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Fantasy Royal Witches: Out of Character

welian

#BlackLivesMatter
Roleplay Availability
Roleplay Type(s)
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Out of Character Discussion
Welcome to the OOC thread for Royal Witches! I imagine this won't get that much use since we have a Discord server, however, I prefer to have a thread available for in-depth discussions on the setting and important notices that may be missed in a chatroom.

If you would like to be added to the server, please PM me a request for the link, and I will add you after your character has been accepted.

Discussion Rules
  • Speak to each other politely and with the same respect that you would afford a friend.
  • Do not post any content that would violate RpNation's Terms of Service or Site Rules.
  • Refrain from starting up any hotly contested topics that result in arguments.
  • Do not tease, torment, harass, or bully other players, unless they give you permission because they're into that sort of thing.
  • Ask me before you advertise other roleplays in here.
  • Do not tag That One Player whenever you use the word "covfefe".


 
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Someone talk I'm stuck in class and bored~ XD
 
I'm working on the setting thread a bit more before I go to bed as well.
 

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Character's Full Name

Gender: Female
Age: 30
Color: Red Witch
Occupation: Noble, Researcher, War Hero, Wife and Mother (not necessarily in that order)
Rank: Matriarch
License: ?
Personality
Carma is calm and level-headed. Despite the De Lancret penchant for fire, she's as steady as an evening breeze. Experience in battle, as well as the loss of family, have left her largely unfazed by surprises. Instead, she projects confidence and a sure serenity.

Only a few topics disturb her evenness. The Blight incites an icy rage. Children bring out a delighted smile. And the love she has for her husband is radiant.

Appearance
Not especially tall, Carmaline has a regal carriage and presence that projects. She's slender, redheaded with wavy waist-length hair, and her green eyes are as clear (and often hard) as gemstone. Her voice is a soft alto that can sharpen in an instant when snapping off an order or wielding the powers of magic.

History
A daughter of a once mighty Fire Witch House, Carmaline is the last member of the female line alive. She was trained from infancy in the traditions and honor of the De Lancrets. Carmaline spent her teens in service to the Royal Army, where her level head in battle and ability to accomplish her orders became as prized as her skill in magic. By the time she reached adulthood, her education in strategy and tactics combined with her experience made her a natural on several theaters of war.

The Battle of Crécelle changed everything. A key crossing over the Amarantine River in the Rubidia Plains, the town of Crécelle was the last line of defense on the Blight-side of the river. Five hundred in the Third Regiment of the Rubidia Forward went in to hold off a massive invasion of Blight-corrupted creatures while the surrounding area was completely evacuated. By the time the last civilian was out, only a dozen remained.

So Carma retired to the estates of the De Lancrets, leaving behind the grief and suffering of a destroyed Regiment, and took up managing all of her family's holdings. One by one, her family had perished in battle or under mysterious circumstances and her mother had told her that a Blight curse would doom them all. By that time, Carma had already found love in the form of her childhood friend and lifelong companion, the Warden Archie. So the two married, had two children and Carma spent much of the last five years forgetting the horror of war while seeing to a transition plan. If there really was a curse, she had to make certain all the people who depended on the De Lancrets were seen to and cared for.

Until the last of her family died. Logically, Carma expected to be next, followed by her daughter. With her children in the care of her in-laws, and the deeds in place to ensure they would gain ownership should she fall, Carma then chose to reenlist in the Royal Army. Fighting the Blight had always been her family's passion. If she was to die, she would do so in battle. And perhaps if there was a curse in the Blight, it would seek the last of the De Lancrets out and she could finally face the adversary that had destroyed her family.

Once, the De Lancret family was legendary among the Red Witches for their peculiar affinity with fire. Spells and enchantments invoking flame always came easily to them. And for many years, their daughters peerlessly served at the front lines, riding into clashes with the Blight.

No more. Rumor has it the family teeters on the edge of extinction due to a curse. Despite all precautions, every few years another De Lancret perishes in battle, inexplicably comes down with the Blight or meets with misfortune. Between constant warfare and these mysterious deaths, the century of conflict with the Blight took its toll. By the time Carmaline was born, her part of the family tree were the last ones left.

Carma's mother perished within a year after her birth. By the time of her First Blood, her only aunt and last grandmother were dead as well. By the time her two years of service were up, one of her brothers died in battle. And two years ago, her older sister died as well.

Now it's just her, her sister's two small children and Carma's own daughter, Emma. As the last adult De Lancret left alive, Carma swore that if she perished in battle, the remaining De Lancret children would be cared for by her husband's family and perhaps escape the De Lancret fate by hiding under another name.

Relationships

  • Archie: A childhood friend turned lover, he was one of the few who survived the battle that decimated her unit. His unfailing steadiness carried her through rough times and the two have been married for years. She adores her sweet, inventive Warden husband and little brings out her soft side more.
  • Her children, Emma (her daughter and jewel of her eye) and Eric (her son, youngest child and Archie's heir).
  • Lydia: Joined forever in the camaraderie shared only by survivors, their bonds are closer still due to their mutual connection to Carma's dead brother Frank. The sight of Lydia brings up bitter memories and broken dreams but Carma would bleed, die and kill for the woman.

Skills

  • Nobility. Born to the educated, elite Red Witch aristocracy, Carmaline is well versed in the managing of estates including handling servants, training and caring for large numbers of horses as well as running a merchant transportation company.
  • Soldier. Years of service in the Royal Army have made Carmaline a skillful fighter with both sword and staff. She's experienced with hard marches, survival and deprivation training as well as military protocol and etiquette. Thanks to her Warden husband, Archie, she's also a fair shot with a gun.
  • Tactician. Carmaline was especially educated in strategy and tactics, skills the De Lancret family were highly esteemed for. Tutored by her grandmother, the former adjunct to the Royal General of Arcana, Carma learned how to build fortifications, create traps, exploit geography and utilize armies in warfare. Although somewhat rusty, her considerable experience combined with this education make her a remarkable strategist.
  • Witch. Raised with the study of battle magics, Carma knows an impressive range of spells designed for military application. Her years of retirement have made her something of an expert with the kind of spells employed by Witches involved in political or economic maneuvers.
Equipment

  • The White Holocaust: This staff was beautifully carved white ash capped with a golden claw clasping a ruby. Blasted in the Battle of Crécelle, the weapon still bears powerful enchantments but it's not the imperishable work of art it once was.
    • With a thought, the crystal ball can beam like the sun, brightening an area or sending a focused ray of light. Can be used for signaling.
    • When rapped against the ground, the staff radiates an aura of calm contemplation. Arguments and fights tend to cease as both rage and fear vanish, though nothing stops combatants from finishing a fight outside of the heat of passion. Once, this effect could last up to an hour but the Battle of Crécelle broke the weapon's ability and now it lasts only a few seconds. Enough to extinguish immediate fear and anger but not enough to keep them from returning.
    • When lifted aloft, it projects a fiery image of the standard of whoever bears it.
    • It's an exceptional focus when it comes to channeling spells that involve fire.
  • A De Lancret Wand. Shaped of white ash and engraved with the runes and markings of House De Lancret, this copper-reinforced wand is Carmaline's utility focus, used for working magic around the house, a camp or in day to day life.
  • The De Lancret Robes. One of a set of robes handcrafted by a Grand Matriarch of the House, these gorgeous fabrics seem wrought out of red silk but intricately embroidered with sigils of the De Lancret family, mingled with powerful protective runes. They're magically resistant to tear, wear, mud, blood and most misfortunes. They also can lengthen or shorten sleeves, hem and hood for best comfort and survivability.
Spells


Stormwind Rider: Invokes a whirlwind that lifts her up and carries her as well as perhaps half a dozen companions across the land. Unfailingly swift but loud, hard to steer and difficult to land without wrecking the immediate landscape.
Stop Gap: Creates a thin barrier of bandages that tightly bind and immobilize a wound, preventing blood loss. It uses less mana and is faster to do when existing fabric is available to convert instead of creating cloth from magic.
The White De Lancret Flame: A special family spell that projects a torrent of fire in a single focused direction and sustains it, acting as a flamethrower to ignite the land and the Blight equally. Greatly draining on its own, the De Lancrets have a far more efficient version that can be sustained for up to an hour so long as they have a piece of wood the size of a torch to fuel it. The use of the White Holocaust allows nearly indefinite use.
Drawing the Sea Incantation: With a spiraling motion of the wrist and arm, a Witch can draw water out of a source and shape it to their liking, used recreationally for festivals and parties by making fountains and pools 'dance'. Carma specializes in a battlefield application where this spell is used against the land to yank moisture out of swaths of trees, brush and grass. This renders the affected landscape very flammable, setting up an environment prone to forest fire.

Methodology of Secrets. This spell can only be invoked before falling asleep. The target will then dream of learning a skill, technique or trade. Upon waking, they will remember how to perform that trade or ability with the skill of an average if well trained practitioner of that ability. This magical knowledge lasts until they next fall asleep, whereupon it's forgotten. While the spell can be invoked each night, it can only be invoked for one skill at a time.
Avoiding the Truth Technique. Use of this spell imbues the Witch's words with the power of absolute deception. So long as she utters the target's name or rank, she can create the belief that she's lying about what she's saying. Part or all of a sentence can be aspected with this sense of artificial deception and cunning Witches have been known to season its use with sarcasm, so as to create plausible deniability.
Underling Invisibility Practice. Through a chant that takes no less than sixty seconds to intone, the Witch wraps herself in a shroud of subordination. Those who meet her will unconsciously avoid perceiving her if she appears to be less than they are. This can reflect hierarchy (if she's dressed like a private, anyone who is a Sergeant or greater may not notice her) or bias (if she meets someone who thinks women or Red Witches or nobles are less than they are). Should others draw the attention of affected targets to the concealed Witch, their attention will usually pierce this spell in a matter of a few seconds.
Smooth Transition. With a bent head and a ten second incantation, the Witch can instantly and painlessly kill a single target...so long as they freely consent. In the case of a target infected by the Blight, Smooth Transition also purifies the corpse, leaving it free from contamination and fit for burial.
Life Gets Worse. Touching a weapon and intoning ritual words will briefly enchant with powers of irresistible attraction, as long as it's used in the next five minutes. Usual objects are arrows, throwing knives or bullets. If the weapon pierces the skin of a target, it automatically begins to draw in all other projectiles fired or thrown to strike the same target. This enchantment lasts as long as the weapon remains in the target and, as long as it remains, it's exactly two and a half times harder to remove than it normally would be.

