responsibility that has caused no end to the fallouts between Lady White and the leaders of the Order. There is a lot of information about these other-worldly threats that the Lady refuses to share with the Order, even under the sternest commands and most outrageous threats. The ghosts in the Order believe that it would be dangerous to offer the Order this information, too, and while this has not caused what one could call a schism in the Order, the situation became unbearable for her, given that she was also the librarian and the leaders of the Order hoped she would be more inclined to offer the facts about these threats than her fellow ghosts. The pressure piled upon her became too difficult to bear, so Lady White simply left France for England roughly a century and a half ago. Since then, London has been her home, and the Order´s members in it have benefited from her bottomless memory and teaching experience... to an extent.


Relationships: Though an acquaintance of many members and leaders of the Order, the subject of admiration by those who fancy themselves its historians, the teacher of many talented hunters and the staunch defender of ghosts in the Order, the sad truth is that very few would proclaim themselves friends of Lady White openly due to her sometimes abrasive attitude and her disdain for the tainted other than ghosts.



 
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Name: Kouki Ayumu
Race: Human
Age: 26
Nationality: Japanese
Sexual orientation: Straight
Skills & Knowledge: Kouki is proficient in both medium range magical attacks with his elemental omnyoji magic as well as close range with a basic understanding of martial arts. Using talismans Kouki can call upon the elements of fire or air, the two elements he has the most affinity for, to strike at an enemy from afar or tip a losing battle in his favor. His magic is useful for more than just battle.Kouki can track others using the wind and even heal or purify wounds with his fire. Kouki specializes in detainment and capture rather than killing, and only uses his magic to maim rather than kill. His most powerful tool, and his most controversial, is his ability to summon low- level Kami to aid him in battle. He has even been able to have said kami dwell within his body to augment his physical and spiritual capabilities. Doing so takes immense focus and spiritual power and so far has only been used under supervision of his masters.

Personality: Kouki is a serious young man, at least in appearance, and a devout follower of his domestic religion Shintoism. He believes that the ' taint ' as the order calls it is nothing more than the result of the world being out of balance. Kouki sees the creatures of the taint not as adversaries to be destroyed, but as neighbors to be respected as equals. While reserved and a man of few words Kouki is a kind young man who uses violence as a last resort rather than a first option. He finds that while passions may flaw in the heat of the moment that does not define a person and is more than happy to give a person, taint or human, the opportunity to show their best selves.

Character flaws: Kouki is a kind young lad even to a fault. He has often been warned by his masters and his family that such kindness will only lead to ruin on the battlefield, but for Kouki ,who has not known of life's harshness, he just can't see any reason to kill another living being. This is because to him all life is precious, even if that life is a tainted one. Though he would much rather call them spirits than monsters. Kouki is especially sympathetic to non-humans giving them much more leniency than perhaps even his fellow humans. If anything is to blame for this it would be the culture that he grew up in. Which is one of reverence and respect to powerful spirits known as Kami and he has dedicated his life to serving them as a shinto priest. Even after joining the order Kouki has refused to assimilate any more than necessary into the English way of doing things.

Backstory: Kouki was born to an ancient line of mages who served powerful spirits known as Kami. Though the family name may be an old one the same could not be said for the power that they wield. As time marched on and faith to the Kami waned less and less children of the Ayumu clan had affinity with magic let alone the Kami. Kouki was supposed born under an auspicious star and as such was one of the few children within the family with the sight to see spirits, a sign that he was chosen by the Kami and wield their power. From the day he could understand the world his family groomed him to become their scion. Proof that their power had not waned, and Kouki eagerly studied blissfully ignorant of his family's intentions. To him it was an honor and a privilege to use his powers to help others. Kouki earned the Order's attention when he was 25 when news of how he captured and sealed away a particularly violent Nue, a Lighting spirit, reached the ears of Iona Grey, who had been tasked with hunting down and killing the Nue. When Iona asked where Kouki had sealed the Nue he explained that he sealed it within himself and showed her a tattoo of the spirit on his back. Kouki further explained that he had formed a contract with the Nue after subduing the spirit and as proof manifested a portion of the spirits power to hurl lighting at a nearby tree.
Relationships: Iona Grey, Recruiter
 
