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Robotech - Tales of the UEEF (Main)

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"Please go down god damn it!"

he lines up a shot on soldier 3.
 
The Soldier tries to block the shot, but it is too clumsy, and it is hit and explodes in a spray of green goo.

D. Rex D. Rex is up with Charlise

Initiative order
25 - Pyrrah [8] out of actions
16 - Grumpy [9] out of actions
15 - Soldier 4 [5] out of actions
3 - Charlise [6]
 
With a well aimed burst, the final Soldier falls headless to the ground.

Moving out of combat time.

The small group of Karbarrans come forward, looking about in amazement that the three of you were able to take on the Invid without taking a single hit. Grond takes his pick axe and casually drives it into the chest piece of one of the still twitching Soldiers. He looks over and says, "I thank you for this, but there are still several more Soldiers and one more Odeon left to face. My people can help with the Soldiers, but the Odeon is still too powerful for us to be able to face without serious casualties. We can guide you to the tunnels that the Odeon usually tread."
 
"We'll take down the Odeon, the rest will be dealt with as well.

No invid leaves this place alive, keep that in mind dragons." He addressed his squad before checking his gun. "I'd say we should put experienced pest exterminator on our resumes after this, god damn c*bleep*roaches... Wait... c*bleep*roach is censored? Seriously?!? Bloody *bleep bleep bleep* why in hell is this thing on me alone?

Pyrrah! Give me a curseword from your people to abuse!"
 
As you prepare to go after the rest of the Invid, Alex calls out on the radio. "Hey boss, we have a few Invid moving around out here. Nothing that I can't handle, just so you are aware that if you call for some aid, I might be a bit delayed in getting to you. Good luck down there."

Grond calls out on his radio to his people down below in the tunnels to prepare for visitors, and to resist the Invid as best they can with the tools they have. He looks over at the group. "We will help fight the Soldiers, but you will have to stop that Odeon. Our shovels and picks won't even scratch it."
 
As combat died, along with the invid in the area, she took a moment to double check her ammo and missile count. She still had plenty, though had passed the halfway point on number of missiles. Not ideal, but enough to take out another odeon with enough leftover for a possible altercation as the scout mission continues

"Yes sir." Charlise responded to Grumpy's ultimatum. Didn't need to be told twice to kill them all.

"Who did you curse out to have that put on you in the first place?" She inquired.

"A-anyway, Grumpy. Do you have a plan on how we should approach the remaining invid?" She asked, wondering if there was a change in plan from 'charge and attack'. N-not that she minded! But she tended to gravitate towards caution and plans... maybe that was the scout training talking. Being usually underarmed in her role, she felt more comfortable when she could squeeze what advantages she could from a situation. Slow, steady, methodical, then complete and utter cold blooded and unfair destruction.

However, given the the fact that this is an elite team. Boldly charging forth was something she should have expected coming in.

Things really were different from simulations though. For example, you weren't under the same sort of time crunch in a simulation. Also... in a simulation you wouldn't get in trouble for correcting your superior officer by saying that invid were more like mollusks than insects...
 
Charlie looked to the captain,"Should we send someone to help Alex, sir?"


"Also, sir, I can handle another Odeon. As brave as the bearmen may be, it may not be wise to involve them. While they may be be able to help us. I would worry that they may die unnecessarily when we could do the same job without the loss of life."
 
Pyrrah nods in agreement with Charlise. "I agree that we may need to go topside to come to Alex's aid. He is just one man, and we will be better off functioning in teams. In my Beta, I can be at whatever position I am needed to go to in very little time, and my missile load is nearly full, and with my Synchro Cannon, I will be more of a match for many Invid." She suddenly realizes that she may have overstepped her authority a bit. "As you command, of course."
 
Whatever way you guys want to go, you need to make a call soon. Do you want to split up and send someone up to give Alex some backup? Or are all three of you going to advance into the tunnels to go after the remaining fourteen Soldiers and the Odeon?
 
"Pyrrah head up and go help Alex. Hes new to being back in the saddle and I want him to get outta this alive. We';ll take care of the remaining group of bugs... Got some missiles, charged guns, we'll be good.