Writing Prompt


"I would forgive you."

Carmaline placed a gentle hand on the arm of Enkhtuyaa of the Pruskeyni family. The two traded looks, even as that proud, terrified woman shrunk back. Around them, the genteel laughter and tinkering of a piano filled this salon party. But for the life of her, Carma couldn't concentrate on any of that but this woman she hadn't seen in half a decade.

"I don't need your forgiveness," Enkhtuyaa hissed. "It was hopeless, a waste of lives, a waste of good soldiers and better Witches. You fools who stayed still lost the town."

"But saved its people," Carma said, dipping her head slightly in remembrance. "We who stayed understood that, understood the oaths we swore to Queen and country. As you did not. I would forgive you, Enkhtuyaa, for cowardice. It was a hopeless battle that none of us should have survived. But I will never forgive you for abandoning your oaths and those men and children who depended on you because it was a 'waste of good soldiers and better Witches'."

"We were soldiers, you and I. I could forgive you for failing to do your duty because you couldn't. But not because you wouldn't. So I'll give you this opportunity, Enkhtuyaa, for old time's sake."

Carma's smile was sharp and predatory. "Avoid me for the rest of your life. If you don't, you won't get a second chance."
 
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Character's Full Name:
Stella Hikari [Name Translation- Star Light]


Gender:
Female

Age:
19

Color:
Blue

Occupation:
Witch, Reaching the end of her mandatory service to the military but intends to stay afterwards.

Rank:
Apprentice/Novice

License:
Three Petal


Personality:
TL; DR: Kinda clumsy and pretty timid when it comes to social situations, someone who likes to sit down with a good book or preferably a sketchpad and draw. She tries her best to please everyone and can be rather awkward sometimes, fumbling over her words but has a good and kind heart, caring for everyone sometimes to the point where she forgets to look after herself, she has an adorable laugh and an innocent vibe radiates off her, her smile is something precise and has a childish and happy nature to it.

Quick Notes:
-She’s an incredibly skilled artist and if it weren't for her determination to join the military she could very well make a living off that and has been told it many a time from her foster parents, she simply laughs and smiles in reply however.


-Gets drunk easily and when she is acts completely opposite to her usual self, extremely open and flirtatious with any ladies around. (She’s gay just so ya’ know~)

-She had 15 siblings growing up whilst at the foster home and is very used to interacting with both those younger and older than her, having a particular soft spot and charm when it comes to handling babies or small children.

-Her parents passed away in battle when she was only a toddler hence her being given to the foster family, she has but one item to remember them by, a small pendant shaped like a golden flower from her mother. (Seen in her main image) And a lullaby written by them.
_____________________

Stella is one of those people that sometimes annoys others, not with insults or nagging, no nothing of that sort but instead with her everlasting optimistic and go get em' attitude, it seems nothing can get the otherwise timid and shy spoken girl down no mater the situation.

Having grown up with fifteen foster siblings she's well used to crowded living spaces and making sacrifices for others, sometimes caring about other people too much and forgetting about her own needs the process, even a compete stranger to her is someone in aid if they seem to need help, even if her words are a fumbled mess when trying to speak to anyone she's not used to, she's one to easily fluster and her nature means approaching others often looks like a teenage love confession in an over dramatised fashion.

Despite all this however the girl has spirit, and a lot of it, if a situation were to really call for it she would state her mind, maybe not directly as of yet but she would not simply let something pass if she could have a hand in it, everything in this world is precious as she believes. It's often been said her personality relates a lot to that of a white witch upon first meeting and she's grown used to it now, it's only when seeing her in her more relaxed and quiet place of reading or sketching under a tree or curled up under the blankets late at night with a lantern that you really notice the blue witch shining from within her soul.

Her reason for joining the military, or at least what she tells people when asked is, “Because I don’t want to see any more people get taken away by battle, I don’t want anymore children growing up without a parent or without knowing the warmth of a hug from someone who truly loves you, I don’t want anyone else to die and that’s why I’ll protect them, I’ll protect them all….. I want everybody to live forever.” the words are spoken with a built up emotional force that practically radiates off of her, but at the same time they’re always spoken with a genuine smile.

Appearance:
[Her exact appearance is shown in the image at the start of the CS]

Height- 5’4”

Weight- 49Kg

Eye Colour-An Ocean Greeny-Blue colour.

Hair Colour- A blackish dark blue, a few occasional light blue streaks throughout it.

Complexion- Darkish skin and a slight tan shade.

Other- She has a birthmark between her shoulder and her neck on the front of her body shaped like a star, one of the reasons she was given her name.

History:
TL; DR: An orphan, Stella grew up in a foster home after her parents lives were taken on the battlefield. Currently toward the end of her mandatory service to the military at the age of 19, she hopes to keep on, wanting to put her skills to use helping protect others.
____________________________

Never knowing the warmth of the love one receives from a parent she grew up oblivious of their whereabouts for a long time, or at least that's what most thought, she was well aware of where they had gone from a young age, the words rang in her mind for years afterwards, we'll be right back, don't worry…. It was a voice she could barely remember, one of a soft and gentle tone, one that cared so deeply for another and one unlike she'd heard much since, the voice of the mother who's face she couldn't remember accompanied by that of her farther blurred figure. She wasn't sad about it though, after all- what's the point of being sad when you could be happy instead? By the age of fourteen the girl had all but moved away from the problem, freely speaking of her parents with only the slightest of hesitations.

And though they're not here now she knows that somewhere out there, somewhere inside her they're proud of where she's come from and where she'd going, the things she can achieve and believes that she will never loose hope no matter the battle.

Stella has two things to remember her parents by, both being extremely dear to her, a flower pendant from her mother and a song her foster parents told her was written before she was born, a lullaby of sorts they would sing to her at night and to this day when nobody listening, or at least when she thinks they aren't she'll sing it to herself, a voice full of passion and hope, one as innocent and cheerful as her rare but beautiful smile and as delicate as her well kept hidden laugh.
(Little known unlike her drawing talent is that of her singing voice, though she can rarely be heard doing it, there’s a particular song she often sings, a lullaby of sorts one might say, her foster parents claiming it was something her parents made up for her before the incident. Her Song)

Her reason for going to the capital- Stella is currently in the capital firstly because of the military gathering there in order to gain work experience and fulfilling her role as apprentice helping out with tasks when needed and secondly to simply enjoy the festival, an event she'd never attended before and one that seems to be a lot of fun, even if the crowds of people aren't exactly her thing, plus Elena's been pushing her into going out and doing more stuff lately and this seemed like the perfect excuse to get away with it, she could always just go into a room or find some quiet place to read/draw if things got too loud.

Relationships: T.B.C
Family- None, deceased.
Relationships- Foster family (Two parents and 15 foster siblings), Elena, Kili & her daughter Po,
The rest are to be worked out/added in as the roleplay progresses.

Skills:
-Stella is currently studying rune language in her spare time and though she can only read and write a bit of it so far she is fairly good at it.
-Fighting, she trains hard everyday to prepare and discipline herself in the arts of both magic welding and of course her pata.

-Agility, though Stella isn't the best at taking a hit nor the strongest when it comes to physical attacks she is incredibly agile when it comes to dodging and speed. (This is not to say her magical attacks are weak however as they are most defiantly not and are right at the top of her age group)
-Singing, though unknown to most Stella does in fact have a rather beautiful singing voice
-Artistic, Stella has amazing skill when it comes to the art of drawing and on occasion painting.
-Stealth, Stella is rather talented she it comes to sneaking around and staying quiet, wether or not her timid nature and general avoidance of crowds has anything to do with this is unknown however.

Weapon:
Glove sword, (pata) Leather armour. (Both items featured in order)

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Her fighting style is based mainly around the use of magic with some skill in her pata, evidently for whenever she must use it but you wouldn’t call her a master of it, that’s for sure. Though her upper body fighting is rather good her lower body or more simply referred to as ‘kicking’ moves lack strength or direction. Her style relies on basic planning and then her own strength rather than going in full blown or planning for hours, she’s currently working on achieving a balance between the two of them.

Spells:
Stella uses an oak wand with a decently sized moonstone gem within it, it has decorative metal pieces over some areas and a lead glass piece at the bottom, it's been lightly carved to fit the palm of her hand and is rather small and lightweight, easily slipping in and out of both her leather armour and everyday clothing.
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1. Beacon | Mana | Neutral | Novice | 1 | Single Target | Minimum |
Launches a single smokey ball of light directly into the air. Completely harmless, it is very useful for signals and calls for help. The color can be changed to help communicate different signals.

2. Disarm | Mana | Neutral | Novice | 1 | Single target | Minimum |
A simple hex that when cast on a living target, cause whatever they are holding to be ejected away from them. A common move in practice duels. Though it can be blocked, it is a spell that is invaluable in defeating someone without causing them harm. It is also a spell that is commonly used by witches of even higher rank.


3. Force | Mana | Neutral | Novice | 1 | Single target | Minimum |
Unleashes a small blast of invisible kinetic force that can be used to knock over people or objects. More powerful witches can apply greater force and perhaps even break through doors or walls.


4. Kudzu | Blue | Depends on Complexity | 1-10 | Singular/Multi Target | Tentative |
Varying depending on the Witch's wishes, she can create a singular illusionary clone or dozens upon dozens of them to surrounding herself with and confuse the enemy. Illusionary clones explode into smoke the second they're attacked.


