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Robotech - Tales of the UEEF (Main)

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Pyrrah lines up a burst shot with her EP-37 on Soldier #1, making a Called Shot for the head.
And a miss. Damn.

Cyclone Bonuses
Number of Attacks: 8
Strike: +12 / +13 when firing bursts with EP-37
Parry: +17
Dodge: +13
Roll with Punch: +9
Initiative: +5
Perception: +8
Critical Strike on a 19-20

Main Body: 225
Plasma Mini Missile 1d6x10: 12
EP-37 - 1d4x10 per burst: 100 / 95
Two spare power cells
CADS punch: 3d6 MD
 
Pyrrah's excitement is bubbling up in her enough to throw her aim off, and her burst goes past and hits the wall behind the Soldier.

The two Soldiers lock onto Pyrrah in her Cyclone, and they both raise up their weapons to fire on her. They will hit unless you dodge.

The Odeon seems to regard the Alpha as a more serious threat, and it fires a shot from its hand held weapon at Charlise. It will hit unless you dodge.

Orikanyo Orikanyo is up, and both Psychie Psychie and D. Rex D. Rex have defense rolls to make.

Initiative order
25 - Pyrrah [2]
20 - Soldier 1-2 [1]
18 - Odeon [1]
16 - Grumpy <====
15 - Soldier 3-4
10 - Soldier 5-6
3 - Charlise
 
VAF-6I Alpha Fighter w/ Super Module



Current Mode: Guardian


· Head – 75
· Sensor Pod – 45

· Hands (R) – 45
· Hands (L) – 45
· Forearms (R) – 120
· Forearms (L) – 120
· Upper Arms (R) – 90
· Upper Arms (L) – 90
· Shoulders (R) – 100
· Shoulders (L) – 100

· Upper Legs (R) – 120
· Upper Legs (L) – 120
· Lower Legs (R) – 180
Lower Legs (L) – 180

· Wings (R) – 150
· Wings (L) – 150
· Tail Stabilizers (R) – 100
· Tail Stabilizers (L) – 100



· Main Body – 398/420

· Reinforced Pilot’s Compartment – 150



Mini Synchro Cannon: Online, 3d6x10 per

2x Nose Lasers: Active, 2d4 per, +2strike.



Missiles remaining: 56/70, 2d6x10 per

Mini-missiles remaining: 8, 1d4x10 per




Level: 2
Xp: 4,000

Hit Points: 30
SDC: 50

Number of Attacks: 5
Strike: +4 (+5 with rifles and energy rifles)
Parry: +8
Dodge: +8
Roll with Punch: +3
Perception: +13
Initiative:

In the Alpha
Number of Attacks: 6
Strike:
+6 in HtH
+8 With EU-13 Gun Pod
+5 with MSC
+4 Aimed shot (Sniper)
Parry: +10
Dodge: +10 on Ground, +12 in Flight (any mode)
Roll with Punch: +5
Perception: +13
Initiative: +2

Bonuses with Mecha Combat Training: +1 attack per melee round at levels 1, 3, 6, 9, 12, and 15.

Taking advantage of the fact the cyclones not being under her, she planned to dodge while she could (though still trying to be mindful of their location.)

Charlise tried to dodge to the side.
 
From his silence, Grumpy bursts, having finally gotten his censor off. "Fire at will!!!"

Grumpy lines up his shot with his E67 at soldier 3's eye.
 
Both Pyrrah and Charlise are able to move out of the path of the weapon fire from the Invid.

Grumpy's Called Shot is way off target, hitting the back wall of the tunnel.

Soldier 3 and 4 both target Grumpy in his Cyclone. They will hit unless you dodge.

Soldier 5 and 6 both target Charlise in her Alpha. Both will hit unless you dodge.

D. Rex D. Rex is up, and you and Orikanyo Orikanyo both have a defense roll to make.

Initiative order
25 - Pyrrah [2]
20 - Soldier 1-2 [1]
18 - Odeon [1]
16 - Grumpy [2]
15 - Soldier 3-4 [1]
10 - Soldier 5-6 [1]
3 - Charlise <====
 
VAF-6I Alpha Fighter w/ Super Module



Current Mode: Guardian


· Head – 75
· Sensor Pod – 45

· Hands (R) – 45
· Hands (L) – 45
· Forearms (R) – 120
· Forearms (L) – 120
· Upper Arms (R) – 90
· Upper Arms (L) – 90
· Shoulders (R) – 100
· Shoulders (L) – 100

· Upper Legs (R) – 120
· Upper Legs (L) – 120
· Lower Legs (R) – 180
Lower Legs (L) – 180

· Wings (R) – 150
· Wings (L) – 150
· Tail Stabilizers (R) – 100
· Tail Stabilizers (L) – 100



· Main Body – 398/420

· Reinforced Pilot’s Compartment – 150



Mini Synchro Cannon: Online, 3d6x10 per

2x Nose Lasers: Active, 2d4 per, +2strike.



Missiles remaining: 56/70, 2d6x10 per

Mini-missiles remaining: 8, 1d4x10 per




Level: 2
Xp: 4,000

Hit Points: 30
SDC: 50

Number of Attacks: 5
Strike: +4 (+5 with rifles and energy rifles)
Parry: +8
Dodge: +8
Roll with Punch: +3
Perception: +13
Initiative:

In the Alpha
Number of Attacks: 6
Strike:
+6 in HtH
+8 With EU-13 Gun Pod
+5 with MSC
+4 Aimed shot (Sniper)
Parry: +10
Dodge: +10 on Ground, +12 in Flight (any mode)
Roll with Punch: +5
Perception: +13
Initiative: +2

Bonuses with Mecha Combat Training: +1 attack per melee round at levels 1, 3, 6, 9, 12, and 15.

