Trying again...rolling dice
5 X 3d6 = 14, 10, 11, 13, 21
3 X 2d6 = 8, 8, 9
THIS SITE'S DICE ROLLER HATES ME SOOOOO MUCH!
5 X 3d6 = 14, 10, 11, 13, 21
3 X 2d6 = 8, 8, 9
THIS SITE'S DICE ROLLER HATES ME SOOOOO MUCH!
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sure go ahead...its got to be better than what I have rolled ;-)I am willing to roll for you if you'd like......
5 x 3d6 = 18, 10, 24, 19, 22sure go ahead...its got to be better than what I have rolled ;-)
Where is a good listing of skill packages I can use for Rifts...(I know the ones in Ninja's and Superspies are kind of dated...should I use the ones in Heroes Unlimited 2nd Ed or somewhere else?)3. By the rules in Ninjas And Superspies, I'll let you do that to get a couple of skill packages.
Now, I wasn’t initially planning on it, I was planning on having rift exposure being responsible for the powers that she’ll have, as opposed to the “book of heros “ mentioned in Hero’s of the Megaverse. Lycanthropy is an interesting development! It could explain how she picked up her powers, think Peter Parker almost. Wanting a cure for this change could be her motivation for adventuring, but once she makes it to Europe, the superhero aspects could kick in and be useful. “According to the stories, Europe is the land of magic, right? So maybe someone there will know how to fix me?” Turns into “I can smell the vampires from a mile away, and boy, they do not smell good.” Turns into “it’s a full moon? Not good. But hey, maybe I can take the Obligatory Werewolf Bloodlust out on the bloodsuckers”The biggest question is, what does EmperorNorton1 want to play? A werewolf, or something else?
That is an interesting idea, you searching for a cure for what ails you. Sure. I can do this.Now, I wasn’t initially planning on it, I was planning on having rift exposure being responsible for the powers that she’ll have, as opposed to the “book of heros “ mentioned in Hero’s of the Megaverse. Lycanthropy is an interesting development! It could explain how she picked up her powers, think Peter Parker almost. Wanting a cure for this change could be her motivation for adventuring, but once she makes it to Europe, the superhero aspects could kick in and be useful. “According to the stories, Europe is the land of magic, right? So maybe someone there will know how to fix me?” Turns into “I can smell the vampires from a mile away, and boy, they do not smell good.” Turns into “it’s a full moon? Not good. But hey, maybe I can take the Obligatory Werewolf Bloodlust out on the bloodsuckers”
Mechanically speaking, I’m not too familiar with how lycanthropy works in the rifts world. We could have two sets of stats, one for human form and one for werewolf form, but no alignment change. And I would take the low IQ (you said 1d6+ 5? That’s rough. We could just say we won’t roll for that, and put a 10 in instead) for when she is a werewolf. She’s still her, just more ID than Superego. Does this work? Would you be willing to work with me to make this work?
My characters RCC the Chang Ku dragon had very specific wording on where they could take the magic abilities and language skills of of a specific magic occ, but had to take the RCC skills and everything else of that specific RCC. I am not certain if other RCCs are specifically worded that way.So we can take an RCC and an OCC?
the Superhero thing that I'm taking says that I can take half of the skills of any OCC. I'm modifying that to take half of the skills of an RCCSo we can take an RCC and an OCC?
If I may bring up Dreamy as an example of a Player Character Psychie has not only approved, but improved?So we can take an RCC and an OCC?
I'm planing to look over books this weekend.
Actually its funny about that...I am not taking the Physical Skill Program for my character because their physical attributes are not that great (which is meant to be with a Chiang Ku)...particularly their PP is too low and its not worth to take the physical skills to raise...because the raises from physical skills are not enough to help. So they are taking more knowledge based skill programs. The character as a whole is taking all of one Physical skill...and that is boxing...and they took that as their new Level 4 skill.(I can't wait to see how many physical skill programs show up - it's the first one on the list for most PCs I've run with).
I completely missed that. Thank you.Psychie Psychie? You are allowing us to get P.P.E. from two sources not one? I thought taking the higher the two was the way to go in your game?
oh okSorry, but you only get the PPE from the Ley Line Walker OCC, not the two together. That still gives you a lot of PPE to be able to cast spells with.