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Robotech - Tales of the UEEF (Main)

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Is it possible to aim at the ground or aim at the legs so that missiles wont overshoot? At the expense of some penalty, of course.
 
Usually a missile strike will hit the main body so long as it is on target. If you wish to try and aim a salvo low so if it doesn't hit the Odeon, it will go into the ground, I'll say you can do so at the cost of having it take two actions - you are basically using your targeting system to laser designate a specific location on the target and actively guiding them in.
 
"Buenas Noches!" Grumpy rose up his gun to return fire.

Initative!
 
Initiative for Psychie Psychie

23 - Pyrrah <====
16 - Alex
12 - Shock Troopers 1-4

Incoming - 10 Armored Scouts and the Unknown Mecha


Initiative for D. Rex D. Rex and Orikanyo Orikanyo

18 - Grumpy <====
17 - Charlise
14 - Odeon
12 - Soldiers 1-5
8 - Karbarrans
6 - Soldiers 6-10
 
Pyrrah keeps her speed up until she is near the Shock Troopers, then she kicks in the brakes so she doesn't overshoot them at Mach 8 speed. She then lines up a shot with her triple gun pods at Shock Trooper 1, aiming for a general body shot.
Inside the Beta
Number of Attacks: 8
Strike: +11 Hth Attacks / +12 with Gun Pods / +13 with Pulse Beam Cannons
Parry: +15
Dodge: +13 / +15 in Flight
Roll with Punch: +11
Initiative: +5
Perception: +8
Critical Strike on a Natural 19-20

Beta Armor Stats
Main Body: 515
Left Arm Shield: 375
Right Arm Shield: 375

Missiles
MM-20 (2): Short HEAP 2d6x10 - 40
MM-16: Short Plasma/Heat 2d6x10 - 16
Booster Pack: Short Plasma/Heat 2d6x10: 10
Wings: Medium Multi-Warhead 5d6x10: 6 / 3
 
Pyrrah squeezes the trigger for the triple burst to fire out, and red lights flash on your HUD as the weapons shut down. You will need to use an action to try and clear the weapon jam with your Weapon Systems skill, or choose a different weapon system to use.

Alex, on the other hand, spins about in his Valkyrie's Battloid mode with the GU-11 in his mecha's hand. He takes careful aim at the first Shock Trooper, then fires off a burst into its eyepiece, ripping into the delicate innards.

The remaining three target Alex, since he has been taking them out one by one for a bit now, and Pyrrah has just flown past without shooting. He is able to dodge, bringing the combat order back up to you.

Psychie Psychie

23 - Pyrrah [1] <====
16 - Alex [2]
12 - Shock Troopers 2-4 [1]
 
Pyrrah snarls in frustration as her guns overheat on her. "Damnit! Guns are overheated, switching to missiles." She arms four of her HEAP short range missiles and launches them at the next Shock Trooper.
Inside the Beta
Number of Attacks: 8
Strike: +11 Hth Attacks / +12 with Gun Pods / +13 with Pulse Beam Cannons
Parry: +15
Dodge: +13 / +15 in Flight
Roll with Punch: +11
Initiative: +5
Perception: +8
Critical Strike on a Natural 19-20

Beta Armor Stats
Main Body: 515
Left Arm Shield: 375
Right Arm Shield: 375

Missiles
MM-20 (2): Short HEAP 2d6x10 - 40 / 36
MM-16: Short Plasma/Heat 2d6x10 - 16
Booster Pack: Short Plasma/Heat 2d6x10: 10
Wings: Medium Multi-Warhead 5d6x10: 6 / 3
 
Even without the crit, the Shock Trooper would have had no chance to survive that blast. As it is, the thing is so much expanding vapor as all four of your missiles hit the target.

Alex gives off a excited yell. "Damn, girl! Remind me not to piss you off! That was one hell of a hit!" He fires another burst from his autocannon and manages to hit Shock Trooper 3, killing it.

Shock Trooper four turns and fires his cannons, this time at Pyrrah. It will hit unless you dodge.

Psychie Psychie

23 - Pyrrah [2] <====
16 - Alex [4]
12 - Shock Trooper 4 [2]

Incoming - 10 Armored Scouts and Unknown Mecha
 
"Just remember that, you silly male. We Paraxians are not to be trifled with! But I have a system reboot to do to bring my gun pods back up. Alex, take the last shot while I do that."
Weapon Systems roll of 87%

Inside the Beta
Number of Attacks: 8
Strike: +11 Hth Attacks / +12 with Gun Pods / +13 with Pulse Beam Cannons
Parry: +15
Dodge: +13 / +15 in Flight
Roll with Punch: +11
Initiative: +5
Perception: +8
Critical Strike on a Natural 19-20

Beta Armor Stats
Main Body: 515
Left Arm Shield: 375
Right Arm Shield: 375

Missiles
MM-20 (2): Short HEAP 2d6x10 - 40 / 36
MM-16: Short Plasma/Heat 2d6x10 - 16
Booster Pack: Short Plasma/Heat 2d6x10: 10
Wings: Medium Multi-Warhead 5d6x10: 6 / 3
 
As Pyrrah works to reboot her guns, Alex displays his own piloting and gunnery skill by hitting the last of the Invid in its eyepiece, killing it. He calls out, "Thanks for letting me take that kill, Pyrrah! I have a question for you, though. My computer is having difficulty identifying that lead mecha that's burning in. Do you know what it is from the time that the Invid were on Paraxis?"

