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Robotech - Tales of the UEEF (Main)

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Characters
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"..Perhaps ask who THEY are first Chen." grumpy added in on their group comms, a verbal elbow in the side.
 
After a short pause, the voice on the other side of the radio says, "Please wait." A much longer pause this time. Then, a voice comes back on, "We will accept you with the possibility of making a alliance. Approach vectors will be sent, and you will be met by forces here. Any hostile act will be met with extreme force. You have been warned."

With that, the voice signal ends, but you do receive the approach vectors that were promised. They guide you along a path towards one of the massive airlock doors. They slide open to reveal a hangar bay, easily large enough to house a Zentraedi Destroyer. Instead of a Zentraedi warship, there are several smaller ships that your computers tell you are Robotech Master Bioroid Dropships, capable of carrying scores of the fighting mecha of the Robotech Masters into battle. Along with the Dropships are at least fifty Bioroids, and several dozen Zentraedi Battle Pods of various types. The members of this base are obviously on high alert, and are ready for a fight.
 
Amanda lets out a low whistle as she approaches the massive hangar bay. "Well, I would have to say that we've made contact with some of the local military garrison force. Lets not piss these guys off, shall we? I really don't want to have to face off against the forces arrayed in front of us." She works her throttle carefully, moving into the large chamber and shifting to her Battloid mode and settles in for a gentle landing, her hands twitching on the controls at the sight of so many (potentially) hostile troops in front of her.
12 Medium Multi Warhead
46 Short HEAP
8 Mini Fragmentation
 
"Huh, the masters..." Grumpy's fingers began to twitch, the need, the desire, the wish, to root around for tech. Naturally, he wouldn't get the chance... But still, there was hope, hope to steal and paint his own shade of paint on whatever he can snag.

Well, in a more legal and less morally grey way at least.
 
Seeing the opportunity for a little bit of nothing in particular, Juryrig walks over to his bunk and lays down to take a nap while he waits for the Storm Dragons to return.
 
"Your conditions are understood and acceptable. We'll rendezvous in ten minutes. Thank you for seeing us."

As the Veritechs shift velocity to begin intercept maneuvers with the asteroid base, following their provided instructions, Lightning signals the squad to (obviously) be ready for anything. Alex is told to copy their radio logs thus far and route it back to command, in case entering the asteroid cuts off communications. Then she sits back and waits as their stealthed fighter craft approach the airlock doors.

The sight of the interior is understandably impressive. Earth with all of its Robotechnology hadn't accomplished a feat quite like this. The sight of Robotech Master mecha is a complete surprise, though.

The Storm Dragons' reconditioned Veritechs might be invisible to most sensor systems but the naked eye could see them just fine. Once they're within visual range of the Masters, Lightning doesn't make any surprising moves. Once there's an opportune moment, she opens her cockpit and comes out with her hands raised. I have to stop meeting people like this.
 
Grumpy stays enclosed in the veritech, cockpit closed, waiting for Lightning to pull out that charm that got the commander. "Heres hoping this works out..."
 
When Chen pops open her cockpit and climbs down, there is a long pause. Then, one of the Officer Battle Pods steps forward and stops a short distance away and it, too opens up. A male Zentraedi comes climbing out, and he advances the remaining distance between him and the three of you. He's wearing only a lightweight pilot's suit, and you can see that while he has a holster on his hip, there is no pistol in it. He towers over Chen, and looks down at you. "Micronian! I am Kyzon, Zentraedi Battle Leader of this station. Your signal indicates that there is a fighting force here in this system, ready to fight the Invid. Our long range scans show no signs of any such force, but, to your defense, we also were not able to detect you as you flew up. You obviously possess some sort of advanced stealth technology, a technology that we would be very interested in acquiring to use against the Invid."

Over the course of the next hour, tensions in the hangar bay die down as you speak with Kyzon. At the end of the hour, you have gotten Kyzon to agree to speak with the various flag officers waiting back on the MacArthur to begin the complex negotiation dance to form an alliance against the Invid.

A part of what you are able to discover in this time is that the garrison force here is a mix of Zentraedi Battle Pods and Robotech Master Bioroids. Normally, Kyzon would be only the second in command, but the leaders of the Robotech Master forces were on the planet when the Invid invaded, and all contact with the Clone Masters down there was lost. This left Kyzon as the highest ranking officer on the station.

With the initial contact made and things proceeding along well, the three of you once more get back into your Valkyries and head for open space to return to the Fleet. Let the higher ranking officers earn their pay. You are able to return to the MacArthur with no incident.
Normally, I would play this scene out, but I want to get everyone back together as a team once more, so we are fast-forwarding to your return to the Mac.
 
Once they land safe and sound back on the Command Cruiser, Amanda takes off her flight helmet with a sigh. "Damn! I wasn't sure that we were going to get out of there in one piece! Boss lady, you did some good work back there, putting that Kyzon fellow at ease enough to talk to the Admiral." She climbs down from her Valk and tosses her helmet aside. "Lets get going and check up on our gimpy friend Juryrig to see how his leg is doing. It will be good to get him back in the cockpit for this upcoming invasion mission with the rest of us."
 