5. Hush | Blue | Novice | 2 | Self Target | Minimum |
Any sound the Caster makes is muffled greatly


6. Inlusio | Blue | Novice | 4 | Singular/Multi Target | Moderate |
A spell requiring an incantation, upon uttering the words "brutum fulmen", an illusion will appear and charge at the target(s). This illusion, however, cannot deal damage, and is mearly a mirage used to give a witch time to act.


7. Veil | Blue | Novice | 6 | Self Target | Moderate |
The caster is made invisible to the vision of others. A blue sheen surrounds the user and occasionally ripples, making it best used in dark enviroments or from a distance from those you wish to hide from.

8. Will o' Wisp | Blue | Apprentice | 3 | Limited AoE Moderate |
A blue mana twist on the classic fireball. A fluttering blueish flame floats towards its target. Not as fast or impactful as its origins, but the casting witch can control it and direct it towards the target where it will burst into flames.

Writing Prompt:

"We'll be right back my little starlight~ Okay?…." The woman's voice was soft and silky as she knelt down slowly besides the little girl, placing a hand on the back of her head and pushing it closer to her gently as she kissed the Childs forehead and smiled warmly down at them, her hand slowly moving down to that of the Childs and placing a pendant within before standing once more, hands clasped together and the ruff and battle worn hand of the man beside her ruffled the girls hair back and forth with a smirk and a chuckle, "Yeah, don't cha' worry ya' little head one bit Stella." He teased, pulling the arm back and placing it into his pocket much like his other. The girl nodded and giggled at the actions of both, fixing up her hair the best she could and waving innocently as she said goodbye, the two adults behind her giving a simple nod in acknowledgement of farewells before closing the door.

Time seemed to pass slowly that day as Stella watched each and every cloud pass by out the window along with drawing messily onto a piece of paper, eager to hand the gifts to her parents upon their return but alas minuets turned to hours and soon she couldn't help but find herself leaning on the window sill, standing on her tiptoes to reach up there and arms folded against each other her her small head laid gently within, watching as the skies colours changed from their light blue hues to that of an orange glow, fighting to keep her eyelids from closing and lulling her into a peaceful sleep.

Sitting against the wall by the wooden door wasn't the most practical position one would think of, but for the sleepy two year old it was far more than enough, curled up and still waiting for it to creak open and the familiar sight of the faces she knew and loved to appear, her vision fading to a blur as the two adults o the household walked over and carefully placed a blanket on er suspecting the child of being asleep, each exchanging a worried glance at the door before what could be taken as a very forced reassuring smile at the young girl.

The next morning the girl shot up at the sound of the door opening beside her, face lighting up like sun as she eagerly rushed in front of the adults and looked up at who was there, only to be greeted with the unfamiliar face of someone she didn't know, glancing back at the two behind her they gave a soft smile, "Your going to live with these people for a while" They explained, gesturing towards the stranger at the door, "Okay…. But when's mummy and daddy coming back?…." the small child asked as she took a few hesitant steps forward, now fully facing the two behind her and eyes staring up in a longing fashion, as if searching for answers in any way they could find, "Soon dear." They replied, the woman's hand tightening its grasps on that of the man beside hers, "But they promised they would be right back, when will they be back?" She continued, the small child's eyes slowly filling with tears, "S-Soon." The man urged again, her smile even seeming forced to the toddler by this point, "I-I want my mummy and daddy….." The small girl began to insist timidly, tugging on the woman's clothing, "Shhhh, sweetie it's all going to be okay" The lady tried to comfort the child, gently removing the small hand from her clothing, the little girls hand falling to her side and tears began rolling down her face, "I want my mummy and daddy!" she cried out shakily, her small body trembling from the action and the small pendant within her other hand was grasped as tightly as the child's strength would allow.

Stella woke up with a sudden jolt, a bead of sweat rolling down her forehead in the otherwise cold night, the warm fabric of the blanket lay wrapped messily upon her lap, eyes wide as she tried to calm her stuttered breaths before glancing out the window and up at the star filled sky, the moon glowing brightly above the rest and its glimmering rays illuminated the town below. It was then she slowly reached upwards and touched the small flower shaped object around her neck, fingers wrapping around it until enclosed in her fist, a reassured and hopeful smile curving its way gently onto her lips, "….. Between the here, between the now….." The tune began and echoed softly throughout the silence of the night.
 
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Lilith Mora
Gender: Female
Age: 20 yrs.
Color: Black
Occupation: Serving in the Queen's army
Rank: Journeywoman
License: 6 petals
Personality
Lilith is generally a quiet girl. She's more of a listener and observer than a talker. Her replies are short and curt, as a person who is not one for small talk. She occasionally jokes around, but she says it in a riddle-like way, and most of the time it's actually a sarcastic insult directed towards someone. She is a rather prideful individual, but is clever enough to know if someone is simply testing her. She is also determined to learn more about magic and to reach her full potential.

As a result of not being quite a social person, Lilith tends to speak in a frank manner, resulting in a lot of negative feelings. She doesn’t intend to hurt a person’s feelings (though at times she does), she simply expresses her thoughts through words. She is currently trying to learn to speak more “gently” to avoid future conflicts, and uses poetic lines to censor herself.

Appearance
Lilith Mora is a lean woman that stands at 5’6”. She has black hair, with bangs that cover her left eye and reach her chin. Her hair is almost always tied to a ponytail. She has dull green eyes that have a determined glint when working with magic. She has a tattoo of the rune for “defense” on her left cheek.

History
Ever since Lilith was a child, she wasn't as energetic or jolly as the other children. Her parents often saw her playing by herself and when she was brought into the company of other toddlers, she would end up sitting out of a game her playmates would be playing rather than be part of it.

When Lilith grew old enough to understand and comprehend what was happening to her surroundings, she would watch with a curious glint in her eyes as her mother practiced her spells. She would giggle when the spell created a sparkly after-effect, and would tap her hands on a barrier to test it strength to help her mother on her research. From then on, her parents knew what Lilith's passion would be in the future.

Her father would watch over her when her mother was out, and vice versa. When neither of them could take care of her, they told her to socialize with other people of her age. Lilith took the opportunity to explore the city more. She encountered a trio of teenagers picking on a smaller and younger child. Being the naive girl she was, she raised her voice and said that what they were doing was bad. The teenagers turned to her and, instead of listening, beat her to the ground. She immediately started crying, and curled up into a ball. The other child, seeing that the teenagers were distracted, ran to find help. She quickly came back with a group of Warden patrols, and one of them was Lilith's father.

The Wardens quickly disabled and brought the teenagers with them, while Lilith's father stayed behind to carry his daughter to the infirmary to treat her injuries. She received a couple of bruises, but they were thankfully taken care of.

Later that day, Lilith's father decided to teach his daughter self-defense, and the basics of what he learned as a Warden. Lilith took the lessons to heart, and she developed her own fighting style to suit her physical capabilities. Aldwin (her father) couldn't be more proud.

When Edith, Lilith's grandmother, passed away when she was 13, she was devastated. She wasn't that close with her, but the old woman still held a special place in her heart. In honor of her memory, Lilith asked her mother, Maya, if she could get a tattoo of a rune on her cheek, as it was where she was hit for the first time. Maya allowed her to do so.

At the age of 14, Lilith became an apprentice. With the help of her mother and late grandmother, she knew more than the average apprentice. She knew the do's and don'ts of magic, and the things to watch out for when casting spells. Although she was up against far more competitive and aggressive witches, she didn't show the same animosity towards other apprentices. Instead, she was so calm and collected, she came off as uninterested to some. She would give her best in duels, and got back up quickly when she lost. She proved herself to be a more than capable witch at the age of 17, when she finished her apprenticeship. Those familiar with her personality and magic described her to be a silent genius. She wasn't very friendly, but she was great in casting her spells.

Taking the positive feedback on her magical talents as an inspiration, she decided to join the Queen's Army. Her father then found out he could get more proud of her, and her mother was both happy and nervous of her daughter's choice.

Relationships
PLAYERS
Scarlet Ebeling - Lilith’s best friend. One of the few people Lilith opens up to.

Aurelia Boveri - Lilith’s crush. She finds the other woman rather attractive, but tries to deny it when probed regarding her attraction.

FAMILY
Maya Mora - Mother, a Matriarch. When Lilith is not being taught by the higher ranking witches, her mother helps her understand her spells and lessons. They spend a lot of time together and have a strong bond.

Aldwin Mora - Father, a Warden. He was the one that taught Lilith how to fight without the use of magic. He's a disciplinarian, but is a caring and loving father.

Anice Mora - Grandmother (Father's side). An old Font. Visits Lilith’s family on occasion, due to being too busy taking care of her husband.

Irving Mora - Grandfather (Father's side). A retired Warden. Rarely ever leaves his house nowadays.

Edith Eyre - Grandmother (Mother's side). Diseased Matriarch. She passed her knowledge onto Lilith's mother. She used to visit her daughter's household occasionally, and sometimes taught Lilith new spells.

Robyn Eyre - Grandfather (Mother's side). A librarian. He likes writing short stories and poems during his free time.

Skills
Skills: Lilith, with her lean form, is an agile fighter. She is light on her feet, using acrobatics to move around and evade attacks. She usually uses sweeping attacks to catch her opponent off-guard, giving her the opportunity to follow up with a more direct attack. She keeps herself fit by training in her backyard, hitting dummies and sparring with her father.

Lilith is also familiar with a lot of runes, though she is still mastering the skill of drawing them. With that in mind, she can understand spells more easily compared to other, less skilled witches.

She can also write poems with meanings between the lines. It is a hobby developed due to her grandfather, who also writes poetry and likes riddles.

Weapon: Lilith’s father urged her to carry at least a dagger with her at all times, and she has one strapped to her belt. The handle is a plain black color, and the butt of it resembles a gem. The hilt is thick by half an inch, and curves slightly upward. The blade is nine inches long, made of sharpened iron.

In addition to having a dagger, Lilith wears a ring with a slot for a mana crystal, and although it's honestly more of a piece of equipment rather than a weapon, it's enchanted to help amplify the effects of her wards and shields. It was a gift from her mother when she graduated from apprentice.

Spells: Even though Lilith can fight barehanded, she is more skilled in the defensive field of magic, and is learning more about enchantments.

