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Fantasy The Edge of Light

Hello! This thread definitely gives me interest. I've never been part of a roleplay where enemies are mostly stronger and need to be taken out by using sheer intelligence. I have a character in mind which could fit.
 
Hello! This thread definitely gives me interest. I've never been part of a roleplay where enemies are mostly stronger and need to be taken out by using sheer intelligence. I have a character in mind which could fit.
I am very happy you like it. Its ment to be a team rp and with you jumpin in the mix we should have enough people to start up. I will try and have the threads up today but i must go to family stuff in a few hours so dont hold your breath. I am interested to see what you have in mind. Your welcome to toss your pitch here or Pm me if you want to share :)
 
The Kingdom of Edenia & Her neighbors.

Edenia is ruled by the Atul family line, a line that started with Shiloh Atul almost 1200 years ago. The kings have not always been good, in fact there are two kings that are known and remembered for their wickedness. Their names have been scratched from history and they are known as the Mad kings. However in recent years King Ur Atul the Father of Princes Zeed & Zelgius Atul has been a just and kind ruler. However his recent death a mere three months ago have left the elder Of the two to be king.
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Zelgius Atul now wears the crown. He is Sterner and more hardhearted than his father but is still a fair and just man. He supports his brothers quest though many believe its to remove his pressence from the castle. That said none have mentioned it to him, After all he is now the most powerful man in the world and no one is sure how he will react seeing as how they have had such a short time to learn his mannerisms.

To the south are several barbarian tribes though only the two closest to the border are well known by the people. First are the Golden Tribes currently lead by Xandar Krimpt joel-ossandon-test13.jpg
He is a famous barbarian said to possess the Legendary blade Felsworn, said to be able to kill anything as it was crafted by the goddess of death & the god of life over 2000 years ago. However his tribe is locked in a viscious rivalry with the equally terrifying Blackblooded Tribes lead by Marduk Sithias
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In many ways more so terrifying Xandar as he was made famous for spending a week alone in the darkness and after his return felling a giant in a single well placed blow of his axe.

To the North are the Frigid planes of Cruz. A place where monsters spawn beneath caverns in the ice making it dangerous day or night. Entire armies have vanished without a trace in this wilderness.

To the West is the great sea, an ocean whose depths spawn massive monsters day and night, sea serpents of legend dwell here and continue to breed making it impossible to traverse, or at least thats the stories that are told. Countless ships have vanished here, draged beneath the waves by tentacles, Fins, or teeth.

Finally to the east is the Kingdom of Furien, a smaller kingdom known for their massive capitol fortress that has withstood attacks from the biggest and most powerful of monsters. It is said that many kingdoms exist on the other side of Furien, however their Anti-social tendencies have made it hard to traverse their nation they are suspicious of outsiders thinking most to be shapeshifters infiltrating their nation. Unlike Edenia the Furien's do pray to the gods, specifically the gods of Battle, The Wilds, and Light.
 
I am very happy you like it. Its ment to be a team rp and with you jumpin in the mix we should have enough people to start up. I will try and have the threads up today but i must go to family stuff in a few hours so dont hold your breath. I am interested to see what you have in mind. Your welcome to toss your pitch here or Pm me if you want to share :)


That's not a problem, I can share it! This character should have been used in another roleplay, but unfortunately, things are not kicking in. Anyways, his personality will be that of a person appearing calm and collected at a first sight, a man of few words. In reality, he craves for excitement and he's far less disciplined than he first appeared to although he's not willing to throw the life of others and isn't a suicide boy either. He also rather prefers to see things from another point of view which makes him feel more compassion to people that seems misguided, except if they're really going way too far.

As for his backstory, things are going to mostly change but the main idea is that during his childhood he was a rebellious child who wanted to have a real motivation with a sister who's looking up to him, despite her who is scared to follow him on his dangerous quest. He was always fascinated by the stories of others and listened as much as he could from an adventurer who regularly cames to his town. He's a fast learner that can get carried away if he feels things are going smoothly.
 
Combat, Magic, Gear, and Techniques

In this storyline combat is a very relevant aspect of society. From non-lethal duels, to fending off monster assaults, even attempted murder. Anyone who can hold one will have a weapon and most people are not pushovers. When fighting severeal things will be taken into account.