Everyday Appearance:
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Wendigo Appearance:
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Name: Kajika Adahy
Race: Wendigo
Age: 49
Nationality: Native American
Sexual orientation: Heterosexual
Skills & Knowledge: He was trained as a hunter and tracker of animals from the date of his birth. This training makes him an excellent tracker of monsters. When compounding this with his personal experience as a Wendigo, he is often able to get inside the mind of the tainted and understand their patterns, tactics, and even their mental state. He can track them down, break down their tactics with near psychic level accuracy. In combat, he relies on his Wendigo abilities to carry him in battle. He has fine tuned the usage of voice mimicry to be able to mimic any vocal pitch he wants to, often being able to replicate voices perfectly after hearing them. When he engages in a fight, he relies on his stealth, often being undetectable in his monstrous form. Kill without being seen. He then relies on his superhuman physiology and claws to break down his opponents. One swift movement to kill, no use in prolonging the battle. Outside of combat and hunting, he is well versed in glamour magics, which allows him actually to pass as a human being in public. His knowledge of practically every beast that lurks in the darkness is due to an amazing mentor and many years in the field, hunting everything from a demon to a werecat.
Personality:
Kajika is a loner with a warrior's mentality. He is always focused on his improvement as a hunter, knowing, in his mind, that he could always become a better hunter, a better track, a better man, a better everything. He is cold to others, often utilizing callous responses in social conversation with others. Also, Kajika is always building up a psychological profile on every member of the order he meets, and he will often utilize this information in the worst possible ways to push others away from himself. He knows that he is a beast, first and foremost. He hates the fact that he is a member of the tainted, often being his largest critic in this arena as he knows firsthand how monstrous he truly can be. This warrior knows that he will never be accepted by the Order and cares not as he just cares about the lives of innocents.

He isn't sarcastic nor witty. He is very pessimistic, often assuming the worst in people and situations. He is extremely faithful to the Great Spirit and native theology. He is often critical of others who do possess faith in other religions as he considers them idiotic. If someone isn't turned off by his obvious cold and naturally prick-ish manner and invests time (and I mean a lot of damn time, like a few months of trying to get close) in him, he is a very caring man that places the value of all other life above his own. He is selfless and will be very complimentary of another if they are even willing to deal with an extensive amount of verbal abuse to get close to him as a being.
Character flaws: Kajika has a tendency to be a perfectionist in whatever he does. He thoroughly believes that he could do something better. This trait leads him to be obsessive, focused on what he could do better or what he could have done better in the past. This feature often leads to him focusing all his energy on what he could have done and leads him to believe that he could have saved every person that dies at the hands of a beast he is hunting. He is often unpredictable to a fault, often a loose cannon in combat and choosing to go off on his own when working well with others would be much better. This character quality makes him appear short-sited and difficult to control, which has turned off most hunters from working with him. Not only that, but he is tactless. He doesn't show the capability to understand what he does when working with others. He doesn't understand social boundaries and will often turn people off due to his complete lack of respect for their privacy.
Backstory:
Born in what would come to be Southern Colorado in North America, Kajika was a member of the Lipan Apache tribe (the Tchó'kanä sect to be specific). They were known to white men as the "Pulverizing People," known for their brutality and endless violence. This sect often warred with other tribes alongside the invading Europeans and Americans, not taking too kindly to outsiders because of their narrow-minded fears of the outside world. They were peaceful when left alone; however, if another man outside of their band dared even to step a foot on their land, then they'd be dead. Not only that but this band of the Apaches are not afraid of anything: indeed the essential warriors.

Kajika was raised in this culture of fear and violence. His mother and father were killed by monsters (thought to be bears). Instead, he was raised by the tribe as a warrior, and a hunter taught to track and kill practically every natural thing on this plane. From the time that he was five, he was brought up in to fight. In his early teenage years, he did find himself a beloved though. To become a warrior of the tribe, he had to go through what was known as the trial: he had to be cast alone in the beast filled wilderness for a year and survive. If he didn't return by the year's end, he would be assumed dead and disowned. On the eve of his fifteenth birthday in the late Fall, he was cast out of his tribe to begin his trial alone into the wilderness.