Known Spells:
* Armored Skin - A spell she is currently experimenting on. She draws body runes and chants an incantation.
* Spell Ward - Fiat integumentum magicum. Let a magic shield come into being. She can cast a shield that blocks any moderately-powered spell and then it dissipates immediately.
* Barrier - Aegis tua sim. Let me be thy shield. A spherical shield surrounds Lilith and blocks any incoming attacks for as long as she can keep the shield up. This drains her mana for as long as she is casting it, and the larger the barrier is.
* Stepping Stones - Lilith, with the energy she uses to create shields, creates flat platforms that are able to be stepped on and levitate about 10 feet off the ground. They are fragile, and can be shattered against other powerful spells easily, and will vanish once she calls them off. The longest time she can keep 3 stepping stones in the air is 18 seconds. It is quite a taxing spell.
* Discus - Lilith forms discs, and throws them towards a direction. Normally, the impact would be the same as throwing yourself through a glass window, but tougher targets can withstand it.

Known Enchantments:
* Increased Durability (Moderate)
* Knockback (Very Weak)

Writing Prompt
The effects of the spell were not as you anticipated.
Lilith brushed her bangs away from her left eye to get a clearer view of the words written in her notebook. Sketches of runes and symbols littered the pages, and ancient words filled the spaces between them.

Arma corporea. Arma corporea. Arma corporea.

She chanted the words repeatedly in her head, making sure her pronunciation was perfect. Now all that was left was to draw the runes. Just thinking about it made her expression sour. Bringing out her chalk, she positioned her arm properly on the a large, flat stone in her backyard. Her mother advised her to do her experiments outside, so Lilith wouldn’t make the same mistake as she did, whatever that meant.

Lilith actually asked her father to help her on her experiment, but the Warden quickly rejected her offer, and her mother looked on with an amused expression.

Taking a deep breath and holding it, she lowered the tip of the chalk onto her arm and started drawing. The simpler runes were done with ease, but she would pause after every one to look at her notes to make sure what she was doing was correct. Here come the complex ones. Lilith thought, narrowing her eyes in concentration.

Body. Corporis. Cover. Operculum. Flesh. Carnis. Oak. Robus. Armor. Armis.

Once she got the last line of the final rune drawn, she willed herself to slowly let her breath out. She put the chalk back inside her satchel lying on the grass and turned back to her journal. Runes, check. Now for the incantation. She willed her arm to stay still as she recited what she memorized.

“Arma corporea.”

At first, nothing happened. The symbols didn’t glow, and she didn’t feel any different. She frowned.

“Arma corporea!” she repeated, louder this time.

The runes finally glowed a bright light. Lilith could hear a low humming as the incantation worked its magic on the symbols. The prospect of creating a new spell filled her with excitement. We’d all be more productive if we weren’t so busy hating each other.

Just as she finished her thought, she felt her arm go numb. The runes stopped glowing, and the humming quieted down.

“Goddesses above— What have I done?!”

Lilith’s arm was, well, no longer a proper arm. Rather, it was a tree branch. Suddenly, she felt like the most hopeless witch in the capital and she sighed.

“Mother! I need your help again!”

Notes
- Still deciding if I should give Lilith a wand, or give her magical runes on her hands so she wouldn’t appear too “OP”.
- The slot for a mana crystal on her ring powers its enchantment. Lilith has her own mana crystals in her satchel.
 
The Smol Bean Needs More Friends!! >W< XD Please?~ :3 =v=P
 

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Bruno Fidele

Gender: Male
Age: 24
Color: Red
Occupation: Warden
Rank: Soldier
License: 3 Petal
Personality
Bruno is a man of few words, and is rarely the one to initiate a conversation. In spite of this he generally welcomes companionship. He can vary from being a sullen companion to quite a cheerful one, but he is capable of switching moods at the drop of a hat if someone says something that reminds him of his loss. He generally reacts poorly to flirtatious advances, though he tolerates them from people he thinks favourably of. He will always step to the aid of a comrade on the field of battle - mainly because he wouldn’t give the Blight the satisfaction.

Appearance
Bruno stands above average height at 1.9m. His dark brown hair falls down to his broad shoulders, though he ties it at the back of his head to keep it out of the way during a fight. His eyes are a dark brown, the colour not helping a perception that the light has, at least partially, faded from his eyes. Well built through a fierce training regime, he weighs 74kg whilst out of his armour.

History
Bruno was a young man of fiery passions. Quick, strong and volatile, he was the epitome of his Red heritage, even though his two parents had done nothing remarkable - his mother had served her two years, whilst his father had worked as a field labourer. The young Bruno frequently got caught up in fights and often came home with a black eye, before then running around the neighbourhood with the boy he had fought with earlier that day. Given this background, when he met the equally tempestuous red witch Ambra, it was no surprise that sparks flew (not all of them figurative). It was a whirlwind romance, a meeting of two kindred flames that caused each to shine brighter and fiercer. His parents were impressed that he had found a partner of significant magical talent, while hers were pleased with the strength of the Red bloodline flowing through his veins. Bruno was truly, blissfully happy. Even when she was called up for her service, the knowledge of their love was enough to keep him going.


That is, of course, until he received the news that she had died.


The flame that had burned so brightly guttered and flickered. He became reclusive, pale and withdrawn. He became emaciated, as even food lost its appeal. The flame almost died. It would've had Ambra’s mother not kicked the door in, slapped him silly and shouted directly in his face that he’d “become a pathetic excuse for a human being” and that her daughter would “despise seeing the abject mess you’ve become” and many insults that are only repeated in hushed, reverent tones around the village. It was enough. A spark rekindled a flame. A flame suffused with sorrow, with loss, with cold unflinching rage. Not the fiery rage of a berserker, lost in emotion. The rage of a man who will stop at nothing, and never stop, until their vengeance is satisfied. He began to eat, methodically. Train, religiously. Equip himself, carefully. Morning runs. Splitting logs. Swordsmanship. He pushed himself harder than he ever had before, seeking to forge himself anew. Once he was satisfied, he enlisted into the wardens, and was placed under the command of Balasar Hagermaus. He has fought the Blight on the front lines repeatedly in the three years that have followed. In his most recent engagement, his unit was almost completely wiped out, including their officer. He was sent to Sylvia to await reassignment, the timing just happening to coincide with the vernal equinox festival...

Relationships
None as of yet.

Skills
Skills: Stamina - As someone who regularly (even obsessively) trains, he can fight for a long time without tiring, even in heavy plate.

Brute Force: Though helped to a certain degree by his blade's enchantment, a blow from Bruno is not something many walk away from. Capable of bisecting lesser blight, and cutting into even the most armoured targets, what Bruno hits stays very hit.

Expert Swordsman - Though he's by no means a true master with a blade, Bruno is capable of at least equalling many of the Wardens, and of besting quite a large number of those. He has the strength to wield the Zweihander sword to its potential, as well as the dexterity to exploit openings swiftly. The experience of a youth spent fighting also gives him a keen sense for reading his opponent, allowing him a basic degree of anticipation.

Cook: Though by no means a culinary prodigy, he is at least capable of creating meals that taste reasonable and, due to his attention to detail, provide a reasonable nutrient balance.

Weapon: A simple, unadorned Zweihander, 180 cm long with a second hilt just above the crossguard that allows him to use it with greater flexibility in a close melee. At the top of this section are two hooks for parrying. It has been enhanced with a simple yet very effective force multiplying enchantment that, while placing greater strain on the wielder, allows Bruno to deliver devastating hits.
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Armour: A set of heavy plate, enchanted for lightness and ease of movement.

'Parting Gift': A pouch of gunpowder, combined with an enchanted rune capable of producing fire when given the correct command. Used only when it seems there is no other way out. The pouch has recently been replaced to be made of treated leather to keep the powder dry amidst the gore of melee combat.


Spells:
None

Writing Prompt

The sun beat down heavily on the field. On one side, an array of Wardens and Witches: the former shining as the sun reflected off heavy armour, and the latter dressed in a dazzling array of colours. On the other, a pack of Blighted creatures. This group had split off from a much larger one shortly before the Royal Army engaged and destroyed it, and it now faced a small detachment from that same Royal Army force, some still licking wounds from their prior engagement. In spite of their fatigue this was expected to be a straightforward engagement. There was more than enough battle power on the field to eliminate the pack with ease.

Bruno stood stoically, zweihander resting against his shoulder. Around him Wardens shuffled anxiously or fidgeted with weapons and armour. One or two could even be heard audibly praying. He had become accustomed to the anxiety of those around him prior to battle, understood it even. These were men who had something else to live for, be it wives, children, dreams of earning enough to become merchants and crafters...Bruno had heard it all, sat around the campfire. They fought for survival. He fought only to kill. So while they all went through their little rituals, he stood still, waiting for the inevitable order.

He did not have to wait long, as the trumpet blared its first signal. To arms. Bruno pushed his helmet down on top of his head, blinking as the clear view he had was reduced to a narrow slit. The second note on the trumpet sounded, and Bruno turned to see the commander of his unit, Matthias Angelo, motion with the standard to commence the advance. The trumpets had attracted the attention of the Blight at the far side of the field, and a dust cloud kicked up as they too began to move, a solid wall of filth and corruption. Bruno ground his teeth in his helmet as he marched. They would all die here today, by his hand if necessary. The two sides grew ever closer, Bruno able to identify individual corrupted beasts. His heart began to beat faster in anticipation.

