Sword Art Online: Server in ruins

Isn't SAO a shonen?


Voice commands would work


 
Turbo I need you to post with the status bar for your post
 
done, I agree with the skills use stamina part. and disagree with the voice command activation of the skill, that exactly what differentiates SAO from other shonen anime, here the chars don't have to shout the skill name letting the enemy know exactly what are you are going to do, its lame.
 
But shouting let them know your true fighting spirit!


Anyway yeah for starting money you get 500 col.


Sorry for the lateness on that.


Anyway now Im just waiting on the guys who haven't posted and I'll get the stats updated on the notes tab
 
Not all shonens actively call out all attacks and sticking to poses makes it impossible to actually engage in normal combat because something as simple as "raise your sword over your shoulder" or "draw your arm back for a goddamn stab" trigger a special move. Throwing a goddamn knife is a special skill instead of a basic motion anyone can perform. I'm not saying anyone can throw knives effectively as a combat skill, I'm saying that the motion needed to trigger that "special move" is basic as fuck.


What's the point of a VR system then? The separation between the purported freedom and immersion it'd give to the players and how it's actually employed in the game's combat system are horrendous. You speak of letting the enemy know what you're going to do, going by canon you have to take a pose every time you want to attack in any effective manner. That means every attack is as telegraphed and predictable as if people actually had to input voice commands, if not moreso because the player actually has to make a physical motion rather than just, you know, talk.


Also, if you read the whole thing you'll notice my first idea was further messing with people's brains in order to let them trigger special attacks entirely by thought, because getting used to it as a new mental function would be about as weird as people getting used to a new limb and therefore has value beyond a videogame. The verbal command thing was thrown in because it's a shonen and because it'd be a simple backup method that plays to the genre and actual videogame trends.
 
I like the idea and if Ixa is cool with it, I'll accept it, but still I don't want to see Sword Skills disappear, that is all I want. In fact your method comes even better when it comes to the Original Sword Skills system, but I think we don't have it here:(
 
On another note Aaron our berserker class character keeps me loling non-stop!!!!!! he kind of reminds me of Kamina from Gurren Lagann


//English is not my native tongue..I'm still learning ..sorry for that awful expression earlier
 
it's not getting rid of sword skills, it's making it so sword skills aren't the only viable method of attack when the players can move and act freely thanks to brain jacking. This requires replacing the original POSE TO DEAL DAMAGE mechanic because if that was still a thing people would be triggering sword skills left and right without meaning to, because the motions to do so can be absurdly simple.


The basic one handed sword skills are...standard sword slashes. Horizontal, vertical, diagonal. That's fucking stupid. Doing these very basic motions with your weapon will net you no benefit, you actively need to trigger a very specific pose to throw a simple sword swing that actually does anything. It clashes against the virtual reality aspect of it all by having such a clear divide between normal motion and these combat moves.
 
I'd much prefer if we made it so that characters did special moves with a thought or a verbal component. Somatic special moves are hilariously easily abused, and would be difficult to RP properly. It's also immensely uncool.


I think we should probably ignore canon if it's inconvenient or unfun. We're not here to make a textual adaptation of the anime, we're here to have fun in a single setting.
 
And to use some slang derived with the wii controls, waggle controls is gonna win out on this one. The poses would only be good if they were used for like more complex moves rather than stupid things you can already do. But even then you still got the telegraph issue and the whole split second of waiting for the animation to kick in.


My verdict is: Waggle wins. Everyone can into wire-fu bullshit provided they got skills and they aren't total spazzes. And the computer just helps to make things easier like subtle auto-aim in certain games. Poses shall only be fit for ludicrous high end moves like spin2win, sword air/lazers, or something like that.
 
Well let's call a vote.


All who feel that calling your attacks in a hammy and over-the-top fashion is totally awesome say AYE.
 
I do enjoy the hammy and over-the-top fashion for declaring attacks to be quite enjoyable and amusing. So in the spirit of M. Bison...