"Well, at least we didn't have to shoot up any possible allies. Heres hopeing nobody gets all high and mighty ruining this... We have alotta zentraedi here... And we ain't about to let our friends go any time soon." Grumpy sighed, he had already said bye to Enri once today, twice was gonna be just tempting lady luck to sink her claws in this...

Hes been expecting everytime they've left to some how finding the little kitten in his veritech, somehow having gotten inside... Well, probably due to that hin thing.
 
With the high command working to talk to the small garrison force, it leaves the fleet on stand-by for the invasion, doing more recon flights to get as much information on the location of Invid hives as possible.

Finally, some intel starts to come in from the Robotech Master/Zentraedi garrison, and there is a feeling of excitement in the ship as rumors start to fly that there is going to be a launch order soon.
 
Time passes, and the countdown to the liberation of Paraxis has begun. The pilots on the MacArthur have been summoned to the briefing room to prepare for the mission to come. Hundreds of men and women are gathered there, waiting for their assignments.

The CAG comes up to the front of the room, and everyone snaps to attention. With a calm voice, he calls out, "Take your seats." He waits for everyone to sit and be able to focus on the briefing. "During the past week, we have learned much about the Invid deployment on the planet, both from our own scouting missions and from the Robotech Master forces that have survived the Invid invasion." A large depiction of the planet comes up in 3d in the air in the front of the room, with several red dots lit up on it. "Most of the hives on the surface will not pose a significant threat, and we will be able to engage many of them from orbit using the Shimikaze's main gun. We fully expect those hives to be vaporized in short order, with just a need to go in and mop up the stragglers. Our real concern for this is the populated cities that have Invid in them. Obviously, we will not be using the Syncro Cannon to hit them, and will have to resort to direct mecha on mecha combat."

"The MacArthur has been tasked with freeing the Paraxian capitol city of Tar Valon. This poses several difficult issues that I shall now go into." A new display comes up on the screen, showing what looks to be floating city! The CAG goes on. "As you can see, the city is airborne, supported by multiple anti-gravity generators. These generators are our first objective. Marine squads will have to land on the upper level of Tar Valon and race to secure the generators to keep the Invid from using them as leverage against us, holding the entire population hostage. There are six of these generators, but the city only needs three to function in order to remain stable. This gives us a bit of wiggle room, but we want all six generators secured safely."

"The second objective is this: the Temple of Life. It is the main medical center of the Paraxians, containing the genetic materials that the Paraxians use to reproduce. It has been held by the Invid, and it is a critical target to capture intact in order to ensure the continuation of the Paraxian race. There are several of these Temples on the planet, but this one is the largest and most important to the Paraxians. It is mission critical to us to protect this Temple at all costs."

"The third objective is to keep the Invid Inorganic known as the Scrim from using its nerve gas weapons to attack the population. All of our mecha and armor is fully sealed, so the nerve gas will not affect you unless you remove your helmets. The civilians in Tar Valon do not have the same luxury. While all of the Invid in the city are to be taken out, Scrims are to be considered high priority targets and must be hit first, and hit hard. Do not pull your punches on these things, or potentially thousands will die."

"I remind you that there are two different classifications of Invid. The ones operated by a living pilot, and the Inorganic robots. The living Invid have a critical weakness that we have learned from our Zentraedi allies. The central sensor eye in the front of the mecha is very weak, and the destruction of that eye will kill the Invid inside. Only direct fire weapons can be used to target the eye; missiles are not accurate enough to do so. Hit the eye with your gun pods and take them out. But remember, the Inorganics do not share this weakness. The only way to deal with them is to pound them to scrap. Use your missiles and don't waste your time trying to go easy on them. Keep in mind that they are mindless drones and will not negotiate or surrender, even if they are outnumbered a hundred to one."

"Phase One of the attack will be to get our heavies on the deck, along with the Marines in their Cyclones to secure the anti-grav units. Phase Two will be to sweep the sky and establish air superiority while our ground forces move on the hive. The teams set to protect the Temple will break off from their escort duties at this point to safeguard the future of the Paraxian race. Each squadron will be getting their own particular set of mission orders sent out."

"Before we break, are there any questions?"
 
Grumpy really only had one question, though he did have another but the possibility of securring scrap from the drones so he could poke and prode the AI processing would be for later. "Only one sir, should the scrim start to spread the gass before it's destroyed what can we do to possibly get rid of the gas afterwards? is there any way we have currently?"
 
The CAG points to Grumpy for him to ask his question, then responds. "Good question. A part of our ground forces will be several rapid response medical teams equipped with NBC gear (NBC = Nuclear, Biological, Chemical, for those that don't know) . If one or more of the Scrim do happen to release their deadly gas, call it in right away so we can have our medical teams move in with antidotes to nerve gas and sets of air masks to filter the air. The good news is that the gas will disperse quickly and render it relatively harmless. Ideally we would like to have the population evacuated before hand, but there is no way to clear the city without being discovered by the Invid."

