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Fantasy The Land of Eshal

Trevor Kay

BLACKJACK!
The species in Eshal have waged war against each other for ages, feuds lasting longer than can be remembered. But when the gods themselves decree that peace is necessary for the challenges of the future none disobey. Playing as almost any creature (no dragons), work with others to uncover evil secrets or to raid ruins or even to sit down over drinks and make allies and enemies. The Land of Eshal holds plenty for all.
 
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Wanting to find new skilled recruits, Kinron sends out members of the guild to advertise a recruiting event. Once the potential recruits arrive Kinron will decide how their skills could be best used by the guild and decides how to push that skill to the limit. For brutes he will send them after ogres and giants to push their strength to the limit. If they are a fighter based off of agility then he sends them after some rogue elves. Whoever makes it back then must choose someone from the guild to fight, if they defeat that member then their performance is evaluated and given a position based on how well they performed during the tests.
 

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