Charlise, with me! Grond, don't risk to much, We're the ones in armor but if you find an opening do what you can." grumpy finally spoke up after abit of thinking.

"Alright people lets move! We take down that Odeon first Charlise, leave no part of it standing!"
 
Pyrrah nods with a smile. "Yes, sir!" She turns and runs back to her Beta, and as she is stowing the Cyclone once more, she calls out to Alex. "Hold on out there! I'm on my way, will be on site in [insert time] minutes!"
Inside the Beta
Number of Attacks: 8
Strike: +11 Hth Attacks / +12 with Gun Pods / +13 with Pulse Beam Cannons
Parry: +15
Dodge: +13 / +15 in Flight
Roll with Punch: +11
Initiative: +5
Perception: +8
Critical Strike on a Natural 19-20

Beta Armor Stats
Main Body: 515
Left Arm Shield: 375
Right Arm Shield: 375

Missiles
MM-20 (2): Short HEAP 2d6x10 - 40
MM-16: Short Plasma/Heat 2d6x10 - 16
Booster Pack: Short Plasma/Heat 2d6x10: 10
Wings: Medium Multi-Warhead 5d6x10: 6 / 3
 
D. Rex D. Rex Orikanyo Orikanyo

The two of you head farther down the tunnels, being guided by Grond and his three workers. He calls out, "The Invid are beginning to attack my workers! They are trying to fight back, but they cannot stop the Odeon. Gemma tells me that the Inorganic is approaching a barricade that we have laid out on level three. We will be at the access shaft soon!"

True enough, as you approach, you find a large hole in the rock, with a small elevator that is big enough to carry six men in Cyclone armor - or, in this case, Karbarrans, with just enough room in the shaft for Charlise's Alpha to go down in Guardian or Battloid modes. Grumpy has the option of taking the elevator with the Bearmen or dropping down faster by leaping down the shaft and using your jump jets to steer in the low gravity of the asteroid.


Psychie Psychie

It takes you a minute to secure the Cyclone back in its cargo hold, then you can walk out the airlock once more. Once you are in open space, you can shift into jet mode and kick in the boosters for some high speed travel. Thanks to the data feed from Eagle Eye, you know that Alex is two hundred miles out from your current position, engaged with a group of four of the Invid Shock Troopers. If that was all that he has to deal with, he would be fine. But Eagle Eye picks up a flight of ten more Armored Scouts boosting in at high speed, being led by a mecha of an unknown configuration.

Do you head for Alex and the four Invid, or do you head towards the ten Armored Scouts and the unknown mecha?
 
"...Charlise, with me.." grumpy stated without waiting for an answer back before going down the shaft. When faced with a moment that would turn him into an action hero... Who was he to say no?
 
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Pyrrah works the throttle of her Veritech to boost up to Mach 4, burning towards Alex and the four Shock Troopers. "Alex, we have more company coming, bearing [gives directions]. I'm going to form up with you to hit those Shock Troopers, then we can deal with the next group. You got that?"
Inside the Beta
Number of Attacks: 8
Strike: +11 Hth Attacks / +12 with Gun Pods / +13 with Pulse Beam Cannons
Parry: +15
Dodge: +13 / +15 in Flight
Roll with Punch: +11
Initiative: +5
Perception: +8
Critical Strike on a Natural 19-20

Beta Armor Stats
Main Body: 515
Left Arm Shield: 375
Right Arm Shield: 375

Missiles
MM-20 (2): Short HEAP 2d6x10 - 40
MM-16: Short Plasma/Heat 2d6x10 - 16
Booster Pack: Short Plasma/Heat 2d6x10: 10
Wings: Medium Multi-Warhead 5d6x10: 6 / 3
 
The Alpha will probably have to take the shaft unless you are very careful. It can break the lift with a casual misstep.
 
"Destroy it with extreme prejudice, yes sir." She confirmed. Following after him, wishing Pyrrah good luck.

Charlise wasnt too keen on the idea of civilians joining the fray. Them being close to the enemy may make using missiles more risky. And if bearman down there are already in a melee with them. Doubly so. She would take the odeon out other ways if need be.

