Tales of Salisonia: Rise of the Dragons [Official OOC Thread]

Yeah. I've always been on sites like Runescape (EW) and roleplaying on their forums (So, so long ago. x3), etc. since I was like 8 or so but I never really got good at it. ;u;


I can always paint a picture of everything that is happening, every little detail of whatever and whoever is involved, how my character would react in both words and actions to what was going on, I just can't put it into words... It sucks. :C
 
If Pai is really afraid of such a thing as criticism from random people she doesn't know towards her skills, I would understand, but it is not very necessary... I have always been around people who are able to present their words in a different manner than another, so I know the nervousness she feels. But, having read her idea for the Role Play, I am beyond anxious to know this person. O.o  
Besides, since I do not know her, I have no idea what to make of her other than what she has offered up of herself in her Role Play scenario. -3- So, what's the worst that can happen if everyone thinks so highly of her anyways?
 
*spots her name* Wait. Who are we even talking about? ._. If you guys want to see how I post either roleplay with me or check out my profile and stuff. I didn't create a character in this roleplay because I have to run the events (which actually do take a lot of planning) and I have millions of NPCs I can conjure up. ^^


@MrLlama I suggest that you do what Kao-Kao and Sebastian suggest, create a recruitment thread with all the information on it. Make sure to make it neat and presentable, first looks often decide if one will join a roleplay or not. :)
 
I thought we were talking about Lana's friend...? Then I see my username's nickname pop up and I'm all like, "Waaah? Maybe I should go back to sleep." Lol xD
 
@paipai900


Hey Pai, just a question: Did Wynn (as a character) get accepted? Because if so, then I can write up a quick thing about Wind Magic that doesn't involve auras.
 
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Oops, that's what I meant :P


I'm writing up a thing about Wind Elementalism to go along with her application.


EDIT:


When speaking of elementalism, are the words Fire/Water Elementalism capitalized? It's bugging me a bit lol 



@paipai900 Finished this, what do you think?


..::Wind Elementalism::..


Wind Elementalism is a relatively lesser-known form of magic, and thus the full potential of it has yet to be determined. The magic itself is difficult to use offensively, so it is often used as a support for other magic users.


..::Origins::..


The patron God of Wind elementalists is Nevenarius. Nevenarius gives the power of wind as a type of magic that requires dedication and skill to perfect.





..::Techniques::..


Wind is the movement of air from areas of high pressure to low pressure. Therefore, in order to use the element, one must change air pressures. This can be achieved with the medium of a magical item, or, more commonly, techniques from Fire and Water Elementalism are employed. To create an area of high pressure, the air is cooled using techniques used by Water elementalists to create ice. Then, to create the area of low pressure, the main technique of Fire Elementalism is used, albeit in a much weaker manner.


Although techniques from other elements are crucial in Wind Elementalism, this does not mean that Wind elementalists are capable of using the other elements. Those techniques are used in a much more subtle manor, and thus lack the potency to be used by themselves.



Because Wind simply changes the flow of air, it takes an extreme amount of force to actually lift objects that are otherwise not designed to be lifted. Therefore an average Wind user couldn't actually directly attack someone else.



A Wind user's main advantage is it's influence on the other elements. Wind can be used to put out or enhance a Fire elementalist's attacks, and it can also be used to redirect
some Water techniques.





..::Weaknesses::..


The weakness of most Wind techniques is any type of physical attack. Wind cannot be used in such a condensed form as to combat physical items like swords.

 
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@Wynn Kamui Yes, that's how I tend to write it. When speaking of it formally you would capitalize it, but when it's a verb you do not. Elementalisim by itself is not capitalized. :)  
It looks A-O-K. ^^ I like how you got into the scientific part of it to explain how the Wind Elementisim works. The god's name is Nevenarius. :3
 
I find it difficult to read through all of the things that I miss on this thread :3


This is less of a Character Creation thread and more of a chat room lol 
I'll format a full application for Wynn and Wind Elementalism now :P


Then you can talk it over with your slaves moderators :3
 
tumblr_mr93qazj0N1r76oxho1_500.png



Name: August M?rkis


Gender: Male


Age: 21


Race: Human


Class: Knight


Appearance Notes: Height - 6ft 4in, his armor has a brown hood, the fabric is waterproof.


Personality: August is a hot-head, he wants to prove himself to everyone else and especially himself, he wants to prove himself as a warrior and a leader, this means he is the first to run into battle, and the last to leave it, he is the kind of guy who'll grab a torn flag on a javelin, give a rousing speech to demoralized troops and lead the charge back into the enemy ranks.