The third trumpet and the signal to engage. Bruno charged, letting out a single bestial roar as he swung his blade in a mighty downstroke that cut cleanly through an abomination that may once have been a bear. Ichor flew from the corpse as he continued to swing, cleaving other abominations in a series of simple yet swift blows. To his left and right he could hear the yells of the other Wardens as they too began their work, along with the occasional scream that signified the inevitable casualties. All they needed to do was hold the lines and allow the witches time to obliterate the bulk of the pack. An upstroke opened the belly of what had once been a cow, while the subsequent horizontal slash lopped the heads off a pair of what could only have been humans. He cut and cut, waiting for the arrival of the magical artillery, a small smile on his face as the Blight fell. Yet the familiar impacts of spells did not materialise, and the howls from the other Wardens continued. Bruno could no longer see the others, lost in a sea of Blight as he cut and slashed. Forced to use the secondary hilt as they pressed in on him, he continued to fight even as blows began to hammer off his armour from multiple sides. He was surrounded, practically blinded by his helmet and exhausted. There was only one option left. Bruno's hands went to his waist, where a small enchanted rune sat attached to a pouch packed with a coarse dark powder. There was only one way out of this, and it would be on his terms. Gripping the rune, he shouted the phrase he had ordered two and a half years ago, when he first bought the rune. "IN MEMORY OF AMBRA!" The rune spat flame directly at the pouch of gunpowder and Bruno smiled grimly.

The expected explosion and instant oblivion failed to materialise however, wiping the smirk from his face. The bag had been soaked with blood, and the damp powder refused to ignite. Bruno howled in frustration, whirling his blade around in a vicious arc. It wasn't supposed to end like this. He couldn't let it end like this. Roaring like a man possessed, his sword traced brutal arcs in the air, blood flying from each victim even as he was rocked and shaken by countless blows on his armour. It was over. Just a matter of many he could end. A loud clang was all he heard as a much heavier blow knocked him to the ground, dislodging his helmet. Rolling swiftly, he managed to position his sword to block the jaws of the corrupted bear that aimed to tear out his throat. He could smell the fetid stench as it slowly pressed down, applying more force than his tired arms could oppose. Slowly, inexorably, it pushed closer. This truly was the end.

A gout of flame roared above him, the light blinding him even as the heat singed the tips of his hair. The bear screamed - an otherworldly howl as it was caught fully in the flames. As Bruno shielded his eyes, he felt the heat move away as the magic swept left and right, purifying a huge swath of the filth. Bruno lay gasping for breath as the last dying howls of the pack echoed and fell silent. Against all odds, he was still alive. The witches had stepped in after all, though he felt a searing irritation that they had not come sooner. Slowly clambering to his feet, he could see his unit's standard lying , the remnants of the flag still burning, next to the broken corpse of Angelo. All around him the dead and dying Wardens littered the field - those who, like him, had climbed to their feet were very much in the minority. Picking up his sword and helmet, he staggered back towards the camp on legs that threatened to buckle from exhaustion. There would be no burying the dead - their numbers were too great. As he walked, he passed many bodies of witches - from the carnage it would seem that a flock of blight eagles had descended amongst them. He felt a cold lance shoot through his heart at the sight of one, lying with her eyes torn out, with a shock of red hair surrounding her head like a halo. A lump rose in his throat - is that what Ambra had looked like when she-? Unable to bear thinking about it, he turned and staggered away, willing the image to leave his mind but knowing that it would haunt his dreams.

 
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Stella Hikari [Name Translation- Star Light]

Gender: Female
Age: 19
Color: Blue
Occupation: Witch, Reaching the end of her mandatory service to the military but intends to stay afterwards.
Rank: Apprentice/Novice
License: Three Petal
Personality
TL; DR: Kinda clumsy and pretty timid when it comes to social situations, someone who likes to sit down with a good book or preferably a sketchpad and draw. She tries her best to please everyone and can be rather awkward sometimes, fumbling over her words but has a good and kind heart, caring for everyone sometimes to the point where she forgets to look after herself, she has an adorable laugh and an innocent vibe radiates off her, her smile is something precise and has a childish and happy nature to it.

Stella is one of those people that sometimes annoys others, not with insults or nagging, no nothing of that sort but instead with her everlasting optimistic and go get em' attitude, it seems nothing can get the otherwise timid and shy spoken girl down no mater the situation.

Having grown up with fifteen foster siblings she's well used to crowded living spaces and making sacrifices for others, sometimes caring about other people too much and forgetting about her own needs the process, even a compete stranger to her is someone in aid if they seem to need help, even if her words are a fumbled mess when trying to speak to anyone she's not used to, she's one to easily fluster and her nature means approaching others often looks like a teenage love confession in an over dramatised fashion.

Despite all this however the girl has spirit, and a lot of it, if a situation were to really call for it she would state her mind, maybe not directly as of yet but she would not simply let something pass if she could have a hand in it, everything in this world is precious as she believes. It's often been said her personality relates a lot to that of a white witch upon first meeting and she's grown used to it now, it's only when seeing her in her more relaxed and quiet place of reading or sketching under a tree or curled up under the blankets late at night with a lantern that you really notice the blue witch shining from within her soul.

Her reason for joining the military, or at least what she tells people when asked is, “Because I don’t want to see any more people get taken away by battle, I don’t want anymore children growing up without a parent or without knowing the warmth of a hug from someone who truly loves you, I don’t want anyone else to die and that’s why I’ll protect them, I’ll protect them all….. I want everybody to live forever.” the words are spoken with a built up emotional force that practically radiates off of her, but at the same time they’re always spoken with a genuine smile.


Appearance
[Her exact appearance is shown in the image at the start of the CS]

Height- 5’4”

Weight- 49Kg

Eye Colour-An Ocean Greeny-Blue colour.

Hair Colour- A blackish dark blue, a few occasional light blue streaks throughout it.

Complexion- Darkish skin and a slight tan shade.

Other- She has a birthmark between her shoulder and her neck on the front of her body shaped like a star, one of the reasons she was given her name.


History
TL; DR: An orphan, Stella grew up in a foster home after her parents lives were taken on the battlefield. Currently toward the end of her mandatory service to the military at the age of 19, she hopes to keep on, wanting to put her skills to use helping protect others.

Never knowing the warmth of the love one receives from a parent she grew up oblivious of their whereabouts for a long time, or at least that's what most thought, she was well aware of where they had gone from a young age, the words rang in her mind for years afterwards, we'll be right back, don't worry…. It was a voice she could barely remember, one of a soft and gentle tone, one that cared so deeply for another and one unlike she'd heard much since, the voice of the mother who's face she couldn't remember accompanied by that of her farther blurred figure. She wasn't sad about it though, after all- what's the point of being sad when you could be happy instead? By the age of fourteen the girl had all but moved away from the problem, freely speaking of her parents with only the slightest of hesitations.

And though they're not here now she knows that somewhere out there, somewhere inside her they're proud of where she's come from and where she'd going, the things she can achieve and believes that she will never loose hope no matter the battle.

Stella has two things to remember her parents by, both being extremely dear to her, a flower pendant from her mother and a song her foster parents told her was written before she was born, a lullaby of sorts they would sing to her at night and to this day when nobody listening, or at least when she thinks they aren't she'll sing it to herself, a voice full of passion and hope, one as innocent and cheerful as her rare but beautiful smile and as delicate as her well kept hidden laugh. (Little known unlike her drawing talent is that of her singing voice, though she can rarely be heard doing it, there’s a particular song she often sings, a lullaby of sorts one might say, her foster parents claiming it was something her parents made up for her before the incident. Her Song)

Her reason for going to the capital- Stella is currently in the capital firstly because of the military gathering there in order to gain work experience and fulfilling her role as apprentice helping out with tasks when needed and secondly to simply enjoy the festival, an event she'd never attended before and one that seems to be a lot of fun, even if the crowds of people aren't exactly her thing, plus Elena's been pushing her into going out and doing more stuff lately and this seemed like the perfect excuse to get away with it, she could always just go into a room or find some quiet place to read/draw if things got too loud.

Relationships
Relationships: T.B.C

Family- None, deceased.

Relationships- Foster family (Two parents and 15 foster siblings), Elena, Kili & her daughter Po, The rest are to be worked out/added in as the roleplay progresses.

Skills

-Stella is currently studying rune language in her spare time and though she can only read and write a bit of it so far she is fairly good at it.
-Fighting, she trains hard everyday to prepare and discipline herself in the arts of both magic welding and of course her pata.
-Agility, though Stella isn't the best at taking a hit nor the strongest when it comes to physical attacks she is incredibly agile when it comes to dodging and speed. (This is not to say her magical attacks are weak however as they are most defiantly not and are right at the top of her age group)
-Singing, though unknown to most Stella does in fact have a rather beautiful singing voice
-Artistic, Stella has amazing skill when it comes to the art of drawing and on occasion painting.
-Stealth, Stella is rather talented she it comes to sneaking around and staying quiet, wether or not her timid nature and general avoidance of crowds has anything to do with this is unknown however.

Equipment

Leather armour, Glove sword (pata). (Both items featured in order)

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Her fighting style is based mainly around the use of magic with some skill in her pata, evidently for whenever she must use it but you wouldn’t call her a master of it, that’s for sure. Though her upper body fighting is rather good her lower body or more simply referred to as ‘kicking’ moves lack strength or direction. Her style relies on basic planning and then her own strength rather than going in full blown or planning for hours, she’s currently working on achieving a balance between the two of them.

Spells


Stella uses an oak wand with a decently sized moonstone gem within it, it has decorative metal pieces over some areas and a lead glass piece at the bottom, it's been lightly carved to fit the palm of her hand and is rather small and lightweight, easily slipping in and out of both her leather armour and everyday clothing.
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1. Beacon | Mana | Neutral | Novice | 1 | Single Target | Minimum |
Launches a single smokey ball of light directly into the air. Completely harmless, it is very useful for signals and calls for help. The color can be changed to help communicate different signals.

2. Disarm | Mana | Neutral | Novice | 1 | Single target | Minimum |
A simple hex that when cast on a living target, cause whatever they are holding to be ejected away from them. A common move in practice duels. Though it can be blocked, it is a spell that is invaluable in defeating someone without causing them harm. It is also a spell that is commonly used by witches of even higher rank.

3. Force | Mana | Neutral | Novice | 1 | Single target | Minimum |
Unleashes a small blast of invisible kinetic force that can be used to knock over people or objects. More powerful witches can apply greater force and perhaps even break through doors or walls.