Kajika quickly found himself in love with the vast emptiness in the forests that he would temporarily call his home. He found a cave in the mountains, which was high up from the woods where creatures lurked around every corner, on his first day. He settled in, starting to traps and spikes to ward off bears and mountain lions. Food and water could wait as nature's animals were hunting him. He set up defenses over the course of the first week, crafting weapons and setting up traps at the entrance of the cave. His decade of learning about hunting: how animals walked, how they fed was finally becoming useful. He hunted for food, gathered fruits, and found a stream that he could use as his water source. The first month slid by without fear.

Then, the Winter came and so did the beasts. He could hear their screeches on the floor below, and, to his unknowledgeable mind, he was defenseless. Wintertime was the time to hunt and the time to starve. Kajika's food sources ran dry: the native animals had all slid into hibernation or had been hunted to near extinction by the savage beasts. He began fasting for days, even weeks at a time to compensate for the lack of food. The winter was unusually long and harsh that year, driving the young man to be in a state of near-starvation. He began hallucinating things alone in that cave, driving him near insane. That is when they began. The voices, calling out to him in the night. He heard a young girl scream at night, begging for anyone to save her. He stayed in the cave. He listened to a man screech as if he was slowly being torn to shreds, meeting his end in the most violent of manners. Day in and day out, he was called to by the forest.

Convinced it was his mind playing tricks on him, he stayed secluded inside of his cave. He could not allow himself to be compromised and slaughtered like the so many other warriors who had failed to survive the trials. One night though, he heard a song. It was his beloved that sang it, and it entranced him. In his weakened state, he picked up his knife and bow and wandered into the forest to find the source of the song and what he believed to be his love. After an hour of wandering around the woods, he had lost himself in an attempt to find her. He was delirious and realized the error of his ways. By doing this, he had accepted fate: the Great Spirit had willed him to die at the hands of the beast. He sat down in a clearing in the forest, sitting his rugged makeshift knife in his lap. He heard it: the Wendigo. Its moans meshed together with the night as it circled him. It had lured him out and followed him since the cave.

The beast charged him, slicing his chest open. It played with him, letting him bleed for a few minutes, and it charged again, cutting down his leg. The young warrior timed the third one and stabbed the beast in the right side of its chest while being tackled. He thrust wildly, eventually impaling the heart. He killed the beast while being nearly gutted in the process. He started to craft a fire in the clearing. He cauterized his wounds, burning them closed with a makeshift torch. He began chopping up the beast, limb by limb, and then he burned the creature in the fire. He had warmth, and his wounds were no longer bleeding. He sat alone in the woods for a while before he began to feel it: the fever, the psychosis, everything. The infection overtook him, and he thought he was going to die. Later that night, he closed his eyes for what he thought would be the last time.

He woke up days later, as a cervine beast: a Wendigo. He began feasting on human flesh, picking off settlers and his venerable brethren over the next decade. His knowledge of his old tribe made him fearsome as he allowed himself to go completely feral, letting the beast take over. He began migrating toward small settlements. He used the power of mimicry to draw them away from the central city and into abandoned alleyways and forests. He continued this into what would have been his early thirties. The individual portion of him wanted to be better, but he could not contain the beast within him. It had been twenty years of slaughtering innocent after innocent across the US and Canada before a small group of hunters from the Order tracked him down. His superior hunting skills allowed him to pick off all but one of the members who were tasked to kill him. The only one left was a werewolf that outsmarted him and took Kajika down; however, rather than killing him, he offered him a second chance.

He offered to train Kajika in the ways of meditation, to control the beast within him. After five years of celibacy and without an incident along with extensive training from his werewolf mentor, he was allowed to become a member of the order. He quickly gained a significant reputation as one of the best were-beast hunters to exist. When he heard about the Order forming a special task force, he knew that he would immediately be called due to his reputation as perhaps the best tracker in the order.
Relationships:
(TBD)

NPCs
  • Johannes Müller: A werewolf hunter and Kajika's mentor (Deceased)
 
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Name: Vera Basillia
Race: Human
Age: Twenty-seven
Nationality: Russian
Sexual orientation: Heterosexual


Description: Veras face has not been seen by other in many years. With scars covering the majority of her face she chooses to keep it private behind the mask of large goggles and a mouth mask made from strong leather. Whilst she may hide her appearance her hair is long and clean with very little dirt attached to it as it hangs in a loose pony tail. Her figure is toned but also flexible giving her the ability to be agile in her approach. Better yet, she often never seen without her full equipment but if so her face is covered with a black cloth and body covered in loose cloth clothing and boots.

