• This section is for roleplays only.
    ALL interest checks/recruiting threads must go in the Recruit Here section.

    Please remember to credit artists when using works not your own.

Robotech - Tales of the UEEF (Main)

OOC
Here
Characters
Here
Lore
Here
Launch time. For the moment, Lightning and Juryrig are flying together, leaving Scorch and Grumpy as a second flight element. The four Horizon-T ships that the Storm Dragons are escorting begin their flight towards the planet, with their own set of Alpha and Beta fighters joining you in the role of punching a hole through the Invid airborne defenses and get the ground crews down and safe.

The four transports split up with their escorts into pairs, with Lightning and Juryrig angling off to cover two. That leaves you with the other two Horizon-T ships with a pair of Alpha and Beta fighters as escorts for them.

Racing forward, you have the advantage of speed over the Invid defenders. The first line of Invid defenders get only a single passing shot at you and the transports before you tear past them. The two Valkyries of the Storm Dragons are not targeted; instead, the Alphas, Betas, and the Horizon-T transports are the ones that the Invid go after. Not surprising since they do not have the same cloaking system keeping them from being seen by the Invid. Even with the swarming Shock Troopers firing madly at your transports, they manage to evade most of the blasts and take only a few minor hits.

Once you complete reentry, the transports have to slow a bit to be able to maneuver in the atmosphere, and Alex is able to identify that there are numerous Invid air and ground units visible on his radar, just waiting for you as the liberation troops move in. Burning in at high Mach speed, it is only due to the advanced radar on Grumpy's back that is able to spot several heavy Inorganic units in the large city park that the transports were planning on using as their drop point, along with several airborne mecha that will have to be taken out for the ground teams to be safely deployed.

In the back seat, Alex is busy coordinating targets for the various Veritechs to engage, and he says, "Do you guys want to go air-to-air, or shall we hit the Inorganics in the drop zone?"

Either way, give me initiative rolls, please.
 
Scorch calls out, "Lets sweep the air, and let the Alpha/Beta fighters hit those Inorganics. Remember, use your direct fire weapons against the eye piece of the Invid! Save your missiles for the Inorganics later on. How many slugs are we looking at in our kill zone?"
46 Short HEAP
8 Mini Fragmentatioin
30 Mini Plasma
6 Medium Multi-Warhead

Inside the Valkyrie
Number of Attacks: 8
Strike: +15, +18 with the GU-11
Parry: +16
Dodge: +18, +23 in Fighter Mode
Roll with Punch: +8
Initiative: +6
 
"I got explosives with their name on it, more scrimm we take out now the better... If their there. Inorganics can means lots of things though." Grumpy thought as he readied for battle. "Stealth is good and all, but kinda hurts our friends during that entry.."
 
Alex reports, "No Scrim in the landing zone, just four Odeons and a full dozen Cougars. In the air, we have one Enforcer and ten Shock Troopers."
 
"Those Beta's have bombs on them, and both the Alpha's and Beta's have a shit-ton of missiles on them. I think we'd be doing better with air to air, hitting the Shock Troopers and that Enforcer. Either way, I'll follow your lead."
46 Short HEAP
8 Mini Fragmentatioin
30 Mini Plasma
6 Medium Multi-Warhead

Inside the Valkyrie
Number of Attacks: 8
Strike: +15, +18 with the GU-11
Parry: +16
Dodge: +18, +23 in Fighter Mode
Roll with Punch: +8
Initiative: +6
 
With Alex coordinating the escorts, the two Betas line up for a bombing run on the Odeons and Cougars on the ground with their heavy bombs, with the Alphas following close behind. The Horizon-T dropships are 30 seconds (two melee rounds) behind you and are coming in hot.

Orikanyo Orikanyo is up first. The last info I see is that the two of you were going to hit the airborne targets of the Enforcer and the Shock Troopers, leaving the ground forces to the other escorts. Don't forget that an Aimed Shot uses two action/attacks per shot.

18 - Grumpy <====
17 - Enforcer
14 - Shock Troopers 1-5
9 - Scorch
7 - Shock Troopers 6-10
 
"On it, that enforcer is going down." Grump rose up his gunpod after a good bit of whirling mechanical parts signified his change to battloid mode.

"Fireing!" He aimed the large weapon and fired upon the enforcer's eye.

(Ignore the third die on damage)
 
The GU-11 Gun Pod spits out a deadly spray of shells that tear into the weak eyepiece of the Invid mecha, causing a gout of green goo to spray out as it falls from the sky.

In response, the first five Shock Troopers turn their attention on Grumpy, trying to take some revenge for their fallen brother. Four of the shots will hit unless you dodge.

Psychie Psychie is up, and I need a dodge roll from Orikanyo Orikanyo

18 - Grumpy [2]
14 - Shock Troopers 1-5 [1]
9 - Scorch <====
7 - Shock Troopers 6-10
 
"Hah, I'm a genius- Oh shit!"