4. Kudzu | Blue | Depends on Complexity | 1-10 | Singular/Multi Target | Tentative |
Varying depending on the Witch's wishes, she can create a singular illusionary clone or dozens upon dozens of them to surrounding herself with and confuse the enemy. Illusionary clones explode into smoke the second they're attacked.

5. Hush | Blue | Novice | 2 | Self Target | Minimum |
Any sound the Caster makes is muffled greatly

6. Inlusio | Blue | Novice | 4 | Singular/Multi Target | Moderate |
A spell requiring an incantation, upon uttering the words "brutum fulmen", an illusion will appear and charge at the target(s). This illusion, however, cannot deal damage, and is mearly a mirage used to give a witch time to act.

7. Veil | Blue | Novice | 6 | Self Target | Moderate |
The caster is made invisible to the vision of others. A blue sheen surrounds the user and occasionally ripples, making it best used in dark enviroments or from a distance from those you wish to hide from.

8. Will o' Wisp | Blue | Apprentice | 3 | Limited AoE Moderate |
A blue mana twist on the classic fireball. A fluttering blueish flame floats towards its target. Not as fast or impactful as its origins, but the casting witch can control it and direct it towards the target where it will burst into flames.

Writing Prompt

"We'll be right back my little starlight~ Okay?…." The woman's voice was soft and silky as she knelt down slowly besides the little girl, placing a hand on the back of her head and pushing it closer to her gently as she kissed the Childs forehead and smiled warmly down at them, her hand slowly moving down to that of the Childs and placing a pendant within before standing once more, hands clasped together and the ruff and battle worn hand of the man beside her ruffled the girls hair back and forth with a smirk and a chuckle, "Yeah, don't cha' worry ya' little head one bit Stella." He teased, pulling the arm back and placing it into his pocket much like his other. The girl nodded and giggled at the actions of both, fixing up her hair the best she could and waving innocently as she said goodbye, the two adults behind her giving a simple nod in acknowledgement of farewells before closing the door.

Time seemed to pass slowly that day as Stella watched each and every cloud pass by out the window along with drawing messily onto a piece of paper, eager to hand the gifts to her parents upon their return but alas minuets turned to hours and soon she couldn't help but find herself leaning on the window sill, standing on her tiptoes to reach up there and arms folded against each other her her small head laid gently within, watching as the skies colours changed from their light blue hues to that of an orange glow, fighting to keep her eyelids from closing and lulling her into a peaceful sleep.

Sitting against the wall by the wooden door wasn't the most practical position one would think of, but for the sleepy two year old it was far more than enough, curled up and still waiting for it to creak open and the familiar sight of the faces she knew and loved to appear, her vision fading to a blur as the two adults o the household walked over and carefully placed a blanket on er suspecting the child of being asleep, each exchanging a worried glance at the door before what could be taken as a very forced reassuring smile at the young girl.

The next morning the girl shot up at the sound of the door opening beside her, face lighting up like sun as she eagerly rushed in front of the adults and looked up at who was there, only to be greeted with the unfamiliar face of someone she didn't know, glancing back at the two behind her they gave a soft smile, "Your going to live with these people for a while" They explained, gesturing towards the stranger at the door, "Okay…. But when's mummy and daddy coming back?…." the small child asked as she took a few hesitant steps forward, now fully facing the two behind her and eyes staring up in a longing fashion, as if searching for answers in any way they could find, "Soon dear." They replied, the woman's hand tightening its grasps on that of the man beside hers, "But they promised they would be right back, when will they be back?" She continued, the small child's eyes slowly filling with tears, "S-Soon." The man urged again, her smile even seeming forced to the toddler by this point, "I-I want my mummy and daddy….." The small girl began to insist timidly, tugging on the woman's clothing, "Shhhh, sweetie it's all going to be okay" The lady tried to comfort the child, gently removing the small hand from her clothing, the little girls hand falling to her side and tears began rolling down her face, "I want my mummy and daddy!" she cried out shakily, her small body trembling from the action and the small pendant within her other hand was grasped as tightly as the child's strength would allow.

Stella woke up with a sudden jolt, a bead of sweat rolling down her forehead in the otherwise cold night, the warm fabric of the blanket lay wrapped messily upon her lap, eyes wide as she tried to calm her stuttered breaths before glancing out the window and up at the star filled sky, the moon glowing brightly above the rest and its glimmering rays illuminated the town below. It was then she slowly reached upwards and touched the small flower shaped object around her neck, fingers wrapping around it until enclosed in her fist, a reassured and hopeful smile curving its way gently onto her lips, "….. Between the here, between the now….." The tune began and echoed softly throughout the silence of the night.
 
Do we have any idea when the RP will actually start?
Sorry about the delay! Usually I only work three days a week, but I've been putting 4-5 days ever since I got back from vacation. Had to catch up, and then bossman had a special project for me. My goal is to get this bad girl up and rolling on Tuesday.
 
OUTDATED PROFILE.
An updated and improved version has been made but not been posted in the OOC.
If you wish to review and or look at the new one, feel free to ask.


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Damon Valentin Dragoslav

Gender: Male
Age: 26
Color: Black
Occupation: Warden; Medic & Botanist
Rank: Second Lieutenant
License: Six Petal
Personality
Being raised by Nobility has shaped Damon quite heavily and it's rather easy to discern the fact that he certainly wasn't raised amongst the lower or middle class of Arcana. An extremely formal and respectful person, he always seems to show the maximum amount of courtesy as possible when interacting with others, with this polite manner of his going even further when interacting with Witches; especially those hailing from the Black or Red regions of Arcana.

Aside from his relatively posh demeanour, Damon isn't exactly the stereotypical Warden in terms of how he acts as well. Generally shy and quiet, he seems to be a bit of a passive person who doesn't seem to be particularly fond of what can be considered vibrant environments. This introverted side of him, however, seems to be dominated by his desire to prove himself useful to others. Whilst he generally likes to stay on the sidelines or act as more of a follower than a leader, Damon is more than willing to go out of his way on certain occasions to help other people out with whatever they're facing.

Appearance
Damon is a relatively unassuming figure, standing at the height of five foot and six inches, with a lean figure that shows signs of his noble heritage, mainly his rather pale complexion. He has a memorable face given his bright and piercing, golden green eyes, messy black hair and numerous, deep scars on his face. The black mana heritage in him seems to show itself quite well in his resting contemplation face.

History
The one of many sons born to Isidora Dragoslav, a powerful, in both political and magical terms, black mana noble, Damon was immediately exposed to massive expectations the second he was old enough. Isidora, despite being a woman, seemed to take the reigns when it came to raising her many children instead of her husband despite her incredibly busy schedule. She was the one who drove Damon to be as best as he could be and make himself useful to the family, lest he desire to not be a part of the family at all like a few of his siblings. It wasn't exactly a warm or good upbringing, but it was one that convinced Damon to join the Wardens at the incredibly young age he did; sixteen.

The high education he received because of his family's status made him quite a bit more knowledgeable in the more academic fields of study in comparison to the vast majority of wardens, who proved themselves useful with physical strength, martial prowess and strategic thought rather than book knowledge and the like. Whilst this made him relatively mediocre as a swordsman, it did result in him becoming a rather exemplary Medic and Botanist; a position which did force him into the support role, but a position that made him rather indispensable and useful. He found himself being immensely satisfied with his position within the Wardens and for the next eight years, he did an excellent job in his role, tending to the injured, ensuring everyone stays healthy for the next engagement with the Blight or very rarely, rogue witch, and looking after some plants to aid in his medical endeavours. However, two years ago, Damon suddenly found himself being transferred from the group he had been originally working with, possibly as a result of Isidora's political machinations, and soon he found himself under the leadership of the King's former student and friend, Balasar. Working in a different environment under a different person was a bit awkward for Damon at first, but soon found himself fitting right in and proving himself useful once again just like before with his role as a Medic for the Wardens he's stationed with.

Now holding the position of Second Lieutenant under Balasar's command, he now finds himself being brought along to the capital of Arcana, Sylvia, as a result of the unit he's in getting some new transfers to fill up some empty positions they have. This seeming to coincidentally align with the Vernal Equinox Festival being hosted within the city.

Relationships
None as of yet.

Skills
Skills
Medical Knowledge & Expertise: - Damon has served as a Medic within the Wardens for ten years now and has proven himself to be highly competent time and time again. He can deal with the vast majority of injuries that aren't a guaranteed death sentence and has saved a life more than once with his skills. This has also allowed him to identify injuries and illnesses with relative easy and even teach others the basics if they have the desire to learn how to medically treat others.

Botany: - Damon is a relatively skilled and adept botanist. Whilst he certainly isn't an expert at it, he's more often than not, far more knowledgeable about the subject that the majority of the populace within Arcana. He seems to be most skilled at identifying and taking care of plants with medicinal properties, using this skill of his to aid in his medical endeavours.

Marksmanship: - Damon is a pretty good shot with a musket, bow & arrow or crossbow, with a preference for the latter over the former two. Sure, he isn't an expert, but you can rely on him to prove himself useful outside of the medical tent when handing him a ranged weapon.

Basic Sword Play: - Damon can be considered relatively mediocre when it comes to his swordsmanship skills. It's more than enough for him to defend himself against any Blight that comes too close, although, he's very aware he's likely to be outclassed quite easily by ninety-nine percent of Wardens when it comes to fighting with a melee weapon.

Medical Supplies & Plants: - As the designated Medic of his group, Damon always carries some medical supplies on him at all times in the event he needs to treat someone on the field. Thread and needle, bandages, unguents and the like to ensure that you don't die a horrible death. He also carries some vials and the like full of crushed up medicinal plants which help promote healing or make sure you don't get an infection.

Crossbow: - A nice looking crossbow that seems to get the job done. The crossbow itself is enchanted so as to make it as light as a feather, with the bolts that it fires being enchanted with some extra penetrative power to aid in killing Blight.

Shortsword: - A simple thing that he carries on his hip, it's sharp and good for stabbing or cutting things when something gets too close.