568082

Unfortunately, this design is not one that you have ever seen. It is fast, flying in at Mach 1, with the other Invid on its heels. Pyrrah has the initiative, and now your guns are fully operational. What do you do?

23 - Pyrrah <====
20 - Unknown mecha
16 - Alex
12 - Armored Scouts 1-10
 
She frowns. "No, it is not a design I have ever seen. Lets try and test it out with a few missiles. Launching!" She launches one of her Medium Range Multi-Warhead missiles at it, just to see what it does.
Inside the Beta
Number of Attacks: 8
Strike: +11 Hth Attacks / +12 with Gun Pods / +13 with Pulse Beam Cannons
Parry: +15
Dodge: +13 / +15 in Flight
Roll with Punch: +11
Initiative: +5
Perception: +8
Critical Strike on a Natural 19-20

Beta Armor Stats
Main Body: 515
Left Arm Shield: 375
Right Arm Shield: 375

Missiles
MM-20 (2): Short HEAP 2d6x10 - 40 / 36
MM-16: Short Plasma/Heat 2d6x10 - 16
Booster Pack: Short Plasma/Heat 2d6x10: 10
Wings: Medium Multi-Warhead 5d6x10: 6 / 2
 
The unknown target easily evades the missile as its speed increases to Mach 2, and surprisingly enough, it fires a spread of 10 short range missiles back at you! No Invid mecha has missiles on them! They will hit unless you shoot them down or use your Chaff; you cannot dodge more than 4 missiles at once.

Alex lets out a yelp. "Hey! That's not cool! Make sure you get a good recordings of this thing in action!" He fires a blast from the Synchro Cannon at it, right on target. This time, it does not dodge, but instead it brings its oversized shield arm up and takes the hit. You can see as it races past that the armor is damaged, but still intact.

The Armored Scouts spilt their fire between the two of you, five targeting each mecha. They will hit unless you dodge.

Psychie Psychie

23 - Pyrrah [1]
20 - Unknown mecha [1] - shield damaged
16 - Alex [1]
12 - Armored Scouts 1-10 [1]
 
Pyrrah lets out an angry curse. "I have multiple missiles incoming! Launching Chaff!" She then follows up with a hard yank on the stick to try and evade the other weapon fire.

In response, she tries her Beta's Synchro Cannon on the strange mecha.
Sherwood Sherwood , I blew my chaff roll. Can I try a missile to save my ass?

Inside the Beta
Number of Attacks: 8
Strike: +11 Hth Attacks / +12 with Gun Pods / +13 with Pulse Beam Cannons
Parry: +15
Dodge: +13 / +15 in Flight
Roll with Punch: +11
Initiative: +5
Perception: +8
Critical Strike on a Natural 19-20

Beta Armor Stats
Main Body: 515
Left Arm Shield: 375
Right Arm Shield: 375

Missiles
MM-20 (2): Short HEAP 2d6x10 - 40 / 36
MM-16: Short Plasma/Heat 2d6x10 - 16
Booster Pack: Short Plasma/Heat 2d6x10: 10
Wings: Medium Multi-Warhead 5d6x10: 6 / 2
 
I'll give you the chance to do so. It will take an action, and you will have to hit and roll a percentile to see the results of your hit.
 
"They are still tracking on me! I'm in trouble!" Desperately, she launches one of her Plasma shorts at the incoming swarm.
Oh, fuck me.

Inside the Beta
Number of Attacks: 8
Strike: +11 Hth Attacks / +12 with Gun Pods / +13 with Pulse Beam Cannons
Parry: +15
Dodge: +13 / +15 in Flight
Roll with Punch: +11
Initiative: +5
Perception: +8
Critical Strike on a Natural 19-20

Beta Armor Stats
Main Body: 515
Left Arm Shield: 375
Right Arm Shield: 375

Missiles
MM-20 (2): Short HEAP 2d6x10 - 40 / 36
MM-16: Short Plasma/Heat 2d6x10 - 16
Booster Pack: Short Plasma/Heat 2d6x10: 10 / 9
Wings: Medium Multi-Warhead 5d6x10: 6 / 2
 
Problem after problem keeps haunting your Super Beta, first the gun pods, next the chaff, and now the missile fails to launch. You can try a Roll With Impact to keep from getting blasted.
 