Time to dodge.
 
Last edited:
Only one of the blasts even come close to hitting you, and that one does only 20 MDC of damage to your armor. Just barely more than a scratch.

18 - Grumpy -20 MDC [2]
14 - Shock Troopers 1-5 [1]
9 - Scorch <====
7 - Shock Troopers 6-10
 
Scorch transforms her mecha into its battloid mode, then takes careful aim at the weak eyepiece of one of the Shock Troopers in front of her. Then, she fires a burst from her own gun pod, hoping to take out one of the slugs and keep them from attacking the transports.

46 Short HEAP
8 Mini Fragmentatioin
30 Mini Plasma
6 Medium Multi-Warhead

Inside the Valkyrie
Number of Attacks: 8
Strike: +15, +18 with the GU-11
Parry: +16
Dodge: +18, +23 in Fighter Mode
Roll with Punch: +8
Initiative: +6
 
The shells from Amanda's weapon pod rip into the Shock Trooper, killing it instantly.

The next four Invid take a shot at Scorch.

Orikanyo Orikanyo is up again, and I need a dodge roll from Psychie Psychie

18 - Grumpy -20 MDC [2] <====
14 - Shock Troopers 1-5 [1]
9 - Scorch [2]
7 - Shock Troopers 7-10
 
Your hands seem to struggle over your controls, but you are just barely able to dodge out of the way, despite your sloppy flying.
 
"Ever feel like we're the only ones doing work these days?" Grump wondered as he armed three of his high explosive (medium) missiles, firing it uponshock trooper 1, hoping to catch others in the swarm with the blast as well.

left wing
3 medium high explosive (heavy)
5 high explosive (medium) -3

right ring
5 high explosive (medium)
2 proton torpedos

Radar
12 high explosive (medium)

MDS
High-Explosive minis
 
Critical Strike! The three missiles slam into Shock Trooper and blot it from the sky in a flash of flame.

The remaining four try to hit Grumpy. They will all hit unless you dodge.

Psychie Psychie is up, and Orikanyo Orikanyo has a dodge to make.

18 - Grumpy -20 MDC [3]
14 - Shock Troopers 2-5 [2]
9 - Scorch [2]
7 - Shock Troopers 7-10
 
"Only... alot more to go... damn it.." grumpy attempts to dodge!
 
Juryrig brings in the Scrapwing to come in on Lt. Cheng's left side, and opens up a radio channel. "Commander, looks like Scorch and Grumpy are going for air-to-air combat. Looks like we should do the same, those Betas have more than enough bombs on them to wipe their Inorganics off the map. I'm looking forward to putting a beam through some Invid." With that, he hits the engines and the Falcon takes off towards the enemy Shock Troopers. After muting his microphone, he shouts in the cockpit "ALRIGHT THEN, TIME FOR THE FALCON TO SPREAD ITS WINGS ONCE AGAIN!" with a slightly sheepish smirk, even though he knows nobody can hear him.

8 HEAP Mini-missiles
26 Medium HE Short-range missiles
NP-BP-02 Beam Cannons
12 Multi-Warhead Medium-range missiles
 
Last edited:
Grumpy is able to easily evade the incoming fire, making it happen much smoother than Scorch did.

Juryrig comes arcing over from his position as Lightning's wingman and is in a prime position to jump into the fray.

Right now, Psychie Psychie and Kwops Kwops are both up.

21 - Juryrig <====
18 - Grumpy -20 MDC [3]
14 - Shock Troopers 2-5 [2]
9 - Scorch [2] <====
7 - Shock Troopers 7-10 [1]
 
Amanda twists her mecha in the air to get a good, clean shot on Shock Trooper 7, trying to get a eye shot on it.
46 Short HEAP
8 Mini Fragmentation
30 Mini Plasma
6 Medium Multi-Warhead

Inside the Valkyrie
Number of Attacks: 8
Strike: +15, +18 with the GU-11
Parry: +16
Dodge: +18, +23 in Fighter Mode
Roll with Punch: +8
Initiative: +6
 
The gun pod rips into the eye of the Invid Shock Trooper and kills it with one shot.

Shock Troopers 8-10 continue their attack on Scorch. They will hit unless you dodge.

Kwops Kwops is up

21 - Juryrig <====
18 - Grumpy -20 MDC [3]
14 - Shock Troopers 2-5 [2]
9 - Scorch [4]
7 - Shock Troopers 8-10 [2]
 
Juryrig turns the Falcon to aim for Shock Trooper 8, and lets rip with a blast from the NP-BP-02 cannons. "I'm not going to let that happen again! Not on my watch!"
 
(for sake of expediency)

Grumpy lines up a shot to the second shocktrooper's eye piece and fires a burst upon it.

(JKD gives 19-20 crit mod yea or only on hth?)
 

Users who are viewing this thread

Back
Top