Then came the shaft. For this, Charlie switched her alpha to battleoid mode, to give her more room to maneuver down the shaft. She would, of course, be careful not to squish Grumpy upon landing.
 
Orikanyo Orikanyo and D. Rex D. Rex

This model of Cyclone is not meant to be able to fly, but in the low gravity of the asteroid, the jump jet thrusters are more than sufficient to keep Grumpy from getting hurt. Charlise has little trouble with her Alpha in the tight confines of the shaft, and soon you can see the opening of the third level come into view. With the Bearmen providing directions through the twisty tunnels, you come up to a nasty firefight. A group of ten Soldiers and the second Odeon have a group of miners pinned down behind a makeshift barricade. Occasionally, the Bearmen will try to throw a explosive charge out to do some damage to the Invid, but for the most part, they are keeping their heads down to stay alive.

The moment that Grumpy comes around the corner though, the Invid immediately turn about to face you, weapons at the ready.

Initiative rolls, please.


Psychie Psychie

The Beta's jets move you through the intervening space quickly, and as you come up to the fight, Alex manages to let out a quick, "Thanks for the backup! This looks a lot easier when someone else is doing the piloting!"

Initiative roll, please.
 
VAF-6I Alpha Fighter w/ Super Module



Current Mode: Guardian


· Head – 75
· Sensor Pod – 45

· Hands (R) – 45
· Hands (L) – 45
· Forearms (R) – 120
· Forearms (L) – 120
· Upper Arms (R) – 90
· Upper Arms (L) – 90
· Shoulders (R) – 100
· Shoulders (L) – 100

· Upper Legs (R) – 120
· Upper Legs (L) – 120
· Lower Legs (R) – 180
Lower Legs (L) – 180

· Wings (R) – 150
· Wings (L) – 150
· Tail Stabilizers (R) – 100
· Tail Stabilizers (L) – 100



· Main Body – 398/420

· Reinforced Pilot’s Compartment – 150


EU-13 Gunpod: Online, 4d4 single, 1d4x10 five shot burst.
Ammo: 80/100
Spare clips: 2/2


Mini Synchro Cannon: Online, 3d6x10 per

2x Nose Lasers: Active, 2d4 per, +2strike.



Missiles remaining: 38/70, 2d6x10 per

Mini-missiles remaining: 8, 1d4x10 per




Level: 2
Xp: 4,000

Hit Points: 30
SDC: 50

Number of Attacks: 5
Strike: +4 (+5 with rifles and energy rifles)
Parry: +8
Dodge: +8
Roll with Punch: +3
Perception: +13
Initiative:

In the Alpha
Number of Attacks: 6
Strike:
+6 in HtH
+8 With EU-13 Gun Pod
+5 with MSC
+5 with missiles
+4 Aimed shot (Sniper)
Parry: +10
Dodge: +10 on Ground, +12 in Flight (any mode)
Roll with Punch: +5
Perception: +13
Initiative: +2

Bonuses with Mecha Combat Training: +1 attack per melee round at levels 1, 3, 6, 9, 12, and 15.

Are the bearmen close enough to the Odeon that they are at risk of collateral damage from explosions, or an explosion from a large enough volley? And Is the odeon positioned in a way that missing a missile strike would risk hitting the bearmen or barricade?
 
Any missile strike that misses will have a chance of hitting the Bearmen, since the Invid are between you and your allies. Other than that, the Bearmen are far enough back that they won't be in the blast radius of any missile strike.
 
Initiative roll for Pyrrah.
Inside the Beta
Number of Attacks: 8
Strike: +11 Hth Attacks / +12 with Gun Pods / +13 with Pulse Beam Cannons
Parry: +15
Dodge: +13 / +15 in Flight
Roll with Punch: +11
Initiative: +5
Perception: +8
Critical Strike on a Natural 19-20

Beta Armor Stats
Main Body: 515
Left Arm Shield: 375
Right Arm Shield: 375

Missiles
MM-20 (2): Short HEAP 2d6x10 - 40
MM-16: Short Plasma/Heat 2d6x10 - 16
Booster Pack: Short Plasma/Heat 2d6x10: 10
Wings: Medium Multi-Warhead 5d6x10: 6 / 3
 

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