Charlise again steps to the side, to try and avoid the fire.
 
Charlise's dodge is successful. Don't forget that you have your attack action to do, still!
 
VAF-6I Alpha Fighter w/ Super Module



Current Mode: Guardian


· Head – 75
· Sensor Pod – 45

· Hands (R) – 45
· Hands (L) – 45
· Forearms (R) – 120
· Forearms (L) – 120
· Upper Arms (R) – 90
· Upper Arms (L) – 90
· Shoulders (R) – 100
· Shoulders (L) – 100

· Upper Legs (R) – 120
· Upper Legs (L) – 120
· Lower Legs (R) – 180
Lower Legs (L) – 180

· Wings (R) – 150
· Wings (L) – 150
· Tail Stabilizers (R) – 100
· Tail Stabilizers (L) – 100



· Main Body – 398/420

· Reinforced Pilot’s Compartment – 150



Mini Synchro Cannon: Online, 3d6x10 per

2x Nose Lasers: Active, 2d4 per, +2strike.



Missiles remaining: 48/70, 2d6x10 per

Mini-missiles remaining: 8, 1d4x10 per




Level: 2
Xp: 4,000

Hit Points: 30
SDC: 50

Number of Attacks: 5
Strike: +4 (+5 with rifles and energy rifles)
Parry: +8
Dodge: +8
Roll with Punch: +3
Perception: +13
Initiative:

In the Alpha
Number of Attacks: 6
Strike:
+6 in HtH
+8 With EU-13 Gun Pod
+5 with MSC
+5 with missiles
+4 Aimed shot (Sniper)
Parry: +10
Dodge: +10 on Ground, +12 in Flight (any mode)
Roll with Punch: +5
Perception: +13
Initiative: +2

Bonuses with Mecha Combat Training: +1 attack per melee round at levels 1, 3, 6, 9, 12, and 15.

"Take cover, volley of eight. Firing!" She warned as she launched off a 8 of her missiles.

Silently hoping she wasnt going to bring down the tunnel.
 
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Strike rolls for missiles are a d20 to hit with a +5 for the guidance systems. Normally a salvo of 4 or more missiles cannot miss, unless you roll a natural 1-4. Sadly, your missiles don't connect with the Odeon. They fail to track on it, and they arc past it and slam into the wall behind it.
 
If you want, I can use my dice to roll for you. That way you won't have the evil of the dice bot here trying to get you killed.
 
Thank you boss, but no. No, I must do this on my own. By weathering this storm, it will make my statisticslly eventual nat 20s feel all the sweeter and more impactful.
 
I understand.

Just holding on Orikanyo Orikanyo to make his dodge roll, then we can move on to Psychie Psychie

Initiative order
25 - Pyrrah [2] <====
20 - Soldier 1-2 [1]
18 - Odeon [1]
16 - Grumpy [2]
15 - Soldier 3-4 [1]
10 - Soldier 5-6 [1]
3 - Charlise [1]
 
Grumpy is able to evade the fire, but it was a close one. These guys are skillful.

Psychie Psychie is up

Initiative order
25 - Pyrrah [2] <====
20 - Soldier 1-2 [1]
18 - Odeon [1]
16 - Grumpy [2]
15 - Soldier 3-4 [1]
10 - Soldier 5-6 [1]
3 - Charlise [1]
 
Pyrrah frowns, angry at herself for the bad shot. "This time, I will do better! Die, Invid scum!" She once more tries a Called Shot at Soldier 1, firing a burst from her EP-37 at the head.
Cyclone Bonuses
Number of Attacks: 8
Strike: +12 / +13 when firing bursts with EP-37
Parry: +17
Dodge: +13
Roll with Punch: +9
Initiative: +5
Perception: +8
Critical Strike on a 19-20

Main Body: 225
Plasma Mini Missile 1d6x10: 12
EP-37 - 1d4x10 per burst: 100 / 90
Two spare power cells
CADS punch: 3d6 MD
 
Last edited:
This time, Pyrrah's shot hits her target square in the head. The impact snaps its head back, but the armor of the Soldier is holding on its head.

In response, Soldiers 1 and 2 both fire on Pyrrah. They will both hit unless you dodge.

The Odeon still keeps its focus on Charlise's Alpha. It fires a blast from its weapon, and will hit unless you dodge.

Orikanyo Orikanyo is up, and Psychie Psychie and D. Rex D. Rex both have a defense to roll.

Initiative order
25 - Pyrrah [4]
20 - Soldier 1 head damaged [2]
20 - Soldier 2 [2]
18 - Odeon [2]
16 - Grumpy [2] <====
15 - Soldier 3-4 [1]
10 - Soldier 5-6 [1]
3 - Charlise [1]
 
Would Charlise know if the tunnels are sturdy enough to launch a sixteen missile volley? Or would she need to roll to find out?
 
If you miss with that many missiles, you would be doing a tremendous amount of damage to the asteroid tunnels. Just to give you a bit of perspective, the Odeon has a total of 500 MDC on its main body. If you launch sixteen missiles, you are going to be rolling 32d6 in damage. That might be a bit of overkill, especially since there is still another Odeon out there.
 
"Firing away!!!" He fires on soldier 3 again.
 

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