D. Rex
Magic Eight Ball
VAF-6I Alpha Fighter w/ Super Module
Current Mode: Guardian
· Head – 75
· Sensor Pod – 45
· Hands (R) – 45
· Hands (L) – 45
· Forearms (R) – 120
· Forearms (L) – 120
· Upper Arms (R) – 90
· Upper Arms (L) – 90
· Shoulders (R) – 100
· Shoulders (L) – 100
· Upper Legs (R) – 120
· Upper Legs (L) – 120
· Lower Legs (R) – 180
Lower Legs (L) – 180
· Wings (R) – 150
· Wings (L) – 150
· Tail Stabilizers (R) – 100
· Tail Stabilizers (L) – 100
· Main Body – 398/420
· Reinforced Pilot’s Compartment – 150
EU-13 Gunpod: Online, 4d4 single, 1d4x10 five shot burst.
Ammo: 80/100
Spare clips: 2/2
Mini Synchro Cannon: Online, 3d6x10 per
2x Nose Lasers: Active, 2d4 per, +2strike.
Missiles remaining: 30/70, 2d6x10 per
Mini-missiles remaining: 8, 1d4x10 per
Level: 2
Xp: 4,000
Hit Points: 30
SDC: 50
Number of Attacks: 5
Strike: +4 (+5 with rifles and energy rifles)
Parry: +8
Dodge: +8
Roll with Punch: +3
Perception: +13
Initiative:
In the Alpha
Number of Attacks: 6
Strike:
+6 in HtH
+8 With EU-13 Gun Pod
+5 with MSC
+5 with missiles
+4 Aimed shot (Sniper)
Parry: +10
Dodge: +10 on Ground, +12 in Flight (any mode)
Roll with Punch: +5
Perception: +13
Initiative: +2
Bonuses with Mecha Combat Training: +1 attack per melee round at levels 1, 3, 6, 9, 12, and 15.
Current Mode: Guardian
· Head – 75
· Sensor Pod – 45
· Hands (R) – 45
· Hands (L) – 45
· Forearms (R) – 120
· Forearms (L) – 120
· Upper Arms (R) – 90
· Upper Arms (L) – 90
· Shoulders (R) – 100
· Shoulders (L) – 100
· Upper Legs (R) – 120
· Upper Legs (L) – 120
· Lower Legs (R) – 180
Lower Legs (L) – 180
· Wings (R) – 150
· Wings (L) – 150
· Tail Stabilizers (R) – 100
· Tail Stabilizers (L) – 100
· Main Body – 398/420
· Reinforced Pilot’s Compartment – 150
EU-13 Gunpod: Online, 4d4 single, 1d4x10 five shot burst.
Ammo: 80/100
Spare clips: 2/2
Mini Synchro Cannon: Online, 3d6x10 per
2x Nose Lasers: Active, 2d4 per, +2strike.
Missiles remaining: 30/70, 2d6x10 per
Mini-missiles remaining: 8, 1d4x10 per
Level: 2
Xp: 4,000
Hit Points: 30
SDC: 50
Number of Attacks: 5
Strike: +4 (+5 with rifles and energy rifles)
Parry: +8
Dodge: +8
Roll with Punch: +3
Perception: +13
Initiative:
In the Alpha
Number of Attacks: 6
Strike:
+6 in HtH
+8 With EU-13 Gun Pod
+5 with MSC
+5 with missiles
+4 Aimed shot (Sniper)
Parry: +10
Dodge: +10 on Ground, +12 in Flight (any mode)
Roll with Punch: +5
Perception: +13
Initiative: +2
Bonuses with Mecha Combat Training: +1 attack per melee round at levels 1, 3, 6, 9, 12, and 15.
With her plan in mind, she used her laser to paint a target toward ground at the odeon feet. With the firepower she was about to throw at it, she did not want to risk injuring the bearmen. If the missiles missed, it should safely hit the ground.
"Yes sir!" She called out as Grumpy opened fire. And her volley immediately followed.
"Launching eight!" She announced. Planning to kill the mechanoid in one go to give the bearmen a better chance.
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