Skills & Knowledge: Vera is well balanced in her combat. She does not engage in full war fare but it more skilled in spy and quiet taking of lives. Due to her history for gathering information she has learnt where to place her foot at the right time and when the right time is to strike down a foe. Lying in wait above them be it a roof top or amongst the blossomed tree is her most beloved choice of combat. Yet when it come to the true touch of blades, she realise on her speed to give quick and many small wounds to her foes then allowing for others to finish the job.

Personality: Known for common silence, Vera is a woman of few words but many actions. Whether or not it is due to a medical condition or perhaps a sworn oath, is unknown to all except herself. Even though speech is her second choice of language, her body is a commutative show. With sign language also known to her she often uses it to show her anger, sadness and even her happiness when the time comes to it.
Becoming close to this woman reveals a whole other side to a cold and steely outer shell. Love and loyalty is what drives this one in a million to comply and defend those around her, yet it you do not have that loyalty, do not expect any favours. Even so, her grudges are never held for long, but her trust in you is taken back to zero.


Humour is something that comes rare with her, she doesn't find most things funny due to seeing life as a task that takes full concentration, leaving little room for play or fun. Seen before, she will often be invisible in a crowd, waiting and collecting information that she could use against you. One of her most favourite uses, black mail. She remembers everything and anything you say and makes this clear to those she feels need a warning. However, Vera holds respect and praise for her elders, never or trying not to put a foot out of line, she will defend them with her life and soul should the danger come forth towards them.

Character flaws:
Perfection. Nothing can be wrong, it has to be correct. Veras biggest flaw is her constant worry that something may not be correct, may be out of place or may even be destined to cause trouble within her team. The itching and gnawing of whether she has left something behind has always been her biggest problem, even though she has only done this once in her life, it is still something that has progressed her perfectionist flaw to the max. Not only that but her constant belief that perhaps she is not enough is also something that takes a toll. Even though she is good at hiding her emotions, behind the curtains of her mask she is a porcelain doll that could drop, smash and be brushed away at any moment. Vera's ability to be rather dishonest and secretive is also something that puts her down. Due to her main way of acting, she has a talent for telling a tale or merely dancing around the subject. Normally is it too protect others from themselves or from information that Vera feels that could cause more harm than good.


Backstory: What is a lonely and parentless Russian girl to do when living on the streets on England. She evolves. Finding a family of her own, Vera was able to survive with bread in her gob and water in her hand. Yet evolving always comes with tasks ahead. While the roofs of building always present a night sky that few would get to see, creepers and taints always find a way to interrupt that special moon lit evening. Turning sixteen provided a whole new look on the world when she was attacked by a wendigo. The possible reason for her mask wearing ways, she found herself disfigured and alone bleeding in a street. Yet some find this to be an advantage, taken in by a man and his family of young boys, she was raised to be a gather of information for his cartel of drug barons.

A life led on the edge of gutters and chimneys, she soon began to realise that there was more to this than what she had been given on her plate. Vera was hungry for desert after six years. Using the skills she had been taught by this new father figure, it was his turn to see the soot of a chimney. His blood poured into the fire and the blaze dimmed down in their house that night. The rumours of The Order had been heard by everyone. They were feared and they were looked to, Vera wanted to be one of those people. When her personal task had been finished she stole his mask and eye wear before setting off to The Order.

Even though little was known about their whereabouts, Vera searched for three years. Rumors of a woman searching for them soon spread, but she found them. An elder of the Order, Sir Amberdale. She told him of her story revealing her scars only to him. Persistent in her ways she was determined to be accepted. Put through trails and tasks she proved herself worthy after another year. The tales of her background had reached him, disappoint lead to him with the spilt blood she had caused and yet her another oath was said from her. The rule of no innocent blood will be spilt was carved into her by her knife and half, her blood was not innocent. But from that day on, she found a new will of life.

