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Dice Rifts

So @Zedalb has the start of his sheet up, and @Sherwood looks like he's done. Any ideas on when @Beedub and @hellrazoromega are going to be ready to start?


Also, any requests in the npc department? I was thinking of a ex Coalition mechanic that is on the run from the Lone Star complex, a Scholar, or a Cyber Knight. Does anyone have a preference? I want to start posting some background info.
 
I think that we have a decent amount of combat strength depending on what @Beedub pulls in - still looking at a Glitter Boy pilot? Having someone in a support role such as the rogue scholar or the awol mechanic sounds better to me.
 
Just working on my sheet nope should have up in a bit. How much ammo can we have to start. Her main weapon uses either standard E-Cips or Long E-Clips and the grenades (holds 12), which do 2d6 or 6d6 run 550 credits each for the former or 1500 to 3000 credits for the latter. Since it is a looted weapon I suspect she would just have what she could grab the book says a person can carry 24-48 additional grenades and I am sure the latter micro fusion type would be quite rare. I have no issue with looting what we can find along the way but just trying to see how many she would have at the open.
 
You can start with a full charge on your clip and grenades, and will have two long E-clips and 12 more grenades. Any more than that and you'll have to get them later.
 
Also, I have posted a map of the area you are starting off in, along with the write-up of your ATV. More will be coming up soon.
 
Psychie said:
You can start with a full charge on your clip and grenades, and will have two long E-clips and 12 more grenades. Any more than that and you'll have to get them later.
Sounds good.
 
Is it sexist if me to notice that the strongest character posted so far is the lady? Just thought it was humorous.
 
Sherwood said:
Is it sexist if me to notice that the strongest character posted so far is the lady? Just thought it was humorous.
I have a 30 in all physical stats and natural MDC I think I win that!


-Zedalb
 
Yeah, yeah. Show off! Lol
 
Just gotta figure out an alignment. I hate alignments because they are so this-or-that for each category. She's more a mix of unprincipled, Anarchist, with a dash of Scrupulous. But I think I'll have to go with Unprincipled.
 
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If Psychie wouldn't mind me transferring one point from somewhere, even if she chose the stat, to that one point I need in in P.P. then I might go for a Glitter Boy Pilot since they sound fucking awesome after reading up about them.


I'm also fairly interested in the Techno Wizard OCC though. Interesting character. Seems pretty useful too.
 
Beedub said:
If Psychie wouldn't mind me transferring one point from somewhere, even if she chose the stat, to that one point I need in in P.P. then I might go for a Glitter Boy Pilot since they sound fucking awesome after reading up about them.
I'm also fairly interested in the Techno Wizard OCC though. Interesting character. Seems pretty useful too.
Gm said you could reroll stats, have you done that yet?


Also physical skills give some stats, and technically I think you need to have the stat before chossing the class, but honestly if you have it afterward, who cares and whats the difference?


-Zedalb
 
Beedub said:
If Psychie wouldn't mind me transferring one point from somewhere, even if she chose the stat, to that one point I need in in P.P. then I might go for a Glitter Boy Pilot since they sound fucking awesome after reading up about them.
I'm also fairly interested in the Techno Wizard OCC though. Interesting character. Seems pretty useful too.
You can shift stats around as you like, so long as they are all the same number of d6.
 
Techno wizards are cool, but you have the issue of getting the materials together to make your gadgets. The Glitter Boy might be easier to get a grasp on. that's only my opinion, for what it's worth.
 
@Beedub, I strongly suggest you make sure you get the skill Boxing. It adds one attack/action per melee round. Also, spend at least one skill to upgrade your hand to hand to Expert, possibly the two to make it Martial Arts.
 
Beedub said:
If Psychie wouldn't mind me transferring one point from somewhere, even if she chose the stat, to that one point I need in in P.P. then I might go for a Glitter Boy Pilot since they sound fucking awesome after reading up about them.
I'm also fairly interested in the Techno Wizard OCC though. Interesting character. Seems pretty useful too.
Both are fun, I considered Techno Wizard. The only thing with Glitter Boys is they have a super narrow focus, outside of combat they can be more limited than many other classes (though admittedly not as limited as some others). Techno Wizards have a tough learning curve but they are one on of the most versatile classes in the game, IMO. With the GB pilot you just have to be way more judicious in you skill selections than some other class, but that is just my free advice, and it is worth exactly what you paid for it.
 
Just be ready if you take the Glitter Boy to be getting into fights on occasion outside of your suit. You can't wear it 24/7, and a good ST will pull that out of their hat to get you. But, in most stand-up fights, you'll rock the free world with your combat abilities, and even out of your suit, you'll have decent combat skills.
 
Yeah, you are awesome by yourself, but when we all work together, we will be epic.
 
Sherwood said:
Yeah, you are awesome by yourself, but when we all work together, we will be epic.
If we are getting a glitter boy, I may go something less direct combat, since I am 100% Direct combat at the moment, maybe a techno wizard.


-Zedalb
 
My character is more second rank than front line fighter. If we are going to be going up against some nasty vampires, we'll need more than just a GB suit and a Blind Warrior Woman. If you go Techno Wizard, make sure you have the chops to stand and dish out some hurt.
 
@Zedalb, if you go with the TW, check your spell list compared to mine and we can swap back and forth. Are you still going to be playing someone from Atlantis?
 

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