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Robotech - Tales of the UEEF (Main)

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One of the Shock Troopers comes close to connecting, but you are able to dodge out of the way.

Go ahead and post your next action.
 
Juryrig swings into a turn and guns right for Shock Trooper 4, aiming to finish him off before he fires again.
 
The shot hits home, and blows the Shock Trooper away.

End of the melee round. All actions are reset to full.
Kwops Kwops or Orikanyo Orikanyo go before the Shock Trooper. Who will get that last kill?

21 - Juryrig <====
18 - Grumpy -20 MDC <====
14 - Shock Trooper 5
9 - Scorch
 
Eyes narrowed, Juryrig tunnels in on the last Shock Trooper. "Hell yeah. This one's mine." Kicking the engines to full, he lets loose another volley from the beam cannons.
 
A sudden overheat of the beam cannons keeps them from firing. No damage is done to the weapon, it was just a simple overheat that will be cleared by your next action.

Orikanyo Orikanyo is up

21 - Juryrig [2]
18 - Grumpy -20 MDC <====
14 - Shock Trooper 5
9 - Scorch
 
"leave it to me..." grumpy muttered udner his breath as he tried to focus, raising up his gunpod again, he fired upon the shock trooper's eyepiece.
 
This shot manages to shatter the eyepiece and rip into the guts of the mecha, turning its pilot into a pasty bit of flesh and goo that oozes out onto the ground. The sky right over the landing zone of your transports is now clear, with only Grumpy having taken only minor damage.

As the Storm Dragons were in the midst of their battle, the Alphas and Betas were busy blasting away at the Inorganics on the ground with their missiles. They were able to eliminate their targets just in time as the four Horizon-T ships come in, breaking hard to avoid slamming into the deck. Even so, they set down hard and deploy their detachable cargo pods, at which point they unhook and begin to boost up and away, clawing into the sky for safety.

Out of the eight deployed drop pods come a swarm of ground units; a mix of Destroids, Hover Tanks and hundreds of Cyclones boil out and begin to move out to secure their targets. Heading off towards the Temple of Life are six of the VHTs, six Tomahawks and six Spartans, relying upon the Storm Dragons as their eyes in the skies.

Do the four of you fly ahead of the ground units, or do you stick with them in the air?
 
"Lets fly ahead and recon, our radar should keep them in range while spotting any hostiles or scrimm rushing about, gotta make this baby earn it's reputation for being an upgrade." grumpy kept his eyes on his radar, watching each sweep as it goes around. "Alex, see anything?"
 
Alex calls out, "We've got targets all over the place! It's a little hard to narrow down my search for targets to just our area. Wait one." You can hear the man behind you working the controls before he once again calls out, "Yep, those ground pounders are heading right into an ambush! Their approach is blocked by multiple Inorganics; upwards of twenty. Those heavies down there should be able to dish out some hurt on them, but it will slow them down. I'm warning them about the trouble now. Hold it! There are four Scrims in that bunch of baddies down there. We have to go in and hit at least those three before they can gas the neighborhood."

The head of the ground team responds to the warning that Alex gave with his thanks, and orders for the team to split up. "Spartas team, break off and head over three blocks at your top speed and continue on the way to the Temple. The rest of us need to hit those Inorganics. Storm Dragons, from the data feed I'm getting, there are a shit-ton of Odeons between us and the Scrims. Can you hit them from behind while we give them something to deal with up front?"
 
"I got missiles with their names on em, if theres parts still wiggling after it wont be for long." his target would be those scrimm, but he did have those torpedos... but how much of a damn blast would those give? he had to remember.. Would they be good to use in such a densely packed area? Last thing he wanted was to destroy civie buildings that may have people hiding.
 
Scorch shakes her head. "Save your heavy missiles for later. Leave those assholes to me and Juryrig. We'll fly in and drop some hell on their heads of those Scrim, and let the Destroids take care of the rest. I have a full arsenal, and I haven't seen Juryrig fire anything out of his payload. Lets do this!"
46 Short HEAP
8 Mini Fragmentation
30 Mini Plasma
6 Medium Multi-Warhead

Inside the Valkyrie
Number of Attacks: 8
Strike: +15, +18 with the GU-11
Parry: +16
Dodge: +18, +23 in Fighter Mode
Roll with Punch: +8
Initiative: +6
 
The three of you bank and turn as one, heading behind the expected ambush and lining up on the mass of Inorganics below. With your Shadow systems running as expected, the Invid have no idea that you are up there, giving everyone a free shot on the four Scrim before the Odeons with them will have a chance to see you in any way.

From his seat behind Grumpy, Alex calls out, "Don't waste any time with these guys! Nail them hard with the missiles before they can blow the gas out and poison the area!"

Psychie Psychie is up first

25 - Scorch
16 - Grumpy
9 - Juryrig
 
Scorch grins as she arms her missiles, planning on introducing these Scrims to whatever fate that awaits them after their destruction. "Lets fry these bastards!" With that, she pulls the trigger on four of her Medium Range Missiles.
The Multi-Warhead missiles have a blast radius of 20 feet. Is there a target that I can hit that will include multiple Scrims? Or, at least, a Odeon or two? If so, I'd like to try and hit as many as possible with my four pack.

Edit: Nevermind. I missed D':

46 Short HEAP
8 Mini Fragmentation
30 Mini Plasma
2 Medium Multi-Warhead

Inside the Valkyrie
Number of Attacks: 8
Strike: +15, +18 with the GU-11
Parry: +16
Dodge: +18, +23 in Fighter Mode
Roll with Punch: +8
Initiative: +6
 
"I have some to, lets drop em immedately." arming 3 high explosive(medium) on his right wing he launches the group of missiles down upon the scrimm, seeking to eliminate them immedately from this sick little game these roaches were playing.

left wing
3 medium high explosive (heavy)
5 high explosive (medium) -3

right ring
5 high explosive (medium) -3
2 proton torpedos

Radar
12 high explosive (medium)

MDS
High-Explosive minis
 
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Scorch's four missiles drop from the hard point on the wing, and just keep on dropping without actually launching. They fall to the street below and plow into the paved surface, inert.

Grumpy is far more successful with his launch, and his three missiles fly out and slam into the Scrim. Go ahead and roll your damage of 2d6x10 for each missile.
 
(Sorry about that didn't get that notif)

KABOOOOOOM!
 
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The Scrim you hit is badly damaged, but is still standing. Another Scrim right beside it is hit by the area of effect of the missiles, but takes much less damage.

Kwops Kwops is up next.
 
Juryrig aims straight for the injured Scrim and primes four of his multi-warheads. "Time to finish this one off."

8 HEAP Mini-missiles
26 Medium HE Short-range missiles
NP-BP-02 Beam Cannons
8 Multi-Warhead Medium-range missiles
 
As the missiles close in on their target, Juryrig crosses his fingers and waits for the explosion.
 
Not only do you vaporize the one Scrim you targeted, but the splash damage manages to finish off the other partially damaged one. This leaves only two Scrim left, along with fifteen Odeons that are in the middle of a heated firefight with the Tomahawks and Spartans.

The sudden arrival of the fighters from behind has not gone unnoticed by the Odeons, but it is unlikely that they will turn their attention to you when there are so many targets in front of them that are all radiating Protoculture energy.

Psychie Psychie is up
 

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