History: Born into the royal family, a direct descendant of Salis Verdania and the 3rd in line for the royal throne August was bought up with the finest teachers, the finest trainers, the finest food and the finest silk on his bed, but all throughout his childhood, he was told stories by his nanny about the heroes of old, when he was tucked into bed his nanny would tell him tales of Jia of arc and other great heroes, he would sleep imagining himself as one such hero, but when he awoke, he was bought back to the dream-crushing reality, that he's just some spoiled rich boy who is to be protected and coddled all his life.


Upon coming of age at 16, August took his hefty personal allowance and bought an old retired general and master swordsman out of retirement, paying him enough to get the old general's grandchildren gifts for every holiday and pay their way through school, August was taught techniques from all over the land, and his body was molded by extreme exercise to be as fit as he can, but even now, with all his progress in these years, he is still looked down on, and it is only a matter of time until his bravado makes him do something stupid.


Often, he will attempt to council his little brother in matters pertaining to the throne, August never wanted the throne, He surrendered it to his little brother before the matter had ever come up, August wants to see the world and be recognized by the people, he cares nothing for sitting on a throne and making decisions about taxes or any other such matters, he is often at odds with his little brother too, as August tries to bring down smuggling rings and restore legitimacy to the kingdom, his brother is a major patron of these syndicates, the only reason he has not been executed, is because if August was to be killed by his brother, several noble families and masses of people would be in uproar, and no-one wants a civil war.
 
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(Improved and expanded Character Revision 2 subselection Z-49)





@paipai900





Appearance:


2011-07-11-420812.jpeg



Name:


Wynn Kamui





Gender:


Female





Age:


16





Race:


Human





Class:


Wind elementalist





Appearance Notes:


5ft 2in, 120lbs, green eyes.


Wynn has a stuffed bunny in her pocket that was given to her by Erina, a girl who became a sister to her when they both lived in an orphanage together for several years. She keeps this with her at all times, and cherishes it more than any of her other possessions.



She also has a slight abnormality in her gait, as when she was in that same orphanage they were often beaten for minor infractions. During one of those beatings, her knee was fractured; and lacking any medical care it healed back incorrectly.






Personality:


Wynn is a very analytical person. She can quickly analyze a foe and adapt to them accordingly.She is also a very peaceful person, and tries to avoid and prevent violent conflict. Despite being a very logical person, Wynn is very adventurous. She decided early on in teaching herself how to control the element of wind that she needed to explore and analyze the effects of wind that many people overlook and give no importance to.


Wynn lost many of her loved ones throughout her life, and each of the deaths seemed equally as pointless. Her mother was killed by a mugger, he father was killed by a gang of bandits that would attack small villages, and Erina was killed trying to buy Wynn some time. Wynn is still very emotional about their deaths, and these emotions are her main flaw- when her loved ones are in danger, she makes rash decisions without analyzing the potential outcomes as she would usually do. Wynn can thus be easily manipulated into losing rationality.



She never wants to let a friend or loved one die pointlessly ever again. She would gladly give her own life to save that of her friend's.






History:


Wynn's mother died during Wynn's birth, so she was raised by her father. Wynn's father was an engineer, and he designed some gliding machines that he took Wynn on. He told her that some day she would be able to fly like him. When she was


When Wynn was left as the sole survivor of that raid, she promised herself that she would follow in her father's footsteps and fly.



Two days after the village burned, a group of traveling merchants found her nearly starved to death in the rubble. They took Wynn and fed her, but they didn't want to raise a child, so they left her when she was sleeping in the next town they stopped at.



This town was a small town by the name of (Whatever the name of the town near the enterances to the dwarven mines are) near the base of the (Mountain range near the dwarven mine entrance things). Wynn had nobody to help her do anything for the next two weeks after being abandoned at the city. She was very hungry, worried for her safety, sad for her family and village, and most of all lonely; that is until she met Erina.



At first they competed against each other for the people's sympathy- Whoever seemed more helpless would get significantly more from begging. One night, Wynn had been especially lucky with her begging, and so Erina had no food. Wynn saw her like this, and gave her a piece of her bread. This was the beginning of their friendship.



Erina and Wynn got along very well- both of them were orphans living on the street, and they had a similar sense of humor. They used their combined creativity and ingenuity to find ways to make it in the town- They did what they had to. They stole from some of the merchants, but only those that they believed could afford it.



However well this worked for them, it only took getting caught once. They were both thrown into an orphanage. The owner of the orphanage, Mr.Slorh, was not a nice man. He used his power over little kids to up his ego and make himself money. If we didn't do exactly what he asked exactly when he asked, talked when not spoken to, forget to address him as
Sir, we would be subjected to a variety of punishments: No food for two days, Locked in the cellar for days at a time, or when he got very mad he would just beat us.