Skill & Experience- who trained you makes a difference, and the amount of battles you have been in do as well. If its your first fight and your going against a guy who has survived more than a dozen monster raids it will be a very difficult battle to win they will be able to do things you cannot and will likely be capable of withstanding more damage.

Magic & techniques- spells are useful and effective but they arent the only parts of combat. A knight with little magical skill and no spells still is able to design techniques that they are known for and are effective. For example the False shot for a ranged warrior, they pretend to nock an arrow but keep it in their palm, then they let the string snap and watch where their opponent dodges before taking a shot thus removing the enemies ability to use an evasive action. A blend of spells and techniques is usually the best route to take as it means you dont need heavy weapons or powerful spells (which are both expensive.) instead you can rely on timing and accuracy to deal critical blows to your foes.

Gear- Your armor and Weapons also play a large role in combat as well. Plate armor can repel arrows and slashing attacks, but hammers and Maces will be a nightmare for them as they not only break bones but dent the armor in ways that lock the wound in place making healing impossible unless the armor is removed. Padded armor or thick leather can withstand bashing and slashin damage but are pitiful at stopping piercing damage. The same can be said for weapons, a sword gives you a lot more blade to strike with than a dagger but is no where near as quick with its strikes, and both can be shattered by a good hammer or axe strike. Spears will allow you to get the first attack in most melee situations, but if they get past the tip of your spear you now have a disadvantage in hitting them. Most adventures have a diverse arsenal with one weapon being their prime. Keep in mind if you lick up a weapon you are not trained in you have a disadvantage using it.

Damage and Defense- armor can reduce damage but will never wholly nullify it. A plate helmet will stop a sword swing from killing you, but it'll still hurt like hell to get hit. Evasion can completly negate damage but is very hard to do in heavy armor at the same time if you fail to dodge an attack and your armor is not up to par you can actually go down in one hit. Finding the balance of defense and evasion thats best for you is critical. Sheilds are some of the best defensive items (and most expensive.) Because they offer the option to block, or drop it and run like hell to say nothing of bashing. Damage on the other hand has many factors, a hit to the legs is hard to dodge, but it wont kill you outright. Whereas the chest, neck, and head can be a one hit K.O. but its alot easier to block or evade attacks aimed at that. Damage is not assigned based off of hit points but rather off of Armor, the weapon used, the Area hit, and the physical fortitude of the one taking the hit. A seven foot hulk of a man can likely take a few hits before he goes down, but dodging is hard for him, where as a five foot kid who is 100 pounds soaking wet will be hard to hit for sure...but will likely go down in one solid hit. All that said Dragons, Giants, and Krackens, are big and strong enough to one shot heroes in almost every blow a good rule of thumb, if its bigger than you, dont let it hit you.​
 
Hmmm..

Swords shattered by hammers or axes? Those swords must be very rigid, brittle, worn out or a combination of all three or another possibility is that the user is inexperienced in blocking and parrying. Also, another possibility to immobilize the swords and what the means is to stop it from bending as all swords bend as to not absorb the full impact. Still that would be an interesting dynamic to account for in the story. Very interesting.
 
Hmmm..

Swords shattered by hammers or axes? Those swords must be very rigid, brittle, worn out or a combination of all three or another possibility is that the user is inexperienced in blocking and parrying. Also, another possibility to immobilize the swords and what the means is to stop it from bending as all swords bend as to not absorb the full impact. Still that would be an interesting dynamic to account for in the story. Very interesting.
Well when i wrote it i was holding a rapier so ill admit it was aimed at a specific kind of sword. That said you dont want to block a hammer or axe with any sword, the best case scenario is a heavily dulled blade, worst case is a broken arm and no blade. Though its entierly possible to dodge the swing and end them rightly.
 
I think imma make the Cs skelly and give an example here. That way When i get all the threads up you guys can have mulled it over alot.
 
Well when i wrote it i was holding a rapier so ill admit it was aimed at a specific kind of sword. That said you dont want to block a hammer or axe with any sword, the best case scenario is a heavily dulled blade, worst case is a broken arm and no blade. Though its entierly possible to dodge the swing and end them rightly.
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Though in a magical wprld such as this it wouldnt be outlandish for the pommel to be able to explode if it were a magical sword :)
 
Nah but in all seriousness there are a variety of enchants specifically for tossing pommels.
Homing, explosive, holy burst, blinding flash, hell even a dagger in the pommel which is weighted to fly true.
 

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