WlfSamurai
Maelstrom Engineer
Yes. And I’m new to the “feats of strenght”. Aren’t all strength minimums 3 to attempt feats of strength? Or are they variable.Oh, okay, so it becomes difficulty 3 and I succeed with a net of 13 instead of 12.
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Yes. And I’m new to the “feats of strenght”. Aren’t all strength minimums 3 to attempt feats of strength? Or are they variable.Oh, okay, so it becomes difficulty 3 and I succeed with a net of 13 instead of 12.
Yeah, I was looking at those. Next time, I’ll be sure to include the minimum in what I call out. Nice work, though. She’s awesome.They are highly variable. You can't attempt even the easiest Feat of Strength without Strength 3, but it goes up to Strength 10 (as in can't attempt without at least Strength 10) from there in increments of ~3. Since Sigrdrífa can reliably get ~45 successes on a Feat of Strength, she can effectively accomplish Strength 20ish feats.
The book doesn't offer any insight on what feats might look like above Strength 10, except to mention the superman problem of leverage and the durability of materials. That's why I want the Craft Charm that makes things indestructible. Unfortunately it requires Craft 5.
Page 231 offers this table:
Successes Example Feat
Strength 3+ feats
1 Lift a full-grown man or an anvil. Break a pine board with a kick.
2 Tote a bale of cotton on one shoulder. Kick an oak door open.
3 Lift a mule. Break a sword over your knee.
4 Lift a full-grown warhorse. Bend an iron bar with both hands.
Strength 5+ feats
5 Lift an ox. Pull a fully laden wagon. Bend a horseshoe into a pretzel.
6 Throw a mule. Snap an axe haft over your knee. Kick an oak door to splinters.
7 Lift a boulder. Throw a full-grown warhorse.
8 Lift a rhinocerous. Snap iron manacles. Slowly bash through a brick wall.
9 Throw an ox. Twist a steel lock off a door with your bare hands. Kick down an iron-shod door.
Strength 7+ feats
10 Lift an elephant. Raise a drawbridge by hand. Punch through a brick wall.
11 Raise a locked portcullis by hand. Punch through the wooden gate of a fortress.
12 Pull a fully laden wagon from a sand trap. Rip iron bars out of their stone settings with one hand. Rip loose the stone supports of a city gate.
13 Lift a boulder with one hand. Tear down the pillars holding up a mighty temple.
14 Lift a tyrant lizard. Carry an enormous statue on one shoulder. Tip over a Guild wagon. Push open a locked and reinforced fortress gate.
Strength 10+ feats
15 Uproot a mighty tree. Slowly bash through the stone wall of a fortress.
16 Lift a mammoth. Hurl an elephant. Tear apart the welded steel bars of a portcullis.
17 Pull an entire caravan, chained cart-to-cart. Snap a mighty tree in half.
18 Lift a mighty tree with one hand. Crack a boulder in two. Rip a portcullis from its setting.
19 Throw a mammoth. Slowly push over a stone tower. Tow a boat away from a waterfall while on the shore.
20 Tear open the earth to create a crevasse. Smash through ten feet of solid stone. Lift a yeddim or outpull a team of them. Tow a boat away from a waterfall while swimming.
Oh yes! Take a two-point stunt. I think a persuade also would work well. But, I think it relits on you leveraging an intimacy for it.I'm trying to put their minds at ease, so I am thinking that Persuade is more along the lines of what I'm trying to do. What dice do I roll for that, and did I manage to get any stunt dice for my talking?
I think the ideal action here based on social rules is an inspire roll. I'd say Charisma + Presence against their resolve modified by whatever magnitude of fear they have right now.
That would work too. And I don‘t think you have to worry about working from their intimacies on that one.I can go with that.
Yeah, but this is just to the scarred woman. FYI, her resolve is 3. Where are the rules for what fear will add to her resolve?Just a quick reminder, there is a multi-target penalty for social influence. I almost forgot too.
I would treat it like an intimacy and you are the judge of how intense it is as the ST. Minor, major, or Defining.Yeah, but this is just to the scarred woman. FYI, her resolve is 3. Where are the rules for what fear will add to her resolve?
Yes, right as I was typing it. LOL.Almost. Intimacies leveraged in defence (to boost resolve) have +1 strength over intimacies leveraged to weaken resolve. So Major is +3 Resolve and -2 Resolve, respectively.