Relationships: Sir Amberdale - Hunted down by Vera, to join the Order.
 
Name: Poppy.
Age: Thirty-four (34).
Race: Human.
Nationality: Scandinavian.
Sexual Orientation: Demisexual. She tends to lean towards the feminine side of the spectrum, but if she exhibits interest in men, it‘s purely for scientific interest, whereas for women, it's for an emotional and sexual purpose.

Appearance: Poppy is surprisingly kemp for an inventor who works in the engine room and/or laboratory all day. She wears a dark grey collared bolero, black boots, leather belt, hand-wraps, and with a long, Gothic skirt. Poppy is beautiful in the unconventional manner; she won't turn heads in the street or being noticed in a room full of people, but sitting down one-on-one, she is handsome with her long, greyed-out hair and mango-shaped face. She can often be seen with tri-goggles on her face—an invention of her own (even meticulously signed with a 'IF LOST, PLEASE RETURN TO POPPY') that is capable of heat-detection, x-ray, night vision, long/short distance magnifier/autofocus, and speed-capture.
Her 'Hunter' outfit is elaborate (if ridiculously clunky and loud at times) with leather belts and bags, chain-mail (no wonder she's loud), empty shoulder straps, handle breaks, motorised armour, and miscellaneous with metallic texture.
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minus the helmet and scythe.
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Skills & Knowledge: Poppy is laughably horrible at hand-to-hand combat ... or any kind of combat. She holds guns wrong, drops knives and daggers like hot potatoes, flings grenades in the wrong direction, and jumps at her opponents instead of punching or kicking. She, for a lack of a better word, is utterly useless in combat, but oddly enough, she understands exactly how all forms of combat work. It’s paradoxical; most question why she was specially recruited into the Ordre.
But, fortunately for her, she makes up for combat with her intellect and inventions. Poppy is a walking Oxford Bodleian Library: she understands mathematics, scientific theory, engineering, and has mastered the English and Scandinavian languages making her a welcomed weapon in her own right. Team-wise, she is the barrier master. Poppy has constructed several barriers that can erase the public’s memory, create an electrical field, condense air pressure, and trap targets in proto-prisons, et cœtera among the barriers she has created.
Currently, she is working on harnessing magical energy harvested from fossilised ambers (which were harvested from Ley line points near the Baltic Sea) which enables a common man or Tainted to use spells. Amber was chosen out of all other geo-stones because of it's electrical charge, but Poppy has yet to crack the code on how to place the charge into a contained environment for wielding purposes.
Personality: Poppy falls on the milder side of the autism spectrum classified as Aspergers. She is able to perform everyday activities (cooking, cleaning, learning, et cœtera), but her shortcomings lie in her inability to demonstrate empathy and difficulties with social interactions. She is brutally honest (which also contributes to her inability to tell a lie, even the situation would be better for it) and she cannot convey sarcasm which often includes failure to develop close friendships.
Aspergers also impairs her ability to pick up behavioural cues such as eye contact, facial expression, posture, gestures (intimate or platonic) and to reciprocate social norms. Because of these challenges, her fellow Scandinavian Ordre call her 'active but odd'. The failure to react appropriately to social interactions often appears as complete disregard or insensitivity for another's feelings, which is not faulted on Poppy, but the Ordre is still able to recognise that she is a geniusleagues above the rest of the world (rumour has it that she solved the theory of relativity before Einstein), and for that, she is an invaluable and irreplaceable member.


