Mirgris
Elder Member
Oh I am going to be extreme clear!Psychie said:@Zedalb when it comes to TW upgrades of your armor, I just want to be as clear as to what you want so I don't have a false idea of what you are going for.
Feel free to pool your resources to get other gear to start with. You will be starting out with a job to escort two people to a small town in Texas. You'll be getting a lump sum up front (I need to decide just how much) with a larger bonus for getting your passengers safely to their destination, (no need to make any Star Wars references here) and your pay will go up depending on how much trouble you have getting to your final stop.
Finally, thank you @Sherwood for the note of excitement. I hope to have fun with this, too.
Feature One.
"Energy Projection Shield"
Base spells:
Deflect (level 4) (10 PPE)
Magic Shield (level 3) (6 PPE)
For the rest of the cost I need the device level, the level those spells are operating at. Assuming its 1(because I'm level 1) then the cost is 160 To construct,8 Per activation.
Effect though!
The spells provide (in order) +4 to parry ranged attacks (for deflect) and 60 MDC + the ability to parry spells(-8) and the shield takes 1/4 damage from spells it parries.
I want to trade that out and mesh it so that. I can activate it for 8 PPE and for that round I can parry spells(and ranged attack) at no penalty, and success means my armor takes NO damage. However, it gains no Bonus MDC when activated, and no bonus to parry ranged non spell attacks.
I think its fair to trade the 60MDC per activation to make that 1/4 a 0 instead.
And Fair to trade a -4 spell parry +4 ranged parry for +0 all parries.
Both of those modifications also make bookeeping easier (as the remove modifies to rolls or adding and subtracting MDC)
I think that is a fairly simple
"Energy Projection Shield"
Range:Self
Duration:1 Round Per Device Level(1)
Cost:8 PPE
Effect: Can parry ranged attacks and spells with no bonus. Parried spells and attacks do no damage. Can not parry non-damaging spells, or AOE attacks unless centered upon the caster.
Thats the first up for your modification.
The second, I want to ability to repair my armor, The first spell capable of healing MDC is 20 for 1d4 MDC healing.
That seems very very pricey for 1d4, I get it for life or death healing hit points, but this is armor.
Do you have any guidance, for how to stat out that effect, or should I look at something else?
-Zedalb