For Slorh, his orphans were like an investment. By sending them out every day to beg for money, he made a fortune. However, effective as this was, the whole operation could be shut down by a single snitch. He was aware of this, so he constantly would make examples of the orphans, saying that they told someone what he was doing. He would then make everyone watch as he beat the perpetrator until they could barely be recognized. These scare tactics worked on everyone but Erina- she wasn't one to be scared by anything.



Erina and Wynn hated this very much, as did all of the seventy - some kids in the orphanage. After Wynn's leg was broken during one of Slorh's especially violent tantrums, Erina snapped. She snuck out in the middle of the night, carrying Wynn's limp body on her back. She carried Wynn like this for almost a mile to get to the harbor. By the time they got there, though, Slohr had caught up to them. Erina makes the decision to put Wynn onto a boat that was about to leave, then she tried to buy enough time against Slohr for Wynn to be safe. Wynn only woke as the boat was just drifting away- she could never see what truly happened to Erina, but she always assumed her to be dead. Due to her broken leg, she couldn't have looked to see what happened to Erina even if she'd tried.






..::Wind Elementalism::..


Wind Elementalism is a relatively lesser-known form of magic, and thus the full potential of it has yet to be determined. The magic itself is difficult to use offensively, so it is often used as a support for other magic users.


..::Origins::..


The patron God of Wind elementalists is Nevenarius. Nevenarius gives the power of wind as a type of magic that requires dedication and skill to perfect.





..::Techniques::..


Wind is the movement of air from areas of high pressure to low pressure. Therefore, in order to use the element, one must change air pressures. This can be achieved with the medium of a magical item, or, more commonly, techniques from Fire and Water Elementalism are employed. To create an area of high pressure, the air is cooled using techniques used by Water elementalists to create ice. Then, to create the area of low pressure, the main technique of Fire Elementalism is used, albeit in a much weaker manner.


Although techniques from other elements are crucial in Wind Elementalism, this does not mean that Wind elementalists are capable of using the other elements. Those techniques are used in a much more subtle manor, and thus lack the potency to be used by themselves.



Because Wind simply changes the flow of air, it takes an extreme amount of force to actually lift objects that are otherwise not designed to be lifted. Therefore an average Wind user couldn't actually directly attack someone else.



A Wind user's main advantage is it's influence on the other elements. Wind can be used to put out or enhance a Fire elementalist's attacks, and it can also be used to redirect
some Water techniques.





..::Weaknesses::..


The weakness of most Wind techniques is any type of physical attack. Wind cannot be used in such a condensed form as to combat physical items like swords.

 
[QUOTE="Wynn Kamui]


(Improved and expanded Character Revision 2 subselection Z-49)





@paipai900





Appearance:


2011-07-11-420812.jpeg



Name:


Wynn Kamui





Gender:


Female





Age:


16





Race:


Human





Class:


Wind elementalist





Appearance Notes:


5ft 2in, 120lbs, green eyes.


Wynn has a stuffed bunny in her pocket that was given to her by Erina, a girl who became a sister to her when they both lived in an orphanage together for several years. She keeps this with her at all times, and cherishes it more than any of her other possessions.



She also has a slight abnormality in her gait, as when she was in that same orphanage they were often beaten for minor infractions. During one of those beatings, her knee was fractured; and lacking any medical care it healed back incorrectly.






Personality:


Wynn is a very analytical person. She can quickly analyze a foe and adapt to them accordingly.She is also a very peaceful person, and tries to avoid and prevent violent conflict. Despite being a very logical person, Wynn is very adventurous. She decided early on in teaching herself how to control the element of wind that she needed to explore and analyze the effects of wind that many people overlook and give no importance to.


Wynn lost many of her loved ones throughout her life, and each of the deaths seemed equally as pointless. Her mother was killed by a mugger, he father was killed by a gang of bandits that would attack small villages, and Erina was killed trying to buy Wynn some time. Wynn is still very emotional about their deaths, and these emotions are her main flaw- when her loved ones are in danger, she makes rash decisions without analyzing the potential outcomes as she would usually do. Wynn can thus be easily manipulated into losing rationality.



She never wants to let a friend or loved one die pointlessly ever again. She would gladly give her own life to save that of her friend's.






History:


Wynn's mother died during Wynn's birth, so she was raised by her father. Wynn's father was an engineer, and he designed some gliding machines that he took Wynn on. He told her that some day she would be able to fly like him. When she was


When Wynn was left as the sole survivor of that raid, she promised herself that she would follow in her father's footsteps and fly.