Hamartia (Character Flaws):
  • Aggressive Categorising: she categorises people based on personal criteria which have no bearing on said person(s) character, such as their gender, ethnicity, or even hairstyle.
  • Ambiguous Disorder: this can be attributed to her Aspergers, but she behaves with near-complete disregard for the social norm, such as showing up at a soirée muddy!
  • Conditioned to Accept Horror: she is desensitised to traumatic things that have happened in past and present.
Biography: Poppy hails from Copenhagen near Øresund, the strait that divides the countries of Sweden and Denmark, the North Sea from the Baltic Sea. Early on, she studied motorisation at an old watchmaker's shoppe run by Frans, an elderly gentleman without a spouse or children, who guided her through evolving industrialism and technology, and went as far as introducing the 'auto-mobile' engine that he had illegally obtained from trade before it was mass-produced in Germany. Under Frans, she learned and understood all things clockwork: she could build watches, cars, calculators, radios, toasters, cameras, and secretly, weaponry. She had studied the evolving rifles and tanks that came through the streets of Copenhagen to parade militaristic achievements and was able to replicate them in Frans basement, a little home of her own clockwork, and even bolster their power.
In her later years, she discovered the famous English mathematician by the name of Ada Lovelace and decided to take after her by applying to Uppsala in Sweden for a degree in mathematics and formal science. She would use it for occupational purposes and to transfer to England to work with Ada on the analytical engine, a machine capable of maths beyond pure calculation. However, because of Poppy's sheer genius compared to other Scandinavian scholars, the Skandinavisk Ordre scouted and introduced her to the underground world of werewolves, vampires, and Fair Folk, which she took in stride, going as far as to declare that Tainted could be understood through science.


Now, at the turn of the century, Europe welcomes an age of industrialism, technology, and imperialism merits, but with that also comes the rise of organised villainy, making Orders across Europe more valuable and needed than ever. The Skandinavisk Ordre decided to Poppy overseas as the ambassador pride and joy of Scandinavia, and to cement the alliance between the King of Denmark and the Queen of England after centuries of religious wars. London is a strange land for her; it's dark, it's rainy, the streets are dirty, and the food is soggy.
Relationships:

  • Skandinavisk Ordre: Before she joined England's Order of Seven, she was part of the Skandinavisk Ordre, Scandinavia's own Order, by recruitment where she passed the test of conviction with flying colours and at a record speed. She simply dismantled the entire challenge by pulling a lever (who know one knew about. Not even the inventor of the trial noticed that he had built a lever that disarmed the whole system) and granted her the title of 'Young Genius'.
  • Ada Lovelace: Poppy has been exchanging letters with her since before she arrived in England. They write about all things mathematical, recent inventions, Ada's work for Charles Babbage, Lord Byron's poetry, et cœtera. Poppy says that 'Ada Lovelace is her favourite homo sapien'. That statement alone makes Hr. Frans believe that she likes Ada in a more-than-just-friends manner.
 
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Appearance:

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Name: Layla Caldwell

Race: Werecat

Age: Twenty-Six

Nationality: English

Sexual orientation: Heterosexual

Skills & Knowledge: Layla's always been a firm believer that one should stick to what they're good at, and leave the rest for... well, everyone else. Turned at a young age, she has focused intensely on refining her speed and stealth, seeking to avoid direct confrontation when possible, never sticking around in an unfavorable situation. Layla prefers using cunning and stealth to push her own agenda, but is experienced enough in combat to hold her own when the need arises. Her area of expertise lies in those of her own kind; having lived a life mostly among humans, she's striven to understand all she can about the strengths and weaknesses of werecats, as well as other were-creatures.

Personality: In a word, odd. Layla doesn't seem to exactly "fit in" anywhere. Her curiosity, and compassion towards humans puts her at odds with most of her own kind, while her abnormal mannerisms, and lack of social conditioning result in most humans tending to keep their distance.

Cunning and intellectual, Layla prefers spending most of her time in her human form, usually resorting to shifting only when necessary for survival, or convenience. Truth be told, she fancies herself more human than werecat. Quick to care for others, she longs to develop close relationships with most she meets, though her decidedly eccentric behavior ensures most others don't share the same desire.

Like all werebeasts, Layla's internal struggle is something she deals with daily. Good-hearted and compassionate though she is, constant vigil is required to prevent her succumbing to the overwhelming bloodlust werebeasts are known for. Although she manages to appear cool and collected at most times, she knows the moment she forgets her affliction is the moment the war is lost.

Character flaws: Layla fears isolation above all else, seeking to please others even at a high cost to herself. This results in her placing the needs of others before her own, and at times causes her to force interaction with others, only to end up driving them away. Her lack of social conditioning results in some awkwardness during conversation and interactions with others, as she can often times overstep her bounds and miss social cues.