Spells: N/A

Writing Prompt
You will never speak to this person again, so long as you live
"I'm sure you all remember the family values of the great Dragoslav house, correct?" Isidora practically marched at the other end of the table, not sitting down, like Damon and the rest of her children. It was impossible to ignore the absolute disdain that soaked her tongue, she briefly stopping and examining each and every one of them with snake-like eyes. He could feel his skin crawl ever so briefly when her eyes went over him, the scars on his face stinging as if to remind him what disobedience and disappointment could lead too. That was why they were all here, afterall. Someone, his brother, Valov, had been regarded as the ultimate disappointment of the family since his sister all those years ago. A refusal to become a Warden, and a refusal to get himself a wife as a result of his...lack of interest....in the fairer sex.

"Just because one shares our blood, does not make them one of us. Ability and worth is what makes a Dragoslav. A person who fulfils the quota and goes above and beyond even that. Someone who can continue the family line no matter what and ensure that we always remain, no matter how dark, times become. Greatness and glory is what makes someone a Dragoslav. If you do not fulfil the quota, if you're a disappointment who lacks greatness and can never attain glory, you are not a Dragoslav." Everyone who sat on the other side of the table, Damon included, nodded slowly, not even daring to take their eyes off their Matriarch.

"That is why, the brother you knew, the son I bore, known as Valov Dragoslav, is no more. He did not live up to his potential. He did not fulfil the quota. He, was a failure, who attained neither greatness nor glory, and never will obtain those things so long as he lives. There is no longer a Valov Dragoslav amongst us. That...disappointment, never existed. You are never to speak or acknowledge that person ever again, so long as you live, so long as you retain the majestic, glorious and great name that is Dragoslav. Do I make myself clear?" No one disagreed. No one with a shred of sanity would even think of such a thing, so each and every single one of them nodded, the young Damon included. As they did, a smile found itself forming on Isidora's face. One of satisfaction. Of knowing that she pulled all the strings and held all the power here. She did not control Arcana. She did not control Alfurasva. Yet, here, she held all the cards and all the power. It was enough. One day the name of Dragoslav would hold so much more power, so long as she continued doing things right, so long as her children did everything they needed to do the way she instructed them. She would never hold the power, she wouldn't live that long, but she'd be remembered as the one who paved the way for greatness to come and grow. These scions of hers would be the seeds that blossomed and spread their roots, take the power, and it would all be as a result of her.

"You're all dismissed. Do not disappoint me, make me proud and one day, you'll attain greatness." Damon rose from his chair, alongside the rest of his siblings, all of whom slowly filed their way out of the room, back to their business, whatever that was.
"Damon. Stay." It wasn't a question. A statement, a demand. He got a few glances of concern and pity from his brothers and sisters. Just because she was their mother didn't make her bearable. Not in the slightest. He walked back to his place at the other side of the table, sitting down quietly as the door closed behind his very last sibling. He could practically feel the room closing in around him, under that gaze of hers. The silence was unbearable.
"What do you plan on doing exactly, Damon, to ensure that you're worthy of the Dragoslav name?....It would be a shame, to lose a fourth child to the abyss that is disappointment and failure." There was no warmth in her tone, a voice as cold as the White Wastes itself, with a gaze that could easily remind the Blight of it's place. He thought it over for a few seconds, thinking, panicking. An idea suddenly made itself manifest within his mind and he suddenly knew what he was doing.

"The Wardens ma'am." He stated in an equally cool manner. Trying to emulate his mother in tone, to catch her off guard, to make himself sound and look like more than he actually was. It was an attempt, but he was so sure she could hear the rapid thumping of his heart from across the great table which he sat alone at.
"What will you do in the Wardens?" She stated in a much sharper manner. Her eyes no longer scanned the room, but remained on Damon, watching his every move. Staring into his soul.
"Well, ma'am, I'm not as skilled as Damina when it comes to the art of war. I don't have her skill with a blade, nor do I have the gift of magic. I do have knowledge though, more than most of the Wardens. Being born as the son of a great noble woman does have the perks of a very good education." He projected confidence with his words, but he was more than terrified on the inside. It was so easy to screw up an interaction with Mother. You had to be authoritative to a degree, without trying to look like you were overshadowing her, but you couldn't come off as weak-willed either. If you had too much of the former, she'd smash you into pieces. If you were the latter, she'd step on you like an insect. A precarious balancing act that he hated to participate in.

"So, you will do what exactly, Damon?" She asked, more curiosity in her voice. Hope. He was doing this right then.
"A Medic. They're always in need, no matter what and they aren't as disposable and or forgettable as foot soldiers. I stay safe, but I also remain active and memorable by helping to save the lives of others. Even Witches need someone to fix their wounds; that's one thing that magic can't do. I'm made indispensable, I'm made valuable, I'm made memorable. People will hear the name Dragoslav and remember the boy who saved their lives when it hung from the edge. Warden and Witch alike ma'am." Damon continued trying to project that false confidence, that false belief in the dogma that his mother had invested all of her faith in. He hated it. Thought he sounded like he was using people, doing it for his gain and nothing more. He'd become a medic because he wanted to save lives, not be memorable. That answer wouldn't satisfy her, wouldn't make her happy, and that was something he needed to do. He watched her for a few seconds, staring right back at her, and she turned away, sighing in a content manner.

"They'll remember the man who saved their lives Damon, not the boy. I'll be proud of the man who saves those lives." She turned, looking at him, smiling. Satisfied.
 
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Hey everyone! Just a reminder that if you haven't seen it already, here's the OOC thread for Witches! At the top post, you'll also see links for the in-character, setting, and profile threads.

Now, hopefully, the RP will be open for posting sometime on Tuesday. As you can see from the setting thread, I'm still missing a lot of information that you guys will want - government, pantheon, the Spellcraft Guild, names for some smaller places on the map - I promise, it's all in my head. It just needs to be typed out.

If you haven't yet gotten the link for the Discord server, please send a PM to @Natalie and they'll get you a link. Being in the Discord server is NOT a requirement for this RP, however, there's a in-character channel where lots of people have been having fun practicing their characters and getting ready for the RP to start.

Now, when the RP starts, all or most characters should be in the capital city, Sylva. There will be a summer festival going on, that will be the first opportunity for your characters to meet and greet. If you can't figure out a reason why your character would be in the capital city on the night of a bigass festival, don't panic. We have a big group, and not everyone needs to join in right away.

The current plan is to give y'all two or three weeks IRL to get introductions downs, and then have a three-ish day timeskip to the first mission for combatant characters. That'll be about the point in the RP that I think you guys will start to naturally segregate into your own little groups and scenes. We'll see how that goes.

See you soon!

 

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Georgio Attano

Gender: Male
Age: 28
Color:
Occupation: Warden
Rank:
Personality
Not one to form strong attachments, Georgio prefers independence over companionship, and is proud of his own self-reliance and stoicism. He can be a tad abrasive, as he feels no need to curry favour with anyone, though he tends to form respect for those he deems deserving. When he's not abrasive, owing to being in a good mood or in the rare scenario of him liking/respecting someone, he'll be reasonably kind and generous - not a power trip, but something close to that. He likes the idea that even if others may rely on him, he relies on no one.

Appearance
Georgio stands at five feet and eleven inches, slightly tall for a man of this world. He is caucasian, with a slight tan owing to his parentage and time spent in the sun. His hair is dark brown, and his eyes are a bright green.

History
Georgio grew up in the south of the White kingdom, a place called Toscana. His parents were failures, for the most part - there was little warmth between them, and they did not teach him much at all. Their idea of raising him was throwing him out the door outside of meal times and bed time.
He was forced to raise himself, almost. He begged an old craftsman to teach him how to make bows and arrows, and eventually, the old man did, though he never saw the boy again afterwards. From then on, he did very little outside of sneaking around the forest near his home and honing his skill on wildlife and unsuspecting tree trunks.
At around twenty, he stopped living with his parents and moved out. He tried for a while to become a fletcher or a bow maker, but didn't have the skill to keep a shop running, didn't know the maths or literacy for keeping a ledger, and had none of the people skills one would need to talk to customers. After five years of struggle, he gave in and joined the Wardens.
He did reasonably well in training. He developed reasonable competence with the sword he was given, and his archery was top-notch. He was put into various squads as a scout and/or an archer, depending on what each one needed, but time after time he was convinced that so many commanders had it out for him, as they hated having such a poor team player.
Five further years later, and he was sent to Balasar's squad. Some thought it'd set him straight, others that he'd crumple under the man they saw the commander as. Only time would tell.

Relationships
Mr. and Mrs. Attano - Georgio has not seen his parents in twelve years, and neither party seems to mind.

Commander Balasar - his reputation precedes him, and Georgio anticipates him to be just the same as the other leaders he has worked under before now.


Skills
Skills:
- Archery: Robin Hood ain't got shit. Not only is Georgio able to fire his powerful bow, but he can do so with unerring accuracy. He could hit a bullseye at 50 metres, though he'd have difficulty doing the same with a different bow and/or arrows.

- Stealth: padded leather armour and boots augment Georgio's already impressive ability to move unseen and unheard. Be it through forests, towns or plains, his dark figure may seem to be nothing more than a shadow to all but the keenest of eyes.

- Swordsmanship: he is not exactly the Wardens' finest, but Georgio can swing his sword with enough skill to pass muster.

Weapons:
- Longbow: a huge yew bow with a heavy draw weight, making it extremely difficult for non-archers to even draw it back. Georgio uses it to fire deadly broadhead arrows that rend flesh and are difficult to pull out. Both the arrows and the bow were made by Georgio himself. In a pinch, he can use other materials for the arrowheads such as flint, or even just a fire-hardened wooden point.

- Arming sword: a little-used steel blade, though it's still kept sharp enough for battle.

- Dirk: a large steel dagger, razor-sharp and kept in Georgio's boot-sheath.


Spells:

- Mundane Missile

- Steel Strike

- Shadow Sneak

- Smoke Screen

- FIST


Writing Prompt
You will never speak to this person again, so long as you live.


Georgio rapped smartly on the door, waiting patiently outside the modest homestead. He wasn't there for long before a barely familiar woman appeared from behind the door, surprise on her face.