Two days after the village burned, a group of traveling merchants found her nearly starved to death in the rubble. They took Wynn and fed her, but they didn't want to raise a child, so they left her when she was sleeping in the next town they stopped at.



This town was a small town by the name of (Whatever the name of the town near the enterances to the dwarven mines are) near the base of the (Mountain range near the dwarven mine entrance things). Wynn had nobody to help her do anything for the next two weeks after being abandoned at the city. She was very hungry, worried for her safety, sad for her family and village, and most of all lonely; that is until she met Erina.



At first they competed against each other for the people's sympathy- Whoever seemed more helpless would get significantly more from begging. One night, Wynn had been especially lucky with her begging, and so Erina had no food. Wynn saw her like this, and gave her a piece of her bread. This was the beginning of their friendship.



Erina and Wynn got along very well- both of them were orphans living on the street, and they had a similar sense of humor. They used their combined creativity and ingenuity to find ways to make it in the town- They did what they had to. They stole from some of the merchants, but only those that they believed could afford it.



However well this worked for them, it only took getting caught once. They were both thrown into an orphanage. The owner of the orphanage, Mr.Slorh, was not a nice man. He used his power over little kids to up his ego and make himself money. If we didn't do exactly what he asked exactly when he asked, talked when not spoken to, forget to address him as
Sir, we would be subjected to a variety of punishments: No food for two days, Locked in the cellar for days at a time, or when he got very mad he would just beat us.


For Slorh, his orphans were like an investment. By sending them out every day to beg for money, he made a fortune. However, effective as this was, the whole operation could be shut down by a single snitch. He was aware of this, so he constantly would make examples of the orphans, saying that they told someone what he was doing. He would then make everyone watch as he beat the perpetrator until they could barely be recognized. These scare tactics worked on everyone but Erina- she wasn't one to be scared by anything.



Erina and Wynn hated this very much, as did all of the seventy - some kids in the orphanage. After Wynn's leg was broken during one of Slorh's especially violent tantrums, Erina snapped. She snuck out in the middle of the night, carrying Wynn's limp body on her back. She carried Wynn like this for almost a mile to get to the harbor. By the time they got there, though, Slohr had caught up to them. Erina makes the decision to put Wynn onto a boat that was about to leave, then she tried to buy enough time against Slohr for Wynn to be safe. Wynn only woke as the boat was just drifting away- she could never see what truly happened to Erina, but she always assumed her to be dead. Due to her broken leg, she couldn't have looked to see what happened to Erina even if she'd tried.






..::Wind Elementalism::..


Wind Elementalism is a relatively lesser-known form of magic, and thus the full potential of it has yet to be determined. The magic itself is difficult to use offensively, so it is often used as a support for other magic users.


..::Origins::..


The patron God of Wind elementalists is Nevenarius. Nevenarius gives the power of wind as a type of magic that requires dedication and skill to perfect.





..::Techniques::..


Wind is the movement of air from areas of high pressure to low pressure. Therefore, in order to use the element, one must change air pressures. This can be achieved with the medium of a magical item, or, more commonly, techniques from Fire and Water Elementalism are employed. To create an area of high pressure, the air is cooled using techniques used by Water elementalists to create ice. Then, to create the area of low pressure, the main technique of Fire Elementalism is used, albeit in a much weaker manner.


Although techniques from other elements are crucial in Wind Elementalism, this does not mean that Wind elementalists are capable of using the other elements. Those techniques are used in a much more subtle manor, and thus lack the potency to be used by themselves.



Because Wind simply changes the flow of air, it takes an extreme amount of force to actually lift objects that are otherwise not designed to be lifted. Therefore an average Wind user couldn't actually directly attack someone else.



A Wind user's main advantage is it's influence on the other elements. Wind can be used to put out or enhance a Fire elementalist's attacks, and it can also be used to redirect
some Water techniques.





..::Weaknesses::..


The weakness of most Wind techniques is any type of physical attack. Wind cannot be used in such a condensed form as to combat physical items like swords.


[/QUOTE]
I don't know why, but reading the part about Wind Elementalism reminded me of this -


giphy.gif
(Please tell me you know what is being said. ;u;) 


[QUOTE="K?ri Kunshu]
:o And you will get it if we go back and forth a few times.

[/QUOTE]
yUS
 
I didn't make it to the second event 'cause SOMEONE has me knocked out. T^T Flabby, where are youuu?


Xavier, you should make a character if you don't have writers block anymore. :3


I gotta go. My tablet was taken again, and I only got to get on 'cause I was like, "Mum, how do snails make babies?" And then she logged onto the computer to look it up on google, then I made her go to the other room to make me some tea, and ta-da. o3o


TTFN. *Disapoofs*
 

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