How about Draco?
DraconianWarrior
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Oh, I understood that bit! I was referring to the spoilers that some people post during these dice rolling times. What info should I leave in that spoiler in such an event?Well, at this point, your Anti-monster is breaking down an inanimate object. That sort of thing usually does not require a roll of the dice. It is when there is an opposing force or enemy that the dice usually come out. Sherwood will let you know when it is time to roll the dice. In the meantime, just keep roleplaying.
You're doing great so far, Rheynn. =)
Did you use... 'boni' as plural for 'bonus'?Lemme just break down what I find important by copying my spoiler:
activated the talisman for 100 mdc (2/3)
activated the armor of the suit for 50 mdc, activated superhuman speed for +6 dodge, +2 parry, 44 spd. (30/50 remaining)
casted shadow melt
These are spells and/or activated abilities that will change my basic stats - basically things that Sherwood wouldn't find on my character sheet - so that noone forgets about those.
35+150mdc total
24 SDC
22 Hit points
96/121 PPE
37 ISP
These show relevant stats that show both my resilience and how much magic/psychic abilities I can still use: The first value consists of my armor and the abilities above, the two below that will hopefullly not become relevant, but might - that's because the armor and protection spells will get hit first. Lastly, PPE is like mana in other games - each spell requires the usage of some of it, so if that becomes 0 I can't cast spells any longer. That's what the 96/121 comes from - already used the difference of 25 ppe. ISP is the equivalent for abilities of the mind, psionics - unused for me thus far.
12+ to save vs Psionics
+2 vs Horror
+2 vs possession&mind control
+1 vs magic
+1 spell stregth
+3 Perception for machines&magic
These add different boni for different stuff I might do - the first four will come in handy when I need to roll to avoid dangers, the fifth makes it harder for others to resist my magic, thesixth lets me spot stuff better.
5 Attacks,
+2 strike
+2 disarm
+4 dodge/parry
+3 Pull Punch
+1 to Strike with heavy weapons/vehicle weapons
+3 roll with impact
Karate Punch
with knives:
+2 strike
+2 parry
+2 strike when thrown
And these are the basic combat boni that'll be needed pretty much all the time during fighting - attacks are important because almost every action will use one, and you can't do stuff in a combat round if there are none of them left. Note that I have a seperate list ("with knives") because I have special training with those - thus, I'll do better with knives than with other weapons.
That's for the general spoiler I'm using - hope that already helps a little.
Now for particular rolls, I'll simply add all things that might be relevant on top - for example, if I roll a perception check, I always add the note "+3 vs machines/magic", because technowizards are better at spotting those, when I need to dodge I'll add something like "dodge +10" to let Sherwood know that I'm better than a regular d20-roll, if I cast magic I'll add +1 spell strength and the relevant save that opponents will have to roll for (see the spell descriptions) )etc.
Let me know if that's helpful, I'll try again otherwise.
I honestly thought it was a joke, that's amazing. I figured you were just being funny. :'DWell, yeah - whoops. That's my mother tongue showing - we use the same word "bonus", but then use "boni" instead of "bonuses". We're just lazy people like that, and don't feel like typing all those additional letters...
Edit: Dann also includes the values of his weaponry - since I rarely get to use any weapons at all, I don't do that personally, but add the stats when they are needed.
It is currently racing towards the fence at about 80mph, but it is not there yet. You do know that there are a number of people inside the Badger with rifles positioned at the various gun ports to be able to lay down some suppressing fire, along with the dwarf with his rune weapon hammer on the observation platform and the Overlord running along side it. Right now at the fence, Terra's two Automations and Gole are a bunch of more pressing targets, but that may change depending on what you do.Is the Badger in need of escort or protection at the moment?
Too early to tell. The base is starting to stir, and soon enough it will be as busy as an ant hive that has been kicked.Sherwood Did Gradicus's attempt at confusion via radio succeed?
No worries! I'll still be here.Currently at work on lunch! Will make a post once I get home for the night!