Launch time. For the moment, Lightning and Juryrig are flying together, leaving Scorch and Grumpy as a second flight element. The four Horizon-T ships that the Storm Dragons are escorting begin their flight towards the planet, with their own set of Alpha and Beta fighters joining you in the role of punching a hole through the Invid airborne defenses and get the ground crews down and safe.
The four transports split up with their escorts into pairs, with Lightning and Juryrig angling off to cover two. That leaves you with the other two Horizon-T ships with a pair of Alpha and Beta fighters as escorts for them.
Racing forward, you have the advantage of speed over the Invid defenders. The first line of Invid defenders get only a single passing shot at you and the transports before you tear past them. The two Valkyries of the Storm Dragons are not targeted; instead, the Alphas, Betas, and the Horizon-T transports are the ones that the Invid go after. Not surprising since they do not have the same cloaking system keeping them from being seen by the Invid. Even with the swarming Shock Troopers firing madly at your transports, they manage to evade most of the blasts and take only a few minor hits.
Once you complete reentry, the transports have to slow a bit to be able to maneuver in the atmosphere, and Alex is able to identify that there are numerous Invid air and ground units visible on his radar, just waiting for you as the liberation troops move in. Burning in at high Mach speed, it is only due to the advanced radar on Grumpy's back that is able to spot several heavy Inorganic units in the large city park that the transports were planning on using as their drop point, along with several airborne mecha that will have to be taken out for the ground teams to be safely deployed.
In the back seat, Alex is busy coordinating targets for the various Veritechs to engage, and he says, "Do you guys want to go air-to-air, or shall we hit the Inorganics in the drop zone?"
Either way, give me initiative rolls, please.
The four transports split up with their escorts into pairs, with Lightning and Juryrig angling off to cover two. That leaves you with the other two Horizon-T ships with a pair of Alpha and Beta fighters as escorts for them.
Racing forward, you have the advantage of speed over the Invid defenders. The first line of Invid defenders get only a single passing shot at you and the transports before you tear past them. The two Valkyries of the Storm Dragons are not targeted; instead, the Alphas, Betas, and the Horizon-T transports are the ones that the Invid go after. Not surprising since they do not have the same cloaking system keeping them from being seen by the Invid. Even with the swarming Shock Troopers firing madly at your transports, they manage to evade most of the blasts and take only a few minor hits.
Once you complete reentry, the transports have to slow a bit to be able to maneuver in the atmosphere, and Alex is able to identify that there are numerous Invid air and ground units visible on his radar, just waiting for you as the liberation troops move in. Burning in at high Mach speed, it is only due to the advanced radar on Grumpy's back that is able to spot several heavy Inorganic units in the large city park that the transports were planning on using as their drop point, along with several airborne mecha that will have to be taken out for the ground teams to be safely deployed.
In the back seat, Alex is busy coordinating targets for the various Veritechs to engage, and he says, "Do you guys want to go air-to-air, or shall we hit the Inorganics in the drop zone?"
Either way, give me initiative rolls, please.