With a desperate twist of your joystick, you are just barely able to roll your Beta around to shake off some of the blast, taking only 360 MDC to your main body.

Now, please give me a dodge roll, and you can make your attack roll with the Synchro Cannon.

23 - Pyrrah [3]
20 - Unknown mecha [1] - shield damaged
16 - Alex [1]
12 - Armored Scouts 1-10 [1]
 
Dodge and to hit roll coming up.
Pardon me as I go sacrifice a goat to the dice gods. I have clearly done something to anger them.

Inside the Beta
Number of Attacks: 8
Strike: +11 Hth Attacks / +12 with Gun Pods / +13 with Pulse Beam Cannons
Parry: +15
Dodge: +13 / +15 in Flight
Roll with Punch: +11
Initiative: +5
Perception: +8
Critical Strike on a Natural 19-20

Beta Armor Stats
Main Body: 515 / -360
Left Arm Shield: 375
Right Arm Shield: 375

Missiles
MM-20 (2): Short HEAP 2d6x10 - 40 / 36
MM-16: Short Plasma/Heat 2d6x10 - 16
Booster Pack: Short Plasma/Heat 2d6x10: 10 / 9
Wings: Medium Multi-Warhead 5d6x10: 6 / 2
 
At least the Synchro Cannon fires, even if it is off target. You are also just barely able to evade the weapon fire from the Armored Scouts, and now you have your next attack action up.

Alex is in a state of near panic as you come flying out of the blast cloud. "Pyrrah! Are you ok? Jesus! That thing is nasty!"

23 - Pyrrah - -360 [3] <====
20 - Unknown mecha [1] - shield damaged
16 - Alex [1]
12 - Armored Scouts 1-10 [1]
 
Pyrrah cringes as the missiles hammer into her Beta, hoping that the heavy armor of the Veritech will hold under the punishment. With her head ringing, she finally answers Alex. "I'm ok. My Beta is a little worse for wear, but I'm not hurt. But that bastard has made me mad!" She toggles her missiles, this time firing five of her Plasmas at the thing. "Suck on this, you asshole!"
Inside the Beta
Number of Attacks: 8
Strike: +11 Hth Attacks / +12 with Gun Pods / +13 with Pulse Beam Cannons
Parry: +15
Dodge: +13 / +15 in Flight
Roll with Punch: +11
Initiative: +5
Perception: +8
Critical Strike on a Natural 19-20

Beta Armor Stats
Main Body: 515 / -360
Left Arm Shield: 375
Right Arm Shield: 375

Missiles
MM-20 (2): Short HEAP 2d6x10 - 40 / 36
MM-16: Short Plasma/Heat 2d6x10 - 16
Booster Pack: Short Plasma/Heat 2d6x10: 10 / 4
Wings: Medium Multi-Warhead 5d6x10: 6 / 2
 
The unknown mecha doesn't try to dodge, but instead it raises up its damaged shield arm and tries to parry. The arm is blown off, and some of the damage is passed onto the body. Its armor is holding strong. Sensing the blood in the water, the strange mecha fires another ten short range missiles at Pyrrah! They will hit unless you can spoof them somehow, or shoot them down!

Alex has had enough of this, and he launches six of his Medium Range HEAP missiles at the mecha, trying to keep it from killing Pyrrah. It responds by firing a mini missile into the volley, and it manages to take out three of the six. The remaining three hit the mecha, causing massive damage to its armor. As badly battered as it is, you can clearly see that it is still somewhat intact, with a reinforced shell in the torso protecting the pilot. It does appear to be disabled, though.

The Armored Scouts continue to split their fire between the two of you, and they will hit unless you dodge.

23 - Pyrrah - -360 [4] <====
20 - Unknown mecha [3] - arm shield blown off, body damaged disabled
16 - Alex [2]
12 - Armored Scouts 1-10 [2]
 
"Alright Charlise... lets Do this!!" grumpy raises an arm and fires a volley of 4 HEAP missiles on the Odeon.
 
Real fear strikes the Paraxian as she sees another volley of missiles coming for her. Blessed Goddess! Let this work! She fires off another Chaff pack, spinning in the air to try and dodge the Armored Scouts.
Inside the Beta
Number of Attacks: 8
Strike: +11 Hth Attacks / +12 with Gun Pods / +13 with Pulse Beam Cannons
Parry: +15
Dodge: +13 / +15 in Flight
Roll with Punch: +11
Initiative: +5
Perception: +8
Critical Strike on a Natural 19-20

Beta Armor Stats
Main Body: 515 / -360
Left Arm Shield: 375
Right Arm Shield: 375

Missiles
MM-20 (2): Short HEAP 2d6x10 - 40 / 36
MM-16: Short Plasma/Heat 2d6x10 - 16
Booster Pack: Short Plasma/Heat 2d6x10: 10 / 4
Wings: Medium Multi-Warhead 5d6x10: 6 / 2
 

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