"Georgio? What are you doing here?"

"I have come to say goodbye, mother."

"Goodbye?"

"I'm leaving Toscana, to join the Wardens."

"Oh, I see. Well, goodbye then."

"...Is that it?" He asked, his tone becoming more acerbic

“What do you mean?” She asked, confused.

“You aren’t going to wish me good luck, tell me you’ll miss me, or anything?”

“Georgio, what are you talking about?”
He breathed in and out for a moment, steeling himself. He began again, with a forced calm.

“I thought I’d come to you one last time, allow you one more chance to at least act like a real mother. Like you cared. Like you gave a damn whether I lived or died in the Wardens. It’s not a safe job, you know? I’ll be fighting the Blight, and I could just touch one of those things and it’ll be a death sentence!”

“You talk to me like this,” she began, her voice indignant with anger, “after all your father and I did for you. After we raised you.”

“You didn’t raise me. You fucking fed me and gave me a bed, great. Any damn human being would do that. You never did anything you didn’t have to, though. Only what you had to in order to keep up appearances. Never loved me, never truly cared. From almost the start I had to do it my fucking self, and you stand here telling me I should be grateful?”
“Get out of my sight, you stupid, stupid boy. Go, join the Wardens. Leave.”
From behind, Georgio saw his father come from the back of the house to the front room. “Lisa?” He asked, “what is going on?”
“Nothing, dolcezza. Georgio was just leaving.”
“Georgio?”
“Goodbye, father.”
Mr. Attano was about to speak, but his wife held her hand up to silence him, before slamming the door in Georgio’s face.
.
 
A question: are there magic potions, and if so, how do they work? Does a specific ingredient give a specific result, a la Skyrim, or could two mixed substances create something unrelated, like in chemistry?
 
I plan to go inactive on RPN due to shifted priorities and would appreciate if I weren't tagged again here or in other Royal Witches-related threads so I'm not inundated with notifs when I return to the site.

Just giving a heads up; thanks!
 
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Margaret Hagermaus III​
Gender: Female
Age: 32
Color: Black
Occupation: Queen
Rank: Matriarch
License: 9 Petal
Personality

(Yhis'll change a fair bit I think)
Prideful and full of honour, Margaret knows her position in society and the strength she holds within her blood, and it would do you good to keep it in mind when speaking to her. She believes that her noble blood literally makes her more responsible for her actions than the majority of the population, although she's not afraid to remind people of their place if need be.

She is skilled in conversation, being raised as an heir to her family's titles, she has to keep up relations with other nobles and persons of interest and importance. This doesn't mean she's kind though, and although polite when it is deserved, she isn't known to hold back on those that talk out of place.

There is however a side that is not seen by many. If someone catches her eye, Margaret has been known to be upfront with her "advances", but rather than simply flirtatious, she is every inch the handsome lady. It would be unbecoming of her to make an object of affection uncomfortable.

Appearance
With stark platinum hair and piercing green eyes, and pale white skin riddled with a number of scars, Margaret is a striking woman at first glance. Add a towering height of six feet and one inch, and a muscular build from years of military training and service, and you have the very figure of an imposing woman.

Her figure is rather solid and almost blocky, lacking in obvious curves usually define femininity. Her bust is pretty slight for her size, although visible given the right clothing and accentuation techniques, her shoulders are wide and strong from decades of swinging a sword, and her hips, although giving her a gentle hourglass figure when coupled with her toned slim waist, are far from curvaceous. If Gretel had to say she had a saving grace, it would be her legs. Long, toned, and powerful, they carry her with grace and elegance, and propel her with the force of a raging bull.

Most often seen in her family's noble colours of red and black, Margaret much prefers trousers, blouses, and stout boots, to dresses and fancy heels as she says "they're much easier to move in, and that should always be a soldiers priority". Of course her clothes are always fairly ornate, what noble would be seen wearing drab clothes after all. And speaking of a soldier's priority, Margaret is hardly ever unarmed, usually carrying a sword on her hip.

For formal occasions, Margaret wears traditional Alfuran formal dress. A fairly simple garment cut to the wearer's ankles with a slit to the left knee and almost always being without sleeves or a back, they tend to be made from a single layer of fabric without any corseting or underskirts. The dress is accented with polished pewter buckles and pins, black mana aligned gemstones, and furs. This is traditionally worn with a fur shawl over the wearer's shoulders, a dagger or shortsword on the waist, and an absence of footwear.

History
The eldest of three sisters, and the head of House Hagermaus, and the reigning Queen of Alfurasva after her mother's death during the birth of her youngest sibling. Margaret lived her entire childhood with the burdens of purpose and importance thrust upon her, and when you have to carry that much on shoulders you either break, or become strong enough to hold its weight. She fought through her younger years learning to rule her lands and from under the wing of her grandmother, Margaret Hagermaus II, a Grand Matriarch known as the Iron Mountain. She was an unyielding force of nature on the battlefield, and a sturdy protector to those that lived in her borders, a well respected woman who was known for being as strict as she was fair. She shaped Margaret's views on life more than any other.

Eventually she earned her grandmother's respect in combat, and was given the honour of protecting House Hagermaus. It was only a few short weeks later that the Iron Mountain finally gave in to the sands of time, passing on and leaving a legacy behind that has shaped House Hagermaus like none before her. Margaret has never forgotten her lessons, and still strives to keep Hagermaus as an influential and powerful house that never bends in battle and like an Iron Mountain, leaves all that try to conquer it broken.

In more recent times, with the ever growing threat of the Blight gnawing at the Alfuran mountains, Margaret pledged to cooperate with the Empire of Arcana for the good of both countries, pledging to provide the use of the Alfuran army in defense against the blight, in return for free movement and trade with the southern lands. It is this reason that Margaret has found herself in the capitol, to further secure trader passage to Rubidia and defense against the Blight at the western Alfuran city of Sjotaus.

Relationships
Margaret Hagermaus II: Grandmother, deceased - A woman like no other, Margaret II was a woman that earned the nickname the Iron Mountain, she was a formidable warrior and a noble that earned the respect of her people by being both fair, and strict.

Katarina Hagermaus III: Mother, deceased - Margaret doesn't remember much about her mother, she was however a lot like Charlotte, Margaret's younger sister. A political mind, Katarina Hagermaus was a frequent and familiar face in the royal courts.

Michael Hagermaus: Father, 58 - A strong willed scholarly man, Michael runs the Hagermaus estate when the women are away doing their thing. He loves his daughters immensely, and could not be prouder of the strong women he has raised.

Charlotte Hagermaus: Sister, 30 - Second in line to Hagermaus's title, Charlotte is much more political than her older sister, and also a lot more approachable. If official gatherings are to be attended, it is Charlotte that accompanies Margaret. While she appears to be a lighter touch than her elder sister, Charlotte is still a Hagermaus, and has a fierce temper when she's provoked.

Viktoria Hagermaus: Sister, 25 - The youngest of the three sisters, Viktoria is the black sheep of the family. Knowing her life is pretty free of responsibility, Viktoria has served her minimum required years in her majesty's army and now spends her time as a "professional socialite". A free spirit, she lives for the finer things in life. She's also considered to be remarkably attractive, and has been the subject of many conversations about marriage, with numerous princes lining up to attempt to win her hand. Much like her sisters, Viktoria has a temper that could slay a bear..

Skills
Skills: Most of Margarets skills lie on the battlefield, however she is also a skilled conversationalist, despite her distaste for the political theatre. She has the patience to see out trade deals and to keep foreign relations amiable, as well as to deal with the internal issues of her own country.

On the field,Margaret fights using the full force of her Black Magics strength. Powerful, direct, and deliberate, she unleashes powerful barriers or rock and mana to protect her troops, rends the ground her enemies stand on, and rains barrages of rock down on enemy forces.
In personal combat, Margaret is like a rhino. Her magic bolsters her defense and direct strength, allowing her to soak up physical hits and to deal out massive damage with her club. Her method of fighting could best be described as "If it takes more than one hit, you're not hitting hard enough.

Weapon: Her day to day weapon, an ornately decorated yet practical sword. 34 inches long, light, and double edged, it's a practical and versatile sword, well suited for both thrusting and cutting strikes.
In battle, Margaret utilises a massive oversized club. 5 feet in length and made of solid wood covered in iron plating and rivets, her club is something to be feared. It's tremendous weight means deals out body shattering blows, however it is cumbersome and slow, needing her magical blood to move it at all. With the wooden core this club also works as her focus, much like another Witches staff or wand.

Outside of battle, Margaret uses either the wood of her swords handle as a focus, or a short straight wand made of black oak with a black jasper inlay on the handle.


Spells:

  • House Hagermaus has a strong association with Black magic, and Margaret is no different. Her spells mostly revolve around the earthy mineral like nature, and "Castle like" mindset of her magic.

    Rampart: Using wells of Black magic, Margaret can sprout great walls from the earth. These walls stop projectile attacks dead in their path, divert and bottleneck enemy troops, and shield armies from the onslaught of the Blight. Comparable to the walls of a fortress, troops can utilise them as raised ground for archery. They can also be constructed like, or to include, towers for that exact purpose.

    Chasm: On the reverse of the great walls formed from Rampart, Margaret can drop the earth away in great ravines and pits, trapping and slowing enemies down as they charge.

    Fortify:Black magic isn't all about defense though, it's a physical magic, and Margaret knows this well. She can focus her magic inwards, bolstering her own strength to an impressive degree and giving her flesh the same properties as the great walls she conjures. The way Margaret swings her massive club around with ease is testament to the tremendous physical power she can put out.

Writing Prompt
Your response to the writing prompt goes here. It should be as long as what you think you would typically write for a roleplay post. Choose one of the following four prompts to respond to in-character:
  • The love was unrequited.
  • The effects of the spell were not as you anticipated.
  • You will never speak to this person again, so long as you live.
  • Something happened here. You hope it was a miracle… but probably not.
 
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*Insert actual conversation reply here that is suitably meaningful and witty*
 

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