[media]



[/media]
OF COURSE!
 
so in the end its EXACTLY like in canon, when did you saw the repeated use of sword skills in duels, it was only used as a flashy finishing move for overkill. the only time they repeatedly used skills was durring Boss fights but even then they had an order of who attacks and with what. etc


NAY to the skill shouting motion.


 
I forgot to mencion that if ones uses a sword skill in a duel the << post-motion>> freeze will certainly lead to he's disadvantage and lost.
 
Except lesser and moves actually in needing of it. Cuz some of that stuff didn't need the posing. Real pros don't use sword skills in duels
 
So you can have an easier time grasping it: no, no es exactamente como en canon. En el canon el jugador tiene que posar PARA TODO. No se puede hacer un simple golpe de espada vertical que haga daño, tenes que activar el Sword Skill de nivel 1 que realiza un simple golpe vertical para que tenga efecto. Eso, me repito, es bastante estupido.


Lo que Ixacise esta diciendo es que ahora se pelea de manera natural y usar tu arma como dios manda sirve de algo, porque es el metodo de combate. El sistema ayuda a que los jugadores puedan pelear de manera efectiva incluso si no saben hacerlo en la vida real, mientras que solo tenes que hacer una pose especifica para ataques de alto nivel.


Esto permite hacer posts mas narrativos y llevaderos en vez de tener que describir constantemente el pre-motion, el sword skill en si, que en los niveles bajos son movimientos que cualquiera que no es invalido puede realizar, y despues repetir eso constantemente. Ahora cuando pares a describir una pre-motion va a ser porque el ataque que sigue es especial y vale la pena. Se entiende? English isn't my first language either.


IN ENGLISH


Para que te sea mas facil captarlo: No, it's not exactly like canon. In canon a player needs to pose FOR EVERYTHING. You can't do a simple vertical sword slash and have it do damage, you need to activate the level 1 Sword Skill that does a simple vertical sword slash in order for it to be effective. This, I repeat myself, is rather stupid.


What Ixacise is saying is that now you can fight in a natural way and using your weapon as god intended actually works, because that's how combat works now. The system helps the players fight effectively even if they don't know how to do so in real life, while you only have to do specific poses for high level attacks.


This lets players do more narrative and entertaining posts instead of having to constantly describe the pre-motion, the sword skill itself, which in the lower levels are motions anyone that isn't an invalid can perform, and then repeat that constantly. Now when you stop to describe a pre-motion, it's going to be because the followup attack is special and worth it. Do you follow? El ingles tampoco es mi lengua natal.
 
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To add on: The system helps smooth things over especially once you get more skills up , but you still need some skill to pull off stuff but yeah at a high level of skill everyone is wire-fu fighting.
 
thanks for the translation, but as I mentioned earlier I only live in Madrid I'm not Spanish, but you sure like to write alot , its cool I get it. Now I won't argue anymore , when I'm gonna write something wrong please be sure to inform me as always. Now I'm gonna go to bed because it's almost 5 A.M here, I'll be waiting for that status update in the Notes Tab
 
I figured you might have a better handle of spanish since you actually live in spain rather than an english-speaking country. Also, that was not a lot, though I am long-winded more often than not. And yes, I like to write, it's why I'm in a forum dedicated to collaborative writing exercises.
 
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Back!!! I was reading thru the recent posts and I have one question..The town areas are a "No Kill"safe zone or not..? because I see in one post that says that there was a kill in the town square, and in another, our "berserker" performing a lariat on somebody.As I recall, SAO had a option deep burried in the menu, called <<Ethics Code>> which restricted players from directly touching each other in "Safe zones" like the town, but I guess we're ignoring that as well in the end.

"The SAO system generally censors mature or unhealthy content (smoking' date=' sexual intercourse, etc.), but it is even possible for players to disable the censor if «Ethics Code Off» is selected on the options menu."[/quote']
 
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Sure people don't want to know if they can be assassinated inside city walls, makes sense.


//And why am I the bad guy all of the sudden? first zero now u...Is it wrong to search the canon for details in order to make this rp more enjoyable?? if so plz tell me and I will start writing about giant robots that shoot rainbows through their nipples and screw the canon
 

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