"Any other questions?"
 
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Amanda nods, listening intently to the briefing from the Commander. Depending on what mission we draw, I'm going to have to go for some serious firepower to stop those Scrims. Can't let them kill the locals. This is exciting! Our first planetside deployment! She turns to whisper to Grumpy. "Depending on what we draw for our run, you may want to leave off the large sensor dome and go with the extra firepower of the regular Super VF pack. its not like the Invid have any radar or radios to jam, right?"
 
"You have a point Scorch... But that radar might help catch those scrim, their what I'm really worried about... We've long since dropped chemical weapons like that, Geneva convention and all..." Grumpy whispered back. he leaned back to his seat and thought about the whole situation... he didn't have any more questions. They had to hit hard, hit fast, and keep their eyes open.
 
After answering a few other questions, the Commander begins to assign the squadrons to their various missions. As you wait for your turn, you finally get your orders: Once you are on site after helping to escort the dropships down, you will be one of the squads guarding the Temple of Life. You will be performing air support to a squad of heavy Destroids as they form a perimeter around the Temple, moving from side to side as needed.

The Strom Dragons will be responsible for the safe landing and deployment of four Horizon-T class dropships, along with their own pairs of Alpha and Beta fighters. The Horizon-T dropships are each equipped with two large cargo pods capable of carrying up to 300 tons of gear, men and mecha. That will put about 20 Destroids per cargo pod on the ground, or 150 Cyclones and their riders. Needless to say, the lives of a great many men and women will be counting on you to get them safely to the ground.

Kwops Kwops are you getting alerts?
 
Amanda looks over their deployment order with a smile. Hell yeah! This is the real thing, baby! Lets do this! "Alright, we have our marching orders. Lets go get ready to launch. Hey Grumpy, you going to go with the radar dome, or are you going to take the regular Super Valkyrie pack?"
46 Short HEAP
8 Mini Fragmentatioin
30 Mini Plasma
6 Medium Multi-Warhead
 
"We talked about it before remember? We'll need the radar to track the scrimm, you guys will have enough fire power to take them out." Grumpy reexplained, he softly sighed. "As much as I'd love to take more firepower... its safer this way."
 
Sherwood Sherwood I've been getting alerts, I was just particularly busy yesterday and didn't have time to respond. Sorry for not letting you know beforehand.

Juryrig looks over at the rest of his squad, practically bouncing in his seat with excitement. "Oh man, this should be a hell of a ride! I'm thinking of swapping my usual radar pack for the Super Valkyrie pack, but I'm a little worried about messing up my leg with any kind of dogfighting. What do you guys think?"
 
Amanda says, "If you weren't fit to fly, they wouldn't risk you in the cockpit. Personally, I'd say that you should go with the regular Super Valkyrie and not the one with the sensor pack. We are not doing recon this time, so we shouldn't need to have the dual radar domes. Grumpy is keeping his, partly because he's got Alex in the back seat, and he wants to be able to keep his electronic eye open for Scrims. Just my two cents, take it for what its worth."
46 Short HEAP
8 Mini Fragmentatioin
30 Mini Plasma
6 Medium Multi-Warhead
 
The issue of what kind of armor pack for Juryrig's Valkyrie is resolved by the higher ups of the ship, as you are assigned the standard Super Valkyrie armor system. There is no need on this particular mission for two members of the team to have the Recon Pack on the Veritechs. Grumpy and Alex will still have the sensor dome, letting the two of them provide EW support for the squad.
 
Amanda looks at the deployment order with a shrug. "Well, it looks like the decision has been made for us. That works for me. Lets get to our mecha and get locked and loaded for our flight!"
46 Short HEAP
8 Mini Fragmentatioin
30 Mini Plasma
6 Medium Multi-Warhead

Inside the Valkyrie
Number of Attacks: 8
Strike: +15, +18 with the GU-11
Parry: +16
Dodge: +18, +23 in Fighter Mode
Roll with Punch: +8
Initiative: +6
 
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Down in the hangar bay, Alex is busy in the back seat of Grumpy's Valkyrie, going down his pre-flight checklist. As he works, he reports to the team, "All EW systems are checking out 100%. With the radome active, I'll be able to keep a good watch out for the Invid and those nasty Scrims."

The countdown continues to launch time.

Orikanyo Orikanyo Kwops Kwops what missile load do guys you want?
 
Grumpy readies to launch once more, thinking that they were going to be makeing up for the lack of shooting in the last time they went out.

left wing
3 medium high explosive (heavy)
5 high explosive (medium)

right ring
5 high explosive (medium)
2 proton torpedos

Radar
12 high explosive (medium)

MDS
High-Explosive minis
 
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