Backstory: Born and raised in an orphanage in London, Layla never had a true family. Well, she supposed she did at some point, but not one she ever had the chance to know. The girl led a mundane life as the people around her came and went. Most didn't stay long, but Layla was fond of the old building, and those who cared for it. Many resented the place, while Layla was simply happy she had a roof over her head, and a library she could access, limited though it was. Though she'd read through nearly every book in it multiple times, her favorite were those of fantasy and adventure. Dragons and heroes, princesses and villains, monsters and ghouls, Layla found the worlds contained within books a much more interesting place than London, England, where nothing interesting ever seemed to happen.

Layla's love for books led her to pursuing self-education most wouldn't have seen as accessible in a similar situation, though the small library presented many challenges in the way of expanding her knowledge. Without new books to learn, and with the orphanage having as little funding as it did, Layla found herself turning to odd jobs around the city, but eventually found the best way of acquiring funds to further her education was simply by taking them from other, more fortunate citizens who certainly wouldn't miss them. Shortly after she'd turned 15 years of age, the place she'd come to know as her home deemed her "unadoptable", and she was sent out into the world to fend for herself.

Though she always felt guilty, Layla quickly grew into a skilled pickpocket, taking just what she needed for necessities, and the occasional extra bit for a new book or two. She'd reasoned that by relieving others of their pocketbooks, she could learn what she needed to learn to further herself enough to give back to the city of London eventually, though she hadn't anticipated exactly how that would be. Her fascination for the supernatural grew day by day, and soon enough the girl found herself seeking the impossible. Werewolves, vampires, ghosts; they were only stories made up to scare children, and entertain thrill-seekers. Weren't they? Nevertheless, Layla found herself latching onto rumors of strange happenings around the city, brutal murders leaving their victims nearly torn in half, or missing parts of their bodies that were simply never found. Most chalked it up to the brutality of men, but Layla was never quite able to buy into that mindset.

Only eight and a half years ago, the night of the full moon. Being homeless in London wasn't anything especially unusual. The city had its fair share of urchins, Layla was simply one of the infestation. As she was finding her allowance for dinner, a small rumble from her stomach caused the man to turn from his conversation, catching her wrist-deep in his pocket. Vividly, she recalled the burning pain as his hand had closed around her wrist, the pounding in her heart as he'd called for the police. The night in a cell, that had been her punishment. The problem is, they were all occupied already, most filled with others like her, put in for the night to appease those they'd wronged.

A last resort, she was led to a cell containing just one man. He looked gravely sick, and had a poorly bandaged wound that appeared badly infected. Layla had a hard time understanding why the man was being held here, rather than a facility where he could get proper medical treatment.

Midway through the night, he'd begun making a terrible racket, thrashing about the cell, screaming. The apparent madman was taken away, but not before he'd lashed out at her with... something, leaving a nasty gash down her arm. She'd received disinfectant and a hastily tied bandage, and was sent off the next day, after a lengthy lecture about keeping her hands to herself, lest she end up with a lengthier stay in the cell.

The wound burned something fierce, and only seemed to worsen in condition, despite her best efforts to care for it. She couldn't help but feel something was off. Living in the streets caring for herself, she'd sustained similar injuries more than a few times, but none had burned as fiercely as this. It took a few days for the infection to fully set in, and the transformation to occur.

The transformation confirmed the odd beliefs she'd had, that creatures like her did exist. If she had the ability to shift in and out of another form, surely there were others. And if werewolves really existed, was everything else she'd read about really so far-fetched? Having read multiple "theoretical" books on lycanthropy, Layla was able to gain reasonable control over her condition rather quickly, and became adept at shifting, before beginning to seek out others of her own kind. Upon finding others, she quickly realized they weren't quite like her. Most were completely feral, many of them unable to, or unwilling to shift into their human forms. Though she'd managed to retain most of her own senses, it occurred to her that most others of her kind were a serious detriment to the humans she counted herself among, and she began working toward their extermination.

Years later, she'd drawn the attention of the order, initially perceived as a threat, but after careful observation, she was offered a place where she was sure she'd be able to find others like her. A home.

Relationships: N/A
 
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